/** * @fileoverview Implements the PC8080 Bus component. * @author Jeff Parsons * @copyright © Jeff Parsons 2012-2017 * * This file is part of PCjs, a computer emulation software project at . * * PCjs is free software: you can redistribute it and/or modify it under the terms of the * GNU General Public License as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCjs. If not, * see . * * You are required to include the above copyright notice in every modified copy of this work * and to display that copyright notice when the software starts running; see COPYRIGHT in * . * * Some PCjs files also attempt to load external resource files, such as character-image files, * ROM files, and disk image files. Those external resource files are not considered part of PCjs * for purposes of the GNU General Public License, and the author does not claim any copyright * as to their contents. */ "use strict"; if (NODE) { var Str = require("../../shared/lib/strlib"); var Usr = require("../../shared/lib/usrlib"); var Component = require("../../shared/lib/component"); var State = require("../../shared/lib/state"); var Memory8080 = require("./memory"); var Messages8080 = require("./messages"); } /** * TODO: The Closure Compiler treats ES6 classes as 'struct' rather than 'dict' by default, * which would force us to declare all class properties in the constructor, as well as prevent * us from defining any named properties. So, for now, we mark all our classes as 'unrestricted'. * * @unrestricted */ class Bus8080 extends Component { /** * Bus8080(cpu, dbg) * * The Bus8080 component manages physical memory and I/O address spaces. * * The Bus8080 component has no UI elements, so it does not require an init() handler, * but it still inherits from the Component class and must be allocated like any * other device component. It's currently allocated by the Computer's init() handler, * which then calls the initBus() method of all the other components. * * For memory beyond the simple needs of the ROM and RAM components (ie, memory-mapped * devices), the address space must still be allocated through the Bus8080 component via * addMemory(). If the component needs something more than simple read/write storage, * it must provide a custom controller. * * All port (I/O) operations are defined by external handlers; they register with us, * and we manage those registrations and provide support for I/O breakpoints, but the * only default I/O behavior we provide is ignoring writes to any unregistered output * ports and returning 0xff from any unregistered input ports. * * @this {Bus8080} * @param {Object} parmsBus * @param {CPUState8080} cpu * @param {Debugger8080} dbg */ constructor(parmsBus, cpu, dbg) { super("Bus", parmsBus); this.cpu = cpu; this.dbg = dbg; this.nBusWidth = parmsBus['busWidth'] || 16; /* * Compute all Bus8080 memory block parameters, based on the width of the bus. The entire * address space is divided into blocks, using a block size that is (hopefully) appropriate to * the bus width. The following table summarizes our simplistic calculations. * * Bus Width Block Shift Block Size * --------- ----------- ---------- * 16 bits (64Kb address space): 10 1Kb (64 maximum blocks) * 18 bits (256Kb address space): 11 2Kb (128 maximum blocks) * 20 bits (1Mb address space): 12 4Kb (256 maximum blocks) * 22 bits (4Mb address space): 13 8Kb (512 maximum blocks) * 24 bits (16Mb address space): 14 16Kb (1K maximum blocks) * 32 bits (4Gb address space); 15 32Kb (128K maximum blocks) * * The coarser block granularities (ie, 16Kb and 32Kb) may cause problems for certain RAM and/or ROM * allocations that are contiguous but are allocated out of order, or that have different controller * requirements. Your choices, for the moment, are either to ensure the allocations are performed in * order, or to choose smaller nBlockShift values (at the expense of a generating a larger block array). */ this.addrTotal = Math.pow(2, this.nBusWidth); this.nBusLimit = this.nBusMask = (this.addrTotal - 1) | 0; this.nBlockShift = (this.nBusWidth >> 1) + 2; if (this.nBlockShift < 10) this.nBlockShift = 10; if (this.nBlockShift > 15) this.nBlockShift = 15; this.nBlockSize = 1 << this.nBlockShift; this.nBlockLen = this.nBlockSize >> 2; this.nBlockLimit = this.nBlockSize - 1; this.nBlockTotal = (this.addrTotal / this.nBlockSize) | 0; this.nBlockMask = this.nBlockTotal - 1; this.assert(this.nBlockMask <= Bus8080.BlockInfo.num.mask); /* * Lists of I/O notification functions: aPortInputNotify and aPortOutputNotify are arrays, indexed by * port, of sub-arrays which contain: * * [0]: registered function to call for every I/O access * * The registered function is called with the port address, and if the access was triggered by the CPU, * the instruction pointer (IP) at the point of access. * * WARNING: Unlike the (old) read and write memory notification functions, these support only one * pair of input/output functions per port. A more sophisticated architecture could support a list * of chained functions across multiple components, but I doubt that will be necessary here. * * UPDATE: The Debugger now piggy-backs on these arrays to indicate ports for which it wants notification * of I/O. In those cases, the registered component/function elements may or may not be set, but the * following additional element will be set: * * [1]: true to break on I/O, false to ignore I/O * * The false case is important if fPortInputBreakAll and/or fPortOutputBreakAll is set, because it allows the * Debugger to selectively ignore specific ports. */ this.aPortInputNotify = []; this.aPortOutputNotify = []; this.fPortInputBreakAll = this.fPortOutputBreakAll = false; /* * By default, all I/O ports are 1 byte wide; ports that are wider must add themselves to one or both of * these lists, using addPortInputWidth() and/or addPortOutputWidth(). */ this.aPortInputWidth = []; this.aPortOutputWidth = []; /* * Allocate empty Memory blocks to span the entire physical address space. */ this.initMemory(); this.setReady(); } /** * initMemory() * * Allocate enough (empty) Memory blocks to span the entire physical address space. * * @this {Bus8080} */ initMemory() { var block = new Memory8080(); block.copyBreakpoints(this.dbg); this.aMemBlocks = new Array(this.nBlockTotal); for (var iBlock = 0; iBlock < this.nBlockTotal; iBlock++) { this.aMemBlocks[iBlock] = block; } } /** * reset() * * @this {Bus8080} */ reset() { } /** * powerUp(data, fRepower) * * We don't need a powerDown() handler, because for largely historical reasons, our state is saved by saveMemory(), * which called by the CPU. * * However, we do need a powerUp() handler, because on resumable machines, the Computer's onReset() function calls * everyone's powerUp() handler rather than their reset() handler. * * TODO: Perhaps Computer should be smarter: if there's no powerUp() handler, then fallback to the reset() handler. * In that case, however, we'd either need to remove the powerUp() stub in Component, or detect the existence of the stub. * * @this {Bus8080} * @param {Object|null} data (always null because we supply no powerDown() handler) * @param {boolean} [fRepower] * @return {boolean} true if successful, false if failure */ powerUp(data, fRepower) { if (!fRepower) this.reset(); return true; } /** * addMemory(addr, size, type) * * Adds new Memory blocks to the specified address range. Any Memory blocks previously * added to that range must first be removed via removeMemory(); otherwise, you'll get * an allocation conflict error. This helps prevent address calculation errors, redundant * allocations, etc. * * We've relaxed some of the original requirements (ie, that addresses must start at a * block-granular address, or that sizes must be equal to exactly one or more blocks), * because machines with large block sizes can make it impossible to load certain ROMs at * their required addresses. Every allocation still allocates a whole number of