Successfully running PCx86 and PC8080 machines on the same page now

This commit is contained in:
Jeff Parsons 2016-08-18 10:29:24 -07:00
commit f0509bc5d1
30 changed files with 2773 additions and 3118 deletions

View file

@ -35,39 +35,39 @@ if (NODE) {
var str = require("../../shared/lib/strlib");
var web = require("../../shared/lib/weblib");
var Component = require("../../shared/lib/component");
var Messages = require("./messages");
var ChipSet = require("./chipset");
var ChipSet8080 = require("./chipset");
var Messages8080= require("./messages");
}
/**
* Keyboard(parmsKbd)
* Keyboard8080(parmsKbd)
*
* The Keyboard component has the following component-specific (parmsKbd) properties:
* The Keyboard8080 component has the following component-specific (parmsKbd) properties:
*
* model: eg, "VT100" (should be a member of Keyboard.MODELS)
* model: eg, "VT100" (should be a member of Keyboard8080.MODELS)
*
* @constructor
* @extends Component
* @param {Object} parmsKbd
*/
function Keyboard(parmsKbd)
function Keyboard8080(parmsKbd)
{
Component.call(this, "Keyboard", parmsKbd, Keyboard, Messages.KEYBOARD);
Component.call(this, "Keyboard", parmsKbd, Keyboard8080, Messages8080.KEYBOARD);
var model = parmsKbd['model'];
if (model && !Keyboard.MODELS[model]) {
Component.notice("Unrecognized Keyboard model: " + model);
if (model && !Keyboard8080.MODELS[model]) {
Component.notice("Unrecognized Keyboard8080 model: " + model);
}
this.config = Keyboard.MODELS[model] || {};
this.config = Keyboard8080.MODELS[model] || {};
this.reset();
this.setReady();
}
Component.subclass(Keyboard);
Component.subclass(Keyboard8080);
/**
* Alphanumeric and other common (printable) ASCII codes.
@ -78,7 +78,7 @@ Component.subclass(Keyboard);
*
* @enum {number}
*/
Keyboard.ASCII = {
Keyboard8080.ASCII = {
CTRL_A: 1, CTRL_C: 3, CTRL_Z: 26,
' ': 32, '!': 33, '"': 34, '#': 35, '$': 36, '%': 37, '&': 38, "'": 39,
'(': 40, ')': 41, '*': 42, '+': 43, ',': 44, '-': 45, '.': 46, '/': 47,
@ -106,7 +106,7 @@ Keyboard.ASCII = {
*
* @enum {number}
*/
Keyboard.KEYCODE = {
Keyboard8080.KEYCODE = {
/* 0x08 */ BS: 8,
/* 0x09 */ TAB: 9,
/* 0x0A */ LF: 10, // TODO: Determine if any key actually generates this (I suspect there is none)
@ -227,26 +227,26 @@ Keyboard.KEYCODE = {
/*
* Check the event object's 'location' property for a non-zero value for the following ONRIGHT keys.
*/
Keyboard.KEYCODE.NUM_CR = Keyboard.KEYCODE.CR + Keyboard.KEYCODE.ONRIGHT;
Keyboard8080.KEYCODE.NUM_CR = Keyboard8080.KEYCODE.CR + Keyboard8080.KEYCODE.ONRIGHT;
/*
* Maps "stupid" keyCodes to their "non-stupid" counterparts
*/
Keyboard.STUPID_KEYCODES = {};
Keyboard.STUPID_KEYCODES[Keyboard.KEYCODE.SEMI] = Keyboard.ASCII[';']; // 186 -> 59
Keyboard.STUPID_KEYCODES[Keyboard.KEYCODE.EQUALS] = Keyboard.ASCII['=']; // 187 -> 61
Keyboard.STUPID_KEYCODES[Keyboard.KEYCODE.COMMA] = Keyboard.ASCII[',']; // 188 -> 44
Keyboard.STUPID_KEYCODES[Keyboard.KEYCODE.DASH] = Keyboard.ASCII['-']; // 189 -> 45
Keyboard.STUPID_KEYCODES[Keyboard.KEYCODE.PERIOD] = Keyboard.ASCII['.']; // 190 -> 46
Keyboard.STUPID_KEYCODES[Keyboard.KEYCODE.SLASH] = Keyboard.ASCII['/']; // 191 -> 47
Keyboard.STUPID_KEYCODES[Keyboard.KEYCODE.BQUOTE] = Keyboard.ASCII['`']; // 192 -> 96
Keyboard.STUPID_KEYCODES[Keyboard.KEYCODE.LBRACK] = Keyboard.ASCII['[']; // 219 -> 91
