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12 changed files with 2411 additions and 2696 deletions

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@ -1,127 +0,0 @@
940 REM The IBM Personal Computer Music
950 REM Version 1.00 (C)Copyright IBM Corp 1981
960 REM Licensed Material - Program Property of IBM
975 DEF SEG: POKE 106,0
980 SAMPLES$ = "NO"
990 GOTO 1010
1000 SAMPLES$ = "YES"
1010 KEY OFF:SCREEN 0,1:COLOR 15,0,0:WIDTH 40:CLS:LOCATE 5,19:PRINT "IBM"
1020 LOCATE 7,12,0:PRINT "Personal Computer"
1030 COLOR 10,0:LOCATE 10,9,0:PRINT CHR$(213)+STRING$(21,205)+CHR$(184)
1040 LOCATE 11,9,0:PRINT CHR$(179)+" MUSIC "+CHR$(179)
1050 LOCATE 12,9,0:PRINT CHR$(179)+STRING$(21,32)+CHR$(179)
1060 LOCATE 13,9,0:PRINT CHR$(179)+" Version 1.00 "+CHR$(179)
1070 LOCATE 14,9,0:PRINT CHR$(212)+STRING$(21,205)+CHR$(190)
1080 COLOR 15,0:LOCATE 17,7,0:PRINT "(C) Copyright IBM Corp 1981"
1090 COLOR 14,0:LOCATE 23,7,0:PRINT "Press space bar to continue"
1100 IF INKEY$ <> "" THEN GOTO 1100
1110 CMD$ = INKEY$
1120 IF CMD$ = "" THEN GOTO 1110
1130 IF CMD$ = CHR$(27) THEN GOTO 1850
1140 IF CMD$ <> " " THEN GOTO 1110
1141 ON ERROR GOTO 1148
1142 PLAY "mf"
1143 GOTO 1149
1148 RESUME 1149
1149 ON ERROR GOTO 0
1150 SCREEN 0,1:WIDTH 40:COLOR 15,1,1:CLS
1160 LOCATE 15,7,0:PRINT " ------- selections -------"
1170 LOCATE 16,7,0:PRINT " A-MARCH E-HUMOR I-SAKURA"
1180 LOCATE 17,7,0:PRINT " B-STARS F-BUG J-BLUE "
1190 LOCATE 18,7,0:PRINT " C-FORTY G-POP K-SCALES"
1191 LOCATE 19,7,0:PRINT " D-HAT H-DANDY ESC KEY-EXIT"
1200 COLOR 15,0
1210 FOR I=0 TO 15:FOR J=0 TO 8
1220 LOCATE 5+J,5+I*2,0:PRINT CHR$(219);CHR$(221);
1230 NEXT J:NEXT I
1240 FOR I=0 TO 12:FOR J=0 TO 4
1250 IF I=2 OR I=6 OR I=9 OR I=13 THEN GOTO 1270
1260 LOCATE 5+J,8+I*2:PRINT CHR$(32);CHR$(222);
1270 NEXT J:NEXT I
1280 FOR J=0 TO 9
1290 LOCATE 4+J,4:COLOR 4,0:PRINT CHR$(221);:LOCATE 4+J,36:COLOR 15,0
1300 PRINT CHR$(221);:COLOR 4,1:PRINT CHR$(221);
1310 NEXT J
1320 COLOR 4,1:LOCATE 4,4
1330 FOR I=0 TO 32:PRINT CHR$(219);:NEXT I
1340 PRINT CHR$(221);:LOCATE 13,4
1350 FOR I=0 TO 32:PRINT CHR$(219);:NEXT I
1360 PRINT CHR$(221);:COLOR 0,7:DEFINT M,N,O,P:DIM M(88),O(70)
1370 FOR I=7 TO 88:M(I) = 36.8*(2^(1/12))^(I-6):NEXT I
1380 FOR I=0 TO 6:M(I) = 32767:NEXT I
1390 O(0) = 0
1400 O(39)=5:O(40)=7:O(41)=8:O(42)=9
1410 O(43)=10:O(44)=11:O(45)=13:O(46)=14
1420 O(47)=15:O(48)=16:O(49)=17:O(50)=18
1430 O(51)=19:O(52)=21:O(53)=22:O(54)=23
1440 O(55)=24:O(56)=25:O(57)=27:O(58)=28
1450 O(59)=29:O(60)=30:O(61)=31:O(62)=32
1460 O(63)=33:O(64)=35:O(65)=36:O(66)=37
1470 O(67)=38:O(68)=39:O(69)=40:O(70)=42
1480 GOTO 1630
1490 READ J,K
