v1.31.0 marks our first transition to ES6 classes, but only for PDPjs initially (which is why there must be both /lib and /es6 files in the shared folder for now)

This commit is contained in:
Jeff Parsons 2016-12-18 11:31:53 -08:00 committed by Jeff Parsons
commit f4f6181923
999 changed files with 22351 additions and 211342 deletions

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@ -32,9 +32,7 @@
"use strict";
if (NODE) {
var PDP11 = require("./defines");
}
import PDP11 from "./defines";
/*
* Decoding starts at the bottom of this file, in op1120() and op1145().

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@ -883,13 +883,4 @@ PDP11.ACCESS.UPDATE_BYTE = PDP11.ACCESS.BYTE | PDP11.ACCESS.UPDATE; // forme
*/
PDP11.PSW.FLAGS = (PDP11.PSW.NF | PDP11.PSW.ZF | PDP11.PSW.VF | PDP11.PSW.CF);
if (NODE) {
global.APPCLASS = APPCLASS;
global.APPNAME = APPNAME;
global.DEBUGGER = DEBUGGER;
global.BYTEARRAYS = BYTEARRAYS;
global.TYPEDARRAYS = TYPEDARRAYS;
global.PDP11 = PDP11;
module.exports = PDP11;
}
export default PDP11;

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@ -32,86 +32,80 @@
"use strict";
if (NODE) {
var str = require("../../shared/lib/strlib");
var web = require("../../shared/lib/weblib");
var Component = require("../../shared/lib/component");
var Keys = require("../../shared/lib/keys");
var PDP11 = require("./defines");
var MessagesPDP11 = require("./messages");
import Web from "../../shared/es6/weblib";
import Component from "../../shared/es6/component";
import PDP11 from "./defines";
import MessagesPDP11 from "./messages";
class KeyboardPDP11 extends Component {
/**
* KeyboardPDP11(parmsKbd)
*
* @param {Object} parmsKbd
*/
constructor(parmsKbd)
{
super("Keyboard", parmsKbd, KeyboardPDP11, MessagesPDP11.KEYBOARD);
this.setReady();
}
/**
* setBinding(sType, sBinding, control, sValue)
*
* @this {KeyboardPDP11}
* @param {string|null} sType is the type of the HTML control (eg, "button", "textarea", "register", "flag", "rled", etc)
* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "esc")
* @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement)
* @param {string} [sValue] optional data value
* @return {boolean} true if binding was successful, false if unrecognized binding request
*/
setBinding(sType, sBinding, control, sValue)
{
return false;
}
/**
* initBus(cmp, bus, cpu, dbg)
*
* @this {KeyboardPDP11}
* @param {ComputerPDP11} cmp
* @param {BusPDP11} bus
* @param {CPUStatePDP11} cpu
* @param {DebuggerPDP11} dbg
*/
initBus(cmp, bus, cpu, dbg)
{
this.cmp = cmp;
this.cpu = cpu;
this.dbg = dbg; // NOTE: The "dbg" property must be set for the message functions to work
}
/**
* KeyboardPDP11.init()
*
* This function operates on every HTML element of class "keyboard", extracting the
* JSON-encoded parameters for the Keyboard constructor from the element's "data-value"
* attribute, invoking the constructor to create a Keyboard component, and then binding
* any associated HTML controls to the new component.
*/
static init()
{
var aeKbd = Component.getElementsByClass(document, PDP11.APPCLASS, "keyboard");
for (var iKbd = 0; iKbd < aeKbd.length; iKbd++) {
var eKbd = aeKbd[iKbd];
var parmsKbd = Component.getComponentParms(eKbd);
var kbd = new KeyboardPDP11(parmsKbd);
Component.bindComponentControls(kbd, eKbd, PDP11.APPCLASS);
}
}
}
/**
* KeyboardPDP11(parmsKbd)
*
* @constructor
* @extends Component
* @param {Object} parmsKbd
*/
function KeyboardPDP11(parmsKbd)
{
Component.call(this, "Keyboard", parmsKbd, KeyboardPDP11, MessagesPDP11.KEYBOARD);
this.setReady();
}
Component.subclass(KeyboardPDP11);
KeyboardPDP11.MINPRESSTIME = 100; // 100ms
/**
* setBinding(sType, sBinding, control, sValue)
*
* @this {KeyboardPDP11}
* @param {string|null} sType is the type of the HTML control (eg, "button", "textarea", "register", "flag", "rled", etc)
* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "esc")
* @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement)
* @param {string} [sValue] optional data value
* @return {boolean} true if binding was successful, false if unrecognized binding request
*/
KeyboardPDP11.prototype.setBinding = function(sType, sBinding, control, sValue)
{
return false;
};
/**
* initBus(cmp, bus, cpu, dbg)
*
* @this {KeyboardPDP11}
* @param {ComputerPDP11} cmp
* @param {BusPDP11} bus
* @param {CPUStatePDP11} cpu
* @param {DebuggerPDP11} dbg
*/
KeyboardPDP11.prototype.initBus = function(cmp, bus, cpu, dbg)
{
this.cmp = cmp;
this.cpu = cpu;
this.dbg = dbg; // NOTE: The "dbg" property must be set for the message functions to work
};
/**
* KeyboardPDP11.init()
*
* This function operates on every HTML element of class "keyboard", extracting the
* JSON-encoded parameters for the Keyboard constructor from the element's "data-value"
* attribute, invoking the constructor to create a Keyboard component, and then binding
* any associated HTML controls to the new component.
*/
KeyboardPDP11.init = function()
{
var aeKbd = Component.getElementsByClass(document, PDP11.APPCLASS, "keyboard");
for (var iKbd = 0; iKbd < aeKbd.length; iKbd++) {
var eKbd = aeKbd[iKbd];
var parmsKbd = Component.getComponentParms(eKbd);
var kbd = new KeyboardPDP11(parmsKbd);
Component.bindComponentControls(kbd, eKbd, PDP11.APPCLASS);
}
};
/*
* Initialize every Keyboard module on the page.
*/
web.onInit(KeyboardPDP11.init);
Web.onInit(KeyboardPDP11.init);
if (NODE) module.exports = KeyboardPDP11;
export default KeyboardPDP11;

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@ -117,4 +117,4 @@ MessagesPDP11.CATEGORIES = {
"halt": MessagesPDP11.HALT
};
if (NODE) module.exports = MessagesPDP11;
export default MessagesPDP11;

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@ -32,383 +32,378 @@
"use strict";
if (NODE) {
var str = require("../../shared/lib/strlib");
var web = require("../../shared/lib/weblib");
var DumpAPI = require("../../shared/lib/dumpapi");
var Component = require("../../shared/lib/component");
var State = require("../../shared/lib/state");
var PDP11 = require("./defines");
var MemoryPDP11 = require("./memory");
var MessagesPDP11 = require("./messages");
}
import Str from "../../shared/lib/strlib";
import Web from "../../shared/lib/weblib";
import DumpAPI from "../../shared/lib/dumpapi";
import Component from "../../shared/lib/component";
import PDP11 from "./defines";
import MemoryPDP11 from "./memory";
import MessagesPDP11 from "./messages";
/**
* RAMPDP11(parmsRAM)
*
* The RAMPDP11 component expects the following (parmsRAM) properties:
*
* addr: starting physical address of RAM (default is 0)
* size: amount of RAM, in bytes (default is 0, which means defer to motherboard switch settings)
* file: name of optional data file to load into RAM (default is "")
* load: optional file load address (overrides any load address specified in the data file; default is null)
* exec: optional file exec address (overrides any exec address specified in the data file; default is null)
*
* NOTE: We make a note of the specified size, but no memory is initially allocated for the RAM until the
* Computer component calls powerUp().