Keyboard.STUPID_KEYCODES[Keyboard.KEYCODE.BSLASH] = Keyboard.ASCII['\\']; // 220 -> 92
Keyboard.STUPID_KEYCODES[Keyboard.KEYCODE.RBRACK] = Keyboard.ASCII[']']; // 221 -> 93
Keyboard.STUPID_KEYCODES[Keyboard.KEYCODE.QUOTE] = Keyboard.ASCII["'"]; // 222 -> 39
Keyboard.STUPID_KEYCODES[Keyboard.KEYCODE.FF_DASH] = Keyboard.ASCII['-'];
Keyboard8080.STUPID_KEYCODES = {};
Keyboard8080.STUPID_KEYCODES[Keyboard8080.KEYCODE.SEMI] = Keyboard8080.ASCII[';']; // 186 -> 59
Keyboard8080.STUPID_KEYCODES[Keyboard8080.KEYCODE.EQUALS] = Keyboard8080.ASCII['=']; // 187 -> 61
Keyboard8080.STUPID_KEYCODES[Keyboard8080.KEYCODE.COMMA] = Keyboard8080.ASCII[',']; // 188 -> 44
Keyboard8080.STUPID_KEYCODES[Keyboard8080.KEYCODE.DASH] = Keyboard8080.ASCII['-']; // 189 -> 45
Keyboard8080.STUPID_KEYCODES[Keyboard8080.KEYCODE.PERIOD] = Keyboard8080.ASCII['.']; // 190 -> 46
Keyboard8080.STUPID_KEYCODES[Keyboard8080.KEYCODE.SLASH] = Keyboard8080.ASCII['/']; // 191 -> 47
Keyboard8080.STUPID_KEYCODES[Keyboard8080.KEYCODE.BQUOTE] = Keyboard8080.ASCII['`']; // 192 -> 96
Keyboard8080.STUPID_KEYCODES[Keyboard8080.KEYCODE.LBRACK] = Keyboard8080.ASCII['[']; // 219 -> 91
Keyboard8080.STUPID_KEYCODES[Keyboard8080.KEYCODE.BSLASH] = Keyboard8080.ASCII['\\']; // 220 -> 92
Keyboard8080.STUPID_KEYCODES[Keyboard8080.KEYCODE.RBRACK] = Keyboard8080.ASCII[']']; // 221 -> 93
Keyboard8080.STUPID_KEYCODES[Keyboard8080.KEYCODE.QUOTE] = Keyboard8080.ASCII["'"]; // 222 -> 39
Keyboard8080.STUPID_KEYCODES[Keyboard8080.KEYCODE.FF_DASH] = Keyboard8080.ASCII['-'];
Keyboard.MINPRESSTIME = 100; // 100ms
Keyboard8080.MINPRESSTIME = 100; // 100ms
/**
* Alternate keyCode mappings to support popular "WASD"-style directional-key mappings.
@ -254,36 +254,36 @@ Keyboard.MINPRESSTIME = 100; // 100ms
* TODO: ES6 computed property name support may now be in all mainstream browsers, allowing us to use
* a simple object literal for this and all other object initializations.
*/
Keyboard.WASDCODES = {};
Keyboard.WASDCODES[Keyboard.ASCII.A] = Keyboard.KEYCODE.LEFT;
Keyboard.WASDCODES[Keyboard.ASCII.D] = Keyboard.KEYCODE.RIGHT;
Keyboard.WASDCODES[Keyboard.ASCII.L] = Keyboard.KEYCODE.SPACE;
Keyboard8080.WASDCODES = {};
Keyboard8080.WASDCODES[Keyboard8080.ASCII.A] = Keyboard8080.KEYCODE.LEFT;
Keyboard8080.WASDCODES[Keyboard8080.ASCII.D] = Keyboard8080.KEYCODE.RIGHT;
Keyboard8080.WASDCODES[Keyboard8080.ASCII.L] = Keyboard8080.KEYCODE.SPACE;
/*
* Supported configurations
*/
Keyboard.SI1978 = {
Keyboard8080.SI1978 = {
MODEL: 1978.1,
KEYMAP: {},
ALTCODES: Keyboard.WASDCODES,
ALTCODES: Keyboard8080.WASDCODES,
LEDCODES: {},
SOFTCODES: {
'1p': Keyboard.KEYCODE.ONE,
'2p': Keyboard.KEYCODE.TWO,
'coin': Keyboard.KEYCODE.THREE,
'left': Keyboard.KEYCODE.LEFT,
'right': Keyboard.KEYCODE.RIGHT,
'fire': Keyboard.KEYCODE.SPACE
'1p': Keyboard8080.KEYCODE.ONE,
'2p': Keyboard8080.KEYCODE.TWO,
'coin': Keyboard8080.KEYCODE.THREE,
'left': Keyboard8080.KEYCODE.LEFT,
'right': Keyboard8080.KEYCODE.RIGHT,
'fire': Keyboard8080.KEYCODE.SPACE
}
};
Keyboard.VT100 = {
Keyboard8080.VT100 = {
MODEL: 100.0,
KEYMAP: {},
ALTCODES: {},
LEDCODES: {},
SOFTCODES: {
'setup': Keyboard.KEYCODE.F9
'setup': Keyboard8080.KEYCODE.F9
},
/*
* Reading port 0x82 returns a key address from the VT100 keyboard's UART data output.
