v1.19.6: Improved restartability of stack-related instructions

This commit is contained in:
Jeff Parsons 2015-09-14 16:53:57 -07:00
commit deeac4902d
174 changed files with 9030 additions and 1736 deletions

View file

@ -680,6 +680,81 @@ X86CPU.prototype.setAddressMask = function(nBusMask)
this.nBusMask = this.nMemMask = nBusMask;
};
/**
* addMemBreak(addr, fWrite, fLinear)
*
* NOTE: addMemBreak() could be merged with addMemCheck(), but the new merged interface would
* have to provide one additional parameter indicating whether the Debugger or the CPU is the client.
*
* @this {X86CPU}
* @param {number} addr
* @param {boolean} fWrite is true for a memory write breakpoint, false for a memory read breakpoint
* @param {boolean} [fLinear] (true for linear breakpoint, false for physical)
*/
X86CPU.prototype.addMemBreak = function(addr, fWrite, fLinear)
{
if (DEBUGGER) {
var iBlock = addr >>> this.nBlockShift;
var aBlocks = (fLinear? this.aMemBlocks : this.aBusBlocks);
aBlocks[iBlock].addBreakpoint(addr & this.nBlockLimit, fWrite);
}
};
/**
* removeMemBreak(addr, fWrite, fLinear)
*
* NOTE: removeMemBreak() could be merged with removeMemCheck(), but the new merged interface would
* have to provide one additional parameter indicating whether the Debugger or the CPU is the client.
*
* @this {X86CPU}
* @param {number} addr
* @param {boolean} fWrite is true for a memory write breakpoint, false for a memory read breakpoint
* @param {boolean} [fLinear] (true for linear breakpoint, false for physical)
*/
X86CPU.prototype.removeMemBreak = function(addr, fWrite, fLinear)
{
if (DEBUGGER) {
var iBlock = addr >>> this.nBlockShift;
var aBlocks = (fLinear? this.aMemBlocks : this.aBusBlocks);
aBlocks[iBlock].removeBreakpoint(addr & this.nBlockLimit, fWrite);
}
};
/**
* addMemCheck(addr, fWrite)
*
* These functions provide Debug register functionality to the CPU by leveraging the same Memory block-based
* breakpoint support originally created for our built-in Debugger. Only minimal changes were required to the
* Memory component, by adding additional checkMemoryException() call-outs from the "checked" Memory access
* functions.
*
* Note that those call-outs occur only AFTER our own Debugger (if present) has checked the address and has
* passed on it, because we want our own Debugger's breakpoints to take precedence over any breakpoints that
* the emulated machine may have enabled.
*
* @this {X86CPU}
* @param {number} addr
* @param {boolean} fWrite is true for a memory write check, false for a memory read check
*/
X86CPU.prototype.addMemCheck = function(addr, fWrite)
{
var iBlock = addr >>> this.nBlockShift;
this.aMemBlocks[iBlock].addBreakpoint(addr & this.nBlockLimit, fWrite, this);
};
/**
* removeMemCheck(addr, fWrite)
*
* @this {X86CPU}
* @param {number} addr
* @param {boolean} fWrite is true for a memory write check, false for a memory read check
*/
X86CPU.prototype.removeMemCheck = function(addr, fWrite)
{
var iBlock = addr >>> this.nBlockShift;
this.aMemBlocks[iBlock].removeBreakpoint(addr & this.nBlockLimit, fWrite);
};
/**
* enablePageBlocks()
*
@ -705,7 +780,28 @@ X86CPU.prototype.enablePageBlocks = function()
}
if (this.aMemBlocks === this.aBusBlocks) {
this.aMemBlocks = new Array(this.nBlockTotal);
/*
* TODO: Currently we allocate only one UNPAGED block for the entire linear address space;
* only when a block is touched and becomes PAGED do we allocate a dedicated Memory block
* for that slot. One potential downside to using a single UNPAGED block, however, is that
* it will accumulate all breakpoints for all UNPAGED blocks, requiring copyBreakpoints() to
* do extra work to figure out which breakpoints should be copied (ie, removed) from the
* outgoing block -- which it can't currently do, because blocks only keep track of the total
* number of breakpoints, not the actual breakpoint addresses.