1500 CMD$ = INKEY$:IF CMD$="" THEN GOTO 1540
1510 IF CMD$=CHR$(27) THEN RETURN
1520 POKE 106,0
1530 REM
1540 IF J = -1 THEN RETURN
1550 Q = O(J)
1560 IF J>64 OR J<39 THEN GOTO 1590
1570 IF SCREEN(5,Q)<>32 THEN COLOR 0,7:LOCATE 11,Q:PRINT CHR$(14);:COLOR 15,0:GOTO 1590
1580 COLOR 15,0:LOCATE 7,Q:PRINT CHR$(14);:COLOR 0,7
1590 SOUND M(J),K:IF J=0 AND K=1 THEN GOTO 1600:'SKIP NEXT FOR STACCATTO
1595 SOUND 32767,1
1600 IF J>64 OR J<39 THEN GOTO 1490
1610 IF SCREEN(5,Q) = 32 THEN COLOR 15,0:LOCATE 7,Q:PRINT CHR$(32);:GOTO 1490
1620 COLOR 15,0:LOCATE 11,Q:PRINT CHR$(219);:GOTO 1490
1630 LOCATE 21,5:PRINT " ";
1640 LOCATE 21,5:PRINT "ENTER SELECTION ==>";
1650 IF INKEY$ <> "" THEN GOTO 1650
1660 CMD$=INKEY$:IF CMD$="" THEN GOTO 1660
1670 IF CMD$=CHR$(27) THEN GOTO 1850
1680 IF CMD$="A" THEN S$= "MARCH ":GOTO 1770
1681 IF CMD$="a" THEN S$= "MARCH ":GOTO 1770
1690 IF CMD$="B" THEN S$= "STARS ":GOTO 1770
1691 IF CMD$="b" THEN S$= "STARS ":GOTO 1770
1700 IF CMD$="C" THEN S$= "FORTY ":GOTO 1770
1701 IF CMD$="c" THEN S$= "FORTY ":GOTO 1770
1710 IF CMD$="D" THEN S$= "HAT ":GOTO 1770
1711 IF CMD$="d" THEN S$= "HAT ":GOTO 1770
1720 IF CMD$="E" THEN S$= "HUMOR ":GOTO 1770
1721 IF CMD$="e" THEN S$= "HUMOR ":GOTO 1770
1730 IF CMD$="F" THEN S$= "BUG ":GOTO 1770
1731 IF CMD$="f" THEN S$= "BUG ":GOTO 1770
1740 IF CMD$="G" THEN S$= "POP ":GOTO 1770
1741 IF CMD$="g" THEN S$= "POP ":GOTO 1770
1750 IF CMD$="H" THEN S$= "DANDY ":GOTO 1770
1751 IF CMD$="h" THEN S$= "DANDY ":GOTO 1770
1755 IF CMD$="I" THEN S$= "SAKURA":GOTO 1770
1756 IF CMD$="i" THEN S$= "SAKURA":GOTO 1770
1757 IF CMD$="J" THEN S$= "BLUE ":GOTO 1770
1758 IF CMD$="j" THEN S$= "BLUE ":GOTO 1770
1761 IF CMD$="K" THEN S$= "SCALES":GOTO 1770
1762 IF CMD$="k" THEN S$= "SCALES":GOTO 1770
1769 GOTO 1640
1770 PRINT " ";CMD$;"-";S$:CHAIN MERGE S$,1780,ALL
1780 RESTORE:READ D
1790 IF D<>-2 THEN RESTORE:GOTO 1810
1800 READ S$:LOCATE 23,1+(40.5-LEN(S$))/2
1805 COLOR 15,4:PRINT S$;:COLOR 0,7
1810 GOSUB 1490
1820 S$=STRING$(39," "):LOCATE 23,1:COLOR 4,1:PRINT S$:COLOR 0,7
1830 GOTO 1630
1840 END
1850 IF SAMPLES$="YES" THEN CHAIN "SAMPLES",1000
1860 SCREEN 0,1:COLOR 7,0,0:CLS:END
3000 REM The IBM Personal Computer Music Scroll
3010 REM Version 1.00 (C)Copyright IBM Corp 1981
3020 REM Licensed Material - Program Property of IBM
3030 DATA -2,"FUNERAL MARCH OF A MARIONETTE - GOUNOD"
3040 DATA 37,1,0,2,30,1,0,5,42,3,42,3,41,3,39,3,41,3,0,3,42,3,44,3,0,3,37,1,0,2
3050 DATA 30,1,0,5,42,3,42,3,41,3,39,3,41,3,0,3,42,3,44,3,0,3,37,3,42,3,0,3,45,3
3060 DATA 49,6,47,3,45,3,0,3,49,3,52,6,50,3,49,3,0,3,53,3,56,6,54,3,53,3,50,3
