Make component/script names match XML device names (specifically, serial and parallel, which used to be serialport and parallelport)
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22 changed files with 913 additions and 925 deletions
974
modules/pc8080/lib/serial.js
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974
modules/pc8080/lib/serial.js
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/**
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* @fileoverview Implements the PC8080 SerialPort component.
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* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
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* @copyright © Jeff Parsons 2012-2016
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*
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* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCjs. If not,
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* see <http://www.gnu.org/licenses/gpl.html>.
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*
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* You are required to include the above copyright notice in every modified copy of this work
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* and to display that copyright notice when the software starts running; see COPYRIGHT in
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* <http://pcjs.org/modules/shared/lib/defines.js>.
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of PCjs
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* for purposes of the GNU General Public License, and the author does not claim any copyright
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* as to their contents.
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*/
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"use strict";
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var Str = require("../../shared/es6/strlib");
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var Web = require("../../shared/es6/weblib");
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var Component = require("../../shared/es6/component");
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var State = require("../../shared/es6/state");
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var PC8080 = require("./defines");
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var Messages8080 = require("./messages");
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/**
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* TODO: The Closure Compiler treats ES6 classes as 'struct' rather than 'dict' by default,
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* which would force us to declare all class properties in the constructor, as well as prevent
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* us from defining any named properties. So, for now, we mark all our classes as 'unrestricted'.
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*
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* @unrestricted
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*/
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class SerialPort8080 extends Component {
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/**
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* SerialPort8080(parmsSerial)
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*
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* The SerialPort8080 component has the following component-specific (parmsSerial) properties:
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*
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* adapter: 0 if not defined
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*
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* binding: name of a control (based on its "binding" attribute) to bind to this port's I/O
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*
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* tabSize: set to a non-zero number to convert tabs to spaces (applies only to output to
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* the above binding); default is 0 (no conversion)
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*
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* In the future, we may support 'port' and 'irq' properties that allow the machine to define a
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* non-standard serial port configuration, instead of only our pre-defined 'adapter' configurations.
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*
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* NOTE: Since the XSL file defines 'adapter' as a number, not a string, there's no need to use
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* parseInt(), and as an added benefit, we don't need to worry about whether a hex or decimal format
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* was used.
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*
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* @this {SerialPort8080}
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* @param {Object} parmsSerial
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*/
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constructor(parmsSerial)
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{
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super("SerialPort", parmsSerial, SerialPort8080, Messages8080.SERIAL);
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this.iAdapter = +parmsSerial['adapter'];
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switch (this.iAdapter) {
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case 0:
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this.portBase = 0;
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this.nIRQ = 2;
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break;
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default:
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Component.warning("Unrecognized serial adapter #" + this.iAdapter);
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return;
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}
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/**
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* consoleOutput becomes a string that records serial port output if the 'binding' property is set to the
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* reserved name "console". Nothing is written to the console, however, until a linefeed (0x0A) is output
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* or the string length reaches a threshold (currently, 1024 characters).
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*
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* @type {string|null}
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*/
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this.consoleOutput = null;
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/**
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* controlIOBuffer is a DOM element bound to the port (currently used for output only; see transmitByte()).
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*
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* @type {Object}
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*/
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this.controlIOBuffer = null;
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/*
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* If controlIOBuffer is being used AND 'tabSize' is set, then we make an attempt to monitor the characters
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* being echoed via transmitByte(), maintain a logical column position, and convert any tabs into the appropriate
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* number of spaces.
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*
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* charBOL, if nonzero, is a character to automatically output at the beginning of every line. This probably
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* isn't generally useful; I use it internally to preformat serial output.
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*/
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this.tabSize = parmsSerial['tabSize'];
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this.charBOL = parmsSerial['charBOL'];
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this.iLogicalCol = 0;
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/*
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* fAutoXOFF enables some experimental auto-XOFF/XON processing. It assumes if the VT100 firmware
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* issues an XOFF, receiveByte() should stop accepting more data until the firmware issues an XOFF.
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*
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* The downside is that this doesn't really do anything to stem the flow of incoming data; it just
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* prevents the VT100's internal buffer from overflowing. TODO: Eliminate the need for this hack
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* and add some *real* flow-control interfaces between connected SerialPort components.
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*/
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this.fAutoXOFF = true;
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this.fAutoStop = false;
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this.fNullModem = true;
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var sBinding = parmsSerial['binding'];
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if (sBinding == "console") {
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this.consoleOutput = "";
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} else {
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/*
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* NOTE: If sBinding is not the name of a valid Control Panel DOM element, this call does nothing.
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*/
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Component.bindExternalControl(this, sBinding, SerialPort8080.sIOBuffer);
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}
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/*
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* No connection until initConnection() is called.
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*/
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this.sDataReceived = "";
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this.connection = this.sendData = this.updateStatus = null;
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/*
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* Export all functions required by initConnection().