blocks. * * Even so, Bus8080 memory management does NOT provide a general-purpose heap. Most memory * allocations occur during machine initialization and never change. In particular, there * is NO support for removing partial-block allocations. * * Each Memory block keeps track of a start address (addr) and length (used), indicating * the used space within the block; any free space that precedes or follows that used space * can be allocated later, by simply extending the beginning or ending of the previously used * space. However, any holes that might have existed between the original allocation and an * extension are subsumed by the extension. * * @this {Bus8080} * @param {number} addr is the starting physical address of the request * @param {number} size of the request, in bytes * @param {number} type is one of the Memory8080.TYPE constants * @return {boolean} true if successful, false if not */ addMemory(addr, size, type) { var addrNext = addr; var sizeLeft = size; var iBlock = addrNext >>> this.nBlockShift; while (sizeLeft > 0 && iBlock < this.aMemBlocks.length) { var block = this.aMemBlocks[iBlock]; var addrBlock = iBlock * this.nBlockSize; var sizeBlock = this.nBlockSize - (addrNext - addrBlock); if (sizeBlock > sizeLeft) sizeBlock = sizeLeft; if (block && block.size) { if (block.type == type) { /* * Where there is already a similar block with a non-zero size, we allow the allocation only if: * * 1) addrNext + sizeLeft <= block.addr (the request precedes the used portion of the current block), or * 2) addrNext >= block.addr + block.used (the request follows the used portion of the current block) */ if (addrNext + sizeLeft <= block.addr) { block.used += (block.addr - addrNext); block.addr = addrNext; return true; } if (addrNext >= block.addr + block.used) { var sizeAvail = block.size - (addrNext - addrBlock); if (sizeAvail > sizeLeft) sizeAvail = sizeLeft; block.used = addrNext - block.addr + sizeAvail; addrNext = addrBlock + this.nBlockSize; sizeLeft -= sizeAvail; iBlock++; continue; } } return this.reportError(Bus8080.ERROR.ADD_MEM_INUSE, addrNext, sizeLeft); } var blockNew = new Memory8080(addrNext, sizeBlock, this.nBlockSize, type); blockNew.copyBreakpoints(this.dbg, block); this.aMemBlocks[iBlock++] = blockNew; addrNext = addrBlock + this.nBlockSize; sizeLeft -= sizeBlock; } if (sizeLeft <= 0) { this.status(Math.floor(size / 1024) + "Kb " + Memory8080.TYPE.NAMES[type] + " at " + Str.toHexWord(addr)); return true; } return this.reportError(Bus8080.ERROR.ADD_MEM_BADRANGE, addr, size); } /** * cleanMemory(addr, size) * * @this {Bus8080} * @param {number} addr * @param {number} size * @return {boolean} true if all blocks were clean, false if dirty; all blocks are cleaned in the process */ cleanMemory(addr, size) { var fClean = true; var iBlock = addr >>> this.nBlockShift; var sizeBlock = this.nBlockSize - (addr & this.nBlockLimit); while (size > 0 && iBlock < this.aMemBlocks.length) { if (this.aMemBlocks[iBlock].fDirty) { this.aMemBlocks[iBlock].fDirty = fClean = false; this.aMemBlocks[iBlock].fDirtyEver = true; } size -= sizeBlock; sizeBlock = this.nBlockSize; iBlock++; } return fClean; } /** * scanMemory(info, addr, size) * * Returns a BusInfo8080 object for the specified address range. * * @this {Bus8080} * @param {Object} [info] previous BusInfo8080, if any * @param {number} [addr] starting address of range (0 if none provided) * @param {number} [size] size of range, in bytes (up to end of address space if none provided) * @return {Object} updated info (or new info if no previous info provided) */ scanMemory(info, addr, size) { if (addr == null) addr = 0; if (size == null) size = (this.addrTotal - addr) | 0; if (info == null) info = {cbTotal: 0, cBlocks: 0, aBlocks: []}; var iBlock = addr >>> this.nBlockShift; var iBlockMax = ((addr + size - 1) >>> this.nBlockShift); info.cbTotal = 0; info.cBlocks = 0; while (iBlock <= iBlockMax) { var block = this.aMemBlocks[iBlock]; info.cbTotal += block.size; if (block.size) { info.aBlocks.push(Usr.initBitFields(Bus8080.BlockInfo, iBlock, 0, 0, block.type)); info.cBlocks++ } iBlock++; } return info; } /** * getWidth() * * @this {Bus8080} * @return {number} */ getWidth() { return this.nBusWidth; } /** * removeMemory(addr, size) * * Replaces every block in the specified address range with empty Memory blocks that ignore all reads/writes. * * TODO: Update the removeMemory() interface to reflect the relaxed requirements of the addMemory() interface. * * @this {Bus8080} * @param {number} addr * @param {number} size * @return {boolean} true if successful, false if not */ removeMemory(addr, size) { if (!(addr & this.nBlockLimit) && size && !(size & this.nBlockLimit)) { var iBlock = addr >>> this.nBlockShift; while (size > 0) { var blockOld = this.aMemBlocks[iBlock]; var blockNew = new Memory8080(addr); blockNew.copyBreakpoints(this.dbg, blockOld); this.aMemBlocks[iBlock++] = blockNew; addr = iBlock * this.nBlockSize; size -= this.nBlockSize; } return true; } return this.reportError(Bus8080.ERROR.REM_MEM_BADRANGE, addr, size); } /** * getMemoryBlocks(addr, size) * * @this {Bus8080} * @param {number} addr is the starting physical address * @param {number} size of the request, in bytes * @return {Array} of Memory blocks */ getMemoryBlocks(addr, size) { var aBlocks = []; var iBlock = addr >>> this.nBlockShift; while (size > 0 && iBlock < this.aMemBlocks.length) { aBlocks.push(this.aMemBlocks[iBlock++]); size -= this.nBlockSize; } return aBlocks; } /** * setMemoryBlocks(addr, size, aBlocks, type) * * If no type is specified, then specified address range uses all the provided blocks as-is; * this form of setMemoryBlocks() is used for complete physical aliases. * * Otherwise, new blocks are allocated with the specified type; the underlying memory from the * provided blocks is still used, but the new blocks may have different access to that memory. * * @this {Bus8080} * @param {number} addr is the starting physical address * @param {number} size of the request, in bytes * @param {Array} aBlocks as returned by getMemoryBlocks() * @param {number} [type] is one of the Memory8080.TYPE constants */ setMemoryBlocks(addr, size, aBlocks, type) { var i = 0; var iBlock = addr >>> this.nBlockShift; while (size > 0 && iBlock < this.aMemBlocks.length) { var block = aBlocks[i++]; this.assert(block); if (!block) break; if (type !== undefined) { var blockNew = new Memory8080(addr); blockNew.clone(block, type, this.dbg); block = blockNew; } this.aMemBlocks[iBlock++] = block; size -= this.nBlockSize; } } /** * getByte(addr) * * @this {Bus8080} * @param {number} addr is a physical address * @return {number} byte (8-bit) value at that address */ getByte(addr) { return this.aMemBlocks[(addr & this.nBusMask) >>> this.nBlockShift].readByte(addr & this.nBlockLimit, addr); } /** * getByteDirect(addr) * * This is useful for the Debugger and other components that want to bypass getByte() breakpoint detection. * * @this {Bus8080} * @param {number} addr is a physical address * @return {number} byte (8-bit) value at that address */ getByteDirect(addr) { return this.aMemBlocks[(addr & this.nBusMask) >>> this.nBlockShift].readByteDirect(addr & this.nBlockLimit, addr); } /** * getShort(addr) * * @this {Bus8080} * @param {number} addr is a physical address * @return {number} word (16-bit) value at that address */ getShort(addr) { var off = addr & this.nBlockLimit; var iBlock = (addr & this.nBusMask) >>> this.nBlockShift; if (off != this.nBlockLimit) { return this.aMemBlocks[iBlock].readShort(off, addr); } return this.aMemBlocks[iBlock++].readByte(off, addr) | (this.aMemBlocks[iBlock & this.nBlockMask].readByte(0, addr + 1) << 8); } /** * getShortDirect(addr) * * This is useful for the Debugger and other components that want to bypass getShort() breakpoint detection. * * @this {Bus8080} * @param {number} addr is a physical address * @return {number} word (16-bit) value at that address */ getShortDirect(addr) { var