New Debugger command to dump Bus memory allocations
This commit is contained in:
parent
b71fd5002b
commit
fa88aa6a2d
9 changed files with 316 additions and 72 deletions
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@ -273,6 +273,7 @@ Bus.prototype.initMemory = function()
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for (var iBlock = 0; iBlock < this.blockTotal; iBlock++) {
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var addr = iBlock * this.blockSize;
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var block = this.aMemBlocks[iBlock] = new Memory(addr);
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if (DEBUGGER) block.setDebugInfo(this.cpu, this.dbg, this.blockSize);
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}
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this.cpu.initMemory(this.aMemBlocks, this.blockShift, this.blockLimit, this.blockMask);
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@ -597,6 +598,7 @@ Bus.prototype.setMemoryBlocks = function(addr, size, aBlocks, type)
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block = aBlocks[i++];
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} else {
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block = new Memory(addr);
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if (DEBUGGER) block.setDebugInfo(this.cpu, this.dbg, this.blockSize);
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block.clone(aBlocks[i++], type);
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}
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this.aMemBlocks[iBlock++] = block;
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@ -41,6 +41,7 @@ if (DEBUGGER) {
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var Interrupts = require("./interrupts");
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var Messages = require("./messages");
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var Bus = require("./bus");
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var Memory = require("./memory");
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var Keyboard = require("./keyboard");
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var State = require("./state");
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var CPU = require("./cpu");
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@ -487,6 +488,7 @@ if (DEBUGGER) {
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"tss": Messages.TSS,
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"int": Messages.INT,
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"fault": Messages.FAULT,
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"bus": Messages.BUS,
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"mem": Messages.MEM,
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"port": Messages.PORT,
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"dma": Messages.DMA,
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@ -560,11 +562,12 @@ if (DEBUGGER) {
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* On the 80286, it introduced a new (and growing) series of two-byte opcodes
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*
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* Based on the active CPU model, we make every effort to execute and disassemble this (and every other)
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* opcode appropriately, by setting the opcode's entry in aaOpDescs accordingly. 0x0F defaults to the 8086
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* entry: aOpDescPopCS.
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* opcode appropriately, by setting the opcode's entry in aaOpDescs accordingly. 0x0F in aaOpDescs points
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* to the 8086 table: aOpDescPopCS.
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*
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* Note that we do NOT modify aaOpDescs directly; this.aaOpDescs is a reference to it if the processor
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* is an 8086, otherwise we make a copy of the array and THEN modify it.
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* Note that we must NOT modify aaOpDescs directly. this.aaOpDescs will point to Debugger.aaOpDescs
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* if the processor is an 8086, because that's the processor that the hard-coded contents of the table
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* represent; for all other processors, this.aaOpDescs will contain a copy of the table that we can modify.
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*/
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Debugger.aOpDescPopCS = [Debugger.INS.POP, Debugger.TYPE_CS | Debugger.TYPE_OUT];
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Debugger.aOpDescUndefined = [Debugger.INS.NONE, Debugger.TYPE_NONE];
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@ -575,13 +578,13 @@ if (DEBUGGER) {
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* the corresponding opcode. The sub-elements are as follows:
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*
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* [0]: {number} of the opcode name (see INS.*)
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* [1]: {number} containing the destination operand descriptor bit(s)
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* [2]: {number} containing the source operand descriptor bit(s)
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* [3]: {number} containing optional third operand descriptor bit(s)
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* [1]: {number} containing the destination operand descriptor bit(s), if any
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* [2]: {number} containing the source operand descriptor bit(s), if any
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* [3]: {number} containing the occasional third operand descriptor bit(s), if any
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*
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* These sub-elements are all optional. If [0] is not present, the opcode is undefined; if [1] is not
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* present (or contains zero), the opcode has no (or only implied) operands; and if [2] is not present,
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* the opcode has only a single operand.
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* present (or contains zero), the opcode has no (or only implied) operands; if [2] is not present, the
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* opcode has only a single operand. And so on.
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*/
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Debugger.aaOpDescs = [
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/* 0x00 */ [Debugger.INS.ADD, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_REG | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
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@ -1216,6 +1219,7 @@ if (DEBUGGER) {
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}
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}
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this.messageDump(Messages.BUS, function onDumpBus(s) { dbg.dumpBus(s); });
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this.messageDump(Messages.DESC, function onDumpDesc(s) { dbg.dumpDesc(s); });
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this.messageDump(Messages.TSS, function onDumpTSS(s) { dbg.dumpTSS(s); });
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this.messageDump(Messages.DOS, function onDumpDOS(s) { dbg.dumpDOS(s); });
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@ -1464,6 +1468,25 @@ if (DEBUGGER) {
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"TASK_LDT": 0x2a
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};
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/**
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* dumpBus(s)
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*
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* This dumps Bus allocations.