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*/
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this['exports'] = {
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'connect': this.initConnection,
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'receiveData': this.receiveData,
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'receiveStatus': this.receiveStatus
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};
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}
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/**
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* setBinding(sHTMLType, sBinding, control, sValue)
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*
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* @this {SerialPort8080}
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* @param {string|null} sHTMLType is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea", "canvas")
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* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "buffer")
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* @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement)
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* @param {string} [sValue] optional data value
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* @return {boolean} true if binding was successful, false if unrecognized binding request
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*/
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setBinding(sHTMLType, sBinding, control, sValue)
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{
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var serial = this;
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switch (sBinding) {
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case SerialPort8080.sIOBuffer:
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this.bindings[sBinding] = this.controlIOBuffer = control;
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/*
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* By establishing an onkeypress handler here, we make it possible for DOS commands like
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* "CTTY COM1" to more or less work (use "CTTY CON" to restore control to the DOS console).
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*/
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control.onkeydown = function onKeyDown(event) {
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/*
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* This is required in addition to onkeypress, because it's the only way to prevent
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* BACKSPACE (keyCode 8) from being interpreted by the browser as a "Back" operation;
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* moreover, not all browsers generate an onkeypress notification for BACKSPACE.
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*
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* A related problem exists for Ctrl-key combinations in most Windows-based browsers
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* (eg, IE, Edge, Chrome for Windows, etc), because keys like Ctrl-C and Ctrl-S have
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* special meanings (eg, Copy, Save). To the extent the browser will allow it, we
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* attempt to disable that default behavior when this control receives an onkeydown
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* event for one of those keys (probably the only event the browser generates for them).
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*/
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event = event || window.event;
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var keyCode = event.keyCode;
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if (keyCode === 0x08 || event.ctrlKey && keyCode >= 0x41 && keyCode <= 0x5A) {
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if (event.preventDefault) event.preventDefault();
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if (keyCode > 0x40) keyCode -= 0x40;
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serial.receiveByte(keyCode);
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}
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return true;
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};
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control.onkeypress = function onKeyPress(event) {
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/*
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* Browser-independent keyCode extraction; refer to onKeyPress() and the other key event
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* handlers in keyboard.js.
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*/
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event = event || window.event;
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var keyCode = event.which || event.keyCode;
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serial.receiveByte(keyCode);
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/*
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* Since we're going to remove the "readonly" attribute from the <textarea> control
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* (so that the soft keyboard activates on iOS), instead of calling preventDefault() for
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* selected keys (eg, the SPACE key, whose default behavior is to scroll the page), we must
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* now call it for *all* keys, so that the keyCode isn't added to the control immediately,
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* on top of whatever the machine is echoing back, resulting in double characters.
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*/
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if (event.preventDefault) event.preventDefault();
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return true;
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};
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/*
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* Now that we've added an onkeypress handler that calls preventDefault() for ALL keys, the control
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* itself no longer needs the "readonly" attribute; we primarily need to remove it for iOS browsers,
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* so that the soft keyboard will activate, but it shouldn't hurt to remove the attribute for all browsers.
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*/
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control.removeAttribute("readonly");
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return true;
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default:
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if (sValue) {
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/*
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* Instead of just having a dedicated "test" control, we now treat any unrecognized control with
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* a "value" attribute as a test control. The only caveat is that such controls must have binding IDs
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* that do not conflict with predefined controls (which, of course, is the only way you can get here).
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*/
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this.bindings[sBinding] = control;
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/*
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* Backslash sequences like \n, \r and \\ have already been converted to LF, CR and backslash
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* characters, by virtue of the eval() function that all our component parameter strings pass through;
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* eval() treats strings like "source code", so any backslash sequence that JavaScript supports is
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* automatically converted.
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*
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* The complete list of supported backslash sequences:
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*
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* \0 \' \" \\ \n \r \v \t \b \f \uXXXX \xXX
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*
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* We also want to support some additional sequences, like backslash-e for ESC. Only one problem: for
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* any unrecognized backslash sequence, eval() simply removes the backslash. So we have to double-backslash
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* it, which eval() will replace with a single backslash.
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*
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* So, additional supported backslash sequences include:
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*
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* \\e (ESC)
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*
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* Note that I've judiciously avoided using terms "escape notation" or "escape sequence" to talk about
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* these sequences, because ESC is one of the additional characters I want to support, and using the word
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* "escape" in both contexts is WAY too confusing.
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*/
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sValue = sValue.replace(/\\e/g, String.fromCharCode(0x1b));
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control.onclick = function onClickTest(event) {
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serial.receiveData(sValue);
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/*
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* Give focus back to the machine (since clicking the button takes focus away).
