Merge branch 'next-release'
This commit is contained in:
commit
f99a0c59a0
293 changed files with 14086 additions and 4715 deletions
|
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@ -85,18 +85,17 @@ function Component(type, parms, constructor, bitsMessage)
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|
||||
if (!parms) parms = {'id': "", 'name': ""};
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||||
this.id = parms['id'];
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||||
this.id = parms['id'] || "";
|
||||
this.name = parms['name'];
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||||
this.comment = parms['comment'];
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||||
this.parms = parms;
|
||||
if (this.id === undefined) this.id = "";
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||||
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||||
var i = this.id.indexOf('.');
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||||
if (i > 0) {
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if (i < 0) {
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this.idComponent = this.id;
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} else {
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this.idMachine = this.id.substr(0, i);
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this.idComponent = this.id.substr(i + 1);
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} else {
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this.idComponent = this.id;
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}
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/*
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@ -219,12 +218,35 @@ Component.subclass = function(subclass, superclass, methods, statics)
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};
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/*
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* Every component created on the current page is recorded in this array (see Component.add()).
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*
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* This enables any component to locate another component by ID (see Component.getComponentByID())
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* Every component created on the current page is recorded in this array (see Component.add()),
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* enabling any component to locate another component by ID (see Component.getComponentByID())
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* or by type (see Component.getComponentByType()).
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*
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* Every machine on the page are now recorded as well, by their machine ID. We then record the
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* various resources used by that machine.
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*/
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Component.components = [];
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if (window) {
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if (!window['PCjs']) {
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window['PCjs'] = {
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'Machines': {},
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'Components': []
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};
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}
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/*
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* Alias the new global objects above to their original property names, to minimize code changes.
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*/
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Component.machines = window['PCjs']['Machines'];
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Component.components = window['PCjs']['Components'];
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}
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else {
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/*
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* Fallback for non-browser-based environments (ie, Node). TODO: This will need to be
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* tailored to Node, probably using the global object instead of the window object, if we
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* ever want to support multi-machine configs in that environment.
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*/
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Component.machines = {};
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Component.components = [];
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}
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/**
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* Component.add(component)
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@ -241,12 +263,6 @@ Component.add = function(component)
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Component.components.push(component);
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};
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/*
|
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* Every machine on the page are now recorded as well, by their machine ID. We then record the various resources
|
||||
* used by that machine.
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*/
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Component.machines = {};
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/**
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* Component.addMachine(idMachine)
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*
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@ -316,7 +332,6 @@ Component.log = function(s, type)
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* Verifies conditions that must be true (for DEBUG builds only).
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*
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* The Closure Compiler should automatically remove all references to Component.assert() in non-DEBUG builds.
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*
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* TODO: Add a task to the build process that "asserts" there are no instances of "assertion failure" in RELEASE builds.
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*
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* @param {boolean} f is the expression we are asserting to be true
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386
modules/shared/lib/state.js
Normal file
386
modules/shared/lib/state.js
Normal file
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@ -0,0 +1,386 @@
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/**
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* @fileoverview The State class used by PCjs machines.
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* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
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* @version 1.0
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* Created 2012-May-14
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*
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* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
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*
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* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
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*
|
||||
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
|
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* GNU General Public License as published by the Free Software Foundation, either version 3
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||||
* of the License, or (at your option) any later version.
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||||
*
|
||||
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
|
||||
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
* GNU General Public License for more details.
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||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCjs. If not,
|
||||
* see <http://www.gnu.org/licenses/gpl.html>.
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||||
*
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||||
* You are required to include the above copyright notice in every source code file of every
|
||||
* copy or modified version of this work, and to display that copyright notice on every screen
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||||
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
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*
|
||||
* Some PCjs files also attempt to load external resource files, such as character-image files,
|
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* ROM files, and disk image files. Those external resource files are not considered part of PCjs
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* for purposes of the GNU General Public License, and the author does not claim any copyright
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||||
* as to their contents.
