VT100 SET-UP screen is accessible now
This commit is contained in:
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422c89f93f
commit
e7324a5c6a
10 changed files with 5989 additions and 5856 deletions
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@ -169,13 +169,29 @@ ChipSet.SI1978 = {
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/*
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* One of the many chips in the VT100 is an 8224, which operates at 24.8832MHz. That frequency is divided by 9
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* to yield a 361.69ns clock period for the 8080 CPU, which means the CPU is running at 2.76Mhz (cycles per second).
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* Hence the CPU component in the VT100's machine.xml is defined as:
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* to yield a 361.69ns clock period for the 8080 CPU, which means (in theory) that the CPU is running at 2.76Mhz.
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*
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* Hence the CPU component in the VT100's machine.xml SHOULD be defined as:
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*
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* <cpu id="cpu8080" model="8080" cycles="2764800"/>
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*
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* where 2764800 = 24883200 / 9. You need to know this because we rely on the CPU frequency for simulating some
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* of the other VT100 circuits.
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* where 2764800 = 24883200 / 9. Unfortunately, the VT100 ROM decrements a countdown value in memory to determine
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* cursor blink rate, and if we use 2764800 cycles per second, the cursor blinks MUCH too fast. It's surprising that
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* the VT100 doesn't rely on vertical retrace interrupts for blink rate. Perhaps the designers were concerned about
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* consistency across 60Hz and 50Hz display modes, although that seems like a minor concern, considering that the
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* alternative means the ROM is now tied to a specific CPU operating frequency. However, short of rewriting portions
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* of the ROM, we have to deal with it.
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*
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* And we deal with it by lowering cycles per second to 1000000 (1Mhz). I'm guessing that in a real VT100, the 8080
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* gets bogged down by other factors (eg, the Video Processor's DMA requests), but we don't simulate the hardware to
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* that level of detail, so the easiest solution is to lower the effective clock speed.
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*
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* NOTE: If you've noticed that the VT100 cursor blinks unevenly, you're right, and it's by design: the ROM uses a
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* countdown value for the cursor's "on" state that is twice as large as that for the cursor's "off" state, so it's
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* "on" twice as long as it's "off".
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*
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* WARNING: The choice of clock speed has an effect on other simulated VT100 circuits; see the DC011 Timing Chip
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* discussion below, along with the getVT100LBA() function.
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*
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* For reference, here is a list of all the VT100 I/O ports, from /devices/pc8080/machine/vt100/debugger/README.md,
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* which in turn comes from p. 4-17 of the VT100 Technical Manual (July 1982):
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@ -729,7 +745,7 @@ ChipSet.prototype.outSIWatchdog = function(port, b, addrFrom)
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};
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/**
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* getVT100LBA(nBit)
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* getVT100LBA(iBit)
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*
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* Returns the state of the requested (simulated) LBA bit.
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*
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@ -738,12 +754,12 @@ ChipSet.prototype.outSIWatchdog = function(port, b, addrFrom)
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* period than if we divided the cycle count by 88, but a shorter LBA7 period is probably helpful in terms of
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* overall performance.
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*
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* @param {number} nBit
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* @param {number} iBit
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* @return {number}
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*/
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ChipSet.prototype.getVT100LBA = function(nBit)
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ChipSet.prototype.getVT100LBA = function(iBit)
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{
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return (this.cpu.getCycles() & (1 << (nBit - 1))) << 1;
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return (this.cpu.getCycles() & (1 << (iBit - 1))) << 1;
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};
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/**
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@ -109,7 +109,7 @@ Keyboard.ASCII = {
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Keyboard.KEYCODE = {
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/* 0x08 */ BS: 8,
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/* 0x09 */ TAB: 9,
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/* 0x0A */ LF: 10,
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/* 0x0A */ LF: 10, // TODO: Determine if any key actually generates this (I suspect there is none)
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/* 0x0D */ CR: 13,
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/* 0x10 */ SHIFT: 16,
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/* 0x11 */ CTRL: 17,
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@ -249,7 +249,7 @@ Keyboard.STUPID_KEYCODES[Keyboard.KEYCODE.FF_DASH] = Keyboard.ASCII['-'];
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Keyboard.MINPRESSTIME = 100; // 100ms
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/**
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* Alternate keyCode mappings (to support the popular WASD directional mappings)
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* Alternate keyCode mappings (to support popular "WASD"-style directional-key mappings)
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*
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* TODO: ES6 computed property name support may now be in all mainstream browsers, allowing us to use
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* a simple object literal for this and all other object initializations.