@ -328,119 +328,119 @@ Keyboard.VT100 = {
/*
* Table to map host key codes to VT100 key addresses (ie, unique 7-bit values representing key positions on the VT100)
*/
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.DEL] = 0x03;
Keyboard.VT100.KEYMAP[Keyboard.ASCII.P] = 0x05;
Keyboard.VT100.KEYMAP[Keyboard.ASCII.O] = 0x06;
Keyboard.VT100.KEYMAP[Keyboard.ASCII.Y] = 0x07;
Keyboard.VT100.KEYMAP[Keyboard.ASCII.T] = 0x08;
Keyboard.VT100.KEYMAP[Keyboard.ASCII.W] = 0x09;
Keyboard.VT100.KEYMAP[Keyboard.ASCII.Q] = 0x0A;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.RIGHT] = 0x10;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.RBRACK] = 0x14;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.LBRACK] = 0x15;
Keyboard.VT100.KEYMAP[Keyboard.ASCII.I] = 0x16;
Keyboard.VT100.KEYMAP[Keyboard.ASCII.U] = 0x17;
Keyboard.VT100.KEYMAP[Keyboard.ASCII.R] = 0x18;
Keyboard.VT100.KEYMAP[Keyboard.ASCII.E] = 0x19;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.ONE] = 0x1A;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.LEFT] = 0x20;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.DOWN] = 0x22;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.F6] = 0x23; // aka BREAK
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.PAUSE] = 0x23; // aka BREAK
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.BQUOTE] = 0x24;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.DASH] = 0x25;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.NINE] = 0x26;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.SEVEN] = 0x27;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.FOUR] = 0x28;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.THREE] = 0x29;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.ESC] = 0x2A;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.UP] = 0x30;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.F3] = 0x31; // aka PF3
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.F1] = 0x32; // aka PF1
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.BS] = 0x33;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.EQUALS] = 0x34;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.ZERO] = 0x35;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.EIGHT] = 0x36;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.SIX] = 0x37;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.FIVE] = 0x38;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.TWO] = 0x39;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.TAB] = 0x3A;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.NUM_7] = 0x40;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.F4] = 0x41; // aka PF4
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.F2] = 0x42; // aka PF2
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.NUM_0] = 0x43;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.F7] = 0x44; // aka LINE FEED
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.BSLASH] = 0x45;
Keyboard.VT100.KEYMAP[Keyboard.ASCII.L] = 0x46;
Keyboard.VT100.KEYMAP[Keyboard.ASCII.K] = 0x47;
Keyboard.VT100.KEYMAP[Keyboard.ASCII.G] = 0x48;
Keyboard.VT100.KEYMAP[Keyboard.ASCII.F] = 0x49;
Keyboard.VT100.KEYMAP[Keyboard.ASCII.A] = 0x4A;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.NUM_8] = 0x50;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.NUM_CR] = 0x51;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.NUM_2] = 0x52;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.NUM_1] = 0x53;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.QUOTE] = 0x55;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.SEMI] = 0x56;
Keyboard.VT100.KEYMAP[Keyboard.ASCII.J] = 0x57;
Keyboard.VT100.KEYMAP[Keyboard.ASCII.H] = 0x58;
Keyboard.VT100.KEYMAP[Keyboard.ASCII.D] = 0x59;
Keyboard.VT100.KEYMAP[Keyboard.ASCII.S] = 0x5A;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.NUM_DEL] = 0x60; // keypad period
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.F5] = 0x61; // aka KEYPAD COMMA
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.NUM_5] = 0x62;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.NUM_4] = 0x63;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.CR] = 0x64; // TODO: Figure out why the Technical Manual lists CR at both 0x04 and 0x64
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.PERIOD] = 0x65;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.COMMA] = 0x66;
Keyboard.VT100.KEYMAP[Keyboard.ASCII.N] = 0x67;
Keyboard.VT100.KEYMAP[Keyboard.ASCII.B] = 0x68;
Keyboard.VT100.KEYMAP[Keyboard.ASCII.X] = 0x69;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.F8] = 0x6A; // aka NO SCROLL
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.NUM_9] = 0x70;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.NUM_3] = 0x71;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.NUM_6] = 0x72;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.NUM_SUB] = 0x73; // aka KEYPAD MINUS
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.SLASH] = 0x75;
Keyboard.VT100.KEYMAP[Keyboard.ASCII.M] = 0x76;