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*
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* @this {Debugger}
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* @param {string} [s]
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*/
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Debugger.prototype.dumpBus = function(s)
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{
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this.println("id physaddr blkaddr used size type");
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this.println("-------- --------- -------- ------ ------ ----");
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for (var i = 0; i < this.bus.aMemBlocks.length; i++) {
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var block = this.bus.aMemBlocks[i];
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if (block.type === Memory.TYPE.NONE) continue;
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this.println(str.toHex(block.id) + " %" + str.toHex(i << this.bus.blockShift) + ": " + str.toHex(block.addr) + " " + str.toHexWord(block.used) + " " + str.toHexWord(block.size) + " " + Memory.TYPE.NAMES[block.type]);
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}
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};
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/**
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* dumpDesc(s)
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*
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@ -2703,21 +2726,6 @@ if (DEBUGGER) {
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Debugger.prototype.addBreakpoint = function(aBreak, aAddr, fTemp)
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{
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if (!this.findBreakpoint(aBreak, aAddr)) {
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/*
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* We used to calculate the physical address of the breakpoint address now, at the
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* time the breakpoint is added, and save it in aAddr[2], so that a breakpoint set in
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* one mode (eg, in real-mode) would still work as intended if the mode changed later
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* (eg, to protected-mode).
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*
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* However, that creates difficulties setting protected-mode breakpoints in segments
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* that might not be defined yet, or that may move in physical memory; so we're not
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* doing this anymore:
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*
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* aAddr[2] = this.getAddr(aAddr);
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*
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* The way to create a real-mode breakpoint that will break regardless of mode is to
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* use the physical address of the real-mode memory location instead.
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*/
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aAddr[3] = fTemp;
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aBreak.push(aAddr);
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if (aBreak != this.aBreakExec) {
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@ -2884,7 +2892,28 @@ if (DEBUGGER) {
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var fBreak = false;
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addr = this.mapBreakpoint(addr);
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for (var i = 1; i < aBreak.length; i++) {
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var aAddrBreak = aBreak[i];
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/*
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* We need to zap the physical address field of the breakpoint address before
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* calling getAddr(), to force it to recalculate the physical address every time,
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* unless this is a breakpoint on a physical address (as indicated by a -1 offset).
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*/
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if (aAddrBreak[0] != -1) aAddrBreak[2] = null;
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/*
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* We used to calculate the physical address of the breakpoint at the time the
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* breakpoint was added, so that a breakpoint set in one mode (eg, in real-mode)
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* would still work as intended if the mode changed later (eg, to protected-mode).
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*
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* However, that created difficulties setting protected-mode breakpoints in segments
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* that might not be defined yet, or that could move in physical memory.
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*
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* If you want to create a real-mode breakpoint that will break regardless of mode,
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* use the physical address of the real-mode memory location instead.
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*/
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if (addr == this.mapBreakpoint(this.getAddr(aAddrBreak))) {
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if (aAddrBreak[3]) {
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this.findBreakpoint(aBreak, aAddrBreak, true);
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@ -113,6 +113,7 @@ var littleEndian = (TYPEDARRAYS? (function() {
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function Memory(addr, used, size, type, controller)
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{
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var i;
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this.id = (Memory.idBlock += 2);
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this.adw = null;
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this.offset = 0;
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this.addr = addr;
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@ -223,6 +224,11 @@ Memory.TYPE = {
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COLORS: ["black", "blue", "green", "cyan"]
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};
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/*
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* Last used block ID
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*/
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Memory.idBlock = 0;
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Memory.prototype = {
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constructor: Memory,
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parent: null,
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@ -237,6 +243,12 @@ Memory.prototype = {
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* @param {number} [type]
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*/
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clone: function(mem, type) {
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/*
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* Original memory block IDs are even; cloned memory block IDs are odd;
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* the original ID of the current block is lost, but that's OK, since it was
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* presumably produced merely to become a clone.