*
* TODO: I seem to recall a PDP-11 diagnostic that failed if total RAM wasn't a multiple of 16Kb; our Bus
* component defaults to a block size that matches BusPDP11.IOPAGE_LENGTH (ie, 8Kb), and we even allow partial
* block allocations, so internally, we don't have that requirement, but for better compatibility, perhaps we
* should display a non-fatal warning if addr or size don't fall on 16Kb boundaries.
*
* @constructor
* @extends Component
* @param {Object} parmsRAM
*/
function RAMPDP11(parmsRAM)
{
Component.call(this, "RAM", parmsRAM, RAMPDP11);
class RAMPDP11 extends Component {
/**
* RAMPDP11(parmsRAM)
*
* The RAMPDP11 component expects the following (parmsRAM) properties:
*
* addr: starting physical address of RAM (default is 0)
* size: amount of RAM, in bytes (default is 0, which means defer to motherboard switch settings)
* file: name of optional data file to load into RAM (default is "")
* load: optional file load address (overrides any load address specified in the data file; default is null)
* exec: optional file exec address (overrides any exec address specified in the data file; default is null)
*
* NOTE: We make a note of the specified size, but no memory is initially allocated for the RAM until the
* Computer component calls powerUp().
*
* TODO: I seem to recall a PDP-11 diagnostic that failed if total RAM wasn't a multiple of 16Kb; our Bus
* component defaults to a block size that matches BusPDP11.IOPAGE_LENGTH (ie, 8Kb), and we even allow partial
* block allocations, so internally, we don't have that requirement, but for better compatibility, perhaps we
* should display a non-fatal warning if addr or size don't fall on 16Kb boundaries.
*
* @param {Object} parmsRAM
*/
constructor(parmsRAM)
{
super("RAM", parmsRAM, RAMPDP11);
this.abInit = null;
this.aSymbols = null;
this.abInit = null;
this.aSymbols = null;
this.addrRAM = parmsRAM['addr'];
this.sizeRAM = parmsRAM['size'];
this.addrLoad = parmsRAM['load'];
this.addrExec = parmsRAM['exec'];
this.addrRAM = parmsRAM['addr'];
this.sizeRAM = parmsRAM['size'];
this.addrLoad = parmsRAM['load'];
this.addrExec = parmsRAM['exec'];
this.fInstalled = (!!this.sizeRAM); // 0 is the default value for 'size' when none is specified
this.fAllocated = false;
this.fInstalled = (!!this.sizeRAM); // 0 is the default value for 'size' when none is specified
this.fAllocated = false;
this.sFilePath = parmsRAM['file'];
this.sFileName = str.getBaseName(this.sFilePath);
this.sFilePath = parmsRAM['file'];
this.sFileName = Str.getBaseName(this.sFilePath);
if (this.sFilePath) {
var sFileURL = this.sFilePath;
if (DEBUG) this.log('load("' + sFileURL + '")');
/*
* If the selected data file has a ".json" extension, then we assume it's pre-converted
* JSON-encoded data, so we load it as-is; ditto for ROM files with a ".hex" extension.
* Otherwise, we ask our server-side converter to return the file in a JSON-compatible format.
*/
var sFileExt = str.getExtension(this.sFileName);
if (sFileExt != DumpAPI.FORMAT.JSON && sFileExt != DumpAPI.FORMAT.HEX) {
sFileURL = web.getHost() + DumpAPI.ENDPOINT + '?' + DumpAPI.QUERY.FILE + '=' + this.sFilePath + '&' + DumpAPI.QUERY.FORMAT + '=' + DumpAPI.FORMAT.BYTES + '&' + DumpAPI.QUERY.DECIMAL + '=true';
if (this.sFilePath) {
var sFileURL = this.sFilePath;
if (DEBUG) this.log('load("' + sFileURL + '")');
/*
* If the selected data file has a ".json" extension, then we assume it's pre-converted
* JSON-encoded data, so we load it as-is; ditto for ROM files with a ".hex" extension.
* Otherwise, we ask our server-side converter to return the file in a JSON-compatible format.
*/
var sFileExt = Str.getExtension(this.sFileName);
if (sFileExt != DumpAPI.FORMAT.JSON && sFileExt != DumpAPI.FORMAT.HEX) {
sFileURL = Web.getHost() + DumpAPI.ENDPOINT + '?' + DumpAPI.QUERY.FILE + '=' + this.sFilePath + '&' + DumpAPI.QUERY.FORMAT + '=' + DumpAPI.FORMAT.BYTES + '&' + DumpAPI.QUERY.DECIMAL + '=true';
}
var ram = this;
Web.getResource(sFileURL, null, true, function doneLoad(sURL, sResponse, nErrorCode) {
ram.finishLoad(sURL, sResponse, nErrorCode);
});
}
var ram = this;
web.getResource(sFileURL, null, true, function doneLoad(sURL, sResponse, nErrorCode) {
ram.finishLoad(sURL, sResponse, nErrorCode);
});
}
}
Component.subclass(RAMPDP11);
/**
* initBus(cmp, bus, cpu, dbg)
*
* @this {RAMPDP11}
* @param {ComputerPDP11} cmp
* @param {BusPDP11} bus
* @param {CPUStatePDP11} cpu
* @param {DebuggerPDP11} dbg
*/
initBus(cmp, bus, cpu, dbg)
{
this.bus = bus;
this.cpu = cpu;
this.dbg = dbg;
this.initRAM();
}
/**
* initBus(cmp, bus, cpu, dbg)
*
* @this {RAMPDP11}
* @param {ComputerPDP11} cmp
* @param {BusPDP11} bus
* @param {CPUStatePDP11} cpu
* @param {DebuggerPDP11} dbg
*/
RAMPDP11.prototype.initBus = function(cmp, bus, cpu, dbg)
{
this.bus = bus;
this.cpu = cpu;
this.dbg = dbg;
this.initRAM();
};
/**
* powerUp(data, fRepower)
*
* @this {RAMPDP11}
* @param {Object|null} data
* @param {boolean} [fRepower]
* @return {boolean} true if successful, false if failure
*/
RAMPDP11.prototype.powerUp = function(data, fRepower)
{
if (this.aSymbols) {
if (this.dbg) {
this.dbg.addSymbols(this.id, this.addrRAM, this.sizeRAM, this.aSymbols);
/**
* powerUp(data, fRepower)
*
* @this {RAMPDP11}
* @param {Object|null} data
* @param {boolean} [fRepower]
* @return {boolean} true if successful, false if failure
*/
powerUp(data, fRepower)
{
if (this.aSymbols) {
if (this.dbg) {
this.dbg.addSymbols(this.id, this.addrRAM, this.sizeRAM, this.aSymbols);
}
/*
* Our only role in the handling of symbols is to hand them off to the Debugger at our
* first opportunity. Now that we've done that, our copy of the symbols, if any, are toast.