Keyboard.VT100.KEYMAP[Keyboard.ASCII[' ']] = 0x77;
Keyboard.VT100.KEYMAP[Keyboard.ASCII.V] = 0x78;
Keyboard.VT100.KEYMAP[Keyboard.ASCII.C] = 0x79;
Keyboard.VT100.KEYMAP[Keyboard.ASCII.Z] = 0x7A;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.F9] = 0x7B; // aka SET-UP
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.CTRL] = 0x7C;
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.SHIFT] = 0x7D; // either shift key (doesn't matter)
Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.CAPSLOCK]= 0x7E;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.DEL] = 0x03;
Keyboard8080.VT100.KEYMAP[Keyboard8080.ASCII.P] = 0x05;
Keyboard8080.VT100.KEYMAP[Keyboard8080.ASCII.O] = 0x06;
Keyboard8080.VT100.KEYMAP[Keyboard8080.ASCII.Y] = 0x07;
Keyboard8080.VT100.KEYMAP[Keyboard8080.ASCII.T] = 0x08;
Keyboard8080.VT100.KEYMAP[Keyboard8080.ASCII.W] = 0x09;
Keyboard8080.VT100.KEYMAP[Keyboard8080.ASCII.Q] = 0x0A;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.RIGHT] = 0x10;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.RBRACK] = 0x14;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.LBRACK] = 0x15;
Keyboard8080.VT100.KEYMAP[Keyboard8080.ASCII.I] = 0x16;
Keyboard8080.VT100.KEYMAP[Keyboard8080.ASCII.U] = 0x17;
Keyboard8080.VT100.KEYMAP[Keyboard8080.ASCII.R] = 0x18;
Keyboard8080.VT100.KEYMAP[Keyboard8080.ASCII.E] = 0x19;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.ONE] = 0x1A;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.LEFT] = 0x20;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.DOWN] = 0x22;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.F6] = 0x23; // aka BREAK
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.PAUSE] = 0x23; // aka BREAK
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.BQUOTE] = 0x24;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.DASH] = 0x25;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.NINE] = 0x26;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.SEVEN] = 0x27;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.FOUR] = 0x28;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.THREE] = 0x29;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.ESC] = 0x2A;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.UP] = 0x30;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.F3] = 0x31; // aka PF3
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.F1] = 0x32; // aka PF1
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.BS] = 0x33;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.EQUALS] = 0x34;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.ZERO] = 0x35;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.EIGHT] = 0x36;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.SIX] = 0x37;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.FIVE] = 0x38;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.TWO] = 0x39;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.TAB] = 0x3A;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.NUM_7] = 0x40;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.F4] = 0x41; // aka PF4
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.F2] = 0x42; // aka PF2
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.NUM_0] = 0x43;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.F7] = 0x44; // aka LINE FEED
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.BSLASH] = 0x45;
Keyboard8080.VT100.KEYMAP[Keyboard8080.ASCII.L] = 0x46;
Keyboard8080.VT100.KEYMAP[Keyboard8080.ASCII.K] = 0x47;
Keyboard8080.VT100.KEYMAP[Keyboard8080.ASCII.G] = 0x48;
Keyboard8080.VT100.KEYMAP[Keyboard8080.ASCII.F] = 0x49;
Keyboard8080.VT100.KEYMAP[Keyboard8080.ASCII.A] = 0x4A;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.NUM_8] = 0x50;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.NUM_CR] = 0x51;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.NUM_2] = 0x52;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.NUM_1] = 0x53;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.QUOTE] = 0x55;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.SEMI] = 0x56;
Keyboard8080.VT100.KEYMAP[Keyboard8080.ASCII.J] = 0x57;
Keyboard8080.VT100.KEYMAP[Keyboard8080.ASCII.H] = 0x58;
Keyboard8080.VT100.KEYMAP[Keyboard8080.ASCII.D] = 0x59;
Keyboard8080.VT100.KEYMAP[Keyboard8080.ASCII.S] = 0x5A;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.NUM_DEL] = 0x60; // keypad period
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.F5] = 0x61; // aka KEYPAD COMMA
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.NUM_5] = 0x62;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.NUM_4] = 0x63;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.CR] = 0x64; // TODO: Figure out why the Technical Manual lists CR at both 0x04 and 0x64
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.PERIOD] = 0x65;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.COMMA] = 0x66;
Keyboard8080.VT100.KEYMAP[Keyboard8080.ASCII.N] = 0x67;
Keyboard8080.VT100.KEYMAP[Keyboard8080.ASCII.B] = 0x68;