off = addr & this.nBlockLimit; var iBlock = (addr & this.nBusMask) >>> this.nBlockShift; if (off != this.nBlockLimit) { return this.aMemBlocks[iBlock].readShortDirect(off, addr); } return this.aMemBlocks[iBlock++].readByteDirect(off, addr) | (this.aMemBlocks[iBlock & this.nBlockMask].readByteDirect(0, addr + 1) << 8); } /** * setByte(addr, b) * * @this {Bus8080} * @param {number} addr is a physical address * @param {number} b is the byte (8-bit) value to write (we truncate it to 8 bits to be safe) */ setByte(addr, b) { this.aMemBlocks[(addr & this.nBusMask) >>> this.nBlockShift].writeByte(addr & this.nBlockLimit, b & 0xff, addr); } /** * setByteDirect(addr, b) * * This is useful for the Debugger and other components that want to bypass breakpoint detection AND read-only * memory protection (for example, this is an interface the ROM component could use to initialize ROM contents). * * @this {Bus8080} * @param {number} addr is a physical address * @param {number} b is the byte (8-bit) value to write (we truncate it to 8 bits to be safe) */ setByteDirect(addr, b) { this.aMemBlocks[(addr & this.nBusMask) >>> this.nBlockShift].writeByteDirect(addr & this.nBlockLimit, b & 0xff, addr); } /** * setShort(addr, w) * * @this {Bus8080} * @param {number} addr is a physical address * @param {number} w is the word (16-bit) value to write (we truncate it to 16 bits to be safe) */ setShort(addr, w) { var off = addr & this.nBlockLimit; var iBlock = (addr & this.nBusMask) >>> this.nBlockShift; if (off != this.nBlockLimit) { this.aMemBlocks[iBlock].writeShort(off, w & 0xffff, addr); return; } this.aMemBlocks[iBlock++].writeByte(off, w & 0xff, addr); this.aMemBlocks[iBlock & this.nBlockMask].writeByte(0, (w >> 8) & 0xff, addr + 1); } /** * setShortDirect(addr, w) * * This is useful for the Debugger and other components that want to bypass breakpoint detection AND read-only * memory protection (for example, this is an interface the ROM component could use to initialize ROM contents). * * @this {Bus8080} * @param {number} addr is a physical address * @param {number} w is the word (16-bit) value to write (we truncate it to 16 bits to be safe) */ setShortDirect(addr, w) { var off = addr & this.nBlockLimit; var iBlock = (addr & this.nBusMask) >>> this.nBlockShift; if (off != this.nBlockLimit) { this.aMemBlocks[iBlock].writeShortDirect(off, w & 0xffff, addr); return; } this.aMemBlocks[iBlock++].writeByteDirect(off, w & 0xff, addr); this.aMemBlocks[iBlock & this.nBlockMask].writeByteDirect(0, (w >> 8) & 0xff, addr + 1); } /** * addMemBreak(addr, fWrite) * * @this {Bus8080} * @param {number} addr * @param {boolean} fWrite is true for a memory write breakpoint, false for a memory read breakpoint */ addMemBreak(addr, fWrite) { if (DEBUGGER) { var iBlock = addr >>> this.nBlockShift; this.aMemBlocks[iBlock].addBreakpoint(addr & this.nBlockLimit, fWrite); } } /** * removeMemBreak(addr, fWrite) * * @this {Bus8080} * @param {number} addr * @param {boolean} fWrite is true for a memory write breakpoint, false for a memory read breakpoint */ removeMemBreak(addr, fWrite) { if (DEBUGGER) { var iBlock = addr >>> this.nBlockShift; this.aMemBlocks[iBlock].removeBreakpoint(addr & this.nBlockLimit, fWrite); } } /** * saveMemory(fAll) * * The only memory blocks we save are those marked as dirty, but most likely all of RAM will have been marked dirty, * and even if our dirty-memory flags were as smart as our dirty-sector flags (ie, were set only when a write changed * what was already there), it's unlikely that would reduce the number of RAM blocks we must save/restore. At least * all the ROM blocks should be clean (except in the unlikely event that the Debugger was used to modify them). * * All dirty blocks will be stored in a single array, as pairs of block numbers and data arrays, like so: * * [iBlock0, [dw0, dw1, ...], iBlock1, [dw0, dw1, ...], ...] * * In a normal 4Kb block, there will be 1K DWORD values in the data array. Remember