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@ -289,7 +289,8 @@ Keyboard.VT100 = {
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* in the aKeysActive array, along with a final interrupt for KEYLAST.
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*/
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ADDRESS: {
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PORT: 0x82
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PORT: 0x82,
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INIT: 0x7F
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},
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/*
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* Writing port 0x82 updates the VT100's keyboard status byte via the keyboard's UART data input.
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@ -376,7 +377,7 @@ Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.NUM_7] = 0x40;
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Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.F4] = 0x41; // aka PF4
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Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.F2] = 0x42; // aka PF2
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Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.NUM_0] = 0x43;
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Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.LF] = 0x44;
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Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.F7] = 0x44; // aka LINE FEED
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Keyboard.VT100.KEYMAP[Keyboard.ASCII['\\']] = 0x45;
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Keyboard.VT100.KEYMAP[Keyboard.ASCII['|']] = 0xC5;
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Keyboard.VT100.KEYMAP[Keyboard.ASCII.L] = 0x46;
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@ -397,7 +398,7 @@ Keyboard.VT100.KEYMAP[Keyboard.ASCII.H] = 0x58;
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Keyboard.VT100.KEYMAP[Keyboard.ASCII.D] = 0x59;
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Keyboard.VT100.KEYMAP[Keyboard.ASCII.S] = 0x5A;
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Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.NUM_DEL] = 0x60; // keypad period
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Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.F7] = 0x61; // aka KEYPAD COMMA
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Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.F5] = 0x61; // aka KEYPAD COMMA
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Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.NUM_5] = 0x62;
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Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.NUM_4] = 0x63;
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Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.CR] = 0x64; // TODO: Figure out why the Technical Manual lists CR at both 0x04 and 0x64
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@ -412,7 +413,7 @@ Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.F8] = 0x6A; // aka NO SCROLL
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Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.NUM_9] = 0x70;
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Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.NUM_3] = 0x71;
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Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.NUM_6] = 0x72;
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Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.NUM_SUB] = 0x73;
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Keyboard.VT100.KEYMAP[Keyboard.KEYCODE.NUM_SUB] = 0x73; // aka KEYPAD MINUS
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Keyboard.VT100.KEYMAP[Keyboard.ASCII['/']] = 0x75;
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Keyboard.VT100.KEYMAP[Keyboard.ASCII['?']] = 0xF5;
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Keyboard.VT100.KEYMAP[Keyboard.ASCII.M] = 0x76;
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@ -582,7 +583,8 @@ Keyboard.prototype.powerDown = function(fSave, fShutdown)
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Keyboard.VT100.INIT = [
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[
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Keyboard.VT100.STATUS.INIT,
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Keyboard.VT100.STATUS.INIT, // bVT100Status
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Keyboard.VT100.ADDRESS.INIT, // bVT100Address
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-1 // iKeyNext
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]
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];
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@ -596,7 +598,7 @@ Keyboard.prototype.reset = function()
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{
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/*
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* As keyDown events are encountered, a corresponding "softCode" is looked up. If one is found,
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* then an entry for the key is added to the aKeysActive array. Each "key" entry contains:
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* then an entry for the key is added to the aKeysActive array. Each "key" entry in aKeysActive contains:
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*
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* softCode: number or string representing the key pressed
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* msDown: timestamp of the most recent "down" event
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@ -626,7 +628,7 @@ Keyboard.prototype.save = function()
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case Keyboard.SI1978.MODEL:
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break;
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case Keyboard.VT100.MODEL:
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state.set(0, [this.bVT100Status]);
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state.set(0, [this.bVT100Status, this.bVT100Address, -1]);
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break;
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}
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return state.data();
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@ -652,7 +654,8 @@ Keyboard.prototype.restore = function(data)
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case Keyboard.VT100.MODEL:
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this.bVT100Status = a[0];
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this.updateLEDs(this.bVT100Status & Keyboard.VT100.STATUS.LEDS);
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this.iKeyNext = a[1];
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this.bVT100Address = a[1];
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this.iKeyNext = a[2];
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return true;
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}
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}
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@ -739,7 +742,7 @@ Keyboard.prototype.onKeyDown = function(event, fDown)
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}
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if (!COMPILED && this.messageEnabled(Messages.KEYS)) {
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this.printMessage("onKey" + (fDown? "Down" : "Up") + "(" + keyCode + "): " + (fPass? "true" : "false"), true);
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this.printMessage("onKey" + (fDown? "Down" : "Up") + "(" + keyCode + "): softCode=" + softCode + ", pass=" + (fPass? "true" : "false"), true);
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}
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return fPass;
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@ -888,6 +891,11 @@ Keyboard.prototype.checkBusy = function()
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/**
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* inVT100UARTAddress(port, addrFrom)
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*
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* We take our cue from iKeyNext. If it's -1 (default), we simply return the last value latched
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* in bVT100Address. Otherwise, if iKeyNext is a valid index into aKeysActive, we look up the key
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* in the VT100.KEYMAP, latch it, and increment iKeyNext, else we latch Keyboard.VT100.KEYLAST
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* and set iKeyNext to -1 again.