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*/
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||||
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"use strict";
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if (NODE) {
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var web = require("./../../shared/lib/weblib");
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var Component = require("./../../shared/lib/component");
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||||
}
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/**
|
||||
* State(component, sVersion, sSuffix)
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*
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* State objects are used by components to save/restore their state.
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*
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* During a save operation, components add data to a State object via set(), and then return
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* the resulting data using data().
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*
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||||
* During a restore operation, the Computer component passes the results of each data() call
|
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* back to the originating component.
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*
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||||
* WARNING: Since State objects are low-level objects that have no UI requirements, they do not
|
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* inherit from the Component class, so you should only use class methods of Component, such as
|
||||
* Component.assert() (or Debugger methods if the Debugger is available).
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*
|
||||
* NOTE: 1.01 is the first version to provide limited save/restore support using localStorage.
|
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* From that point on, care must be taken to insure that any new version that's incompatible with
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* previous localStorage data be released with a version number that is at least 1 greater,
|
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* since we're tagging the localStorage data with the integer portion of the version string.
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*
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* @constructor
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* @param {Component} component
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* @param {string} [sVersion] is used to append a major version number to the key
|
||||
* @param {string} [sSuffix] is used to append any additional suffixes to the key
|
||||
*/
|
||||
function State(component, sVersion, sSuffix) {
|
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this.id = component.id;
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this.key = State.key(component, sVersion, sSuffix);
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this.dbg = component.dbg;
|
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this.unload(component.parms);
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}
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/**
|
||||
* State.key(component, sVersion, sSuffix)
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||||
*
|
||||
* This encapsulates the key generation code.
|
||||
*
|
||||
* @param {Component} component
|
||||
* @param {string} [sVersion] is used to append a major version number to the key
|
||||
* @param {string} [sSuffix] is used to append any additional suffixes to the key
|
||||
* @return {string} key
|
||||
*/
|
||||
State.key = function(component, sVersion, sSuffix) {
|
||||
var key = component.id;
|
||||
if (sVersion) {
|
||||
var i = sVersion.indexOf('.');
|
||||
if (i > 0) key += ".v" + sVersion.substr(0, i);
|
||||
}
|
||||
if (sSuffix) {
|
||||
key += "." + sSuffix;
|
||||
}
|
||||
return key;
|
||||
};
|
||||
|
||||
/**
|
||||
* State.compress(aSrc)
|
||||
*
|
||||
* @param {Array.<number>|null} aSrc
|
||||
* @return {Array.<number>|null} is either the original array (aSrc), or a smaller array of "count, value" pairs (aComp)
|
||||
*/
|
||||
State.compress = function(aSrc) {
|
||||
if (aSrc) {
|
||||
var iSrc = 0;
|
||||
var iComp = 0;
|
||||
var aComp = [];
|
||||
while (iSrc < aSrc.length) {
|
||||
var n = aSrc[iSrc];
|
||||
Component.assert(n !== undefined);
|
||||
var iCompare = iSrc + 1;
|
||||
while (iCompare < aSrc.length && aSrc[iCompare] === n) iCompare++;
|
||||
aComp[iComp++] = iCompare - iSrc;
|
||||
aComp[iComp++] = n;
|
||||
iSrc = iCompare;
|
||||
}
|
||||
if (aComp.length < aSrc.length) return aComp;
|
||||
}
|
||||
return aSrc;
|
||||
};
|
||||
|
||||
/**
|
||||
* State.decompress(aComp)
|
||||
*
|
||||
* @param {Array.<number>} aComp
|
||||
* @param {number} nLength is expected length of decompressed data
|
||||
* @return {Array.<number>}
|
||||
*/
|
||||
State.decompress = function(aComp, nLength) {
|
||||
var iDst = 0;
|
||||
var aDst = new Array(nLength);
|
||||
var iComp = 0;
|
||||
while (iComp < aComp.length - 1) {
|
||||
var c = aComp[iComp++];
|
||||
var n = aComp[iComp++];
|
||||
while (c--) {
|
||||
aDst[iDst++] = n;
|
||||
}
|
||||
}
|
||||
Component.assert(aDst.length == nLength);
|
||||
return aDst;
|
||||
};
|
||||
|
||||
/**
|
||||
* State.compressEvenOdd(aSrc)
|
||||
*
|
||||
* This is a very simple variation on compress() that compresses all the EVEN elements of aSrc first,
|
||||
* followed by all the ODD elements. This tends to work better on EGA video memory, because when odd/even
|
||||
* addressing is enabled (eg, for text modes), the DWORD values tend to alternate, which is the worst case
|
||||
* for compress(), but the best case for compressEvenOdd().