that each DWORD is a signed 32-bit * integer (because they are formed using bitwise operator rather than floating-point math operators), so don't be * surprised to see negative numbers in the data. * * The above example assumes "uncompressed" data arrays. If we choose to use "compressed" data arrays, the data arrays * will look like: * * [count0, dw0, count1, dw1, ...] * * where each count indicates how many times the following DWORD value occurs. A data array length less than 1K indicates * that it's compressed, since we'll only store them in compressed form if they actually shrank, and we'll use State * helper methods compress() and decompress() to create and expand the compressed data arrays. * * @this {Bus8080} * @param {boolean} [fAll] (true to save all non-ROM memory blocks, regardless of their dirty flags) * @return {Array} a */ saveMemory(fAll) { var i = 0; var a = []; for (var iBlock = 0; iBlock < this.nBlockTotal; iBlock++) { var block = this.aMemBlocks[iBlock]; /* * We have to check both fDirty and fDirtyEver, because we may have called cleanMemory() on some of * the memory blocks (eg, video memory), and while cleanMemory() will clear a dirty block's fDirty flag, * it also sets the dirty block's fDirtyEver flag, which is left set for the lifetime of the machine. */ if (fAll && block.type != Memory8080.TYPE.ROM || block.fDirty || block.fDirtyEver) { a[i++] = iBlock; a[i++] = State.compress(block.save()); } } return a; } /** * restoreMemory(a) * * This restores the contents of all Memory blocks; called by CPUState.restore(). * * In theory, we ONLY have to save/restore block contents. Other block attributes, * like the type, the memory controller (if any), and the active memory access functions, * should already be restored, since every component (re)allocates all the memory blocks * it was using when it's restored. And since the CPU is guaranteed to be the last * component to be restored, all those blocks (and their attributes) should be in place now. * * See saveMemory() for more information on how the memory block contents are saved. * * @this {Bus8080} * @param {Array} a * @return {boolean} true if successful, false if not */ restoreMemory(a) { var i; for (i = 0; i < a.length - 1; i += 2) { var iBlock = a[i]; var adw = a[i+1]; if (adw && adw.length < this.nBlockLen) { adw = State.decompress(adw, this.nBlockLen); } var block = this.aMemBlocks[iBlock]; if (!block || !block.restore(adw)) { /* * Either the block to restore hasn't been allocated, indicating a change in the machine * configuration since it was last saved (the most likely explanation) or there's some internal * inconsistency (eg, the block size is wrong). */ Component.error("Unable to restore memory block " + iBlock); return false; } } return true; } /** * addPortInputBreak(port) * * @this {Bus8080} * @param {number} [port] * @return {boolean} true if break on port input enabled, false if disabled */ addPortInputBreak(port) { if (port === undefined) { this.fPortInputBreakAll = !this.fPortInputBreakAll; return this.fPortInputBreakAll; } if (this.aPortInputNotify[port] === undefined) { this.aPortInputNotify[port] = [null, false]; } this.aPortInputNotify[port][1] = !this.aPortInputNotify[port][1]; return this.aPortInputNotify[port][1]; } /** * addPortInputNotify(start, end, fn) * * Add a port input-notification handler to the list of such handlers. * * @this {Bus8080} * @param {number} start port address * @param {number} end port address * @param {function(number,number)} fn is called with the port and IP values at the time of the input */ addPortInputNotify(start, end, fn) { if (fn !== undefined) { for (var port = start; port <= end; port++) { if (this.aPortInputNotify[port] !