Keyboard8080.VT100.KEYMAP[Keyboard8080.ASCII.X] = 0x69;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.F8] = 0x6A; // aka NO SCROLL
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.NUM_9] = 0x70;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.NUM_3] = 0x71;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.NUM_6] = 0x72;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.NUM_SUB] = 0x73; // aka KEYPAD MINUS
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.SLASH] = 0x75;
Keyboard8080.VT100.KEYMAP[Keyboard8080.ASCII.M] = 0x76;
Keyboard8080.VT100.KEYMAP[Keyboard8080.ASCII[' ']] = 0x77;
Keyboard8080.VT100.KEYMAP[Keyboard8080.ASCII.V] = 0x78;
Keyboard8080.VT100.KEYMAP[Keyboard8080.ASCII.C] = 0x79;
Keyboard8080.VT100.KEYMAP[Keyboard8080.ASCII.Z] = 0x7A;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.F9] = 0x7B; // aka SET-UP
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.CTRL] = 0x7C;
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.SHIFT] = 0x7D; // either shift key (doesn't matter)
Keyboard8080.VT100.KEYMAP[Keyboard8080.KEYCODE.CAPSLOCK]= 0x7E;
Keyboard.VT100.LEDCODES = {
'l4': Keyboard.VT100.STATUS.LED4,
'l3': Keyboard.VT100.STATUS.LED3,
'l2': Keyboard.VT100.STATUS.LED2,
'l1': Keyboard.VT100.STATUS.LED1,
'locked': Keyboard.VT100.STATUS.LOCKED,
'local': Keyboard.VT100.STATUS.LOCAL,
'online': ~Keyboard.VT100.STATUS.LOCAL
Keyboard8080.VT100.LEDCODES = {
'l4': Keyboard8080.VT100.STATUS.LED4,
'l3': Keyboard8080.VT100.STATUS.LED3,
'l2': Keyboard8080.VT100.STATUS.LED2,
'l1': Keyboard8080.VT100.STATUS.LED1,
'locked': Keyboard8080.VT100.STATUS.LOCKED,
'local': Keyboard8080.VT100.STATUS.LOCAL,
'online': ~Keyboard8080.VT100.STATUS.LOCAL
};
/*
* Supported models and their configurations
*/
Keyboard.MODELS = {
"SI1978": Keyboard.SI1978,
"VT100": Keyboard.VT100
Keyboard8080.MODELS = {
"SI1978": Keyboard8080.SI1978,
"VT100": Keyboard8080.VT100
};
/**
* setBinding(sHTMLType, sBinding, control, sValue)
*
* @this {Keyboard}
* @this {Keyboard8080}
* @param {string|null} sHTMLType is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea", "canvas")
* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "esc")
* @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement)
* @param {string} [sValue] optional data value
* @return {boolean} true if binding was successful, false if unrecognized binding request
*/
Keyboard.prototype.setBinding = function(sHTMLType, sBinding, control, sValue)
Keyboard8080.prototype.setBinding = function(sHTMLType, sBinding, control, sValue)
{
/*
* There's a special binding that the Video component uses ("kbd") to effectively bind its
@ -528,18 +528,18 @@ Keyboard.prototype.setBinding = function(sHTMLType, sBinding, control, sValue)
/**
* initBus(cmp, bus, cpu, dbg)
*
* @this {Keyboard}
* @param {Computer} cmp
* @param {Bus} bus
* @param {CPUState} cpu
* @param {Debugger} dbg
* @this {Keyboard8080}
* @param {Computer8080} cmp
* @param {Bus8080} bus
* @param {CPUState8080} cpu
* @param {Debugger8080} dbg
*/
Keyboard.prototype.initBus = function(cmp, bus, cpu, dbg)
Keyboard8080.prototype.initBus = function(cmp, bus, cpu, dbg)
{
this.cmp = cmp;
this.cpu = cpu;
this.dbg = dbg; // NOTE: The "dbg" property must be set for the message functions to work
this.chipset = /** @type {ChipSet} */ (cmp.getMachineComponent("ChipSet"));
this.chipset = /** @type {ChipSet8080} */ (cmp.getMachineComponent("ChipSet"));
bus.addPortInputTable(this, this.config.portsInput);
bus.addPortOutputTable(this, this.config.portsOutput);
};
@ -547,12 +547,12 @@ Keyboard.prototype.initBus = function(cmp, bus, cpu, dbg)
/**
* powerUp(data, fRepower)
*
* @this {Keyboard}
* @this {Keyboard8080}
* @param {Object|null} data
* @param {boolean} [fRepower]
* @return {boolean} true if successful, false if failure
*/
Keyboard.prototype.powerUp = function(data, fRepower)
Keyboard8080.prototype.powerUp = function(data, fRepower)
{
if (!fRepower) {
if (!data) {
@ -567,20 +567,20 @@ Keyboard.prototype.powerUp = function(data, fRepower)
/**
* powerDown(fSave, fShutdown)
*
* @this {Keyboard}
* @this {Keyboard8080}
* @param {boolean} [fSave]
* @param {boolean} [fShutdown]
* @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure
*/
Keyboard.prototype.powerDown = function(fSave, fShutdown)
Keyboard8080.prototype.powerDown = function(fSave, fShutdown)
{
return fSave? this.save() : true;
};
Keyboard.VT100.INIT = [
Keyboard8080.VT100.INIT = [
[
Keyboard.VT100.STATUS.INIT, // bVT100Status
Keyboard.VT100.ADDRESS.INIT, // bVT100Address
Keyboard8080.VT100.STATUS.INIT, // bVT100Status
Keyboard8080.VT100.ADDRESS.INIT, // bVT100Address
-1 // iKeyNext
]
];
@ -588,9 +588,9 @@ Keyboard.VT100.INIT = [
/**
* reset()
*
* @this {Keyboard}
* @this {Keyboard8080}
*/
Keyboard.prototype.reset = function()
Keyboard8080.prototype.reset = function()
{
/*
* As keyDown events are encountered, a corresponding "softCode" is looked up. If one is found,
@ -614,16 +614,16 @@ Keyboard.prototype.reset = function()
*
* This implements save support for the Keyboard component.