*
* So, Memory blocks either need to start maintaining their own breakpoint address lists,
* or we need to allocate separate (empty) UNPAGED blocks for every slot. I've not tackled
* this yet, because it's largely just a debugging issue.
*
* Notice that when we call copyBreakpoints() here, it's merely to initialize the new block;
* we make no attempt to copy any breakpoints from physical blocks to linear blocks, although
* perhaps we should. The plan for our Debugger is to maintain separate physical and linear
* breakpoint address lists, but what about CPU Debug registers? If the CPU sets the Debug
* registers, then enables paging, do all the previous Debug register addresses automatically
* become linear addresses? I'm guessing they do.
*/
this.blockUnpaged = new Memory(null, 0, 0, Memory.TYPE.UNPAGED, null, this);
this.blockUnpaged.copyBreakpoints(this.dbg);
for (var iBlock = 0; iBlock < this.nBlockTotal; iBlock++) {
this.aMemBlocks[iBlock] = this.blockUnpaged;
}
@ -803,6 +899,9 @@ X86CPU.prototype.mapPageBlock = function(addr, fWrite, fSuppress)
var blockPhys = this.aBusBlocks[(addrPhys & this.nBusMask) >>> this.nBlockShift];
if (fSuppress) return blockPhys;
var iBlock = addr >>> this.nBlockShift;
var block = this.aMemBlocks[iBlock];
/*
* So we have the block containing the physical memory corresponding to the given linear address.
*
@ -811,9 +910,10 @@ X86CPU.prototype.mapPageBlock = function(addr, fWrite, fSuppress)
var addrPage = addr & ~X86.LADDR.OFFSET;
var blockPage = new Memory(addrPage, 0, 0, Memory.TYPE.PAGED);
blockPage.setPhysBlock(blockPhys, blockPDE, offPDE, blockPTE, offPTE);
blockPage.copyBreakpoints(this.dbg, block);
var iBlock = addr >>> this.nBlockShift;
this.aMemBlocks[iBlock] = blockPage;
this.aBlocksPaged.push(iBlock);
return blockPage;
};
@ -1716,40 +1816,6 @@ X86CPU.prototype.checkIntReturn = function(addr)
}
};
/**
* addMemCheck(addr, fWrite)
*
* These functions provide Debug register functionality by leveraging the same Memory block-based breakpoint
* support originally created for our built-in Debugger. Only minimal changes were required to the Memory
* component, by adding additional checkMemoryException() call-outs from the "checked" Memory access functions.
*
* Note that those call-outs occur only AFTER our own Debugger (if present) has checked the address and has
* passed on it, because we want our own Debugger's breakpoints to take precedence over any breakpoints that
* the emulated machine may have enabled.
*
* @this {X86CPU}
* @param {number} addr
* @param {boolean} fWrite is true for a memory write check, false for a memory read check
*/
X86CPU.prototype.addMemCheck = function(addr, fWrite)
{
var iBlock = addr >>> this.nBlockShift;
this.aMemBlocks[iBlock].addBreakpoint(addr & this.nBlockLimit, fWrite, this);
};
/**
* removeMemCheck(addr, fWrite)
*
* @this {X86CPU}
* @param {number} addr
* @param {boolean} fWrite is true for a memory write check, false for a memory read check
*/
X86CPU.prototype.removeMemCheck = function(addr, fWrite)
{
var iBlock = addr >>> this.nBlockShift;
this.aMemBlocks[iBlock].removeBreakpoint(addr & this.nBlockLimit, fWrite);
};
/**
* checkDebugRegisters(fEnable)
*
@ -3938,7 +4004,9 @@ X86CPU.prototype.getSIBAddr = function(mod)
X86CPU.prototype.popWord = function()
{
var w = this.getWord(this.regLSP);
this.regLSP = (this.regLSP + (I386? this.sizeData : 2))|0;
/*
* Properly comparing regLSP to regLSPLimit would normally require coercing both to unsigned
* (ie, floating-point) values. But instead, we do a subtraction, (regLSPLimit - regLSP), and
@ -3974,29 +4042,39 @@ X86CPU.prototype.popWord = function()
X86CPU.prototype.pushData = function(d, size)
{
this.assert(size == 2 || size == 4);
this.regLSP = (this.regLSP - size)|0;
var regLSP = (this.regLSP - size)|0;
/*
* Properly comparing regLSP to regLSPLimitLow would normally require coercing both to unsigned
* (ie, floating-point) values. But instead, we do a subtraction, (regLSP - regLSPLimitLow), and
* if the result is negative, we need only be concerned if the signs of both numbers are the same
* (ie, the sign of their XOR'ed union is positive).