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*
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* if (serial.cmp) serial.cmp.updateFocus();
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*
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* iOS Usability Improvement: NOT calling updateFocus() keeps the soft keyboard down
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* (assuming it was already down).
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*/
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return true;
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};
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return true;
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}
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break;
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}
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return false;
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}
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/**
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* echoByte(b)
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*
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* @this {SerialPort8080}
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* @param {number} b
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* @return {boolean} true if echo, false if not
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*/
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echoByte(b)
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{
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var fEchoed = false;
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if (this.controlIOBuffer) {
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if (b == 0x08) {
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this.controlIOBuffer.value = this.controlIOBuffer.value.slice(0, -1);
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/*
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* TODO: Back up the correct number of columns if the character erased was a tab.
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*/
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if (this.iLogicalCol > 0) this.iLogicalCol--;
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}
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else {
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var s = Str.toASCIICode(b);
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var nChars = s.length;
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if (b == 0x09) {
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var tabSize = this.tabSize || 8;
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nChars = tabSize - (this.iLogicalCol % tabSize);
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if (this.tabSize) s = Str.pad("", nChars);
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}
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else if (b == 0x0D) {
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this.iLogicalCol = nChars = 0;
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s = "\n";
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}
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if (this.charBOL && !this.iLogicalCol && nChars) s = String.fromCharCode(this.charBOL) + s;
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this.controlIOBuffer.value += s;
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this.controlIOBuffer.scrollTop = this.controlIOBuffer.scrollHeight;
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this.iLogicalCol += nChars;
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}
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fEchoed = true;
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}
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else if (this.consoleOutput != null) {
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if (b == 0x0A || this.consoleOutput.length >= 1024) {
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this.println(this.consoleOutput);
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this.consoleOutput = "";
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}
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if (b != 0x0A) {
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this.consoleOutput += String.fromCharCode(b);
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}
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fEchoed = true;
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}
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return fEchoed;
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}
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/**
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* initBus(cmp, bus, cpu, dbg)
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*
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* @this {SerialPort8080}
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* @param {Computer8080} cmp
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* @param {Bus8080} bus
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* @param {CPUState8080} cpu
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* @param {Debugger8080} dbg
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*/
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initBus(cmp, bus, cpu, dbg)
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{
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this.cmp = cmp;
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this.bus = bus;
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this.cpu = cpu;
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this.dbg = dbg;
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var serial = this;
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this.timerReceiveNext = this.cpu.addTimer(function() {
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serial.receiveData();
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});
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this.timerTransmitNext = this.cpu.addTimer(function() {
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serial.transmitData();
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});
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this.chipset = /** @type {ChipSet8080} */ (cmp.getMachineComponent("ChipSet"));
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bus.addPortInputTable(this, SerialPort8080.aPortInput, this.portBase);
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bus.addPortOutputTable(this, SerialPort8080.aPortOutput, this.portBase);
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this.setReady();
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}
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/**
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* initConnection(fNullModem)
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*
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* If a machine 'connection' parameter exists of the form "{sourcePort}->{targetMachine}.{targetPort}",
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* and "{sourcePort}" matches our idComponent, then look for a component with id "{targetMachine}.{targetPort}".
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*
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* If the target component is found, then verify that it has exported functions with the following names:
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*
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* receiveData(data): called when we have data to transmit; aliased internally to sendData(data)
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* receiveStatus(pins): called when our control signals have changed; aliased internally to updateStatus(pins)
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*
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* For now, we're not going to worry about communication in the other direction, because when the target component
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* performs its own initConnection(), it will find our receiveData() and receiveStatus() functions, at which point
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* communication in both directions should be established, and the circle of life complete.
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*
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* For added robustness, if the target machine initializes much more slowly than we do, and our connection attempt
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* fails, that's OK, because when it finally initializes, its initConnection() will call our initConnection();
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* if we've already initialized, no harm done.
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*
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* @this {SerialPort8080}
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* @param {boolean} [fNullModem] (caller's null-modem setting, to ensure our settings are in agreement)
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*/
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initConnection(fNullModem)
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{
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if (!this.connection) {
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var sConnection = this.cmp.getMachineParm("connection");
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if (sConnection) {
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var asParts = sConnection.split('->');
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if (asParts.length == 2) {
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var sSourceID = Str.trim(asParts[0]);
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if (sSourceID != this.idComponent) return; // this connection string is intended for another instance
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var sTargetID = Str.trim(asParts[1]);
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this.connection = Component.getComponentByID(sTargetID);
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if (this.connection) {
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var exports = this.connection['exports'];
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if (exports) {
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var fnConnect = exports['connect'];
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if (fnConnect) fnConnect.call(this.connection, this.fNullModem);
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this.sendData = exports['receiveData'];
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if (this.sendData) {
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this.fNullModem = fNullModem;
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this.updateStatus = exports['receiveStatus'];
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this.status(this.idMachine + '.' + sSourceID + " connected to " + sTargetID);
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return;
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}
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}
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}
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}
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/*
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* Changed from notice() to status() because sometimes a connection fails simply because one of us is a laggard.