3070 DATA 49,3,47,3,45,3,44,3,30,1,0,5,42,3,42,3,41,3,39,3,41,3,0,3,42,3,44,3
3080 DATA 0,3,37,1,0,2,30,1,0,5,42,3,42,3,41,3,39,3,41,3,0,3,42,3,44,3,0,3
3090 DATA 37,3,45,3,0,3,49,3,52,6,50,3,49,3,47,3,45,3,43,3,47,3,50,3,42,3
3100 DATA 41,3,42,3,44,3,0,3,45,1,0,2,44,9,42,1
3110 DATA -1,-1

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@ -2,8 +2,6 @@
layout: page
title: COMPAQ MS-DOS
permalink: /disks/pcx86/dos/compaq/
redirect_from:
- /disks/pc/dos/compaq/
---
COMPAQ MS-DOS

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@ -346,7 +346,7 @@ class Keyboard extends Component {
if (simCode == Keys.SHIFTED_KEYCODES[code]) {
simCode = +code;
code = Keys.NONASCII_KEYCODES[code];
if (code) simCode = +code;
if (code) simCode = code;
break;
}
}
@ -1029,36 +1029,16 @@ class Keyboard extends Component {
this.sInjectBuffer = this.sInjectBuffer.substr(1);
charCode = ch.charCodeAt(0);
/*
* charCodes 0x01-0x1A correspond to key combinations CTRL-A through CTRL-Z, unless they
* are \t, \n, or \r, which are reserved for TAB, LINE-FEED, and RETURN, respectively, so if
* you need to simulate CTRL-I, CTRL-J, or CTRL-M, those must be specified using \x1C, \x1D,
* or \x1E, respectively. Also, since PCs have no dedicated LINE-FEED key, and since \n is
* often used instead of \r, we map LINE-FEED (LF) to RETURN (CR) below.
*
* charCodes 0xF1-0xFF establish a new delay of 100-1500ms between keys; 0xF0 reverts to
* the default delay. For example:
*
* \r\rb:\rrt\r\xff\xf0test;\r
*
* performs two RETURN key presses, then "b:" followed by RETURN, "rt" followed by RETURN,
* performs two return key presses, then "b:" followed by return, "rt" followed by return,
* then a delay of 1500ms, then a reversion to the default delay (normally 150ms), followed
* by "test;" and RETURN.
* by "test;" and return.
*/
if (charCode <= Keys.ASCII.CTRL_Z) {
if (charCode != Keys.ASCII.CTRL_I && charCode != Keys.ASCII.CTRL_J && charCode != Keys.ASCII.CTRL_M) {
charCode = charCode + Keys.KEYCODE.FAKE;
}
}
else if (charCode == 0x1C) {
charCode = Keys.ASCII.CTRL_I + Keys.KEYCODE.FAKE;
}
else if (charCode == 0x1D) {
charCode = Keys.ASCII.CTRL_J + Keys.KEYCODE.FAKE;
}
else if (charCode == 0x1E) {
charCode = Keys.ASCII.CTRL_M + Keys.KEYCODE.FAKE;
}
else if (charCode >= 0xF0) {
if (charCode >= 0xF0) {
this.msInjectDelay = ((charCode - 0xF0) * 100) || this.msInjectDefault;
charCode = 0;
break;
@ -1066,8 +1046,7 @@ class Keyboard extends Component {
}
if (charCode) {
/*
* I could require all callers to supply CRs instead of LFs, but this is friendlier; besides, PCs
* don't have a dedicated LINE-FEED key, so the LF charCode is somewhat meaningless.