*/
delete this.aSymbols;
}
/*
* Our only role in the handling of symbols is to hand them off to the Debugger at our
* first opportunity. Now that we've done that, our copy of the symbols, if any, are toast.
* The Computer powers up the CPU last, at which point CPUState state is restored,
* which includes the Bus state, and since we use the Bus to allocate all our memory,
* memory contents are already restored for us, so we don't need the usual restore
* logic.
*/
delete this.aSymbols;
return true;
}
/*
* The Computer powers up the CPU last, at which point CPUState state is restored,
* which includes the Bus state, and since we use the Bus to allocate all our memory,
* memory contents are already restored for us, so we don't need the usual restore
* logic.
*/
return true;
};
/**
* powerDown(fSave, fShutdown)
*
* @this {RAMPDP11}
* @param {boolean} [fSave]
* @param {boolean} [fShutdown]
* @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure
*/
RAMPDP11.prototype.powerDown = function(fSave, fShutdown)
{
/*
* The Computer powers down the CPU first, at which point CPUState state is saved,
* which includes the Bus state, and since we use the Bus component to allocate all
* our memory, memory contents are already saved for us, so we don't need the usual
* save logic.
/**
* powerDown(fSave, fShutdown)
*
* @this {RAMPDP11}
* @param {boolean} [fSave]
* @param {boolean} [fShutdown]
* @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure
*/
return true;
};
/**
* finishLoad(sURL, sData, nErrorCode)
*
* @this {RAMPDP11}
* @param {string} sURL
* @param {string} sData
* @param {number} nErrorCode (response from server if anything other than 200)
*/
RAMPDP11.prototype.finishLoad = function(sURL, sData, nErrorCode)
{
if (nErrorCode) {
this.notice("Unable to load RAM resource (error " + nErrorCode + ": " + sURL + ")");
this.sFilePath = null;
powerDown(fSave, fShutdown)
{
/*
* The Computer powers down the CPU first, at which point CPUState state is saved,
* which includes the Bus state, and since we use the Bus component to allocate all
* our memory, memory contents are already saved for us, so we don't need the usual
* save logic.
*/
return true;
}
else {
Component.addMachineResource(this.idMachine, sURL, sData);
var resource = web.parseMemoryResource(sURL, sData);
if (resource) {
this.abInit = resource.aBytes;
this.aSymbols = resource.aSymbols;
if (this.addrLoad == null) this.addrLoad = resource.addrLoad;
if (this.addrExec == null) this.addrExec = resource.addrExec;
} else {
/**
* finishLoad(sURL, sData, nErrorCode)
*
* @this {RAMPDP11}
* @param {string} sURL
* @param {string} sData
* @param {number} nErrorCode (response from server if anything other than 200)
*/
finishLoad(sURL, sData, nErrorCode)
{
if (nErrorCode) {
this.notice("Unable to load RAM resource (error " + nErrorCode + ": " + sURL + ")");
this.sFilePath = null;
}
}
this.initRAM();
};
/**
* initRAM()
*
* This function is called by both initBus() and finishLoad(), but it cannot copy the initial data into place
* until after initBus() has received the Bus component AND finishLoad() has received the data. When both those
* criteria are satisfied, the component becomes "ready".
*
* @this {RAMPDP11}
*/
RAMPDP11.prototype.initRAM = function()
{
if (!this.bus) return;
if (!this.fAllocated && this.sizeRAM) {
if (this.bus.addMemory(this.addrRAM, this.sizeRAM, MemoryPDP11.TYPE.RAM)) {
this.fAllocated = true;
} else {
this.sizeRAM = 0; // don't bother trying again (it just results in redundant error messages)
}
}
if (!this.isReady()) {
if (!this.fAllocated) {
Component.error("No RAM allocated");
}
else if (this.sFilePath) {
/*
* Too early...
*/
if (!this.abInit || !this.bus) return;
this.loadImage(this.abInit, this.addrLoad, this.addrExec, this.addrRAM);
/*
* NOTE: We now retain this data, so that reset() can return the RAM to its predefined state.
*
* delete this.abInit;
*/
}
this.setReady();
}
};
/**
* reset()
*
* @this {RAMPDP11}
*/
RAMPDP11.prototype.reset = function()
{
if (this.fAllocated) {
/*
* TODO: Add a configuration parameter for selecting the byte pattern on reset?
* Note that when memory blocks are originally created, they are currently always
* zero-initialized, so this would only affect resets.
*/
this.bus.zeroMemory(this.addrRAM, this.sizeRAM, 0);
if (this.abInit) {
this.loadImage(this.abInit, this.addrLoad, this.addrExec, this.addrRAM, true);
}
}
};
/**
* loadImage(aBytes, addrLoad, addrExec, addrInit, fStart)
*
* If the array contains a PAPER tape image in the "Absolute Format," load it as specified
* by the format; otherwise, load it as-is using the address(es) supplied.
*
* @this {RAMPDP11}
* @param {Array|Uint8Array} aBytes
* @param {number|null} [addrLoad]
* @param {number|null} [addrExec] (this CAN override any starting address INSIDE the image)
* @param {number|null} [addrInit]
* @param {boolean} [fStart]
* @return {boolean} (true if loaded, false if not)
*/
RAMPDP11.prototype.loadImage = function(aBytes, addrLoad, addrExec, addrInit, fStart)
{
var fStop = false;
var fLoaded = false;
/*
* Data on tapes in the "Absolute Format" is organized into blocks; each block begins with
* a 6-byte header:
*
* 2-byte signature (0x0001)
* 2-byte block length (N + 6, because it includes the 6-byte header)
* 2-byte load address
*
* followed by N data bytes. If N is zero, then the 2-byte load address is the exec address,
* unless the address is odd (usually 1). DEC's Absolute Loader jumps to the exec address
* in former case, halts in the latter.
*
* All values are stored "little endian" (low byte followed by high byte), just like the
* PDP-11's memory architecture.
*
* After the data bytes, there is a single checksum byte. The 8-bit sum of all the bytes in
* the block (including the header bytes and checksum byte) should be zero.
*
* ANOMALIES: Tape files don't always begin with a signature word, so I allow any number of
* leading zeros before the first signature. Tape files don't always end cleanly either, so as
* soon as I see an invalid signature, I break out of the loop without signalling an error, as
* long as at least ONE block was successfully processed. In fact, it's possible that as
* soon as a block with ZERO data bytes is encountered, processing is supposed to stop, but
* I haven't examined enough tapes (or the Absolute Loader code) to know for sure.
