A machine's screen can now be used to display initialization (diagnostic) messages, up until the Computer component is ready to power/start the CPU, at which point control of the screen reverts to the Video component
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parent
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commit
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35 changed files with 6152 additions and 5539 deletions
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@ -145,7 +145,7 @@ class Web {
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}
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/**
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* getResource(sURL, dataPost, fAsync, done)
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* getResource(sURL, dataPost, fAsync, done, progress)
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*
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* Request the specified resource (sURL), and once the request is complete, notify done().
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*
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@ -168,9 +168,10 @@ class Web {
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* @param {string|Object|null} [dataPost] for a POST request (default is a GET request)
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* @param {boolean} [fAsync] is true for an asynchronous request
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* @param {function(string,string,number)} [done]
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* @param {function(number)} [progress]
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* @return {Array|null} Array containing [sResource, nErrorCode], or null if no response yet
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*/
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static getResource(sURL, dataPost, fAsync = false, done)
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static getResource(sURL, dataPost, fAsync = false, done, progress)
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{
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var nErrorCode = 0, sResource = null, response = null;
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@ -208,33 +209,38 @@ class Web {
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if (fAsync) {
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xmlHTTP.onreadystatechange = function()
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{
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if (xmlHTTP.readyState === 4) {
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/*
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* The following line was recommended for WebKit, as a work-around to prevent the handler firing multiple
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* times when debugging. Unfortunately, that's not the only XMLHttpRequest problem that occurs when
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* debugging, so I think the WebKit problem is deeper than that. When we have multiple XMLHttpRequests
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* pending, any debugging activity means most of them simply get dropped on floor, so what may actually be
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* happening are mis-notifications rather than redundant notifications.
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*
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* xmlHTTP.onreadystatechange = undefined;
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*/
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sResource = xmlHTTP.responseText;
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/*
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* The normal "success" case is an HTTP status code of 200, but when testing with files loaded
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* from the local file system (ie, when using the "file:" protocol), we have to be a bit more "flexible".
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*/
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if (xmlHTTP.status == 200 || !xmlHTTP.status && sResource.length && Web.getHostProtocol() == "file:") {
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if (MAXDEBUG) Web.log("xmlHTTP.onreadystatechange(" + sURL + "): returned " + sResource.length + " bytes");
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}
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else {
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nErrorCode = xmlHTTP.status || -1;
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Web.log("xmlHTTP.onreadystatechange(" + sURL + "): error code " + nErrorCode);
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}
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if (done) done(sURL, sResource, nErrorCode);
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if (xmlHTTP.readyState !== 4) {
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if (progress) progress(1);
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return;
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}
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/*
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* The following line was recommended for WebKit, as a work-around to prevent the handler firing multiple
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* times when debugging. Unfortunately, that's not the only XMLHttpRequest problem that occurs when
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* debugging, so I think the WebKit problem is deeper than that. When we have multiple XMLHttpRequests
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* pending, any debugging activity means most of them simply get dropped on floor, so what may actually be
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* happening are mis-notifications rather than redundant notifications.
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*
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* xmlHTTP.onreadystatechange = undefined;
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*/
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sResource = xmlHTTP.responseText;
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/*
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* The normal "success" case is an HTTP status code of 200, but when testing with files loaded
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* from the local file system (ie, when using the "file:" protocol), we have to be a bit more "flexible".
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*/
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if (xmlHTTP.status == 200 || !xmlHTTP.status && sResource.length && Web.getHostProtocol() == "file:") {
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if (MAXDEBUG) Web.log("xmlHTTP.onreadystatechange(" + sURL + "): returned " + sResource.length + " bytes");
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}
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else {
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nErrorCode = xmlHTTP.status || -1;
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Web.log("xmlHTTP.onreadystatechange(" + sURL + "): error code " + nErrorCode);
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}
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if (progress) progress(2);
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if (done) done(sURL, sResource, nErrorCode);
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};
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}
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if (progress) progress(0);
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if (dataPost && typeof dataPost == "object") {
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var sDataPost = "";
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for (var p in dataPost) {
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