== undefined) { Component.warning("Input port " + Str.toHexWord(port) + " already registered"); continue; } this.aPortInputNotify[port] = [fn, false]; if (MAXDEBUG) this.log("addPortInputNotify(" + Str.toHexWord(port) + ")"); } } } /** * addPortInputTable(component, table, offset) * * Add port input-notification handlers from the specified table (a batch version of addPortInputNotify) * * @this {Bus8080} * @param {Component} component * @param {Object} table * @param {number} [offset] is an optional port offset */ addPortInputTable(component, table, offset) { if (offset === undefined) offset = 0; if (table) { for (var port in table) { this.addPortInputNotify(+port + offset, +port + offset, table[port].bind(component)); } } } /** * addPortInputWidth(port, size) * * By default, all input ports are 1 byte wide; ports that are wider must call this function. * * @this {Bus8080} * @param {number} port * @param {number} size (1, 2 or 4) */ addPortInputWidth(port, size) { this.aPortInputWidth[port] = size; } /** * checkPortInputNotify(port, size, addrIP) * * @this {Bus8080} * @param {number} port * @param {number} size (1, 2 or 4) * @param {number} [addrIP] is the IP value at the time of the input * @return {number} simulated port data * * NOTE: It seems that parts of the ROM BIOS (like the RS-232 probes around F000:E5D7 in the 5150 BIOS) * assume that ports for non-existent hardware return 0xff rather than 0x00, hence my new default (0xff) below. */ checkPortInputNotify(port, size, addrIP) { var data = 0, shift = 0; while (size > 0) { var aNotify = this.aPortInputNotify[port]; var sizePort = this.aPortInputWidth[port] || 1; var maskPort = (sizePort == 1? 0xff : (sizePort == 2? 0xffff : -1)); var dataPort = maskPort; /* * TODO: We need to decide what to do about 8-bit I/O to a 16-bit port (ditto for 16-bit I/O * to a 32-bit port). We probably should pass the size through to the aNotify[0] handler, * and let it decide what to do, but I don't feel like changing all the I/O handlers right now. * The good news, at least, is that the 8-bit handlers would not have to do anything special. * This assert will warn us if this is a pressing need. */ this.assert(size >= sizePort); if (aNotify !== undefined) { if (aNotify[0]) { dataPort = aNotify[0](port, addrIP); if (dataPort === undefined) { dataPort = maskPort; } else { dataPort &= maskPort; } } if (DEBUGGER && this.dbg && this.fPortInputBreakAll != aNotify[1]) { this.dbg.checkPortInput(port, size, dataPort); } } else { if (DEBUGGER && this.dbg) { this.dbg.messageIO(this, port, null, addrIP); if (this.fPortInputBreakAll) this.dbg.checkPortInput(port, size, dataPort); } } data |= dataPort << shift; shift += (sizePort << 3); port += sizePort; size -= sizePort; } this.assert(!size); return data; } /** * addPortOutputBreak(port) * * @this {Bus8080} * @param {number} [port] * @return {boolean} true if break on port output enabled, false if disabled */ addPortOutputBreak(port) { if (port === undefined) { this.fPortOutputBreakAll = !this.fPortOutputBreakAll; return this.fPortOutputBreakAll; } if (this.aPortOutputNotify[port] === undefined) { this.aPortOutputNotify[port] = [null, false]; } this.aPortOutputNotify[port][1] = !this.aPortOutputNotify[port][1]; return this.aPortOutputNotify[port][1]; } /** * addPortOutputNotify(start, end, fn) * * Add a port output-notification handler to the list of such handlers. * * @this {Bus8080} * @param {number} start port address * @param {number} end port address * @param {function(number,number)} fn is called with the port and IP values at the time of the output */ addPortOutputNotify(start, end, fn) { if (fn !== undefined) { for (var port = start; port <= end; port++) { if (this.aPortOutputNotify[port] !