*/
if (addrLoad == null) {
var off = 0, fError = false;
while (off < aBytes.length - 1) {
var w = (aBytes[off] & 0xff) | ((aBytes[off+1] & 0xff) << 8);
if (!w) { // ignore pairs of leading zeros
off += 2;
continue;
}
if (!(w & 0xff)) { // as well as single bytes of zero
off++;
continue;
}
var offBlock = off;
if (w != 0x0001) {
this.printMessage("invalid signature (" + str.toHexWord(w) + ") at offset " + str.toHexWord(offBlock), MessagesPDP11.PAPER);
break;
}
if (off + 6 >= aBytes.length) {
this.printMessage("invalid block at offset " + str.toHexWord(offBlock), MessagesPDP11.PAPER);
break;
}
off += 2;
var checksum = w;
var len = (aBytes[off++] & 0xff) | ((aBytes[off++] & 0xff) << 8);
var addr = (aBytes[off++] & 0xff) | ((aBytes[off++] & 0xff) << 8);
checksum += (len & 0xff) + (len >> 8) + (addr & 0xff) + (addr >> 8);
var offData = off, cbData = len -= 6;
while (len > 0 && off < aBytes.length) {
checksum += aBytes[off++] & 0xff;
len--;
}
if (len != 0 || off >= aBytes.length) {
this.printMessage("insufficient data for block at offset " + str.toHexWord(offBlock), MessagesPDP11.PAPER);
break;
}
checksum += aBytes[off++] & 0xff;
if (checksum & 0xff) {
this.printMessage("invalid checksum (" + str.toHexByte(checksum) + ") for block at offset " + str.toHexWord(offBlock), MessagesPDP11.PAPER);
break;
}
if (!cbData) {
if (addr & 0x1) {
fStop = true;
} else {
if (addrExec == null) addrExec = addr;
}
if (addrExec != null) this.printMessage("starting address: " + str.toHexWord(addrExec), MessagesPDP11.PAPER);
else {
Component.addMachineResource(this.idMachine, sURL, sData);
var resource = Web.parseMemoryResource(sURL, sData);
if (resource) {
this.abInit = resource.aBytes;
this.aSymbols = resource.aSymbols;
if (this.addrLoad == null) this.addrLoad = resource.addrLoad;
if (this.addrExec == null) this.addrExec = resource.addrExec;
} else {
this.printMessage("loading " + str.toHexWord(cbData) + " bytes at " + str.toHexWord(addr) + "-" + str.toHexWord(addr + cbData), MessagesPDP11.PAPER);
while (cbData--) {
this.bus.setByteDirect(addr++, aBytes[offData++] & 0xff);
}
this.sFilePath = null;
}
fLoaded = true;
}
this.initRAM();
}
if (!fLoaded) {
if (addrLoad == null) addrLoad = addrInit;
if (addrLoad != null) {
for (var i = 0; i < aBytes.length; i++) {
this.bus.setByteDirect(addrLoad + i, aBytes[i]);
}
fLoaded = true;
}
}
if (fLoaded) {
/*
* Set the start address to whatever the caller provided, or failing that, whatever start
* address was specified inside the image.
*
* For example, the diagnostic "MAINDEC-11-D0AA-PB" doesn't include a start address inside the
* image, but we know that the directions for that diagnostic say to "Start and Restart at 200",
* so we have manually inserted an "exec":128 in the JSON containing the image.
*/
if (addrExec == null || fStop) {
this.cpu.stopCPU();
fStart = false;
}
if (addrExec != null) {
this.cpu.setReset(addrExec, fStart);
}
}
return fLoaded;
};
/**
* RAMPDP11.init()
*
* This function operates on every HTML element of class "ram", extracting the
* JSON-encoded parameters for the RAMPDP11 constructor from the element's "data-value"
* attribute, invoking the constructor to create a RAMPDP11 component, and then binding
* any associated HTML controls to the new component.
*/
RAMPDP11.init = function()
{
var aeRAM = Component.getElementsByClass(document, PDP11.APPCLASS, "ram");
for (var iRAM = 0; iRAM < aeRAM.length; iRAM++) {
var eRAM = aeRAM[iRAM];
var parmsRAM = Component.getComponentParms(eRAM);
var ram = new RAMPDP11(parmsRAM);
Component.bindComponentControls(ram, eRAM, PDP11.APPCLASS);
/**
* initRAM()
*
* This function is called by both initBus() and finishLoad(), but it cannot copy the initial data into place
* until after initBus() has received the Bus component AND finishLoad() has received the data. When both those
* criteria are satisfied, the component becomes "ready".
*
* @this {RAMPDP11}
*/
initRAM()
{
if (!this.bus) return;
if (!this.fAllocated && this.sizeRAM) {
if (this.bus.addMemory(this.addrRAM, this.sizeRAM, MemoryPDP11.TYPE.RAM)) {
this.fAllocated = true;
} else {
this.sizeRAM = 0; // don't bother trying again (it just results in redundant error messages)
}
}
if (!this.isReady()) {
if (!this.fAllocated) {
Component.error("No RAM allocated");
}
else if (this.sFilePath) {
/*
* Too early...
*/
if (!this.abInit || !this.bus) return;
this.loadImage(this.abInit, this.addrLoad, this.addrExec, this.addrRAM);
/*
* NOTE: We now retain this data, so that reset() can return the RAM to its predefined state.
*
* delete this.abInit;
*/
}
this.setReady();
}
}
};
/**
* reset()
*
* @this {RAMPDP11}
*/
reset()
{
if (this.fAllocated) {
/*
* TODO: Add a configuration parameter for selecting the byte pattern on reset?
* Note that when memory blocks are originally created, they are currently always
* zero-initialized, so this would only affect resets.
*/
this.bus.zeroMemory(this.addrRAM, this.sizeRAM, 0);
if (this.abInit) {
this.loadImage(this.abInit, this.addrLoad, this.addrExec, this.addrRAM, true);
}
}
}
/**
* loadImage(aBytes, addrLoad, addrExec, addrInit, fStart)
*
* If the array contains a PAPER tape image in the "Absolute Format," load it as specified
* by the format; otherwise, load it as-is using the address(es) supplied.
*
* @this {RAMPDP11}
* @param {Array|Uint8Array} aBytes
* @param {number|null} [addrLoad]
* @param {number|null} [addrExec] (this CAN override any starting address INSIDE the image)
* @param {number|null} [addrInit]
* @param {boolean} [fStart]
* @return {boolean} (true if loaded, false if not)
*/
loadImage(aBytes, addrLoad, addrExec, addrInit, fStart)
{
var fStop = false;
var fLoaded = false;
/*
* Data on tapes in the "Absolute Format" is organized into blocks; each block begins with
* a 6-byte header:
*
* 2-byte signature (0x0001)
* 2-byte block length (N + 6, because it includes the 6-byte header)
* 2-byte load address
*
* followed by N data bytes. If N is zero, then the 2-byte load address is the exec address,
* unless the address is odd (usually 1). DEC's Absolute Loader jumps to the exec address
* in former case, halts in the latter.