|
||||
*
|
||||
* One wrinkle we support: if the first element is uninitialized, then we assume the entire array is undefined,
|
||||
* and return an empty compressed array. Conversely, decompressEvenOdd() will take an empty compressed array
|
||||
* and return an uninitialized array.
|
||||
*
|
||||
* @param {Array.<number>|null} aSrc
|
||||
* @return {Array.<number>|null} is either the original array (aSrc), or a smaller array of "count, value" pairs (aComp)
|
||||
*/
|
||||
State.compressEvenOdd = function(aSrc) {
|
||||
if (aSrc) {
|
||||
var iComp = 0, aComp = [];
|
||||
if (aSrc[0] !== undefined) {
|
||||
for (var off = 0; off < 2; off++) {
|
||||
var iSrc = off;
|
||||
while (iSrc < aSrc.length) {
|
||||
var n = aSrc[iSrc];
|
||||
var iCompare = iSrc + 2;
|
||||
while (iCompare < aSrc.length && aSrc[iCompare] === n) iCompare += 2;
|
||||
aComp[iComp++] = (iCompare - iSrc) >> 1;
|
||||
aComp[iComp++] = n;
|
||||
iSrc = iCompare;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (aComp.length < aSrc.length) return aComp;
|
||||
}
|
||||
return aSrc;
|
||||
};
|
||||
|
||||
/**
|
||||
* State.decompressEvenOdd(aComp, nLength)
|
||||
*
|
||||
* This is the counterpart to compressEvenOdd(). Note that because there's nothing in the compressed sequence
|
||||
* that differentiates a compress() sequence from a compressEvenOdd() sequence, you simply have to be consistent:
|
||||
* if you used even/odd compression, then you must use even/odd decompression.
|
||||
*
|
||||
* @param {Array.<number>} aComp
|
||||
* @param {number} nLength is expected length of decompressed data
|
||||
* @return {Array.<number>}
|
||||
*/
|
||||
State.decompressEvenOdd = function(aComp, nLength) {
|
||||
var iDst = 0;
|
||||
var aDst = new Array(nLength);
|
||||
var iComp = 0;
|
||||
while (iComp < aComp.length - 1) {
|
||||
var c = aComp[iComp++];
|
||||
var n = aComp[iComp++];
|
||||
while (c--) {
|
||||
aDst[iDst] = n;
|
||||
iDst += 2;
|
||||
}
|
||||
/*
|
||||
* The output of a "count,value" pair will never exceed the end of the output array, so as soon as we reach it
|
||||
* the first time, we know it's time to switch to ODD elements, and as soon as we reach it again, we should be
|
||||
* done.
