More DAC support
This commit is contained in:
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fbf48071a5
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5 changed files with 525 additions and 93 deletions
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@ -199,6 +199,7 @@ Set320By400Mode proc near
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; line twice.
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;
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mov dx,CRTC_INDEX
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IF 1 ; the following code can be disabled to test memory access in 320x200 mode -JP
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mov al,MAX_SCAN_LINE
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out dx,al
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inc dx
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@ -206,6 +207,7 @@ Set320By400Mode proc near
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and al,not 1fh ;set maximum scan line = 0
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out dx,al
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dec dx
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ENDIF
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;
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; Change CRTC scanning from doubleword mode to byte mode, allowing
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; the CRTC to scan more than 64K of video data.
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211
tests/pc/vga/L32-1.ASM
Normal file
211
tests/pc/vga/L32-1.ASM
Normal file
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@ -0,0 +1,211 @@
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; C tiny/small/medium model-callable assembler
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; subroutines to:
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; * Set 360x480 256-color VGA mode
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; * Draw a dot in 360x480 256-color VGA mode
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; * Read the color of a dot in 360x480 256-color VGA mode
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;
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; Assembled with TASM
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;
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; The 360x480 256-color mode set code and parameters were provided
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; by John Bridges, who has placed them into the public domain.
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;
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VGA_SEGMENT equ 0a000h ;display memory segment
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SC_INDEX equ 3c4h ;Sequence Controller Index register
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GC_INDEX equ 3ceh ;Graphics Controller Index register
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MAP_MASK equ 2 ;Map Mask register index in SC
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READ_MAP equ 4 ;Read Map register index in GC
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SCREEN_WIDTH equ 360 ;# of pixels across screen
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WORD_OUTS_OK equ 1 ;set to 0 to assemble for
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; computers that can't handle
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; word outs to indexed VGA registers
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;
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_DATA segment public byte 'DATA'
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;
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; 360x480 256-color mode CRT Controller register settings.
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; (Courtesy of John Bridges.)
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;
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vptbl dw 06b00h ; horz total
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dw 05901h ; horz displayed
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dw 05a02h ; start horz blanking
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dw 08e03h ; end horz blanking
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dw 05e04h ; start h sync
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dw 08a05h ; end h sync
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dw 00d06h ; vertical total
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dw 03e07h ; overflow
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dw 04009h ; cell height
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dw 0ea10h ; v sync start
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dw 0ac11h ; v sync end and protect cr0-cr7
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dw 0df12h ; vertical displayed
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dw 02d13h ; offset
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dw 00014h ; turn off dword mode
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dw 0e715h ; v blank start
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dw 00616h ; v blank end
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dw 0e317h ; turn on byte mode
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vpend label word
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_DATA ends
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;
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; Macro to output a word value to a port.
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;
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OUT_WORD macro
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if WORD_OUTS_OK
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out dx,ax
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else
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out dx,al
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inc dx
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xchg ah,al
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out dx,al
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dec dx
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xchg ah,al
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endif
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endm
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;
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_TEXT segment byte public 'CODE'
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assume cs:_TEXT, ds:_DATA
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;
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; Sets up 360x480 256-color mode.
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; (Courtesy of John Bridges.)
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;
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; Call as: void Set360By480Mode()
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;
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; Returns: nothing
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;
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public _Set360x480Mode
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_Set360x480Mode proc near
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push si ;preserve C register vars
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push di
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mov ax,12h ; start with mode 12h
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int 10h ; let the bios clear the video memory
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mov ax,13h ; start with standard mode 13h
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int 10h ; let the bios set the mode
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mov dx,3c4h ; alter sequencer registers
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mov ax,0604h ; disable chain 4
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out dx,ax
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mov ax,0100h ; synchronous reset
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out dx,ax ; asserted
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mov dx,3c2h ; misc output
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mov al,0e7h ; use 28 mHz dot clock
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out dx,al ; select it
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mov dx,3c4h ; sequencer again
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mov ax,0300h ; restart sequencer
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out dx,ax ; running again
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mov dx,3d4h ; alter crtc registers
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mov al,11h ; cr11
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out dx,al ; current value
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inc dx ; point to data
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in al,dx ; get cr11 value
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and al,7fh ; remove cr0 -> cr7
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out dx,al ; write protect
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dec dx ; point to index
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cld
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mov si,offset vptbl
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mov cx,((offset vpend)-(offset vptbl)) shr 1
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@b: lodsw
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out dx,ax
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loop @b
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pop di ;restore C register vars
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pop si
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ret
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_Set360x480Mode endp
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;
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; Draws a pixel in the specified color at the specified
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; location in 360x480 256-color mode.
