diff --git a/devices/pc8080/machine/invaders/README.md b/devices/pc8080/machine/invaders/README.md
index 7983d7168..48495f194 100644
--- a/devices/pc8080/machine/invaders/README.md
+++ b/devices/pc8080/machine/invaders/README.md
@@ -23,7 +23,7 @@ The idea is to make [PC8080](/modules/pc8080/) sufficiently configurable so that
terminal-based systems, like the CP/M-based systems of old.
In fact, as soon as Space Invaders is working, my next adaptation will be a DEC VT100 terminal emulator (itself
-an 8080-based machine) which can then "wired up" to other PCjs machine simulations.
+an 8080-based machine) which can then be "wired up" to other PCjs machine simulations.
Assorted [Space Invaders Hardware Notes](#space-invaders-hardware-notes) are collected below.
@@ -32,121 +32,5 @@ Assorted [Space Invaders Hardware Notes](#space-invaders-hardware-notes) are col
Space Invaders Hardware Notes
---
-From [emutalk.net](http://www.emutalk.net/threads/38177-Space-Invaders):
-
- Space Invaders, (C) Taito 1978, Midway 1979
-
- CPU: Intel 8080 @ 2MHz (CPU similar to the (newer) Zilog Z80)
-
- Interrupts: $cf (RST 8) at the start of vblank, $d7 (RST $10) at the end of vblank.
-
- Video: 256(x)*224(y) @ 60Hz, vertical monitor. Colours are simulated with a
- plastic transparent overlay and a background picture.
- Video hardware is very simple: 7168 bytes 1bpp bitmap (32 bytes per scanline).
-
- Sound: SN76477 and samples.
-
- Memory map:
- ROM
- $0000-$07ff: invaders.h
- $0800-$0fff: invaders.g
- $1000-$17ff: invaders.f
- $1800-$1fff: invaders.e
-
- RAM
- $2000-$23ff: work RAM
- $2400-$3fff: video RAM
-
- $4000-: RAM mirror
-
- Ports:
- Read 1
- BIT 0 coin (0 when active)
- 1 P2 start button
- 2 P1 start button
- 3 ?
- 4 P1 shoot button
- 5 P1 joystick left
- 6 P1 joystick right
- 7 ?
-
- Read 2
- BIT 0,1 dipswitch number of lives (0:3,1:4,2:5,3:6)
- 2 tilt 'button'
- 3 dipswitch bonus life at 1:1000,0:1500
- 4 P2 shoot button
- 5 P2 joystick left
- 6 P2 joystick right
- 7 dipswitch coin info 1:off,0:on
-
- Read 3 shift register result
-
- Write 2 shift register result offset (bits 0,1,2)
- Write 3 sound related
- Write 4 fill shift register
- Write 5 sound related
- Write 6 strange 'debug' port? eg. it writes to this port when
- it writes text to the screen (0=a,1=b,2=c, etc)
-
- (write ports 3,5,6 can be left unemulated, read port 1=$01 and 2=$00
- will make the game run, but but only in attract mode)
-
- I haven't looked into sound details.
-
- 16 bit shift register:
- f 0 bit
- xxxxxxxxyyyyyyyy
-
- Writing to port 4 shifts x into y, and the new value into x, eg.
- $0000,
- write $aa -> $aa00,
- write $ff -> $ffaa,
- write $12 -> $12ff, ..
-
- Writing to port 2 (bits 0,1,2) sets the offset for the 8 bit result, eg.
- offset 0:
- rrrrrrrr result=xxxxxxxx
- xxxxxxxxyyyyyyyy
-
- offset 2:
- rrrrrrrr result=xxxxxxyy
- xxxxxxxxyyyyyyyy
-
- offset 7:
- rrrrrrrr result=xyyyyyyy
- xxxxxxxxyyyyyyyy
-
- Reading from port 3 returns said result.
-
- Overlay dimensions (screen rotated 90 degrees anti-clockwise):
- ,_______________________________.
- |WHITE ^ |
- | 32 |
- | v |
- |-------------------------------|
- |RED ^ |
- | 32 |
- | v |
- |-------------------------------|
- |WHITE |
- | < 224 > |
- | |
- | ^ |
- | 120 |
- | v |
- | |
- | |
- | |
- |-------------------------------|
- |GREEN |
- | ^ ^ |
- |56 ^ 56 |
- | v 72 v |
- |____ v ______________|
- | ^ | | ^ |
- |<16> | < 118 > |16 < 122 > |
- | v | | v |
- |WHITE| | WHITE|
- `-------------------------------'
-
- Way of out of proportion :P
+See [Computer Archeology](http://www.computerarcheology.com/Arcade/SpaceInvaders/) for an excellent collection
+of materials on the original Space Invaders, including commented ROM disassemblies.
diff --git a/versions/pcjs/1.21.7/components.xsl b/versions/pcjs/1.21.7/components.xsl
index 48347394f..c8df6853b 100644
--- a/versions/pcjs/1.21.7/components.xsl
+++ b/versions/pcjs/1.21.7/components.xsl
@@ -1036,10 +1036,41 @@
false
+
+
+
+
+ 0
+
+
+
+
+
+ 0
+
+
+
+
+
+ 0
+
+
+
+
+
+ 60
+
+
+
+
+
+ 0
+
+
video
- ,model:'',mode:,screenWidth:,screenHeight:,memory:,switches:'',scale:,charCols:,charRows:,fontROM:'',screenColor:'',touchScreen:'',autoLock:
+ ,model:'',mode:,screenWidth:,screenHeight:,memory:,switches:'',scale:,charCols:,charRows:,fontROM:'',screenColor:'',touchScreen:'',autoLock:,aspectRatio:,frameBuffer:,interruptRate:,refreshRate:,rotation: