my_modules is simply modules now
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118
modules/pcjs/lib/defines.js
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118
modules/pcjs/lib/defines.js
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/**
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* @fileoverview PCjs-specific compile-time definitions.
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* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
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* @version 1.0
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* Created 2014-May-08
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*
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* Copyright © 2012-2014 Jeff Parsons <Jeff@pcjs.org>
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*
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* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
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* at <http://jsmachines.net/> and <http://pcjs.org/>.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCjs. If not,
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* see <http://www.gnu.org/licenses/gpl.html>.
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*
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* You are required to include the above copyright notice in every source code file of every
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* copy or modified version of this work, and to display that copyright notice on every screen
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* that loads or runs any version of this software (see Computer.sCopyright).
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of the
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* PCjs program for purposes of the GNU General Public License, and the author does not claim
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* any copyright as to their contents.
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*/
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"use strict";
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/**
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* APP_PCJS collects all PCjs application globals in one convenient place
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*/
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if (DEBUG) {
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var APP_PCJS = {Component: null};
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if (typeof Component === 'function') APP_PCJS.Component = Component;
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}
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/**
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* @define {string}
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*/
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var PCJSCLASS = "pcjs"; // this @define is the default application class (formerly APPCLASS) to use for PCjs
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/**
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* @define {boolean}
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*
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* WARNING: DEBUGGER needs to accurately reflect whether or not the Debugger component is (or will be) loaded.
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* In the compiled case, we rely on the Closure Compiler to override DEBUGGER as appropriate. When it's *false*,
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* nearly all of debugger.js will be conditionally removed by the compiler, reducing it to little more than a
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* "type skeleton", which also solves some type-related warnings we would otherwise have if we tried to remove
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* debugger.js from the compilation process altogether.
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*
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* However, when we're in "development mode" and running uncompiled code in debugger-less configurations,
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* I would like to skip loading debugger.js altogether. When doing that, we must ALSO arrange for an additional file
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* (nodebugger.js) to be loaded immediately after this file, which *explicitly* overrides DEBUGGER with *false*.
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*/
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var DEBUGGER = true; // this @define is overridden by the Closure Compiler to remove Debugger-related support
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/**
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* @define {boolean}
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*
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* PREFETCH enables the use of a prefetch queue.
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*
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* See the Bus component for details.
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*/
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var PREFETCH = false;
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/**
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* @define {boolean}
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*
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* EAFUNCS enables dynamic function switching whenever the CPU needs to disable one or both EA (Effective Address)
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* memory functions for a ModRM instruction that doesn't observe the normal "read/modify/write" behavior. The goal
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* is to avoid useless memory reads (which are mostly harmless) and stale memory writes (which are mostly destructive).
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*
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* If EAFUNCS is false, then the CPU falls back to setting/testing internal OP_NOREAD and OP_NOWRITE opFlags as
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* needed. At the moment, it seems that "EAFUNCS mode" is a bit slower than "EATESTS mode", so EAFUNCS is turned off;
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* however, your mileage may vary, depending on the browser and its vintage.
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*/
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var EAFUNCS = false;
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/**
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* @define {boolean}
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*
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* FATARRAYS is a Closure Compiler compile-time option that allocates an Array of numbers for every Memory block,
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* where each a number represents ONE byte; very wasteful, but potentially slightly faster.
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*
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* See the Memory component for details.
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*/
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var FATARRAYS = false;
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/**
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* @define {boolean}
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*
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* TYPEDARRAYS enables use of typed arrays for Memory blocks. This used to be a compile-time-only option, but I've
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* added Memory access functions for typed arrays (see Memory.afnTypedArray), so support can be enabled dynamically.
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*
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* However, TYPEDARRAYS has always been slightly slower than the original DWORDARRAYS implementation (which uses an
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* Array of numbers that stores 32 bits -- 4 consecutive bytes -- per number), so TYPEDARRAYS is completely disabled.
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*
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* See the Memory component for details.
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*/
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var TYPEDARRAYS = false; // (typeof ArrayBuffer !== 'undefined');
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if (typeof module !== 'undefined') {
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global.PCJSCLASS = PCJSCLASS;
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global.DEBUGGER = DEBUGGER;
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global.PREFETCH = PREFETCH;
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global.EAFUNCS = EAFUNCS;
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global.FATARRAYS = FATARRAYS;
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global.TYPEDARRAYS = TYPEDARRAYS;
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/*
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* TODO: When we're "required" by Node, should we return anything via module.exports?
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*/
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}
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