v1.31.0 marks our first transition to ES6 classes, but only for PDPjs initially (which is why there must be both /lib and /es6 files in the shared folder for now)
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modules/shared/es6/nodebug.js
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modules/shared/es6/nodebug.js
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/**
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* @fileoverview Compile-time definitions for non-DEBUG configurations.
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* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
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* @copyright © Jeff Parsons 2012-2016
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*
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* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCjs. If not,
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* see <http://www.gnu.org/licenses/gpl.html>.
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*
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* You are required to include the above copyright notice in every modified copy of this work
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* and to display that copyright notice when the software starts running; see COPYRIGHT in
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* <http://pcjs.org/modules/shared/lib/defines.js>.
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of PCjs
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* for purposes of the GNU General Public License, and the author does not claim any copyright
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* as to their contents.
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*/
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"use strict";
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/*
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* In the compiled case, we rely on the Closure Compiler to override DEBUG, setting it to false,
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* so that all DEBUG-only code will be removed by the compiler.
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*
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* However, when we're in "development mode" and want to run uncompiled code without any DEBUG-only
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* code, we must arrange for this additional file (nodebug.js) to be loaded immediately after defines.js,
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* which will then set DEBUG to false at runtime.
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*/
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DEBUG = false;
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