*
* @this {Keyboard}
* @this {Keyboard8080}
* @return {Object}
*/
Keyboard.prototype.save = function()
Keyboard8080.prototype.save = function()
{
var state = new State(this);
switch(this.config.MODEL) {
case Keyboard.SI1978.MODEL:
case Keyboard8080.SI1978.MODEL:
break;
case Keyboard.VT100.MODEL:
case Keyboard8080.VT100.MODEL:
state.set(0, [this.bVT100Status, this.bVT100Address, -1]);
break;
}
@ -635,21 +635,21 @@ Keyboard.prototype.save = function()
*
* This implements restore support for the Keyboard component.
*
* @this {Keyboard}
* @this {Keyboard8080}
* @param {Object} data
* @return {boolean} true if successful, false if failure
*/
Keyboard.prototype.restore = function(data)
Keyboard8080.prototype.restore = function(data)
{
var a;
if (data && (a = data[0]) && a.length) {
switch(this.config.MODEL) {
case Keyboard.SI1978.MODEL:
case Keyboard8080.SI1978.MODEL:
return true;
case Keyboard.VT100.MODEL:
case Keyboard8080.VT100.MODEL:
this.bVT100Status = a[0];
this.updateLEDs(this.bVT100Status & Keyboard.VT100.STATUS.LEDS);
this.updateLEDs(this.bVT100Status & Keyboard8080.VT100.STATUS.LEDS);
this.bVT100Address = a[1];
this.iKeyNext = a[2];
return true;
@ -661,11 +661,11 @@ Keyboard.prototype.restore = function(data)
/**
* setLED(control, f)
*
* @this {Keyboard}
* @this {Keyboard8080}
* @param {Object} control is an HTML control DOM object
* @param {boolean} f is true if the LED represented by control should be "on", false if "off"
*/
Keyboard.prototype.setLED = function(control, f)
Keyboard8080.prototype.setLED = function(control, f)
{
/*
* TODO: Add support for user-definable LED colors
@ -676,10 +676,10 @@ Keyboard.prototype.setLED = function(control, f)
/**
* updateLEDs(bLEDs)
*
* @this {Keyboard}
* @this {Keyboard8080}
* @param {number} bLEDs
*/
Keyboard.prototype.updateLEDs = function(bLEDs)
Keyboard8080.prototype.updateLEDs = function(bLEDs)
{
this.bLEDs = bLEDs;
for (var sBinding in this.config.LEDCODES) {
@ -701,10 +701,10 @@ Keyboard.prototype.updateLEDs = function(bLEDs)
*
* Returns a number if the keyCode exists in the KEYMAP, or a string if the keyCode has a soft-code string.