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*
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* @this {Keyboard}
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* @param {number} port (0x82)
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* @param {number} [addrFrom] (not defined if the Debugger is trying to write the specified port)
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@ -895,19 +903,24 @@ Keyboard.prototype.checkBusy = function()
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*/
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Keyboard.prototype.inVT100UARTAddress = function(port, addrFrom)
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{
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var b = 0;
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if (this.iKeyNext >= 0 && this.iKeyNext < this.aKeysActive.length) {
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var key = this.aKeysActive[this.iKeyNext++];
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b = Keyboard.VT100.KEYMAP[key.softCode];
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if (b & 0x80) {
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/*
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* TODO: This code is supposed to be accompanied by a SHIFT key; make sure that it is.
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*/
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b &= 0x7F;
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var b = this.bVT100Address;
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if (this.iKeyNext >= 0) {
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if (this.iKeyNext < this.aKeysActive.length) {
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var key = this.aKeysActive[this.iKeyNext++];
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b = Keyboard.VT100.KEYMAP[key.softCode];
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if (b & 0x80) {
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/*
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* TODO: This code is supposed to be accompanied by a SHIFT key; make sure that it is.
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*/
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b &= 0x7F;
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}
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} else {
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this.iKeyNext = -1;
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b = Keyboard.VT100.KEYLAST;
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}
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this.println("keymap: " + str.toHexByte(b));
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this.bVT100Address = b;
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this.cpu.requestINTR(1);
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}
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if (!b) b = Keyboard.VT100.KEYLAST;
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this.printMessageIO(port, null, addrFrom, "KBDUART.ADDRESS", b);
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return b;
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};
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@ -320,7 +320,10 @@ Video.prototype.initBuffers = function()
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* for each font and draw characters by drawing from the font canvas to the target canvas.
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*/
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if (this.cxCell > 1) {
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this.initCellCache(this.nColsBuffer * this.nRowsBuffer);
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/*
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* We add an extra column per row to store the visible line length at the start of every row.
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*/
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this.initCellCache((this.nColsBuffer + 1) * this.nRowsBuffer);
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} else {
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this.imageBuffer = this.contextScreen.createImageData(cxBuffer, cyBuffer);
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this.nPixelsPerCell = (16 / this.nBitsPerPixel)|0;
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@ -959,11 +962,12 @@ Video.prototype.updateChar = function(idFont, col, row, data, context)
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};
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/**
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* updateVT100()
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* updateVT100(fForced)
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*
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* @this {Video}
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* @param {boolean} [fForced]
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*/
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Video.prototype.updateVT100 = function()
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Video.prototype.updateVT100 = function(fForced)
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{
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var addrNext = this.addrBuffer, fontNext = -1;
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@ -979,6 +983,8 @@ Video.prototype.updateVT100 = function()
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var nCols = 0;
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var addr = addrNext;
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var font = fontNext;
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var nColsVisible = this.nColsBuffer;
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if (font != Video.VT100.FONT.NORML) nColsVisible >>= 1;
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while (true) {
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var data = this.bus.getByteDirect(addr++);
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if ((data & Video.VT100.LINETERM) == Video.VT100.LINETERM) {
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@ -988,7 +994,7 @@ Video.prototype.updateVT100 = function()
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addrNext += (b & Video.VT100.LINEATTR.ADDRBIAS)? Video.VT100.ADDRBIAS_LO : Video.VT100.ADDRBIAS_HI;
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break;
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}
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if (nCols < this.abLineBuffer.length) {
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if (nCols < nColsVisible) {
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this.abLineBuffer[nCols++] = data;
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} else {
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break; // ideally, we would wait for a LINETERM byte, but it's not safe to loop without limit
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@ -1011,13 +1017,21 @@ Video.prototype.updateVT100 = function()
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}
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/*
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* Display the line buffer; ordinarily, the font number would always be valid after processing the "fill lines",
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* but if the buffer isn't initialized yet, the usual LINETERM might be missing, so the font number might not be set.