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*/
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this.status("Unable to establish connection: " + sConnection);
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}
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}
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}
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/**
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* powerUp(data, fRepower)
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*
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* @this {SerialPort8080}
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* @param {Object|null} data
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* @param {boolean} [fRepower]
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* @return {boolean} true if successful, false if failure
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*/
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powerUp(data, fRepower)
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{
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if (!fRepower) {
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/*
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* This is as late as we can currently wait to make our first inter-machine connection attempt;
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* even so, the target machine's initialization process may still be ongoing, so any connection
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* may be not fully resolved until the target machine performs its own initConnection(), which will
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* in turn invoke our initConnection() again.
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*/
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this.initConnection(this.fNullModem);
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if (!data || !this.restore) {
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this.reset();
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} else {
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if (!this.restore(data)) return false;
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}
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}
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return true;
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}
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/**
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* powerDown(fSave, fShutdown)
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*
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* @this {SerialPort8080}
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* @param {boolean} [fSave]
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* @param {boolean} [fShutdown]
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* @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure
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*/
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powerDown(fSave, fShutdown)
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{
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return fSave? this.save() : true;
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}
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/**
|
||||
* reset()
|
||||
*
|
||||
* @this {SerialPort8080}
|
||||
*/
|
||||
reset()
|
||||
{
|
||||
this.initState();
|
||||
}
|
||||
|
||||
/**
|
||||
* save()
|
||||
*
|
||||
* This implements save support for the SerialPort8080 component.
|
||||
*
|
||||
* @this {SerialPort8080}
|
||||
* @return {Object}
|
||||
*/
|
||||
save()
|
||||
{
|
||||
var state = new State(this);
|
||||
state.set(0, this.saveRegisters());
|
||||
return state.data();
|
||||
}
|
||||
|
||||
/**
|
||||
* restore(data)
|
||||
*
|
||||
* This implements restore support for the SerialPort8080 component.
|
||||
*
|
||||
* @this {SerialPort8080}
|
||||
* @param {Object} data
|
||||
* @return {boolean} true if successful, false if failure
|
||||
*/
|
||||
restore(data)
|
||||
{
|
||||
return this.initState(data[0]);
|
||||
}
|
||||
|
||||
/**
|
||||
* initState(data)
|
||||
*
|
||||
* @this {SerialPort8080}
|
||||
* @param {Array} [data]
|
||||
* @return {boolean} true if successful, false if failure
|
||||
*/
|
||||
initState(data)
|
||||
{
|
||||
var i = 0;
|
||||
if (data === undefined) {
|
||||
data = SerialPort8080.UART8251.INIT;
|
||||
}
|
||||
this.fReady = data[i++];
|
||||
this.bDataIn = data[i++];
|
||||
this.bDataOut = data[i++];
|
||||
this.bStatus = data[i++];
|
||||
this.bMode = data[i++];
|
||||
this.bCommand = data[i++];
|
||||
this.bBaudRates = data[i];
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* saveRegisters()
|
||||
*
|
||||
* @this {SerialPort8080}
|
||||
* @return {Array}
|
||||
*/
|
||||
saveRegisters()
|
||||
{
|
||||
var i = 0;
|
||||
var data = [];
|
||||
data[i++] = this.fReady;
|
||||
data[i++] = this.bDataIn;
|
||||
data[i++] = this.bDataOut;
|
||||
data[i++] = this.bStatus;
|
||||
data[i++] = this.bMode;
|
||||
data[i++] = this.bCommand;
|
||||
data[i] = this.bBaudRates;
|
||||
return data;
|
||||
}
|
||||
|
||||
/**
|
||||
* getBaudTimeout(maskRate)
|
||||
*
|
||||
* @this {SerialPort8080}
|
||||
* @param {number} maskRate (either SerialPort8080.UART8251.BAUDRATES.RECV_RATE or SerialPort8080.UART8251.BAUDRATES.XMIT_RATE)
|
||||
* @return {number} (number of milliseconds per byte)
|
||||
*/
|
||||
getBaudTimeout(maskRate)
|
||||
{
|
||||
var indexRate = (this.bBaudRates & maskRate);
|
||||
if (!(maskRate & 0xf)) indexRate >>= 4;
|
||||
var nBaud = SerialPort8080.UART8251.BAUDTABLE[indexRate];
|
||||
var nBits = ((this.bMode & SerialPort8080.UART8251.MODE.DATA_BITS) >> 2) + 6; // includes an extra +1 for start bit
|
||||
if (this.bMode & SerialPort8080.UART8251.MODE.PARITY_ENABLE) nBits++;
|
||||
nBits += ((((this.bMode & SerialPort8080.UART8251.MODE.STOP_BITS) >> 6) + 1) >> 1);
|
||||
var nBytesPerSecond = Math.round(nBaud / nBits);
|
||||
return 1000 / nBytesPerSecond;
|
||||
}
|
||||
|
||||
/**
|
||||
* receiveByte(b)
|
||||
*
|
||||
* @this {SerialPort8080}
|
||||
* @param {number} b
|
||||
* @return {boolean}
|
||||
*/
|
||||
receiveByte(b)
|
||||
{
|
||||
if (MAXDEBUG) this.echoByte(b);
|
||||
this.printMessage("receiveByte(" + Str.toHexByte(b) + "), status=" + Str.toHexByte(this.bStatus));
|
||||
if (!this.fAutoStop && !(this.bStatus & SerialPort8080.UART8251.STATUS.RECV_FULL)) {
|
||||
this.bDataIn = b;
|
||||
this.bStatus |= SerialPort8080.UART8251.STATUS.RECV_FULL;
|
||||
this.cpu.requestINTR(this.nIRQ);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* receiveData(data)
|
||||
*
|
||||
* Helper for clocking received data at the expected RECV_RATE.