|
||||
*/
|
||||
Component.assert(iDst <= nLength || iComp == aComp.length);
|
||||
if (iDst == nLength) iDst = 1;
|
||||
}
|
||||
Component.assert(aDst.length == nLength);
|
||||
return aDst;
|
||||
};
|
||||
|
||||
State.prototype = {
|
||||
constructor: State,
|
||||
/**
|
||||
* set(id, data)
|
||||
*
|
||||
* @this {State}
|
||||
* @param {number|string} id
|
||||
* @param {Object|string} data
|
||||
*/
|
||||
set: function(id, data) {
|
||||
try {
|
||||
this[this.id][id] = data;
|
||||
} catch(e) {
|
||||
Component.log(e.message);
|
||||
}
|
||||
},
|
||||
/**
|
||||
* get(id)
|
||||
*
|
||||
* @this {State}
|
||||
* @param {number|string} id
|
||||
* @return {Object|string|null}
|
||||
*/
|
||||
get: function(id) {
|
||||
return this[this.id][id] || null;
|
||||
},
|
||||
/**
|
||||
* value()
|
||||
*
|
||||
* Use this instead of data() if you haven't called parse() yet.
|
||||
*
|
||||
* @this {State}
|
||||
* @return {string}
|
||||
*/
|
||||
value: function() {
|
||||
return this[this.id];
|
||||
},
|
||||
/**
|
||||
* data()
|
||||
*
|
||||
* @this {State}
|
||||
* @return {Object}
|
||||
*/
|
||||
data: function() {
|
||||
return this[this.id];
|
||||
},
|
||||
/**
|
||||
* load(s)
|
||||
*
|
||||
* WARNING: Make sure you follow this call with either a call to parse() or unload(),
|
||||
* because any stringified data that we've loaded isn't usable until it's been parsed.
|
||||
*
|
||||
* @this {State}
|
||||
* @param {Object|string|null} [s]
|
||||
* @return {boolean} true if state exists in localStorage, false if not
|
||||
*/
|
||||
load: function(s) {
|
||||
if (s) {
|
||||
this[this.id] = s;
|
||||
this.fLoaded = true;
|
||||
return true;
|
||||
}
|
||||
if (this.fLoaded) {
|
||||
/*
|
||||
* This is assumed to be a redundant load().
|
||||
*/
|
||||
return true;
|
||||
}
|
||||
if (web.hasLocalStorage()) {
|
||||
s = web.getLocalStorageItem(this.key);
|
||||
if (s) {
|
||||
this[this.id] = s;
|
||||
this.fLoaded = true;
|
||||
if (DEBUG) Component.log("localStorage(" + this.key + "): " + s.length + " bytes loaded");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
},
|
||||
/**
|
||||
* parse()
|
||||
*
|
||||
* This completes the load() operation, by parsing what was loaded, on the assumption there
|
||||
* might be some benefit to deferring parsing until we've given the user a chance to confirm.
|
||||
* Otherwise, load() could have just as easily done this, too.
|
||||
*
|
||||
* @this {State}
|
||||
* @return {boolean} true if successful, false if error
|
||||
*/
|
||||
parse: function() {
|
||||
var fSuccess = true;
|
||||
try {
|
||||
this[this.id] = JSON.parse(this[this.id]);
|
||||
} catch (e) {
|
||||
Component.error(e.message || e);
|
||||
fSuccess = false;
|
||||
}
|
||||
return fSuccess;
|
||||
},
|
||||
/**
|
||||
* store()
|
||||
*
|
||||
* @this {State}
|
||||
* @return {boolean} true if successful, false if error
|
||||
*/
|
||||
store: function() {
|
||||
var fSuccess = true;
|
||||
if (web.hasLocalStorage()) {
|
||||
var s = JSON.stringify(this[this.id]);
|
||||
if (web.setLocalStorageItem(this.key, s)) {
|
||||
if (DEBUG) Component.log("localStorage(" + this.key + "): " + s.length + " bytes stored");
|
||||
} else {
|
||||
/*
|
||||
* WARNING: Because browsers tend to disable all alerts() during an "unload" operation,
|
||||
* it's unlikely anyone will ever see the "quota" errors that occur at this point. Need to
|
||||
* think of some way to notify the user that there's a problem, and offer a way of cleaning
|
||||
* up old states.