== undefined) { Component.warning("Output port " + Str.toHexWord(port) + " already registered"); continue; } this.aPortOutputNotify[port] = [fn, false]; if (MAXDEBUG) this.log("addPortOutputNotify(" + Str.toHexWord(port) + ")"); } } } /** * addPortOutputTable(component, table, offset) * * Add port output-notification handlers from the specified table (a batch version of addPortOutputNotify) * * @this {Bus8080} * @param {Component} component * @param {Object} table * @param {number} [offset] is an optional port offset */ addPortOutputTable(component, table, offset) { if (offset === undefined) offset = 0; if (table) { for (var port in table) { this.addPortOutputNotify(+port + offset, +port + offset, table[port].bind(component)); } } } /** * addPortOutputWidth(port, size) * * By default, all output ports are 1 byte wide; ports that are wider must call this function. * * @this {Bus8080} * @param {number} port * @param {number} size (1, 2 or 4) */ addPortOutputWidth(port, size) { this.aPortOutputWidth[port] = size; } /** * checkPortOutputNotify(port, size, data, addrIP) * * @this {Bus8080} * @param {number} port * @param {number} size * @param {number} data * @param {number} [addrIP] is the IP value at the time of the output */ checkPortOutputNotify(port, size, data, addrIP) { var shift = 0; while (size > 0) { var aNotify = this.aPortOutputNotify[port]; var sizePort = this.aPortOutputWidth[port] || 1; var maskPort = (sizePort == 1? 0xff : (sizePort == 2? 0xffff : -1)); var dataPort = (data >>>= shift) & maskPort; /* * TODO: We need to decide what to do about 8-bit I/O to a 16-bit port (ditto for 16-bit I/O * to a 32-bit port). We probably should pass the size through to the aNotify[0] handler, * and let it decide what to do, but I don't feel like changing all the I/O handlers right now. * The good news, at least, is that the 8-bit handlers would not have to do anything special. * This assert will warn us if this is a pressing need. */ this.assert(size >= sizePort); if (aNotify !== undefined) { if (aNotify[0]) { aNotify[0](port, dataPort, addrIP); } if (DEBUGGER && this.dbg && this.fPortOutputBreakAll != aNotify[1]) { this.dbg.checkPortOutput(port, size, dataPort); } } else { if (DEBUGGER && this.dbg) { this.dbg.messageIO(this, port, dataPort, addrIP); if (this.fPortOutputBreakAll) this.dbg.checkPortOutput(port, size, dataPort); } } shift += (sizePort << 3); port += sizePort; size -= sizePort; } this.assert(!size); } /** * removePortInputNotify(start, end) * * Remove port input-notification handler(s) (to be ENABLED later if needed) * * @this {Bus8080} * @param {number} start address * @param {number} end address * removePortInputNotify(start, end) { for (var port = start; port < end; port++) { if (this.aPortInputNotify[port]) { delete this.aPortInputNotify[port]; } } } */ /** * removePortOutputNotify(start, end) * * Remove port output-notification handler(s) (to be ENABLED later if needed) * * @this {Bus8080} * @param {number} start address * @param {number} end address * removePortOutputNotify(start, end) { for (var port = start; port < end; port++) { if (this.aPortOutputNotify[port]) { delete this.aPortOutputNotify[port]; } } } */ /** * reportError(op, addr, size, fQuiet) * * @this {Bus8080} * @param {number} op * @param {number} addr * @param {number} size * @param {boolean} [fQuiet] (true if any error should be quietly logged) * @return {boolean} false */ reportError(op, addr, size, fQuiet) { var sError = "Memory block error (" + op + ": " + Str.toHex(addr) + "," + Str.toHex(size) + ")"; if (fQuiet) { if (this.dbg) { this.dbg.message(sError); } else { this.log(sError); } } else { Component.error(sError); } return false; } } Bus8080.ERROR = { ADD_MEM_INUSE: 1, ADD_MEM_BADRANGE: 2, SET_MEM_BADRANGE: 4, REM_MEM_BADRANGE: 5 }; /* * Data types used by scanMemory() */ /** * @typedef {number} */ var BlockInfo; /** * This defines the BlockInfo bit fields used by scanMemory() when it creates the aBlocks array. * * @typedef {{ * num: BitField, * count: BitField, * btmod: BitField, * type: BitField * }} */ Bus8080.BlockInfo = Usr.defineBitFields({num:20, count:8, btmod:1, type:3}); /** * BusInfo8080 object definition (returned by scanMemory()) * * cbTotal: total bytes allocated * cBlocks: total Memory blocks allocated * aBlocks: array of allocated Memory block numbers * * @typedef {{ * cbTotal: number, * cBlocks: number, * aBlocks: Array. * }} */ var BusInfo8080; if (NODE) module.exports = Bus8080;