*
* All values are stored "little endian" (low byte followed by high byte), just like the
* PDP-11's memory architecture.
*
* After the data bytes, there is a single checksum byte. The 8-bit sum of all the bytes in
* the block (including the header bytes and checksum byte) should be zero.
*
* ANOMALIES: Tape files don't always begin with a signature word, so I allow any number of
* leading zeros before the first signature. Tape files don't always end cleanly either, so as
* soon as I see an invalid signature, I break out of the loop without signalling an error, as
* long as at least ONE block was successfully processed. In fact, it's possible that as
* soon as a block with ZERO data bytes is encountered, processing is supposed to stop, but
* I haven't examined enough tapes (or the Absolute Loader code) to know for sure.
*/
if (addrLoad == null) {
var off = 0, fError = false;
while (off < aBytes.length - 1) {
var w = (aBytes[off] & 0xff) | ((aBytes[off+1] & 0xff) << 8);
if (!w) { // ignore pairs of leading zeros
off += 2;
continue;
}
if (!(w & 0xff)) { // as well as single bytes of zero
off++;
continue;
}
var offBlock = off;
if (w != 0x0001) {
this.printMessage("invalid signature (" + Str.toHexWord(w) + ") at offset " + Str.toHexWord(offBlock), MessagesPDP11.PAPER);
break;
}
if (off + 6 >= aBytes.length) {
this.printMessage("invalid block at offset " + Str.toHexWord(offBlock), MessagesPDP11.PAPER);
break;
}
off += 2;
var checksum = w;
var len = (aBytes[off++] & 0xff) | ((aBytes[off++] & 0xff) << 8);
var addr = (aBytes[off++] & 0xff) | ((aBytes[off++] & 0xff) << 8);
checksum += (len & 0xff) + (len >> 8) + (addr & 0xff) + (addr >> 8);
var offData = off, cbData = len -= 6;
while (len > 0 && off < aBytes.length) {
checksum += aBytes[off++] & 0xff;
len--;
}
if (len != 0 || off >= aBytes.length) {
this.printMessage("insufficient data for block at offset " + Str.toHexWord(offBlock), MessagesPDP11.PAPER);
break;
}
checksum += aBytes[off++] & 0xff;
if (checksum & 0xff) {
this.printMessage("invalid checksum (" + Str.toHexByte(checksum) + ") for block at offset " + Str.toHexWord(offBlock), MessagesPDP11.PAPER);
break;
}
if (!cbData) {
if (addr & 0x1) {
fStop = true;
} else {
if (addrExec == null) addrExec = addr;
}
if (addrExec != null) this.printMessage("starting address: " + Str.toHexWord(addrExec), MessagesPDP11.PAPER);
} else {
this.printMessage("loading " + Str.toHexWord(cbData) + " bytes at " + Str.toHexWord(addr) + "-" + Str.toHexWord(addr + cbData), MessagesPDP11.PAPER);
while (cbData--) {
this.bus.setByteDirect(addr++, aBytes[offData++] & 0xff);
}
}
fLoaded = true;
}
}
if (!fLoaded) {
if (addrLoad == null) addrLoad = addrInit;
if (addrLoad != null) {
for (var i = 0; i < aBytes.length; i++) {
this.bus.setByteDirect(addrLoad + i, aBytes[i]);
}
fLoaded = true;
}
}
if (fLoaded) {
/*
* Set the start address to whatever the caller provided, or failing that, whatever start
* address was specified inside the image.
*
* For example, the diagnostic "MAINDEC-11-D0AA-PB" doesn't include a start address inside the
* image, but we know that the directions for that diagnostic say to "Start and Restart at 200",
* so we have manually inserted an "exec":128 in the JSON containing the image.
*/
if (addrExec == null || fStop) {
this.cpu.stopCPU();
fStart = false;
}
if (addrExec != null) {
this.cpu.setReset(addrExec, fStart);
}
}
return fLoaded;
}
/**
* RAMPDP11.init()
*
* This function operates on every HTML element of class "ram", extracting the
* JSON-encoded parameters for the RAMPDP11 constructor from the element's "data-value"
* attribute, invoking the constructor to create a RAMPDP11 component, and then binding
* any associated HTML controls to the new component.
*/
static init()
{
var aeRAM = Component.getElementsByClass(document, PDP11.APPCLASS, "ram");
for (var iRAM = 0; iRAM < aeRAM.length; iRAM++) {
var eRAM = aeRAM[iRAM];
var parmsRAM = Component.getComponentParms(eRAM);
var ram = new RAMPDP11(parmsRAM);
Component.bindComponentControls(ram, eRAM, PDP11.APPCLASS);
}
}
}
/*
* Initialize all the RAMPDP11 modules on the page.
*/
web.onInit(RAMPDP11.init);
Web.onInit(RAMPDP11.init);
if (NODE) module.exports = RAMPDP11;
export default RAMPDP11;

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@ -32,85 +32,343 @@
"use strict";
if (NODE) {
var str = require("../../shared/lib/strlib");
var web = require("../../shared/lib/weblib");
var DumpAPI = require("../../shared/lib/dumpapi");
var Component = require("../../shared/lib/component");
var PDP11 = require("./defines");
var BusPDP11 = require("./bus");
var MemoryPDP11 = require("./memory");
var MessagesPDP11 = require("./messages");
}
import Str from "../../shared/lib/strlib";
import Web from "../../shared/lib/weblib";
import DumpAPI from "../../shared/lib/dumpapi";
import Component from "../../shared/lib/component";
import PDP11 from "./defines";
import BusPDP11 from "./bus";
import MemoryPDP11 from "./memory";
import MessagesPDP11 from "./messages";
/**
* ROMPDP11(parmsROM)
*
* The ROMPDP11 component expects the following (parmsROM) properties:
*
* addr: physical address of ROM
* size: amount of ROM, in bytes
* alias: physical alias address (null if none)
* file: name of ROM data file
*
* NOTE: The ROM data will not be copied into place until the Bus is ready (see initBus()) AND
* the ROM data file has finished loading (see finishLoad()).
*
* Also, while the size parameter may seem redundant, I consider it useful to confirm that the ROM
* you received is the ROM you expected.
*
* @constructor
* @extends Component
* @param {Object} parmsROM
*/
function ROMPDP11(parmsROM)
{
Component.call(this, "ROM", parmsROM, ROMPDP11, MessagesPDP11.ROM);
this.abInit = null;
this.aSymbols = null;
this.addrROM = parmsROM['addr'];
this.sizeROM = parmsROM['size'];
this.fRetainROM = false;
/*
* The new 'alias' property can now be EITHER a single physical address (like 'addr') OR an array of
* physical addresses; eg:
class ROMPDP11 extends Component {
/**
* ROMPDP11(parmsROM)
*
* [0xf0000,0xffff0000,0xffff8000]
* The ROMPDP11 component expects the following (parmsROM) properties:
*
* We could have overloaded 'addr' to accomplish the same thing, but I think it's better to have any
* aliased locations listed under a separate property.