|
||||
*/
|
||||
Component.error("Unable to store " + s.length + " bytes in browser local storage");
|
||||
fSuccess = false;
|
||||
}
|
||||
}
|
||||
return fSuccess;
|
||||
},
|
||||
/**
|
||||
* toString()
|
||||
*
|
||||
* We can't know whether this might be called before parse() or after parse(), so we check.
|
||||
* If before, then this[this.id] will still be in string form; if after, it will be an Object.
|
||||
*
|
||||
* @this {State}
|
||||
* @return {string} JSON-encoded state
|
||||
*/
|
||||
toString: function() {
|
||||
var value = this[this.id];
|
||||
return (typeof value == "string"? value : JSON.stringify(value));
|
||||
},
|
||||
/**
|
||||
* unload(parms)
|
||||
*
|
||||
* This discards any data saved via set() or loaded via load(), creating an empty State object.
|
||||
* Note that you have to follow this call with an explicit call to store() if you want to remove
|
||||
* the state from localStorage as well.
|
||||
*
|
||||
* @this {State}
|
||||
* @param {Object} [parms]
|
||||
*/
|
||||
unload: function(parms) {
|
||||
this[this.id] = {};
|
||||
if (parms) this.set("parms", parms);
|
||||
this.fLoaded = false;
|
||||
},
|
||||
/**
|
||||
* clear(fAll)
|
||||
*
|
||||
* This unloads the current state, and then clears ALL localStorage for the current machine,
|
||||
* independent of version, to reduce the chance of orphaned states wasting part of our limited allocation.
|
||||
*
|
||||
* @this {State}
|
||||
* @param {boolean} [fAll] true to unconditionally clear ALL localStorage for the current domain
|
||||
*/
|
||||
clear: function(fAll) {
|
||||
this.unload();
|
||||
var aKeys = web.getLocalStorageKeys();
|
||||
for (var i = 0; i < aKeys.length; i++) {
|
||||
var sKey = aKeys[i];
|
||||
if (sKey && (fAll || sKey.substr(0, this.key.length) == this.key)) {
|
||||
web.removeLocalStorageItem(sKey);
|
||||
if (DEBUG) Component.log("localStorage(" + sKey + ") removed");
|
||||
aKeys.splice(i, 1);
|
||||
i = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if (NODE) module.exports = State;
|
||||
|
|
@ -403,34 +403,37 @@ str.trim = function(s)
|
|||
return s.replace(/^\s+|\s+$/g, "");
|
||||
};
|
||||
|
||||
/*
|
||||
* Any codes commented out in the following table are deemed "printable"
|
||||
*/
|
||||
str.aASCIICodes = {
|
||||
0x00: "NUL",
|
||||
0x01: "SOH", // Start of Heading
|
||||
0x02: "STX", // Start of Text
|
||||
0x03: "ETX", // End of Text
|
||||
0x04: "EOT", // End of Transmission
|
||||
0x05: "ENQ", // Enquiry
|
||||
0x06: "ACK", // Acknowledge
|
||||
0x07: "BEL", // Bell
|
||||
0x08: "BS", // Backspace
|
||||
0x09: "TAB", // Horizontal Tab
|
||||
0x0A: "LF", // Line Feed (New Line)
|
||||
0x0B: "VT", // Vertical Tab
|
||||
0x0C: "FF", // Form Feed (New Page)
|
||||
0x0D: "CR", // Carriage Return
|
||||
0x0E: "SO", // Shift Out
|
||||
0x0F: "SI", // Shift In
|
||||
0x10: "DLE", // Data Link Escape
|
||||
0x11: "DC1", // Device Control 1
|
||||