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* Display the line buffer; ordinarily, the font number would be valid after processing the "fill lines",
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* but if the buffer isn't initialized yet, those lines might be missing, so the font number might not be set.
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*/
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if (font >= 0) {
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/*
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* Cell cache logic is complicated by the fact that a line may be single-width one frame and double-width
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* the next. So we store the visible line length at the start of each row in the cache, which must match if
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* the cache is considered valid for the current line.
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*/
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var fLineCacheValid = this.fCellCacheValid && (this.aCellCache[iCell] == nColsVisible);
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this.aCellCache[iCell++] = nColsVisible;
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for (var iCol = 0; iCol < nCols; iCol++) {
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data = this.abLineBuffer[iCol];
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if (!this.fCellCacheValid || data !== this.aCellCache[iCell]) {
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if (!fLineCacheValid || data !== this.aCellCache[iCell]) {
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this.aCellCache[iCell] = data;
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this.updateChar(font, iCol, nRows, data, this.contextBuffer);
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cUpdated++;
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}
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@ -1027,6 +1041,18 @@ Video.prototype.updateVT100 = function()
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nRows++;
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}
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this.assert(font < 0 || iCell === this.nCellCache);
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if (MAXDEBUG && !fForced) {
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var nSeconds = Date.now() / 1000;
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if ((nSeconds|0) != (this.nUpdateSeconds|0)) {
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this.nUpdateNumber = 0;
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}
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this.nUpdateNumber++;
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this.nUpdateSeconds = nSeconds;
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this.printMessage("updateVT100(): update #" + this.nUpdateNumber + " at " +this.nUpdateSeconds + " corner=" + str.toHexByte(this.aCellCache[1]) + " cycles=" + this.nCyclesPrev + " delta=" + this.nCyclesDelta);
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}
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this.fCellCacheValid = true;
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if (cUpdated && this.contextBuffer) {
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@ -1056,9 +1082,10 @@ Video.prototype.updateScreen = function(n)
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{
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var fClean;
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var fUpdate = true;
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var fForced = true;
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if (n >= 0) {
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fForced = false;
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if (this.rateInterrupt) {
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/*
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* TODO: Incorporate these hard-coded interrupt vector numbers into configuration blocks.
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@ -1093,11 +1120,11 @@ Video.prototype.updateScreen = function(n)
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}
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}
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if (DEBUG) {
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if (DEBUG && !fForced) {
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var nCycles = this.cpu.getCycles();
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var nCyclesDelta = nCycles - this.nCyclesPrev;
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this.nCyclesDelta = nCycles - this.nCyclesPrev;
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this.nCyclesPrev = nCycles;
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this.printMessage("updateScreen(" + n + "): clean=" + fClean + ", update=" + fUpdate + ", cycles=" + nCycles + ", delta=" + nCyclesDelta);
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if (MAXDEBUG) this.printMessage("updateScreen(" + n + "): clean=" + fClean + ", update=" + fUpdate + ", cycles=" + this.nCyclesPrev + ", delta=" + this.nCyclesDelta);
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}
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if (!fUpdate) {
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@ -1105,32 +1132,34 @@ Video.prototype.updateScreen = function(n)
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}
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if (this.cxCell > 1) {
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this.updateScreenText();
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this.updateScreenText(fForced);
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} else {
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this.updateScreenGraphics();
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this.updateScreenGraphics(fForced);
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}
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};
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/**
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* updateScreenText()
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* updateScreenText(fForced)
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*
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* @this {Video}
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* @param {boolean} [fForced]
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*/
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Video.prototype.updateScreenText = function()
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Video.prototype.updateScreenText = function(fForced)
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{
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switch(this.nFormat) {
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case Video.FORMAT.VT100:
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this.updateVT100();
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this.updateVT100(fForced);
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break;
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}
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};
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/**
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* updateScreenGraphics()
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* updateScreenGraphics(fForced)
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*
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* @this {Video}
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* @param {boolean} [fForced]
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*/
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Video.prototype.updateScreenGraphics = function()
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Video.prototype.updateScreenGraphics = function(fForced)
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{
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var addr = this.addrBuffer;
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var addrLimit = addr + this.sizeBuffer;
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Reference in a new issue