|
||||
*
|
||||
* When we're cramming test data down the terminal's throat, that data will typically be in the form
|
||||
* of a string. When we're called by another component, data will typically be a number (ie, byte). If no
|
||||
* data is specified at all, then all we do is "clock" any remaining data into the receiver.
|
||||
*
|
||||
* @this {SerialPort8080}
|
||||
* @param {number|string|undefined} [data]
|
||||
* @return {boolean} true if received, false if not
|
||||
*/
|
||||
receiveData(data)
|
||||
{
|
||||
if (data != null) {
|
||||
if (typeof data != "number") {
|
||||
this.sDataReceived = data;
|
||||
} else {
|
||||
this.sDataReceived += String.fromCharCode(data);
|
||||
}
|
||||
}
|
||||
if (this.sDataReceived) {
|
||||
if (this.receiveByte(this.sDataReceived.charCodeAt(0))) {
|
||||
this.sDataReceived = this.sDataReceived.substr(1);
|
||||
}
|
||||
if (this.sDataReceived && this.cpu) {
|
||||
this.cpu.setTimer(this.timerReceiveNext, this.getBaudTimeout(SerialPort8080.UART8251.BAUDRATES.RECV_RATE));
|
||||
}
|
||||
}
|
||||
return true; // for now, return true regardless, since we're buffering everything anyway
|
||||
}
|
||||
|
||||
/**
|
||||
* receiveStatus(pins)
|
||||
*
|
||||
* NOTE: Prior to the addition of this interface, the DSR bit was initialized set and remained set for the life
|
||||
* of the machine. It is entirely appropriate that this is the only way the bit can be changed, because it represents
|
||||
* an external control signal.
|
||||
*
|
||||
* @this {SerialPort8080}
|
||||
* @param {number} pins
|
||||
*/
|
||||
receiveStatus(pins)
|
||||
{
|
||||
this.bStatus &= ~SerialPort8080.UART8251.STATUS.DSR;
|
||||
if (pins & RS232.DSR.MASK) this.bStatus |= SerialPort8080.UART8251.STATUS.DSR;
|
||||
}
|
||||
|
||||
/**
|
||||
* transmitByte(b)
|
||||
*
|
||||
* @this {SerialPort8080}
|
||||
* @param {number} b
|
||||
* @return {boolean} true if transmitted, false if not
|
||||
*/
|
||||
transmitByte(b)
|
||||
{
|
||||
var fTransmitted = false;
|
||||
|
||||
this.printMessage("transmitByte(" + Str.toHexByte(b) + ")");
|
||||
|
||||
if (this.fAutoXOFF) {
|
||||
if (b == 0x13) { // XOFF
|
||||
this.fAutoStop = true;
|
||||
return false;
|
||||
}
|
||||
if (b == 0x11) { // XON
|
||||
this.fAutoStop = false;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.sendData) {
|
||||
if (this.sendData.call(this.connection, b)) {
|
||||
fTransmitted = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.echoByte(b)) {
|
||||
fTransmitted = true;
|
||||
}
|
||||
|
||||
return fTransmitted;
|
||||
}
|
||||
|
||||
/**
|
||||
* transmitData(sData)
|
||||
*
|
||||
* Helper for clocking transmitted data at the expected XMIT_RATE.
|
||||
*
|
||||
* When timerTransmitNext fires, we have honored the programmed XMIT_RATE period, so we can
|
||||
* set XMIT_READY (and XMIT_EMPTY), which signals the firmware that another byte can be transmitted.