* addr: physical address of ROM
* size: amount of ROM, in bytes
* alias: physical alias address (null if none)
* file: name of ROM data file
*
* Most ROMs are not aliased, in which case the 'alias' property should have the default value of null.
* NOTE: The ROM data will not be copied into place until the Bus is ready (see initBus()) AND
* the ROM data file has finished loading (see finishLoad()).
*
* Also, while the size parameter may seem redundant, I consider it useful to confirm that the ROM
* you received is the ROM you expected.
*
* @param {Object} parmsROM
*/
this.addrAlias = parmsROM['alias'];
constructor(parmsROM)
{
super("ROM", parmsROM, ROMPDP11, MessagesPDP11.ROM);
this.sFilePath = parmsROM['file'];
this.sFileName = str.getBaseName(this.sFilePath);
this.abInit = null;
this.aSymbols = null;
this.addrROM = parmsROM['addr'];
this.sizeROM = parmsROM['size'];
this.fRetainROM = false;
if (this.sFilePath) {
var sFileURL = this.sFilePath;
if (DEBUG) this.log('load("' + sFileURL + '")');
/*
* If the selected ROM file has a ".json" extension, then we assume it's pre-converted
* JSON-encoded ROM data, so we load it as-is; ditto for ROM files with a ".hex" extension.
* Otherwise, we ask our server-side ROM converter to return the file in a JSON-compatible format.
* The new 'alias' property can now be EITHER a single physical address (like 'addr') OR an array of
* physical addresses; eg:
*
* [0xf0000,0xffff0000,0xffff8000]
*
* We could have overloaded 'addr' to accomplish the same thing, but I think it's better to have any
* aliased locations listed under a separate property.
*
* Most ROMs are not aliased, in which case the 'alias' property should have the default value of null.
*/
var sFileExt = str.getExtension(this.sFileName);
if (sFileExt != DumpAPI.FORMAT.JSON && sFileExt != DumpAPI.FORMAT.HEX) {
sFileURL = web.getHost() + DumpAPI.ENDPOINT + '?' + DumpAPI.QUERY.FILE + '=' + this.sFilePath + '&' + DumpAPI.QUERY.FORMAT + '=' + DumpAPI.FORMAT.BYTES + '&' + DumpAPI.QUERY.DECIMAL + '=true';
this.addrAlias = parmsROM['alias'];
this.sFilePath = parmsROM['file'];
this.sFileName = Str.getBaseName(this.sFilePath);
if (this.sFilePath) {
var sFileURL = this.sFilePath;
if (DEBUG) this.log('load("' + sFileURL + '")');
/*
* If the selected ROM file has a ".json" extension, then we assume it's pre-converted
* JSON-encoded ROM data, so we load it as-is; ditto for ROM files with a ".hex" extension.
* Otherwise, we ask our server-side ROM converter to return the file in a JSON-compatible format.
*/
var sFileExt = Str.getExtension(this.sFileName);
if (sFileExt != DumpAPI.FORMAT.JSON && sFileExt != DumpAPI.FORMAT.HEX) {
sFileURL = Web.getHost() + DumpAPI.ENDPOINT + '?' + DumpAPI.QUERY.FILE + '=' + this.sFilePath + '&' + DumpAPI.QUERY.FORMAT + '=' + DumpAPI.FORMAT.BYTES + '&' + DumpAPI.QUERY.DECIMAL + '=true';
}
var rom = this;
Web.getResource(sFileURL, null, true, function doneLoad(sURL, sResponse, nErrorCode) {
rom.finishLoad(sURL, sResponse, nErrorCode);
});
}
}
/**
* initBus(cmp, bus, cpu, dbg)
*
* @this {ROMPDP11}
* @param {ComputerPDP11} cmp
* @param {BusPDP11} bus
* @param {CPUStatePDP11} cpu
* @param {DebuggerPDP11} dbg
*/
initBus(cmp, bus, cpu, dbg)
{
this.bus = bus;
this.cpu = cpu;
this.dbg = dbg;
this.initROM();
}
/**
* powerUp(data, fRepower)
*
* @this {ROMPDP11}
* @param {Object|null} data
* @param {boolean} [fRepower]
* @return {boolean} true if successful, false if failure
*/
powerUp(data, fRepower)
{
if (this.aSymbols) {
if (this.dbg) {
this.dbg.addSymbols(this.id, this.addrROM, this.sizeROM, this.aSymbols);
}
/*
* Our only role in the handling of symbols is to hand them off to the Debugger at our
* first opportunity. Now that we've done that, our copy of the symbols, if any, are toast.
*/
delete this.aSymbols;
}
return true;
}
/**
* powerDown(fSave, fShutdown)
*
* Since we have nothing to do on powerDown(), and no state to return, we could simply omit
* this function. But it doesn't hurt anything, and maybe we'll use our state to save something
* useful down the road, like user-defined symbols (ie, symbols that the Debugger may have
* created, above and beyond those symbols we automatically loaded, if any, along with the ROM).
*
* @this {ROMPDP11}
* @param {boolean} [fSave]
* @param {boolean} [fShutdown]
* @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure
*/
powerDown(fSave, fShutdown)
{
return true;
}
/**
* finishLoad(sURL, sData, nErrorCode)
*
* @this {ROMPDP11}
* @param {string} sURL
* @param {string} sData
* @param {number} nErrorCode (response from server if anything other than 200)
*/
finishLoad(sURL, sData, nErrorCode)
{
if (nErrorCode) {
this.notice("Unable to load ROM resource (error " + nErrorCode + ": " + sURL + ")");
this.sFilePath = null;
}
else {
Component.addMachineResource(this.idMachine, sURL, sData);
var resource = Web.parseMemoryResource(sURL, sData);
if (resource) {
this.abInit = resource.aBytes;
this.aSymbols = resource.aSymbols;
} else {
this.sFilePath = null;
}
}
this.initROM();
}
/**
* initROM()
*
* This function is called by both initBus() and finishLoad(), but it cannot copy the initial data into place
* until after initBus() has received the Bus component AND finishLoad() has received the data. When both those
* criteria are satisfied, the component becomes "ready".
*
* @this {ROMPDP11}
*/
initROM()
{
if (!this.isReady()) {
if (this.sFilePath) {
/*
* Too early...
*/
if (!this.abInit || !this.bus) return;
/*
* If no explicit size was specified, then use whatever the actual size is.
*/
if (!this.sizeROM) {
this.sizeROM = this.abInit.length;
}
if (this.abInit.length != this.sizeROM) {
/*
* Note that setError() sets the component's fError flag, which in turn prevents setReady() from
* marking the component ready. TODO: Revisit this decision. On the one hand, it sounds like a
* good idea to stop the machine in its tracks whenever a setError() occurs, but there may also be
* times when we'd like to forge ahead anyway.