* I could require all callers to supply CRs instead of LFs, but this is friendlier.
*/
if (charCode == 0x0A) charCode = 0x0D;
this.addActiveKey(charCode, true);
@ -1885,38 +1864,12 @@ Keyboard.SIMCODE = {
CMD: Keys.KEYCODE.CMD + Keys.KEYCODE.ONDOWN,
RCMD: Keys.KEYCODE.RCMD + Keys.KEYCODE.ONDOWN,
FF_CMD: Keys.KEYCODE.FF_CMD + Keys.KEYCODE.ONDOWN,
CTRL_A: Keys.ASCII.CTRL_A + Keys.KEYCODE.FAKE,
CTRL_B: Keys.ASCII.CTRL_B + Keys.KEYCODE.FAKE,
CTRL_C: Keys.ASCII.CTRL_C + Keys.KEYCODE.FAKE,
CTRL_D: Keys.ASCII.CTRL_D + Keys.KEYCODE.FAKE,
CTRL_E: Keys.ASCII.CTRL_E + Keys.KEYCODE.FAKE,
CTRL_F: Keys.ASCII.CTRL_F + Keys.KEYCODE.FAKE,
CTRL_G: Keys.ASCII.CTRL_G + Keys.KEYCODE.FAKE,
CTRL_H: Keys.ASCII.CTRL_H + Keys.KEYCODE.FAKE,
CTRL_I: Keys.ASCII.CTRL_I + Keys.KEYCODE.FAKE,
CTRL_J: Keys.ASCII.CTRL_J + Keys.KEYCODE.FAKE,
CTRL_K: Keys.ASCII.CTRL_K + Keys.KEYCODE.FAKE,
CTRL_L: Keys.ASCII.CTRL_L + Keys.KEYCODE.FAKE,
CTRL_M: Keys.ASCII.CTRL_M + Keys.KEYCODE.FAKE,
CTRL_N: Keys.ASCII.CTRL_N + Keys.KEYCODE.FAKE,
CTRL_O: Keys.ASCII.CTRL_O + Keys.KEYCODE.FAKE,
CTRL_P: Keys.ASCII.CTRL_P + Keys.KEYCODE.FAKE,
CTRL_Q: Keys.ASCII.CTRL_Q + Keys.KEYCODE.FAKE,
CTRL_R: Keys.ASCII.CTRL_R + Keys.KEYCODE.FAKE,
CTRL_S: Keys.ASCII.CTRL_S + Keys.KEYCODE.FAKE,
CTRL_T: Keys.ASCII.CTRL_T + Keys.KEYCODE.FAKE,
CTRL_U: Keys.ASCII.CTRL_U + Keys.KEYCODE.FAKE,
CTRL_V: Keys.ASCII.CTRL_V + Keys.KEYCODE.FAKE,
CTRL_W: Keys.ASCII.CTRL_W + Keys.KEYCODE.FAKE,
CTRL_X: Keys.ASCII.CTRL_X + Keys.KEYCODE.FAKE,
CTRL_Y: Keys.ASCII.CTRL_Y + Keys.KEYCODE.FAKE,
CTRL_Z: Keys.ASCII.CTRL_Z + Keys.KEYCODE.FAKE,
SYSREQ: Keys.KEYCODE.ESC + Keys.KEYCODE.FAKE,
CTRL_PAUSE: Keys.KEYCODE.NUM_LOCK + Keys.KEYCODE.FAKE,
CTRL_BREAK: Keys.KEYCODE.SCROLL_LOCK + Keys.KEYCODE.FAKE,
CTRL_C: Keys.ASCII.CTRL_C + Keys.KEYCODE.FAKE,
CTRL_BREAK: Keys.KEYCODE.BS + Keys.KEYCODE.FAKE,
CTRL_ALT_DEL: Keys.KEYCODE.DEL + Keys.KEYCODE.FAKE,
CTRL_ALT_INS: Keys.KEYCODE.INS + Keys.KEYCODE.FAKE,
CTRL_ALT_ENTER: Keys.KEYCODE.NUM_CR + Keys.KEYCODE.FAKE
CTRL_ALT_ENTER: Keys.KEYCODE.CR + Keys.KEYCODE.FAKE
};
/*
@ -2449,32 +2402,7 @@ Keyboard.SIMCODES[Keyboard.SIMCODE.CMD] = Keyboard.SCANCODE.WIN;
Keyboard.SIMCODES[Keyboard.SIMCODE.RCMD] = Keyboard.SCANCODE.MENU;
Keyboard.SIMCODES[Keyboard.SIMCODE.FF_CMD] = Keyboard.SCANCODE.WIN;
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_A] = Keyboard.SCANCODE.A | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_B] = Keyboard.SCANCODE.B | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_C] = Keyboard.SCANCODE.C | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_D] = Keyboard.SCANCODE.D | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_E] = Keyboard.SCANCODE.E | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_F] = Keyboard.SCANCODE.F | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_G] = Keyboard.SCANCODE.G | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_H] = Keyboard.SCANCODE.H | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_I] = Keyboard.SCANCODE.I | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_J] = Keyboard.SCANCODE.J | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_K] = Keyboard.SCANCODE.K | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_L] = Keyboard.SCANCODE.L | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_M] = Keyboard.SCANCODE.M | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_N] = Keyboard.SCANCODE.N | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_O] = Keyboard.SCANCODE.O | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_P] = Keyboard.SCANCODE.P | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_Q] = Keyboard.SCANCODE.Q | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_R] = Keyboard.SCANCODE.R | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_S] = Keyboard.SCANCODE.S | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_T] = Keyboard.SCANCODE.T | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_U] = Keyboard.SCANCODE.U | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_V] = Keyboard.SCANCODE.V | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_W] = Keyboard.SCANCODE.W | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_X] = Keyboard.SCANCODE.X | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_Y] = Keyboard.SCANCODE.Y | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_Z] = Keyboard.SCANCODE.Z | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_BREAK] = Keyboard.SCANCODE.SCROLL_LOCK | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_ALT_DEL] = Keyboard.SCANCODE.NUM_DEL | (Keyboard.SCANCODE.CTRL << 8) | (Keyboard.SCANCODE.ALT << 16);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_ALT_INS] = Keyboard.SCANCODE.NUM_INS | (Keyboard.SCANCODE.CTRL << 8) | (Keyboard.SCANCODE.ALT << 16);

View file

@ -44,7 +44,7 @@ var Keys = {
BREAK: 0, CTRL_A: 1, CTRL_B: 2, CTRL_C: 3, CTRL_D: 4, CTRL_E: 5, CTRL_F: 6, CTRL_G: 7,
CTRL_H: 8, CTRL_I: 9, CTRL_J: 10, CTRL_K: 11, CTRL_L: 12, CTRL_M: 13, CTRL_N: 14, CTRL_O: 15,
CTRL_P: 16, CTRL_Q: 17, CTRL_R: 18, CTRL_S: 19, CTRL_T: 20, CTRL_U: 21, CTRL_V: 22, CTRL_W: 23,
CTRL_X: 24, CTRL_Y: 25, CTRL_Z: 26, ESC: 27,
CTRL_X: 24, CTRL_Y: 25, CTRL_Z: 26,
' ': 32, '!': 33, '"': 34, '#': 35, '$': 36, '%': 37, '&': 38, "'": 39,
'(': 40, ')': 41, '*': 42, '+': 43, ',': 44, '-': 45, '.': 46, '/': 47,
'0': 48, '1': 49, '2': 50, '3': 51, '4': 52, '5': 53, '6': 54, '7': 55,
@ -71,7 +71,7 @@ var Keys = {
KEYCODE: {
/* 0x08 */ BS: 8, // BACKSPACE (ASCII.CTRL_H)