0x12: "DC2", // Device Control 2
|
||||
0x13: "DC3", // Device Control 3
|
||||
0x14: "DC4", // Device Control 4
|
||||
0x15: "NAK", // Negative Acknowledge
|
||||
0x16: "SYN", // Synchronous Idle
|
||||
0x17: "ETB", // End of Transmission Block
|
||||
0x18: "CAN", // Cancel
|
||||
0x19: "EM", // End of Medium
|
||||
0x1A: "SUB", // Substitute
|
||||
0x01: "SOH", // (CTRL_A) Start of Heading
|
||||
0x02: "STX", // (CTRL_B) Start of Text
|
||||
0x03: "ETX", // (CTRL_C) End of Text
|
||||
0x04: "EOT", // (CTRL_D) End of Transmission
|
||||
0x05: "ENQ", // (CTRL_E) Enquiry
|
||||
0x06: "ACK", // (CTRL_F) Acknowledge
|
||||
0x07: "BEL", // (CTRL_G) Bell
|
||||
0x08: "BS", // (CTRL_H) Backspace
|
||||
0x09: "TAB", // (CTRL_I) Horizontal Tab
|
||||
// 0x0A: "LF", // (CTRL_J) Line Feed (New Line)
|
||||
0x0B: "VT", // (CTRL_K) Vertical Tab
|
||||
0x0C: "FF", // (CTRL_L) Form Feed (New Page)
|
||||
0x0D: "CR", // (CTRL_M) Carriage Return
|
||||
0x0E: "SO", // (CTRL_N) Shift Out
|
||||
0x0F: "SI", // (CTRL_O) Shift In
|
||||
0x10: "DLE", // (CTRL_P) Data Link Escape
|
||||
0x11: "XON", // (CTRL_Q) Device Control 1 (aka DC1)
|
||||
0x12: "DC2", // (CTRL_R) Device Control 2
|
||||
0x13: "XOFF", // (CTRL_S) Device Control 3 (aka DC3)
|
||||
0x14: "DC4", // (CTRL_T) Device Control 4
|
||||
0x15: "NAK", // (CTRL_U) Negative Acknowledge
|
||||
0x16: "SYN", // (CTRL_V) Synchronous Idle
|
||||
0x17: "ETB", // (CTRL_W) End of Transmission Block
|
||||
0x18: "CAN", // (CTRL_X) Cancel
|
||||
0x19: "EM", // (CTRL_Y) End of Medium
|
||||
0x1A: "SUB", // (CTRL_Z) Substitute
|
||||
0x1B: "ESC", // Escape
|
||||
0x1C: "FS", // File Separator
|
||||
0x1D: "GS", // Group Separator
|
||||
|
|
|
|||
|
|
@ -735,25 +735,34 @@ web.onClickRepeat = function(e, msDelay, msRepeat, fn)
|
|||
};
|
||||
|
||||
web.aPageEventHandlers = {
|
||||
'init': [], // list of window 'onload' handlers
|
||||
'show': [], // list of window 'onpageshow' handlers
|
||||
'exit': [] // list of window 'onunload' handlers (although we prefer to use 'onbeforeunload' if possible)
|
||||
'init': [], // list of window 'onload' handlers
|
||||
'show': [], // list of window 'onpageshow' handlers
|
||||
'exit': [] // list of window 'onunload' handlers (although we prefer to use 'onbeforeunload' if possible)
|
||||
};
|
||||
|
||||
web.fPageReady = false; // set once the browser's first page initialization has occurred
|
||||
web.fPageEventsEnabled = true;
|
||||
web.fPageLoaded = false; // set once the page's first 'onload' event has occurred
|
||||
web.fPageShowed = false; // set once the page's first 'onpageshow' event has occurred
|
||||
web.fPageEventsEnabled = true; // default is true, set to false (or true) by enablePageEvents()
|
||||
|
||||
/**
|
||||
* onPageEvent(sName, fn)
|
||||
*
|
||||
* For 'onload', 'onunload', and 'onpageshow' events, most callers should NOT use this function, but
|
||||
* instead use web.onInit(), web.onShow(), and web.onExit(), respectively.