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*/
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this.id = mem.id | 0x1;
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this.size = mem.size;
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if (type) {
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this.type = type;
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@ -55,31 +55,32 @@ var Messages = {
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TSS: 0x00000008,
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INT: 0x00000010,
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FAULT: 0x00000020,
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MEM: 0x00000040,
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PORT: 0x00000080,
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DMA: 0x00000100,
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PIC: 0x00000200,
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TIMER: 0x00000400,
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CMOS: 0x00000800,
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RTC: 0x00001000,
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C8042: 0x00002000,
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CHIPSET: 0x00004000,
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KEYBOARD: 0x00008000,
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KEYS: 0x00010000,
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VIDEO: 0x00020000,
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FDC: 0x00040000,
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HDC: 0x00080000,
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DISK: 0x00100000,
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SERIAL: 0x00200000,
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SPEAKER: 0x00400000,
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STATE: 0x00800000,
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MOUSE: 0x01000000,
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COMPUTER: 0x02000000,
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DOS: 0x04000000,
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DATA: 0x08000000,
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LOG: 0x10000000,
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WARN: 0x20000000,
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HALT: 0x40000000
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BUS: 0x00000040,
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MEM: 0x00000080,
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PORT: 0x00000100,
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DMA: 0x00000200,
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PIC: 0x00000400,
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TIMER: 0x00000800,
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CMOS: 0x00001000,
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RTC: 0x00002000,
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C8042: 0x00004000,
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CHIPSET: 0x00008000,
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KEYBOARD: 0x00010000,
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KEYS: 0x00020000,
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VIDEO: 0x00040000,
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FDC: 0x00080000,
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HDC: 0x00100000,
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DISK: 0x00200000,
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SERIAL: 0x00400000,
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SPEAKER: 0x00800000,
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STATE: 0x01000000,
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MOUSE: 0x02000000,
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COMPUTER: 0x04000000,
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DOS: 0x08000000,
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DATA: 0x10000000,
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LOG: 0x20000000,
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WARN: 0x40000000,
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HALT: 0x80000000|0
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};
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if (typeof module !== 'undefined') module.exports = Messages;
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@ -330,7 +330,7 @@ CompaqController.writeByte = function writeCompaqControllerByte(off, b)
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{
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var aBlocks;
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var controller = this.controller;
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var bus = controller.bus;
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var bus = controller.ram.bus;
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if (b != controller.bMappings) {
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if (!(b & CompaqController.MAPPINGS.UNMAPPED)) {
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if (!controller.aBlocksDst) {
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@ -2025,8 +2025,6 @@ X86CPU.prototype.getPF = function()
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/**
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* getAF()
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*
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* Notes regarding auxiliary carry following an I386 addition:
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*
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* To determine if there's been a carry out of the low 4 bits of an arithmetic operation,
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* we look at all the possible inputs for bit 4, and calculate AF = PS^(D^S):
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*
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@ -1130,9 +1130,9 @@ X86.fnLFS = function LFS(dst, src)
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*
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* op=0x0F,0x01,reg=0x2 (GRP7:LGDT)
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*
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* The 80286 LGDT instruction expects a 40-bit operand: a 16-bit limit, followed by a 24-bit address;
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* the ModRM decoder has already supplied the first word of the operand (in dst), which corresponds to the
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* limit, so we must fetch the remaining 24 bits ourselves.
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* The 80286 LGDT instruction expects a 40-bit operand: a 16-bit limit, followed by a 24-bit address
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* (or a 32-bit address in 32-bit mode); the ModRM decoder has already supplied the first word of the
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* operand (in dst), which corresponds to the limit, so we must fetch the remaining bits ourselves.
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*
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* @this {X86CPU}
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* @param {number} dst
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@ -1144,7 +1144,11 @@ X86.fnLGDT = function LGDT(dst, src)
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if (this.regEA === X86.ADDR_INVALID) {
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X86.opInvalid.call(this);
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} else {
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this.addrGDT = this.getShort(this.regEA + 2) | (this.getByte(this.regEA + 4) << 16);
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/*
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* It shouldn't hurt to always fetch 32 bits of physical memory, which we'll then
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* mask with either a 24-bit or a 32-bit mask.
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*/
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this.addrGDT = this.getLong(this.regEA + 2) & (this.dataMask | (this.dataMask << 8));
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this.addrGDTLimit = this.addrGDT + dst;
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this.opFlags |= X86.OPFLAG.NOWRITE;
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this.nStepCycles -= 11;
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@ -1176,9 +1180,9 @@ X86.fnLGS = function LGS(dst, src)
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*
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* op=0x0F,0x01,reg=0x3 (GRP7:LIDT)
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*
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* The 80286 LIDT instruction expects a 40-bit operand: a 16-bit limit, followed by a 24-bit address;
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* the ModRM decoder has already supplied the first word of the operand (in dst), which corresponds to the
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* limit, so we must fetch the remaining 24 bits ourselves.