/* 0x09 */ TAB: 9, // TAB (ASCII.CTRL_I)
/* 0x0A */ LF: 10, // LINE-FEED (ASCII.CTRL_J) (Some Windows-based browsers used to generate this via CTRL-ENTER)
/* 0x0A */ LF: 10, // LINE FEED (ASCII.CTRL_J) (TODO: Determine if any key actually generates this)
/* 0x0D */ CR: 13, // CARRIAGE RETURN (ASCII.CTRL_M)
/* 0x10 */ SHIFT: 16,
/* 0x11 */ CTRL: 17,

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@ -469,7 +469,7 @@ var Keys = {
BREAK: 0, CTRL_A: 1, CTRL_B: 2, CTRL_C: 3, CTRL_D: 4, CTRL_E: 5, CTRL_F: 6, CTRL_G: 7,
CTRL_H: 8, CTRL_I: 9, CTRL_J: 10, CTRL_K: 11, CTRL_L: 12, CTRL_M: 13, CTRL_N: 14, CTRL_O: 15,
CTRL_P: 16, CTRL_Q: 17, CTRL_R: 18, CTRL_S: 19, CTRL_T: 20, CTRL_U: 21, CTRL_V: 22, CTRL_W: 23,
CTRL_X: 24, CTRL_Y: 25, CTRL_Z: 26, ESC: 27,
CTRL_X: 24, CTRL_Y: 25, CTRL_Z: 26,
' ': 32, '!': 33, '"': 34, '#': 35, '$': 36, '%': 37, '&': 38, "'": 39,
'(': 40, ')': 41, '*': 42, '+': 43, ',': 44, '-': 45, '.': 46, '/': 47,
'0': 48, '1': 49, '2': 50, '3': 51, '4': 52, '5': 53, '6': 54, '7': 55,
@ -496,7 +496,7 @@ var Keys = {
KEYCODE: {
/* 0x08 */ BS: 8, // BACKSPACE (ASCII.CTRL_H)
/* 0x09 */ TAB: 9, // TAB (ASCII.CTRL_I)
/* 0x0A */ LF: 10, // LINE-FEED (ASCII.CTRL_J) (Some Windows-based browsers used to generate this via CTRL-ENTER)
/* 0x0A */ LF: 10, // LINE FEED (ASCII.CTRL_J) (TODO: Determine if any key actually generates this)
/* 0x0D */ CR: 13, // CARRIAGE RETURN (ASCII.CTRL_M)
/* 0x10 */ SHIFT: 16,
/* 0x11 */ CTRL: 17,
@ -44886,7 +44886,7 @@ class Keyboard extends Component {
if (simCode == Keys.SHIFTED_KEYCODES[code]) {
simCode = +code;
code = Keys.NONASCII_KEYCODES[code];
if (code) simCode = +code;
if (code) simCode = code;
break;
}
}
@ -45569,36 +45569,16 @@ class Keyboard extends Component {
this.sInjectBuffer = this.sInjectBuffer.substr(1);
charCode = ch.charCodeAt(0);
/*
* charCodes 0x01-0x1A correspond to key combinations CTRL-A through CTRL-Z, unless they
* are \t, \n, or \r, which are reserved for TAB, LINE-FEED, and RETURN, respectively, so if
* you need to simulate CTRL-I, CTRL-J, or CTRL-M, those must be specified using \x1C, \x1D,
* or \x1E, respectively. Also, since PCs have no dedicated LINE-FEED key, and since \n is
* often used instead of \r, we map LINE-FEED (LF) to RETURN (CR) below.
*
* charCodes 0xF1-0xFF establish a new delay of 100-1500ms between keys; 0xF0 reverts to
* the default delay. For example:
*
* \r\rb:\rrt\r\xff\xf0test;\r
*
* performs two RETURN key presses, then "b:" followed by RETURN, "rt" followed by RETURN,
* performs two return key presses, then "b:" followed by return, "rt" followed by return,
* then a delay of 1500ms, then a reversion to the default delay (normally 150ms), followed
* by "test;" and RETURN.
* by "test;" and return.
