Jeff Parsons
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7fb74e7d0d
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Tweaked how the PCx86 RTC Update-in-Progress bit is set/cleared (allows SpinRite 3.1 to cleanly exit on a PC AT now)
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2017-09-17 11:46:25 -07:00 |
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Jeff Parsons
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1226392d9f
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Work-around to make sound for iOS devices a little more robust without having to do anything iOS-specific
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2017-08-12 15:08:30 -07:00 |
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Jeff Parsons
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9807bd9f15
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Still not sure if all web browsers conform with the latest Web Audio properties and methods
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2017-08-12 12:55:53 -07:00 |
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Jeff Parsons
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33cabfc348
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Found a work-around for preventing browsers from "easing" (aka de-zippering) the sound from an oscillator when its frequency is altered; also attempted to provide a mechanism for starting the audio in response to a user-generated (eg, touchstart) event, in an effort to enable PC speaker sounds on an iPad, but iOS devices are a real pain in the butt....
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2017-08-12 12:15:24 -07:00 |
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Jeff Parsons
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d8e329b12c
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Using some things I learned from @stevekinney today, I've tweaked the PC speaker code to no longer stop() and destroy oscillators every time the speaker is toggled off; instead, the ChipSet component now uses one oscillator for the life of the machine (created the first time the PC makes a sound) and simply zeros/sets the gain as needed. We still have the "easing" issue to deal with (whenever the PC the makes sudden changes to the frequency) and I still can't use dot names for any of the AudioContext properties (until I either update the Closure Compiler or manually add an externs file for the AudioContext interfaces).
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2017-08-11 20:05:48 -07:00 |
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Jeff Parsons
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8214446363
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Added dBASE II and dBASE III disks to the project
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2017-08-09 23:11:18 -07:00 |
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Jeff Parsons
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e5a9b01dde
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Updated addTimer() interface to include an ID; cleaned up how the CPU tracks the base speed, current speed, and target speed
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2017-08-07 13:58:41 -07:00 |
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Jeff Parsons
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a3c252bf99
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Cleaned up browser support for full-screen and pointer-locking in the Video component, and reduced the default scale factor for mouse movement events from 1.0 to 0.5, since modern screens are generally much higher resolution
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2017-08-02 10:37:45 -07:00 |
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Jeff
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fe74e12e40
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Added the *scaleMouse* property so that host mouse coordinates can undergo an optional scaling transformation (default is 1.0)
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2017-07-24 18:47:10 -07:00 |
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Jeff Parsons
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6f9bfa1950
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Trying to do a better job of properly typing DOM objects
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2017-06-28 09:41:01 -07:00 |
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Jeff Parsons
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822ab39cbe
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Unforked the shared modules -- ES6 is now the default
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2017-01-31 13:50:55 -08:00 |
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Jeff Parsons
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323a42be37
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Converted the rest of the PCjs machines to ES6
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2017-01-31 11:44:33 -08:00 |
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Jeff Parsons
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f87161f5d6
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v1.32.0: The New Year Release
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2016-12-30 15:56:01 -08:00 |
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Jeff
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8e1dd595ec
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Noticed some more problems in older (albeit unsupported) browsers
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2016-10-26 13:25:02 -07:00 |
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Jeff Parsons
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b1f8fca2d9
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Re-enabled source maps, at least for the PDP-11 emulators (for now)
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2016-10-14 09:30:17 -07:00 |
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Jeff Parsons
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6514836098
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Cleaned up how memory and IOPAGE traps are triggered, how ODD byte-level IOPAGE accesses are handled, and how memory is dumped by the Debugger
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2016-10-10 17:09:29 -07:00 |
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Jeff
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e24d507aa2
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Removed useless version numbers and dates from .js file headers
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2016-10-06 16:22:24 -07:00 |
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Jeff Parsons
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a8bb0c7841
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First stab at factoring some common Debugger functionality into a shared component
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2016-09-14 15:36:38 -07:00 |
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Jeff Parsons
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c08d399d3f
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Moved Message categories into messages.js, and include defines.js as appropriate
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2016-08-19 16:35:09 -07:00 |
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Jeff Parsons
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0e4ad76b94
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Cross-machine serial port connections are only half-working (need to defer initConnection() until all machines on the page have initialized their bus)
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2016-08-18 11:30:22 -07:00 |
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Jeff Parsons
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2629e48bdf
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And more PCjs/PCx86 disambiguation
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2016-05-18 00:03:07 -07:00 |
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Jeff Parsons
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a1e999e0c4
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More PCjs/PCx86 disambiguation
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2016-05-17 00:04:51 -07:00 |
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Jeff Parsons
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288f28055d
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Starting work on disambiguating PCjs the emulator from PCjs the project/website; the emulator will become PCx86
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2016-05-16 20:55:32 -07:00 |
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