|
||||
*
|
||||
* @this {SerialPort8080}
|
||||
* @param {string} [sData]
|
||||
* @return {boolean} true if successful, false if not
|
||||
*/
|
||||
transmitData(sData)
|
||||
{
|
||||
this.bStatus |= (SerialPort8080.UART8251.STATUS.XMIT_READY | SerialPort8080.UART8251.STATUS.XMIT_EMPTY);
|
||||
if (sData) {
|
||||
return this.sendData? this.sendData.call(this.connection, sData) : false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* isTransmitterReady()
|
||||
*
|
||||
* Called whenever a ChipSet circuit needs the SerialPort8080 UART's transmitter status.
|
||||
*
|
||||
* @this {SerialPort8080}
|
||||
* @return {boolean} (true if ready, false if not)
|
||||
*/
|
||||
isTransmitterReady()
|
||||
{
|
||||
return !!(this.bStatus & SerialPort8080.UART8251.STATUS.XMIT_READY);
|
||||
}
|
||||
|
||||
/**
|
||||
* inData(port, addrFrom)
|
||||
*
|
||||
* @this {SerialPort8080}
|
||||
* @param {number} port (0x0)
|
||||
* @param {number} [addrFrom] (not defined whenever the Debugger tries to read the specified port)
|
||||
* @return {number} simulated port value
|
||||
*/
|
||||
inData(port, addrFrom)
|
||||
{
|
||||
var b = this.bDataIn;
|
||||
this.printMessageIO(port, null, addrFrom, "DATA", b);
|
||||
this.bStatus &= ~SerialPort8080.UART8251.STATUS.RECV_FULL;
|
||||
return b;
|
||||
}
|
||||
|
||||
/**
|
||||
* inControl(port, addrFrom)
|
||||
*
|
||||
* @this {SerialPort8080}
|
||||
* @param {number} port (0x1)
|
||||
* @param {number} [addrFrom] (not defined whenever the Debugger tries to read the specified port)
|
||||
* @return {number} simulated port value
|
||||
*/
|
||||
inControl(port, addrFrom)
|
||||
{
|
||||
var b = this.bStatus;
|
||||
this.printMessageIO(port, null, addrFrom, "STATUS", b);
|
||||
return b;
|
||||
}
|
||||
|
||||
/**
|
||||
* outData(port, bOut, addrFrom)
|
||||
*
|
||||
* @this {SerialPort8080}
|
||||
* @param {number} port (0x0)
|
||||
* @param {number} bOut
|
||||
* @param {number} [addrFrom] (not defined whenever the Debugger tries to write the specified port)
|
||||
*/
|
||||
outData(port, bOut, addrFrom)
|
||||
{
|
||||
this.printMessageIO(port, bOut, addrFrom, "DATA");
|
||||
this.bDataOut = bOut;
|
||||
this.bStatus &= ~(SerialPort8080.UART8251.STATUS.XMIT_READY | SerialPort8080.UART8251.STATUS.XMIT_EMPTY);
|
||||
/*
|
||||
* If we're transmitting to a virtual device that has no measurable delay, this code may clear XMIT_READY
|
||||
* too quickly:
|
||||
*
|
||||
* if (this.transmitByte(bOut)) {
|
||||
* this.bStatus |= (SerialPort8080.UART8251.STATUS.XMIT_READY | SerialPort8080.UART8251.STATUS.XMIT_EMPTY);
|
||||
* }
|
||||
*
|
||||
* A better solution is to arm a timer based on the XMIT_RATE baud rate, and clear the above bits when that
|
||||
* timer fires. Consequently, we no longer care what transmitByte() reports.
|
||||
*/
|
||||
this.transmitByte(bOut);
|
||||
if (this.cpu) {
|
||||
this.cpu.setTimer(this.timerTransmitNext, this.getBaudTimeout(SerialPort8080.UART8251.BAUDRATES.XMIT_RATE));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* outControl(port, bOut, addrFrom)
|
||||
*
|
||||
* Writes to the CONTROL port (0x1) are either MODE or COMMAND bytes. If the device has just
|
||||
* been powered or reset, it is in a "not ready" state and is waiting for a MODE byte. Once it
|
||||
* has received that initial byte, the device is marked "ready", and all further bytes are
|
||||
* interpreted as COMMAND bytes (until/unless a COMMAND byte with the INTERNAL_RESET bit is set).
|
||||
*
|
||||
* @this {SerialPort8080}
|
||||
* @param {number} port (0x1)
|
||||
* @param {number} bOut
|
||||
* @param {number} [addrFrom] (not defined whenever the Debugger tries to write the specified port)
|
||||
*/
|
||||
outControl(port, bOut, addrFrom)
|
||||
{
|
||||
this.printMessageIO(port, bOut, addrFrom, "CONTROL");
|
||||
if (!this.fReady) {
|
||||
this.bMode = bOut;
|
||||
this.fReady = true;
|
||||
} else {
|
||||
/*
|
||||
* Whenever DTR or RTS changes, we also want to notify any connected machine, via updateStatus().
|
||||
*/
|
||||
if (this.updateStatus) {
|
||||
var delta = (bOut ^ this.bCommand);
|
||||
if (delta & (SerialPort8080.UART8251.COMMAND.RTS | SerialPort8080.UART8251.COMMAND.DTR)) {
|
||||
var pins = 0;
|
||||
if (this.fNullModem) {
|
||||
pins |= (bOut & SerialPort8080.UART8251.COMMAND.RTS)? RS232.CTS.MASK : 0;
|
||||
pins |= (bOut & SerialPort8080.UART8251.COMMAND.DTR)? (RS232.DSR.MASK | RS232.CD.MASK): 0;
|
||||
} else {
|
||||
pins |= (bOut & SerialPort8080.UART8251.COMMAND.RTS)? RS232.RTS.MASK : 0;
|
||||
pins |= (bOut & SerialPort8080.UART8251.COMMAND.DTR)? RS232.DTR.MASK : 0;
|
||||
}
|
||||
this.updateStatus.call(this.connection, pins);
|
||||
}
|
||||
}
|
||||
this.bCommand = bOut;
|
||||
if (this.bCommand & SerialPort8080.UART8251.COMMAND.INTERNAL_RESET) {
|
||||
this.fReady = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* outBaudRates(port, bOut, addrFrom)
|
||||
*
|
||||
* @this {SerialPort8080}
|
||||
* @param {number} port (0x2)
|
||||
* @param {number} bOut
|
||||
* @param {number} [addrFrom] (not defined whenever the Debugger tries to write the specified port)
|
||||
*/
|
||||
outBaudRates(port, bOut, addrFrom)
|
||||
{
|
||||
this.printMessageIO(port, bOut, addrFrom, "BAUDRATES");
|
||||
this.bBaudRates = bOut;
|
||||
}
|
||||
|
||||
/**
|
||||
* SerialPort8080.init()
|
||||
*
|
||||
* This function operates on every HTML element of class "serial", extracting the
|
||||
* JSON-encoded parameters for the SerialPort8080 constructor from the element's "data-value"
|
||||
* attribute, invoking the constructor to create a SerialPort8080 component, and then binding
|
||||
* any associated HTML controls to the new component.
|
||||
*/
|
||||
static init()
|
||||
{
|
||||
var aeSerial = Component.getElementsByClass(document, PC8080.APPCLASS, "serial");
|
||||
for (var iSerial = 0; iSerial < aeSerial.length; iSerial++) {
|
||||
var eSerial = aeSerial[iSerial];
|
||||
var parmsSerial = Component.getComponentParms(eSerial);
|
||||
var serial = new SerialPort8080(parmsSerial);
|
||||
Component.bindComponentControls(serial, eSerial, PC8080.APPCLASS);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* class SerialPort8080
|
||||
* property {number} iAdapter
|
||||
* property {number} portBase
|
||||
* property {number} nIRQ
|
||||
* property {Object} controlIOBuffer is a DOM element bound to the port (for rudimentary output; see transmitByte())
|
||||
*
|
||||
* NOTE: This class declaration started as a way of informing the code inspector of the controlIOBuffer property,
|
||||
* which remained undefined until a setBinding() call set it later, but I've since decided that explicitly
|
||||
* initializing such properties in the constructor is a better way to go -- even though it's more code -- because
|
||||
* JavaScript compilers are supposed to be happier when the underlying object structures aren't constantly changing.
|
||||
*
|
||||
* Besides, I'm not sure I want to get into documenting every property this way, for this or any/every other class,
|
||||
* let alone getting into which ones should be considered private or protected, because PCjs isn't really a library
|
||||
* for third-party apps.