*
* @this {Keyboard}
* @this {Keyboard8080}
* @return {string|number|null}
*/
Keyboard.prototype.getSoftCode = function(keyCode)
Keyboard8080.prototype.getSoftCode = function(keyCode)
{
keyCode = this.config.ALTCODES[keyCode] || keyCode;
if (this.config.KEYMAP[keyCode]) {
@ -721,12 +721,12 @@ Keyboard.prototype.getSoftCode = function(keyCode)
/**
* onKeyDown(event, fDown)
*
* @this {Keyboard}
* @this {Keyboard8080}
* @param {Object} event
* @param {boolean} fDown is true for a keyDown event, false for up
* @return {boolean} true to pass the event along, false to consume it
*/
Keyboard.prototype.onKeyDown = function(event, fDown)
Keyboard8080.prototype.onKeyDown = function(event, fDown)
{
var fPass = true;
var keyCode = event.keyCode;
@ -737,7 +737,7 @@ Keyboard.prototype.onKeyDown = function(event, fDown)
event.preventDefault();
}
if (!COMPILED && this.messageEnabled(Messages.KEYS)) {
if (!COMPILED && this.messageEnabled(Messages8080.KEYS)) {
this.printMessage("onKey" + (fDown? "Down" : "Up") + "(" + keyCode + "): softCode=" + softCode + ", pass=" + (fPass? "true" : "false"), true);
}
@ -747,11 +747,11 @@ Keyboard.prototype.onKeyDown = function(event, fDown)
/**
* indexOfSoftKey(softCode)
*
* @this {Keyboard}
* @this {Keyboard8080}
* @param {number|string} softCode
* @return {number} index of softCode in aKeysActive, or -1 if not found
*/
Keyboard.prototype.indexOfSoftKey = function(softCode)
Keyboard8080.prototype.indexOfSoftKey = function(softCode)
{
var i;
for (i = 0; i < this.aKeysActive.length; i++) {
@ -763,12 +763,12 @@ Keyboard.prototype.indexOfSoftKey = function(softCode)
/**
* onSoftKeyDown(softCode, fDown)
*
* @this {Keyboard}
* @this {Keyboard8080}
* @param {number|string} softCode
* @param {boolean} fDown is true for a down event, false for up
* @return {boolean} true to pass the event along, false to consume it
*/
Keyboard.prototype.onSoftKeyDown = function(softCode, fDown)
Keyboard8080.prototype.onSoftKeyDown = function(softCode, fDown)
{
var i = this.indexOfSoftKey(softCode);
if (fDown) {
@ -789,7 +789,7 @@ Keyboard.prototype.onSoftKeyDown = function(softCode, fDown)
var msDown = this.aKeysActive[i].msDown;
if (msDown) {
var msElapsed = Date.now() - msDown;
if (msElapsed < Keyboard.MINPRESSTIME) {
if (msElapsed < Keyboard8080.MINPRESSTIME) {
// this.println(softCode + " released after only " + msElapsed + "ms");
this.aKeysActive[i].fAutoRelease = true;
this.checkSoftKeysToRelease();
@ -806,22 +806,22 @@ Keyboard.prototype.onSoftKeyDown = function(softCode, fDown)
var bit = 0;
switch(softCode) {
case '1p':
bit = ChipSet.SI1978.STATUS1.P1;
bit = ChipSet8080.SI1978.STATUS1.P1;
break;
case '2p':
bit = ChipSet.SI1978.STATUS1.P2;
bit = ChipSet8080.SI1978.STATUS1.P2;
break;
case 'coin':
bit = ChipSet.SI1978.STATUS1.CREDIT;
bit = ChipSet8080.SI1978.STATUS1.CREDIT;
break;
case 'left':
bit = ChipSet.SI1978.STATUS1.P1_LEFT;
bit = ChipSet8080.SI1978.STATUS1.P1_LEFT;
break;
case 'right':
bit = ChipSet.SI1978.STATUS1.P1_RIGHT;
bit = ChipSet8080.SI1978.STATUS1.P1_RIGHT;
break;
case 'fire':
bit = ChipSet.SI1978.STATUS1.P1_FIRE;
bit = ChipSet8080.SI1978.STATUS1.P1_FIRE;
break;
}
if (bit) {
@ -834,9 +834,9 @@ Keyboard.prototype.onSoftKeyDown = function(softCode, fDown)
/**
* checkSoftKeysToRelease()
*
* @this {Keyboard}
* @this {Keyboard8080}
*/
Keyboard.prototype.checkSoftKeysToRelease = function()
Keyboard8080.prototype.checkSoftKeysToRelease = function()
{
var i = 0;
var msDelayMin = -1;
@ -845,7 +845,7 @@ Keyboard.prototype.checkSoftKeysToRelease = function()
var softCode = this.aKeysActive[i].softCode;
var msDown = this.aKeysActive[i].msDown;
var msElapsed = Date.now() - msDown;
var msDelay = Keyboard.MINPRESSTIME - msElapsed;
var msDelay = Keyboard8080.MINPRESSTIME - msElapsed;
if (msDelay > 0) {
if (msDelayMin < 0 || msDelayMin > msDelay) {
msDelayMin = msDelay;
@ -875,10 +875,10 @@ Keyboard.prototype.checkSoftKeysToRelease = function()
* Called whenever a ChipSet circuit needs the Keyboard UART's transmitter status.
* Currently, we have no busy conditions (our virtual keyboard transmitter is infinitely fast).