*/
if (charCode <= Keys.ASCII.CTRL_Z) {
if (charCode != Keys.ASCII.CTRL_I && charCode != Keys.ASCII.CTRL_J && charCode != Keys.ASCII.CTRL_M) {
charCode = charCode + Keys.KEYCODE.FAKE;
}
}
else if (charCode == 0x1C) {
charCode = Keys.ASCII.CTRL_I + Keys.KEYCODE.FAKE;
}
else if (charCode == 0x1D) {
charCode = Keys.ASCII.CTRL_J + Keys.KEYCODE.FAKE;
}
else if (charCode == 0x1E) {
charCode = Keys.ASCII.CTRL_M + Keys.KEYCODE.FAKE;
}
else if (charCode >= 0xF0) {
if (charCode >= 0xF0) {
this.msInjectDelay = ((charCode - 0xF0) * 100) || this.msInjectDefault;
charCode = 0;
break;
@ -45606,8 +45586,7 @@ class Keyboard extends Component {
}
if (charCode) {
/*
* I could require all callers to supply CRs instead of LFs, but this is friendlier; besides, PCs
* don't have a dedicated LINE-FEED key, so the LF charCode is somewhat meaningless.
* I could require all callers to supply CRs instead of LFs, but this is friendlier.
*/
if (charCode == 0x0A) charCode = 0x0D;
this.addActiveKey(charCode, true);
@ -46425,38 +46404,12 @@ Keyboard.SIMCODE = {
CMD: Keys.KEYCODE.CMD + Keys.KEYCODE.ONDOWN,
RCMD: Keys.KEYCODE.RCMD + Keys.KEYCODE.ONDOWN,
FF_CMD: Keys.KEYCODE.FF_CMD + Keys.KEYCODE.ONDOWN,
CTRL_A: Keys.ASCII.CTRL_A + Keys.KEYCODE.FAKE,
CTRL_B: Keys.ASCII.CTRL_B + Keys.KEYCODE.FAKE,
CTRL_C: Keys.ASCII.CTRL_C + Keys.KEYCODE.FAKE,
CTRL_D: Keys.ASCII.CTRL_D + Keys.KEYCODE.FAKE,
CTRL_E: Keys.ASCII.CTRL_E + Keys.KEYCODE.FAKE,
CTRL_F: Keys.ASCII.CTRL_F + Keys.KEYCODE.FAKE,
CTRL_G: Keys.ASCII.CTRL_G + Keys.KEYCODE.FAKE,
CTRL_H: Keys.ASCII.CTRL_H + Keys.KEYCODE.FAKE,
CTRL_I: Keys.ASCII.CTRL_I + Keys.KEYCODE.FAKE,
CTRL_J: Keys.ASCII.CTRL_J + Keys.KEYCODE.FAKE,
CTRL_K: Keys.ASCII.CTRL_K + Keys.KEYCODE.FAKE,
CTRL_L: Keys.ASCII.CTRL_L + Keys.KEYCODE.FAKE,
CTRL_M: Keys.ASCII.CTRL_M + Keys.KEYCODE.FAKE,
CTRL_N: Keys.ASCII.CTRL_N + Keys.KEYCODE.FAKE,
CTRL_O: Keys.ASCII.CTRL_O + Keys.KEYCODE.FAKE,
CTRL_P: Keys.ASCII.CTRL_P + Keys.KEYCODE.FAKE,
CTRL_Q: Keys.ASCII.CTRL_Q + Keys.KEYCODE.FAKE,
CTRL_R: Keys.ASCII.CTRL_R + Keys.KEYCODE.FAKE,
CTRL_S: Keys.ASCII.CTRL_S + Keys.KEYCODE.FAKE,
CTRL_T: Keys.ASCII.CTRL_T + Keys.KEYCODE.FAKE,
CTRL_U: Keys.ASCII.CTRL_U + Keys.KEYCODE.FAKE,
CTRL_V: Keys.ASCII.CTRL_V + Keys.KEYCODE.FAKE,
CTRL_W: Keys.ASCII.CTRL_W + Keys.KEYCODE.FAKE,
CTRL_X: Keys.ASCII.CTRL_X + Keys.KEYCODE.FAKE,
CTRL_Y: Keys.ASCII.CTRL_Y + Keys.KEYCODE.FAKE,
CTRL_Z: Keys.ASCII.CTRL_Z + Keys.KEYCODE.FAKE,
SYSREQ: Keys.KEYCODE.ESC + Keys.KEYCODE.FAKE,
CTRL_PAUSE: Keys.KEYCODE.NUM_LOCK + Keys.KEYCODE.FAKE,
CTRL_BREAK: Keys.KEYCODE.SCROLL_LOCK + Keys.KEYCODE.FAKE,
CTRL_C: Keys.ASCII.CTRL_C + Keys.KEYCODE.FAKE,
CTRL_BREAK: Keys.KEYCODE.BS + Keys.KEYCODE.FAKE,
CTRL_ALT_DEL: Keys.KEYCODE.DEL + Keys.KEYCODE.FAKE,
CTRL_ALT_INS: Keys.KEYCODE.INS + Keys.KEYCODE.FAKE,
CTRL_ALT_ENTER: Keys.KEYCODE.NUM_CR + Keys.KEYCODE.FAKE
CTRL_ALT_ENTER: Keys.KEYCODE.CR + Keys.KEYCODE.FAKE
};
/*
@ -46989,32 +46942,7 @@ Keyboard.SIMCODES[Keyboard.SIMCODE.CMD] = Keyboard.SCANCODE.WIN;
Keyboard.SIMCODES[Keyboard.SIMCODE.RCMD] = Keyboard.SCANCODE.MENU;