*/
this.setError("ROM size (" + Str.toHexLong(this.abInit.length) + ") does not match specified size (" + Str.toHexLong(this.sizeROM) + ")");
}
else if (this.addROM(this.addrROM)) {
var aliases = [];
if (typeof this.addrAlias == "number") {
aliases.push(this.addrAlias);
} else if (this.addrAlias != null && this.addrAlias.length) {
aliases = this.addrAlias;
}
for (var i = 0; i < aliases.length; i++) {
this.cloneROM(aliases[i]);
}
/*
* We used to hang onto the initial ROM data so that we could restore any bytes the CPU overwrote,
* using memory write-notification handlers, but with the introduction of read-only memory blocks, that's
* no longer necessary.
*
* TODO: Consider an option to retain the ROM data, and give the user some way of restoring ROMs.
* That may be useful for "resumable" machines that save/restore all dirty block of memory, regardless
* whether they're ROM or RAM. However, the only way to modify a machine's ROM is with the Debugger,
* and Debugger users should know better.
*/
if (!this.fRetainROM) {
delete this.abInit;
}
}
}
this.setReady();
}
}
/**
* addROM(addr)
*
* @this {ROMPDP11}
* @param {number} addr
* @return {boolean}
*/
addROM(addr)
{
this.status(this.sizeROM + "-byte ROM at " + Str.toOct(addr));
if (addr >= BusPDP11.IOPAGE_16BIT && addr < BusPDP11.IOPAGE_16BIT + BusPDP11.IOPAGE_LENGTH) {
/*
* This code has been added as a work-around to effectively allow us to install small ROMs into portions
* of the IOPAGE address space, by installing I/O handlers for the entire range that return the corresponding
* bytes of the current ROM image on reads, and ignore any writes (which I'm only assuming is how a typical
* ROM "device" deals with writes; if we remove the write handler, then writes will fault).
*
* TODO: It would be more efficient if we parsed ROM data as words rather than bytes, and then installed
* only word handlers instead of only byte handlers. It was done this way purely for historical reasons (ie,
* because that's how other PCjs machines parse their ROMs). For now, all this means is that executing code
* out of ROM will be slower than out of RAM -- although that's often true in the real world as well.
*/
var IOTable = {
[addr]: [ROMPDP11.prototype.readROMByte, ROMPDP11.prototype.writeROMByte, null, null, null, this.sizeROM >> 1]
};
if (this.bus.addIOTable(this, IOTable)) {
this.fRetainROM = true;
return true;
}
}
else if (this.bus.addMemory(addr, this.sizeROM, MemoryPDP11.TYPE.ROM)) {
if (DEBUG) this.log("addROM(): copying ROM to " + Str.toHexLong(addr) + " (" + Str.toHexLong(this.abInit.length) + " bytes)");
var i;
for (i = 0; i < this.abInit.length; i++) {
this.bus.setByteDirect(addr + i, this.abInit[i]);
}
return true;
}
/*
* We don't need to report an error here, because addMemory() already takes care of that.
*/
return false;
}
/**
* cloneROM(addr)
*
* For ROMs with one or more alias addresses, we used to call addROM() for each address. However,
* that obviously wasted memory, since each alias was an independent copy, and if you used the
* Debugger to edit the ROM in one location, the changes would not appear in the other location(s).
*
* Now that the Bus component provides low-level getMemoryBlocks() and setMemoryBlocks() methods
* to manually get and set the blocks of any memory range, it is now possible to create true aliases.
*
* @this {ROMPDP11}
* @param {number} addr
*/
cloneROM(addr)
{
var aBlocks = this.bus.getMemoryBlocks(this.addrROM, this.sizeROM);
this.bus.setMemoryBlocks(addr, this.sizeROM, aBlocks);
}
/**
* readROMByte(addr)
*
* @this {ROMPDP11}
* @param {number} addr
* @return {number}
*/
readROMByte(addr)
{
var i = (addr - this.addrROM);
return this.abInit[i];
}
/**
* writeROMByte(data, addr)
*
* This handler exists simply to ignore any writes, so that they don't cause faults.
*
* TODO: Another possible use for this would be to allow the Debugger to alter ROM contents,
* if the Debugger were to provide an interface indicating whether or not it was responsible
* for this write.
*
* @this {ROMPDP11}
* @param {number} data
* @param {number} addr
*/
writeROMByte(data, addr)
{
}
/**
* ROMPDP11.init()
*
* This function operates on every HTML element of class "rom", extracting the
* JSON-encoded parameters for the ROMPDP11 constructor from the element's "data-value"
* attribute, invoking the constructor to create a ROMPDP11 component, and then binding
* any associated HTML controls to the new component.
*/
static init()
{
var aeROM = Component.getElementsByClass(document, PDP11.APPCLASS, "rom");
for (var iROM = 0; iROM < aeROM.length; iROM++) {
var eROM = aeROM[iROM];
var parmsROM = Component.getComponentParms(eROM);
var rom = new ROMPDP11(parmsROM);
Component.bindComponentControls(rom, eROM, PDP11.APPCLASS);
}
var rom = this;
web.getResource(sFileURL, null, true, function doneLoad(sURL, sResponse, nErrorCode) {
rom.finishLoad(sURL, sResponse, nErrorCode);
});
}
}
Component.subclass(ROMPDP11);
/*
* NOTE: There's currently no need for this component to have a reset() function, since
* once the ROM data is loaded, it can't be changed, so there's nothing to reinitialize.
@ -124,271 +382,9 @@ Component.subclass(ROMPDP11);
* via bus.addMemory().
*/
/**
* initBus(cmp, bus, cpu, dbg)
*
* @this {ROMPDP11}
* @param {ComputerPDP11} cmp
* @param {BusPDP11} bus
* @param {CPUStatePDP11} cpu
* @param {DebuggerPDP11} dbg
*/
ROMPDP11.prototype.initBus = function(cmp, bus, cpu, dbg)
{
this.bus = bus;
this.cpu = cpu;
this.dbg = dbg;
this.initROM();
};
/**
* powerUp(data, fRepower)
*
* @this {ROMPDP11}
* @param {Object|null} data
* @param {boolean} [fRepower]
* @return {boolean} true if successful, false if failure
*/
ROMPDP11.prototype.powerUp = function(data, fRepower)
{
if (this.aSymbols) {
if (this.dbg) {
this.dbg.addSymbols(this.id, this.addrROM, this.sizeROM, this.aSymbols);
}
/*
* Our only role in the handling of symbols is to hand them off to the Debugger at our
* first opportunity. Now that we've done that, our copy of the symbols, if any, are toast.
*/
delete this.aSymbols;
}
return true;
};
/**
* powerDown(fSave, fShutdown)
*
* Since we have nothing to do on powerDown(), and no state to return, we could simply omit
* this function. But it doesn't hurt anything, and maybe we'll use our state to save something
* useful down the road, like user-defined symbols (ie, symbols that the Debugger may have
* created, above and beyond those symbols we automatically loaded, if any, along with the ROM).