*/
if (((this.regLSP - this.regLSPLimitLow)|0) < 0 && (this.regLSPLimitLow ^ this.regLSP) >= 0) {
if (((regLSP - this.regLSPLimitLow)|0) < 0 && (this.regLSPLimitLow ^ regLSP) >= 0) {
/*
* There's no such thing as an SS fault on the 8086/8088, and I'm assuming that, on newer
* processors, when the stack segment limit is set to the maximum, it's OK for the stack to wrap.
*/
if (this.model <= X86.MODEL_8088 || !this.segSS.fExpDown && this.segSS.limit == this.segSS.maskAddr || this.segSS.fExpDown && !this.segSS.limit) {
this.setSP((this.regLSP - this.segSS.base) & this.segSS.maskAddr);
this.setSP((regLSP - this.segSS.base) & this.segSS.maskAddr);
regLSP = this.regLSP;
} else {
X86.fnFault.call(this, X86.EXCEPTION.SS_FAULT, 0);
}
}
if (size == 2) {
this.setShort(this.regLSP, d);
this.setShort(regLSP, d);
} else {
this.setLong(this.regLSP, d);
this.setLong(regLSP, d);
}
/*
* We update this.regLSP at the end to make life simpler for opcode handlers that perform only one
* pushWord() operation, relieving them from having to snapshot this.regLSP into this.opLSP needlessly.
*/
this.regLSP = regLSP;
};
/**
@ -4017,25 +4095,34 @@ X86CPU.prototype.pushWord = function(w)
* setWord() calls setShort() or setLong() as appropriate, and setShort() truncates incoming values, so the fact
* that any incoming signed values will not be truncated to 16 bits should not be a concern.
*/
this.regLSP = (this.regLSP - (I386? this.sizeData : 2))|0;
var regLSP = (this.regLSP - (I386? this.sizeData : 2))|0;
/*
* Properly comparing regLSP to regLSPLimitLow would normally require coercing both to unsigned
* (ie, floating-point) values. But instead, we do a subtraction, (regLSP - regLSPLimitLow), and
* if the result is negative, we need only be concerned if the signs of both numbers are the same
* (ie, the sign of their XOR'ed union is positive).
*/
if (((this.regLSP - this.regLSPLimitLow)|0) < 0 && (this.regLSPLimitLow ^ this.regLSP) >= 0) {
if (((regLSP - this.regLSPLimitLow)|0) < 0 && (this.regLSPLimitLow ^ regLSP) >= 0) {
/*
* There's no such thing as an SS fault on the 8086/8088, and I'm assuming that, on newer
* processors, when the stack segment limit is set to the maximum, it's OK for the stack to wrap.
*/
if (this.model <= X86.MODEL_8088 || !this.segSS.fExpDown && this.segSS.limit == this.segSS.maskAddr || this.segSS.fExpDown && !this.segSS.limit) {
this.setSP((this.regLSP - this.segSS.base) & this.segSS.maskAddr);
this.setSP((regLSP - this.segSS.base) & this.segSS.maskAddr);
regLSP = this.regLSP;
} else {
X86.fnFault.call(this, X86.EXCEPTION.SS_FAULT, 0);
}
}
this.setWord(this.regLSP, w);
this.setWord(regLSP, w);
/*
* We update this.regLSP at the end to make life simpler for opcode handlers that perform only one
* pushWord() operation, relieving them from having to snapshot this.regLSP into this.opLSP needlessly.
*/
this.regLSP = regLSP;
};
/**