/** * @fileoverview PC6502-specific compile-time definitions. * @author Jeff Parsons * @copyright © Jeff Parsons 2012-2017 * * This file is part of PCjs, a computer emulation software project at . * * PCjs is free software: you can redistribute it and/or modify it under the terms of the * GNU General Public License as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCjs. If not, * see . * * You are required to include the above copyright notice in every modified copy of this work * and to display that copyright notice when the software starts running; see COPYRIGHT in * . * * Some PCjs files also attempt to load external resource files, such as character-image files, * ROM files, and disk image files. Those external resource files are not considered part of PCjs * for purposes of the GNU General Public License, and the author does not claim any copyright * as to their contents. */ "use strict"; /** * @define {string} */ var APPCLASS = "pc6502"; // this @define is the default application class (eg, "pcx86", "c1pjs") /** * @define {string} */ var APPNAME = "PC6502"; // this @define is the default application name (eg, "PCx86", "C1Pjs") /** * @define {boolean} * * WARNING: DEBUGGER needs to accurately reflect whether or not the Debugger component is (or will be) loaded. * In the compiled case, we rely on the Closure Compiler to override DEBUGGER as appropriate. When it's *false*, * nearly all of debugger.js will be conditionally removed by the compiler, reducing it to little more than a * "type skeleton", which also solves some type-related warnings we would otherwise have if we tried to remove * debugger.js from the compilation process altogether. * * However, when we're in "development mode" and running uncompiled code in debugger-less configurations, * I would like to skip loading debugger.js altogether. When doing that, we must ALSO arrange for an additional file * (nodebugger.js) to be loaded immediately after this file, which *explicitly* overrides DEBUGGER with *false*. */ var DEBUGGER = true; // this @define is overridden by the Closure Compiler to remove Debugger-related support /** * @define {boolean} * * BYTEARRAYS is a Closure Compiler compile-time option that allocates an Array of numbers for every Memory block, * where each a number represents ONE byte; very wasteful, but potentially slightly faster. * * See the Memory component for details. */ var BYTEARRAYS = false; /** * TYPEDARRAYS enables use of typed arrays for Memory blocks. This used to be a compile-time-only option, but I've * added Memory access functions for typed arrays (see Memory.afnTypedArray), so support can be enabled dynamically now. * * See the Memory component for details. */ var TYPEDARRAYS = (typeof ArrayBuffer !== 'undefined'); /* * Combine all the shared globals and machine-specific globals into one machine-specific global object, * which all machine components should start using; eg: "if (PCX86.DEBUG) ..." instead of "if (DEBUG) ...". */ var PC6502 = { APPCLASS: APPCLASS, APPNAME: APPNAME, APPVERSION: APPVERSION, // shared BYTEARRAYS: BYTEARRAYS, COMPILED: COMPILED, // shared CSSCLASS: CSSCLASS, // shared DEBUG: DEBUG, // shared DEBUGGER: DEBUGGER, MAXDEBUG: MAXDEBUG, // shared PRIVATE: PRIVATE, // shared TYPEDARRAYS: TYPEDARRAYS, SITEHOST: SITEHOST, // shared XMLVERSION: XMLVERSION // shared }; if (NODE) { global.APPCLASS = APPCLASS; global.DEBUGGER = DEBUGGER; global.BYTEARRAYS = BYTEARRAYS; global.TYPEDARRAYS = TYPEDARRAYS; /* * TODO: When we're "required" by Node, should we return anything via module.exports? */ }