*
* @this {ROMPDP11}
* @param {boolean} [fSave]
* @param {boolean} [fShutdown]
* @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure
*/
ROMPDP11.prototype.powerDown = function(fSave, fShutdown)
{
return true;
};
/**
* finishLoad(sURL, sData, nErrorCode)
*
* @this {ROMPDP11}
* @param {string} sURL
* @param {string} sData
* @param {number} nErrorCode (response from server if anything other than 200)
*/
ROMPDP11.prototype.finishLoad = function(sURL, sData, nErrorCode)
{
if (nErrorCode) {
this.notice("Unable to load ROM resource (error " + nErrorCode + ": " + sURL + ")");
this.sFilePath = null;
}
else {
Component.addMachineResource(this.idMachine, sURL, sData);
var resource = web.parseMemoryResource(sURL, sData);
if (resource) {
this.abInit = resource.aBytes;
this.aSymbols = resource.aSymbols;
} else {
this.sFilePath = null;
}
}
this.initROM();
};
/**
* initROM()
*
* This function is called by both initBus() and finishLoad(), but it cannot copy the initial data into place
* until after initBus() has received the Bus component AND finishLoad() has received the data. When both those
* criteria are satisfied, the component becomes "ready".
*
* @this {ROMPDP11}
*/
ROMPDP11.prototype.initROM = function()
{
if (!this.isReady()) {
if (this.sFilePath) {
/*
* Too early...
*/
if (!this.abInit || !this.bus) return;
/*
* If no explicit size was specified, then use whatever the actual size is.
*/
if (!this.sizeROM) {
this.sizeROM = this.abInit.length;
}
if (this.abInit.length != this.sizeROM) {
/*
* Note that setError() sets the component's fError flag, which in turn prevents setReady() from
* marking the component ready. TODO: Revisit this decision. On the one hand, it sounds like a
* good idea to stop the machine in its tracks whenever a setError() occurs, but there may also be
* times when we'd like to forge ahead anyway.
*/
this.setError("ROM size (" + str.toHexLong(this.abInit.length) + ") does not match specified size (" + str.toHexLong(this.sizeROM) + ")");
}
else if (this.addROM(this.addrROM)) {
var aliases = [];
if (typeof this.addrAlias == "number") {
aliases.push(this.addrAlias);
} else if (this.addrAlias != null && this.addrAlias.length) {
aliases = this.addrAlias;
}
for (var i = 0; i < aliases.length; i++) {
this.cloneROM(aliases[i]);
}
/*
* We used to hang onto the initial ROM data so that we could restore any bytes the CPU overwrote,
* using memory write-notification handlers, but with the introduction of read-only memory blocks, that's
* no longer necessary.
*
* TODO: Consider an option to retain the ROM data, and give the user some way of restoring ROMs.
* That may be useful for "resumable" machines that save/restore all dirty block of memory, regardless
* whether they're ROM or RAM. However, the only way to modify a machine's ROM is with the Debugger,
* and Debugger users should know better.
*/
if (!this.fRetainROM) {
delete this.abInit;
}
}
}
this.setReady();
}
};
/**
* addROM(addr)
*
* @this {ROMPDP11}
* @param {number} addr
* @return {boolean}
*/
ROMPDP11.prototype.addROM = function(addr)
{
this.status(this.sizeROM + "-byte ROM at " + str.toOct(addr));
if (addr >= BusPDP11.IOPAGE_16BIT && addr < BusPDP11.IOPAGE_16BIT + BusPDP11.IOPAGE_LENGTH) {
/*
* This code has been added as a work-around to effectively allow us to install small ROMs into portions
* of the IOPAGE address space, by installing I/O handlers for the entire range that return the corresponding
* bytes of the current ROM image on reads, and ignore any writes (which I'm only assuming is how a typical
* ROM "device" deals with writes; if we remove the write handler, then writes will fault).
*
* TODO: It would be more efficient if we parsed ROM data as words rather than bytes, and then installed
* only word handlers instead of only byte handlers. It was done this way purely for historical reasons (ie,
* because that's how other PCjs machines parse their ROMs). For now, all this means is that executing code
* out of ROM will be slower than out of RAM -- although that's often true in the real world as well.
*/
var IOTable = {
[addr]: [ROMPDP11.prototype.readROMByte, ROMPDP11.prototype.writeROMByte, null, null, null, this.sizeROM >> 1]
};
if (this.bus.addIOTable(this, IOTable)) {
this.fRetainROM = true;
return true;
}
}
else if (this.bus.addMemory(addr, this.sizeROM, MemoryPDP11.TYPE.ROM)) {
if (DEBUG) this.log("addROM(): copying ROM to " + str.toHexLong(addr) + " (" + str.toHexLong(this.abInit.length) + " bytes)");
var i;
for (i = 0; i < this.abInit.length; i++) {
this.bus.setByteDirect(addr + i, this.abInit[i]);
}
return true;
}
/*
* We don't need to report an error here, because addMemory() already takes care of that.
*/
return false;
};
/**
* cloneROM(addr)
*
* For ROMs with one or more alias addresses, we used to call addROM() for each address. However,
* that obviously wasted memory, since each alias was an independent copy, and if you used the
* Debugger to edit the ROM in one location, the changes would not appear in the other location(s).
*
* Now that the Bus component provides low-level getMemoryBlocks() and setMemoryBlocks() methods
* to manually get and set the blocks of any memory range, it is now possible to create true aliases.
*
* @this {ROMPDP11}
* @param {number} addr
*/
ROMPDP11.prototype.cloneROM = function(addr)
{
var aBlocks = this.bus.getMemoryBlocks(this.addrROM, this.sizeROM);
this.bus.setMemoryBlocks(addr, this.sizeROM, aBlocks);
};
/**
* readROMByte(addr)
*
* @this {ROMPDP11}
* @param {number} addr
* @return {number}
*/
ROMPDP11.prototype.readROMByte = function(addr)
{
var i = (addr - this.addrROM);
return this.abInit[i];
};
/**
* writeROMByte(data, addr)
*
* This handler exists simply to ignore any writes, so that they don't cause faults.
*
* TODO: Another possible use for this would be to allow the Debugger to alter ROM contents,
* if the Debugger were to provide an interface indicating whether or not it was responsible
* for this write.
*
* @this {ROMPDP11}
* @param {number} data
* @param {number} addr
*/
ROMPDP11.prototype.writeROMByte = function(data, addr)
{
};
/**
* ROMPDP11.init()
*
* This function operates on every HTML element of class "rom", extracting the
* JSON-encoded parameters for the ROMPDP11 constructor from the element's "data-value"
* attribute, invoking the constructor to create a ROMPDP11 component, and then binding
* any associated HTML controls to the new component.
*/
ROMPDP11.init = function()
{
var aeROM = Component.getElementsByClass(document, PDP11.APPCLASS, "rom");
for (var iROM = 0; iROM < aeROM.length; iROM++) {
var eROM = aeROM[iROM];
var parmsROM = Component.getComponentParms(eROM);
var rom = new ROMPDP11(parmsROM);
Component.bindComponentControls(rom, eROM, PDP11.APPCLASS);
}
};
/*
* Initialize all the ROMPDP11 modules on the page.
*/
web.onInit(ROMPDP11.init);
Web.onInit(ROMPDP11.init);
if (NODE) module.exports = ROMPDP11;
export default ROMPDP11;

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