|
||||
*/
|
||||
|
||||
SerialPort8080.UART8251 = {
|
||||
/*
|
||||
* Format of MODE byte written to CONTROL port 0x1
|
||||
*/
|
||||
MODE: {
|
||||
BAUD_FACTOR: 0x03, // 00=SYNC, 01=1x, 10=16x, 11=64x
|
||||
DATA_BITS: 0x0C, // 00=5, 01=6, 10=7, 11=8
|
||||
PARITY_ENABLE: 0x10,
|
||||
EVEN_PARITY: 0x20,
|
||||
STOP_BITS: 0xC0, // 00=invalid, 01=1, 10=1.5, 11=2
|
||||
INIT: 0x8E // 16x baud rate, 8 data bits, no parity, 1.5 stop bits
|
||||
},
|
||||
/*
|
||||
* Format of COMMAND byte written to CONTROL port 0x1
|
||||
*/
|
||||
COMMAND: {
|
||||
XMIT_ENABLE: 0x01,
|
||||
DTR: 0x02, // Data Terminal Ready
|
||||
RECV_ENABLE: 0x04,
|
||||
SEND_BREAK: 0x08,
|
||||
ERROR_RESET: 0x10,
|
||||
RTS: 0x20, // Request To Send
|
||||
INTERNAL_RESET: 0x40,
|
||||
HUNT_MODE: 0x80,
|
||||
INIT: 0x27 // XMIT_ENABLE | DTR | RECV_ENABLE | RTS
|
||||
},
|
||||
/*
|
||||
* Format of STATUS byte read from CONTROL port 0x1
|
||||
*/
|
||||
STATUS: {
|
||||
XMIT_READY: 0x01,
|
||||
RECV_FULL: 0x02,
|
||||
XMIT_EMPTY: 0x04,
|
||||
PARITY_ERROR: 0x08,
|
||||
OVERRUN_ERROR: 0x10,
|
||||
FRAMING_ERROR: 0x20,
|
||||
BREAK_DETECT: 0x40,
|
||||
DSR: 0x80, // Data Set Ready
|
||||
INIT: 0x85 // XMIT_READY | XMIT_EMPTY | DSR
|
||||
},
|
||||
/*
|
||||
* Format of BAUDRATES byte written to port 0x2
|
||||
*
|
||||
* Each nibble is an index (0x0-0xF) into a set of internal CPU clock divisors that yield the
|
||||
* following baud rates:
|
||||
*
|
||||
* Index Divisor Baud Rate
|
||||
* ----- ------- ---------
|
||||
* 0x0 3456 50
|
||||
* 0x1 2304 75
|
||||
* 0x2 1571 110
|
||||
* 0x3 1285 134.5
|
||||
* 0x4 1152 150
|
||||
* 0x5 864 200
|
||||
* 0x6 576 300
|
||||
* 0x7 288 600
|
||||
* 0x8 144 1200
|
||||
* 0x9 96 1800
|
||||
* 0xA 86 2000
|
||||
* 0xB 72 2400
|
||||
* 0xC 48 3600
|
||||
* 0xD 36 4800
|
||||
* 0xE 18 9600 (default)
|
||||
* 0xF 9 19200
|
||||
*
|
||||
* NOTE: This is a VT100-specific port and baud rate table.
|
||||
*/
|
||||
BAUDRATES: {
|
||||
RECV_RATE: 0x0F,
|
||||
XMIT_RATE: 0xF0,
|
||||
INIT: 0xEE // default to 9600 (0xE) for both XMIT and RECV
|
||||
},
|
||||
BAUDTABLE: [
|
||||
50, 75, 110, 134.5, 150, 200, 300, 600, 1200, 1800, 2000, 2400, 3600, 4800, 9600, 19200
|
||||
]
|
||||
};
|
||||
|
||||
SerialPort8080.UART8251.INIT = [
|
||||
false,
|
||||
0,
|
||||
0,
|
||||
SerialPort8080.UART8251.STATUS.INIT,
|
||||
SerialPort8080.UART8251.MODE.INIT,
|
||||
SerialPort8080.UART8251.COMMAND.INIT,
|
||||
SerialPort8080.UART8251.BAUDRATES.INIT
|
||||
];
|
||||
|
||||
/*
|
||||
* Internal name used for the I/O buffer control, if any, that we bind to a SerialPort8080.
|
||||
*
|
||||
* Alternatively, if SerialPort8080 wants to use another component's control (eg, the Panel's
|
||||
* "print" control), it can specify the name of that control with the 'binding' property.
|
||||
*
|
||||
* For that binding to succeed, we also need to know the target component; for now, that's
|
||||
* been hard-coded to "Panel", in part because that's one of the few components we can rely
|
||||
* upon initializing before we do, but it would be a simple matter to include a component type
|
||||
* or ID as part of the 'binding' property as well, if we need more flexibility later.
|
||||
*/
|
||||
SerialPort8080.sIOBuffer = "buffer";
|
||||
|
||||
/*
|
||||
* Port input notification table
|
||||
*/
|
||||
SerialPort8080.aPortInput = {
|
||||
0x0: SerialPort8080.prototype.inData,
|
||||
0x1: SerialPort8080.prototype.inControl
|
||||
|
||||
};
|
||||
|
||||
/*
|
||||
* Port output notification table
|
||||
*/
|
||||
SerialPort8080.aPortOutput = {
|
||||
0x0: SerialPort8080.prototype.outData,
|
||||
0x1: SerialPort8080.prototype.outControl,
|
||||
0x2: SerialPort8080.prototype.outBaudRates
|
||||
};
|
||||
|
||||
/*
|
||||
* Initialize every SerialPort8080 module on the page.
|
||||
*/
|
||||
Web.onInit(SerialPort8080.init);
|
||||
|
||||
module.exports = SerialPort8080;
|
||||
Loading…
Reference in a new issue