v1.31.0 marks our first transition to ES6 classes, but only for PDPjs initially (which is why there must be both /lib and /es6 files in the shared folder for now)

This commit is contained in:
Jeff Parsons 2016-12-18 11:31:53 -08:00 committed by Jeff Parsons
commit f4f6181923
999 changed files with 22351 additions and 211342 deletions

View file

@ -0,0 +1,39 @@
/**
* @fileoverview Compile-time definitions for non-DEBUG configurations.
* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
* @copyright © Jeff Parsons 2012-2016
*
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every modified copy of this work
* and to display that copyright notice when the software starts running; see COPYRIGHT in
* <http://pcjs.org/modules/shared/lib/defines.js>.
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
/*
* In the compiled case, we rely on the Closure Compiler to override DEBUG, setting it to false,
* so that all DEBUG-only code will be removed by the compiler.
*
* However, when we're in "development mode" and want to run uncompiled code without any DEBUG-only
* code, we must arrange for this additional file (nodebug.js) to be loaded immediately after defines.js,
* which will then set DEBUG to false at runtime.
*/
DEBUG = false;