Update to READMEs
This commit is contained in:
parent
6bc32dc6cf
commit
f9df384bbe
5 changed files with 39 additions and 16 deletions
|
|
@ -12,6 +12,27 @@ information on [customizing and embedding](embed/) your own configurations.
|
|||
|
||||
### Using C1Pjs
|
||||
|
||||
> **NOTE:** For those of you who never used a *real* Challenger 1P machine, if any of the operational
|
||||
details of the machine seem bizarre, that's not the simulator's fault. It's how the machine
|
||||
actually operated.
|
||||
|
||||
> Some of those details are artifacts of teletype-based interfaces, which were more common
|
||||
than a video monitor interface in the 1970's. On a teletype, there was no way to physically
|
||||
erase printed characters, so you had to count underscores to know how many characters had been
|
||||
erased internally.
|
||||
|
||||
> Also, the wide margins on either side of the screen were a side-effect of how the machine
|
||||
displayed video on a conventional television set; they helped ensure that no characters would be
|
||||
displayed off-screen and therefore unreadable. As a result, even though the machine contained
|
||||
enough video memory for 32 rows of characters, each with 32 columns, the usable portion was much
|
||||
smaller.
|
||||
|
||||
> The original C1P, with its more modern keyboard and video monitor interface, obviously could
|
||||
have done a better job processing and displaying user input (and in fact, I wrote some
|
||||
machine-language extensions back in the day that did exactly that). And Ohio Scientific did improve
|
||||
later models, but the original C1P functioned exactly as shown, with all its teletype-like
|
||||
idiosyncrasies and television-related limitations.
|
||||
|
||||
#### Starting the Simulator
|
||||
|
||||
> Press the **RUN** or **BREAK** button to start the C1Pjs Simulator.
|
||||
|
|
|
|||
Loading…
Reference in a new issue