|
||||
*
|
||||
* The only components that should still use onPageEvent() are THIS component (see the bottom of this file)
|
||||
* and components that need to capture other events (eg, the 'onresize' event in the Video component).
|
||||
*
|
||||
* This function creates a chain of callbacks, allowing multiple JavaScript modules to define handlers
|
||||
* for the same event, which wouldn't be possible if everyone modified window['onload'], window['onunload'],
|
||||
* etc, themselves. However, that's less of a concern now, because assuming everyone else is now using
|
||||
* onInit(), onExit(), etc, then there really IS only one component setting the window callback: this one.
|
||||
*
|
||||
* NOTE: It's risky to refer to obscure event handlers with "dot" names, because the Closure Compiler may
|
||||
* erroneously replace them (eg, window.onpageshow is a good example).
|
||||
*
|
||||
* @param {string} sFunc
|
||||
* @param {function()} fn
|
||||
*
|
||||
* Use this instead of setting window['onload'], window['onunload'], etc.
|
||||
* Allows multiple JavaScript modules to define a handler for the same event.
|
||||
*
|
||||
* Moreover, it's risky to refer to obscure event handlers with "dot" names, because
|
||||
* the Closure Compiler may erroneously replace them (eg, window.onpageshow is a good example).
|
||||
*/
|
||||
web.onPageEvent = function(sFunc, fn)
|
||||
{
|
||||
|
|
@ -777,9 +786,9 @@ web.onPageEvent = function(sFunc, fn)
|
|||
/**
|
||||
* onInit(fn)
|
||||
*
|
||||
* @param {function()} fn
|
||||
*
|
||||
* Use this instead of setting window.onload. Allows multiple JavaScript modules to define their own 'onload' event handler.
|
||||
*
|
||||
* @param {function()} fn
|
||||
*/
|
||||
web.onInit = function(fn)
|
||||
{
|
||||
|
|
@ -837,7 +846,8 @@ web.enablePageEvents = function(fEnable)
|
|||
{
|
||||
if (!web.fPageEventsEnabled && fEnable) {
|
||||
web.fPageEventsEnabled = true;
|
||||
if (web.fPageReady) web.sendPageEvent('init');
|
||||
if (web.fPageLoaded) web.sendPageEvent('init');
|
||||
if (web.fPageShowed) web.sendPageEvent('show');
|
||||
return;
|
||||
}
|
||||
web.fPageEventsEnabled = fEnable;
|
||||
|
|
@ -857,8 +867,18 @@ web.sendPageEvent = function(sEvent)
|
|||
}
|
||||
};
|
||||
|
||||
web.onPageEvent('onload', function onPageLoad() { web.fPageReady = true; web.doPageEvent(web.aPageEventHandlers['init']); });
|
||||
web.onPageEvent('onpageshow', function onPageShow() { web.doPageEvent(web.aPageEventHandlers['show']); });
|
||||
web.onPageEvent(web.isUserAgent("Opera") || web.isUserAgent("iOS")? 'onunload' : 'onbeforeunload', function onPageUnload() { web.doPageEvent(web.aPageEventHandlers['exit']); });
|
||||
web.onPageEvent('onload', function onPageLoad() {
|
||||
web.fPageLoaded = true;
|
||||
web.doPageEvent(web.aPageEventHandlers['init']);
|
||||
});
|
||||
|
||||
web.onPageEvent('onpageshow', function onPageShow() {
|
||||
web.fPageShowed = true;
|
||||
web.doPageEvent(web.aPageEventHandlers['show']);
|
||||
});
|
||||
|
||||
web.onPageEvent(web.isUserAgent("Opera") || web.isUserAgent("iOS")? 'onunload' : 'onbeforeunload', function onPageUnload() {
|
||||
web.doPageEvent(web.aPageEventHandlers['exit']);
|
||||
});
|
||||
|
||||
if (NODE) module.exports = web;
|
||||
|
|
|
|||
Loading…
Reference in a new issue