v1.31.0 marks our first transition to ES6 classes, but only for PDPjs initially (which is why there must be both /lib and /es6 files in the shared folder for now)
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modules/shared/es6/userapi.js
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modules/shared/es6/userapi.js
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/**
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* @fileoverview User API, as defined by httpapi.js
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* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
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* @copyright © Jeff Parsons 2012-2016
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*
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* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCjs. If not,
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* see <http://www.gnu.org/licenses/gpl.html>.
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*
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* You are required to include the above copyright notice in every modified copy of this work
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* and to display that copyright notice when the software starts running; see COPYRIGHT in
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* <http://pcjs.org/modules/shared/lib/defines.js>.
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of PCjs
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* for purposes of the GNU General Public License, and the author does not claim any copyright
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* as to their contents.
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*/
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"use strict";
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/*
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* Examples of User API requests:
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*
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* web.getHost() + UserAPI.ENDPOINT + '?' + UserAPI.QUERY.REQ + '=' + UserAPI.REQ.VERIFY + '&' + UserAPI.QUERY.USER + '=' + sUser;
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*/
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var UserAPI = {
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ENDPOINT: "/api/v1/user",
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QUERY: {
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REQ: "req", // specifies a request
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USER: "user", // specifies a user ID
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STATE: "state", // specifies a state ID
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DATA: "data" // specifies state data
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},
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REQ: {
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CREATE: "create", // creates a user ID
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VERIFY: "verify", // requests verification of a user ID
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STORE: "store", // stores a machine state on the server
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LOAD: "load" // loads a machine state from the server
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},
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RES: {
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CODE: "code",
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DATA: "data"
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},
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CODE: {
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OK: "ok",
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FAIL: "error"
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},
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FAIL: {
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DUPLICATE: "user already exists",
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VERIFY: "unable to verify user",
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BADSTATE: "invalid state parameter",
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NOSTATE: "no machine state",
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BADLOAD: "unable to load machine state",
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BADSTORE: "unable to save machine state"
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}
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};
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export default UserAPI;
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