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* The 80286 LIDT instruction expects a 40-bit operand: a 16-bit limit, followed by a 24-bit address
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* (or a 32-bit address in 32-bit mode); the ModRM decoder has already supplied the first word of the
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* operand (in dst), which corresponds to the limit, so we must fetch the remaining bits ourselves.
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*
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* @this {X86CPU}
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* @param {number} dst
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@ -1190,7 +1194,11 @@ X86.fnLIDT = function LIDT(dst, src)
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if (this.regEA === X86.ADDR_INVALID) {
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X86.opInvalid.call(this);
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} else {
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this.addrIDT = this.getShort(this.regEA + 2) | (this.getByte(this.regEA + 4) << 16);
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/*
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* It shouldn't hurt to always fetch 32 bits of physical memory, which we'll then
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* mask with either a 24-bit or a 32-bit mask.
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*/
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this.addrIDT = this.getLong(this.regEA + 2) & (this.dataMask | (this.dataMask << 8));
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this.addrIDTLimit = this.addrIDT + dst;
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this.opFlags |= X86.OPFLAG.NOWRITE;
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this.nStepCycles -= 12;
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@ -2182,7 +2190,6 @@ X86.fnSGDT = function SGDT(dst, src)
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* calls us does that automatically with the value we return (dst).
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*/
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dst = this.addrGDTLimit - this.addrGDT;
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this.setShort(this.regEA + 2, this.addrGDT);
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/*
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* We previously left the 6th byte of the target operand "undefined". But it turns out we have to set
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* it to *something*, because there's processor detection in PC-DOS 7.0 (at least in the SETUP portion)
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@ -2211,12 +2218,10 @@ X86.fnSGDT = function SGDT(dst, src)
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* 145E:4BC2 9D POPF
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* 145E:4BC3 CB RETF
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*
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* This code is expecting SGDT on an 80286 to set the 6th "undefined" byte to 0xFF. So we use setShort()
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* instead of setByte() and force the upper byte to 0xFF.
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*
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* TODO: Remove the 0xFF00 below on post-80286 processors; also, determine whether this behavior is unique to real-mode.
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* This code is expecting SGDT on an 80286 to set the 6th "undefined" byte to 0xFF.
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*/
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this.setShort(this.regEA + 4, 0xFF00 | (this.addrGDT >> 16));
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var addr = this.addrGDT | (this.model == X86.MODEL_80286? 0xff000000 : 0);
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this.setLong(this.regEA + 2, addr);
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this.nStepCycles -= 11;
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}
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return dst;
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@ -2522,14 +2527,12 @@ X86.fnSIDT = function SIDT(dst, src)
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* us does that automatically with the value we return (dst).
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*/
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dst = this.addrIDTLimit - this.addrIDT;
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this.setShort(this.regEA + 2, this.addrIDT);
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/*
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* As with SGDT, the 6th byte is technically "undefined" on an 80286, but we now set it to 0xFF, for the
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* same reasons discussed in SGDT (above).
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*
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* TODO: Remove the 0xFF00 below on post-80286 processors; also, determine whether this behavior is unique to real-mode.
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*/
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this.setShort(this.regEA + 4, 0xFF00 | (this.addrIDT >> 16));
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var addr = this.addrIDT | (this.model == X86.MODEL_80286? 0xff000000 : 0);
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this.setLong(this.regEA + 2, addr);
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this.nStepCycles -= 12;
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}
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return dst;
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@ -2079,9 +2079,22 @@ X86.opMOVwsr = function MOVwsr()
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case 0x3:
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this.regMD16 = this.segDS.sel;
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break;
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case 0x4:
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if (I386 && this.model >= X86.MODEL_80386) {
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this.regMD16 = this.segFS.sel;
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break;
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}
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X86.opInvalid.call(this);
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break;
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case 0x5:
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if (I386 && this.model >= X86.MODEL_80386) {
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this.regMD16 = this.segGS.sel;
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break;
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}
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/* falls through */
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default:
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X86.opUndefined.call(this);
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return;
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X86.opInvalid.call(this);
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break;
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}
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/*
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* Like other MOV operations, the destination does not need to be read, just written.
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