*
* @this {Keyboard}
* @this {Keyboard8080}
* @return {boolean} (true if ready, false if not)
*/
Keyboard.prototype.isTransmitterReady = function()
Keyboard8080.prototype.isTransmitterReady = function()
{
return true;
};
@ -888,15 +888,15 @@ Keyboard.prototype.isTransmitterReady = function()
*
* We take our cue from iKeyNext. If it's -1 (default), we simply return the last value latched
* in bVT100Address. Otherwise, if iKeyNext is a valid index into aKeysActive, we look up the key
* in the VT100.KEYMAP, latch it, and increment iKeyNext. Failing that, we latch Keyboard.VT100.KEYLAST
* in the VT100.KEYMAP, latch it, and increment iKeyNext. Failing that, we latch Keyboard8080.VT100.KEYLAST
* and reset iKeyNext to -1.
*
* @this {Keyboard}
* @this {Keyboard8080}
* @param {number} port (0x82)
* @param {number} [addrFrom] (not defined if the Debugger is trying to write the specified port)
* @return {number} simulated port value
*/
Keyboard.prototype.inVT100UARTAddress = function(port, addrFrom)
Keyboard8080.prototype.inVT100UARTAddress = function(port, addrFrom)
{
var b = this.bVT100Address;
if (this.iKeyNext >= 0) {
@ -913,7 +913,7 @@ Keyboard.prototype.inVT100UARTAddress = function(port, addrFrom)
*/
this.aKeysActive.splice(this.iKeyNext, 1);
}
b = Keyboard.VT100.KEYMAP[key.softCode];
b = Keyboard8080.VT100.KEYMAP[key.softCode];
if (b & 0x80) {
/*
* TODO: This code is supposed to be accompanied by a SHIFT key; make sure that it is.
@ -922,7 +922,7 @@ Keyboard.prototype.inVT100UARTAddress = function(port, addrFrom)
}
} else {
this.iKeyNext = -1;
b = Keyboard.VT100.KEYLAST;
b = Keyboard8080.VT100.KEYLAST;
}
this.bVT100Address = b;
this.cpu.requestINTR(1);
@ -934,17 +934,17 @@ Keyboard.prototype.inVT100UARTAddress = function(port, addrFrom)
/**
* outVT100UARTStatus(port, b, addrFrom)
*
* @this {Keyboard}
* @this {Keyboard8080}
* @param {number} port (0x82)
* @param {number} b
* @param {number} [addrFrom] (not defined if the Debugger is trying to write the specified port)
*/
Keyboard.prototype.outVT100UARTStatus = function(port, b, addrFrom)
Keyboard8080.prototype.outVT100UARTStatus = function(port, b, addrFrom)
{
this.printMessageIO(port, b, addrFrom, "KBDUART.STATUS");
this.bVT100Status = b;
this.updateLEDs(b & Keyboard.VT100.STATUS.LEDS);
if (b & Keyboard.VT100.STATUS.START) {
this.updateLEDs(b & Keyboard8080.VT100.STATUS.LEDS);
if (b & Keyboard8080.VT100.STATUS.START) {
this.iKeyNext = 0;
this.cpu.requestINTR(1);
}
@ -953,29 +953,29 @@ Keyboard.prototype.outVT100UARTStatus = function(port, b, addrFrom)
/*
* Port notification tables
*/
Keyboard.VT100.portsInput = {
0x82: Keyboard.prototype.inVT100UARTAddress
Keyboard8080.VT100.portsInput = {
0x82: Keyboard8080.prototype.inVT100UARTAddress
};
Keyboard.VT100.portsOutput = {
0x82: Keyboard.prototype.outVT100UARTStatus
Keyboard8080.VT100.portsOutput = {
0x82: Keyboard8080.prototype.outVT100UARTStatus
};
/**
* Keyboard.init()
* Keyboard8080.init()
*
* This function operates on every HTML element of class "keyboard", extracting the
* JSON-encoded parameters for the Keyboard constructor from the element's "data-value"
* attribute, invoking the constructor to create a Keyboard component, and then binding
* any associated HTML controls to the new component.
*/
Keyboard.init = function()
Keyboard8080.init = function()
{
var aeKbd = Component.getElementsByClass(document, PC8080.APPCLASS, "keyboard");
for (var iKbd = 0; iKbd < aeKbd.length; iKbd++) {
var eKbd = aeKbd[iKbd];
var parmsKbd = Component.getComponentParms(eKbd);
var kbd = new Keyboard(parmsKbd);
var kbd = new Keyboard8080(parmsKbd);
Component.bindComponentControls(kbd, eKbd, PC8080.APPCLASS);
}
};
@ -983,6 +983,6 @@ Keyboard.init = function()
/*
* Initialize every Keyboard module on the page.
*/
web.onInit(Keyboard.init);
web.onInit(Keyboard8080.init);
if (NODE) module.exports = Keyboard;
if (NODE) module.exports = Keyboard8080;