Keyboard.SIMCODES[Keyboard.SIMCODE.FF_CMD] = Keyboard.SCANCODE.WIN;
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_A] = Keyboard.SCANCODE.A | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_B] = Keyboard.SCANCODE.B | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_C] = Keyboard.SCANCODE.C | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_D] = Keyboard.SCANCODE.D | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_E] = Keyboard.SCANCODE.E | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_F] = Keyboard.SCANCODE.F | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_G] = Keyboard.SCANCODE.G | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_H] = Keyboard.SCANCODE.H | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_I] = Keyboard.SCANCODE.I | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_J] = Keyboard.SCANCODE.J | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_K] = Keyboard.SCANCODE.K | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_L] = Keyboard.SCANCODE.L | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_M] = Keyboard.SCANCODE.M | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_N] = Keyboard.SCANCODE.N | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_O] = Keyboard.SCANCODE.O | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_P] = Keyboard.SCANCODE.P | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_Q] = Keyboard.SCANCODE.Q | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_R] = Keyboard.SCANCODE.R | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_S] = Keyboard.SCANCODE.S | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_T] = Keyboard.SCANCODE.T | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_U] = Keyboard.SCANCODE.U | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_V] = Keyboard.SCANCODE.V | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_W] = Keyboard.SCANCODE.W | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_X] = Keyboard.SCANCODE.X | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_Y] = Keyboard.SCANCODE.Y | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_Z] = Keyboard.SCANCODE.Z | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_BREAK] = Keyboard.SCANCODE.SCROLL_LOCK | (Keyboard.SCANCODE.CTRL << 8);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_ALT_DEL] = Keyboard.SCANCODE.NUM_DEL | (Keyboard.SCANCODE.CTRL << 8) | (Keyboard.SCANCODE.ALT << 16);
Keyboard.SIMCODES[Keyboard.SIMCODE.CTRL_ALT_INS] = Keyboard.SCANCODE.NUM_INS | (Keyboard.SCANCODE.CTRL << 8) | (Keyboard.SCANCODE.ALT << 16);

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@ -12,7 +12,7 @@
<xsl:variable name="MACHINETYPE">pc</xsl:variable>
<xsl:variable name="CSSCLASS">pcjs</xsl:variable>
<xsl:variable name="APPCLASS">pdp11</xsl:variable>
<xsl:variable name="APPCLASS">pdp10</xsl:variable>
<xsl:variable name="APPNAME">PDPjs</xsl:variable>
<xsl:variable name="APPVERSION">1.37.1</xsl:variable>
<xsl:variable name="SITEHOST">www.pcjs.org</xsl:variable>