Jeff Parsons
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0f4cbd6e7b
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Added my first PDP-11 add-on device component (PC11)
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2016-10-15 16:32:59 -07:00 |
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Jeff Parsons
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b1f8fca2d9
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Re-enabled source maps, at least for the PDP-11 emulators (for now)
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2016-10-14 09:30:17 -07:00 |
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Jeff Parsons
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8bb978d7a9
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Resolved a problem with the original timer implementation, where a call to setTimer() made in the middle of a CPU burst would not properly account for cycles already executed as part of the current burst
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2016-10-12 22:08:45 -07:00 |
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Jeff Parsons
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30e67a015b
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Fixed some idiosyncrasies involving the versioned folder names for the various emulators. Any compiled pdp*.js script (eg, pdp11.js) will be stored in the /versions/pdpjs folder, just as any compiled c1p*.js script will be stored in the /versions/c1pjs folder. Other emulators that don't use a "js" suffix in their name (eg, PCx86 and PC8080) are stored in /versions folders that mirror their names.
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2016-10-11 12:19:54 -07:00 |
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Jeff Parsons
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6514836098
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Cleaned up how memory and IOPAGE traps are triggered, how ODD byte-level IOPAGE accesses are handled, and how memory is dumped by the Debugger
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2016-10-10 17:09:29 -07:00 |
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Jeff Parsons
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c69ebb7bcb
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Factored out mapVirtualToPhysical() calls when MMU not enabled, and fixed HALT (it actually halts the CPU now)
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2016-10-07 09:49:02 -07:00 |
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Jeff
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f7659f9f34
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Commencing work on v1.30.1
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2016-10-06 12:48:48 -07:00 |
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