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;
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; Call as: void Draw360x480Dot(int X, int Y, int Color)
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;
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; Returns: nothing
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;
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DParms struc
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dw ? ;pushed BP
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dw ? ;return address
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DrawX dw ? ;X coordinate at which to draw
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DrawY dw ? ;Y coordinate at which to draw
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Color dw ? ;color in which to draw (in the
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; range 0-255; upper byte ignored)
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DParms ends
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;
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public _Draw360x480Dot
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_Draw360x480Dot proc near
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push bp ;preserve caller's BP
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mov bp,sp ;point to stack frame
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push si ;preserve C register vars
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push di
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mov ax,VGA_SEGMENT
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mov es,ax ;point to display memory
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mov ax,SCREEN_WIDTH/4
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;there are 4 pixels at each address, so
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; each 360-pixel row is 90 bytes wide
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; in each plane
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mul [bp+DrawY] ;point to start of desired row
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mov di,[bp+DrawX] ;get the X coordinate
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shr di,1 ;there are 4 pixels at each address
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shr di,1 ; so divide the X coordinate by 4
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add di,ax ;point to the pixel's address
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mov cl,byte ptr [bp+DrawX] ;get the X coordinate again
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and cl,3 ;get the plane # of the pixel
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mov ah,1
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shl ah,cl ;set the bit corresponding to the plane
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; the pixel is in
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mov al,MAP_MASK
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mov dx,SC_INDEX
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OUT_WORD ;set to write to the proper plane for
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; the pixel
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mov al,byte ptr [bp+Color] ;get the color
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stosb ;draw the pixel
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pop di ;restore C register vars
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pop si
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pop bp ;restore caller's BP
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ret
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_Draw360x480Dot endp
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;
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; Reads the color of the pixel at the specified
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; location in 360x480 256-color mode.
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;
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; Call as: int Read360x480Dot(int X, int Y)
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;
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; Returns: pixel color
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;
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RParms struc
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dw ? ;pushed BP
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dw ? ;return address
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ReadX dw ? ;X coordinate from which to read
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ReadY dw ? ;Y coordinate from which to read
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RParms ends
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;
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public _Read360x480Dot
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_Read360x480Dot proc near
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push bp ;preserve caller's BP
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mov bp,sp ;point to stack frame
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push si ;preserve C register vars
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push di
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mov ax,VGA_SEGMENT
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mov es,ax ;point to display memory
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mov ax,SCREEN_WIDTH/4
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;there are 4 pixels at each address, so
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; each 360-pixel row is 90 bytes wide
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; in each plane
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mul [bp+DrawY] ;point to start of desired row
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mov si,[bp+DrawX] ;get the X coordinate
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shr si,1 ;there are 4 pixels at each address
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shr si,1 ; so divide the X coordinate by 4
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add si,ax ;point to the pixel's address
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mov ah,byte ptr [bp+DrawX]
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;get the X coordinate again
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and ah,3 ;get the plane # of the pixel
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mov al,READ_MAP
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mov dx,GC_INDEX
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OUT_WORD ;set to read from the proper plane for
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; the pixel
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lods byte ptr es:[si];read the pixel
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sub ah,ah ;make the return value a word for C
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pop di ;restore C register vars
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pop si
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pop bp ;restore caller's BP
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ret
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_Read360x480Dot endp
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_TEXT ends
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end
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201
tests/pc/vga/L32-2.C
Normal file
201
tests/pc/vga/L32-2.C
Normal file
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@ -0,0 +1,201 @@
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/*
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* Sample program to illustrate VGA line drawing in 360x480
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* 256-color mode.
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*
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* Compiled with Borland C/C++.
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*
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* Must be linked with Listing 32.1 with a command line like:
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*
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* bcc l32-2.c l32-1.asm
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*
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* By Michael Abrash
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*/
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#include <dos.h> /* contains geninterrupt */
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#define TEXT_MODE 0x03
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#define BIOS_VIDEO_INT 0x10
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#define X_MAX 360 /* working screen width */
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#define Y_MAX 480 /* working screen height */
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extern void Draw360x480Dot();
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extern void Set360x480Mode();
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/*
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* Draws a line in octant 0 or 3 ( |DeltaX| >= DeltaY ).
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* |DeltaX|+1 points are drawn.
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*/
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void Octant0(X0, Y0, DeltaX, DeltaY, XDirection, Color)
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unsigned int X0, Y0; /* coordinates of start of the line */
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unsigned int DeltaX, DeltaY; /* length of the line */
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int XDirection; /* 1 if line is drawn left to right,
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-1 if drawn right to left */
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int Color; /* color in which to draw line */
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{
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int DeltaYx2;
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int DeltaYx2MinusDeltaXx2;
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int ErrorTerm;
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/* Set up initial error term and values used inside drawing loop */
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DeltaYx2 = DeltaY * 2;
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DeltaYx2MinusDeltaXx2 = DeltaYx2 - (int) ( DeltaX * 2 );
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ErrorTerm = DeltaYx2 - (int) DeltaX;
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/* Draw the line */
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Draw360x480Dot(X0, Y0, Color); /* draw the first pixel */
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while ( DeltaX-- ) {
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/* See if it's time to advance the Y coordinate */
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if ( ErrorTerm >= 0 ) {
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/* Advance the Y coordinate & adjust the error term
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back down */
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Y0++;
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ErrorTerm += DeltaYx2MinusDeltaXx2;
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} else {
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/* Add to the error term */
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ErrorTerm += DeltaYx2;
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}
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X0 += XDirection; /* advance the X coordinate */
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Draw360x480Dot(X0, Y0, Color); /* draw a pixel */
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}
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}
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/*
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* Draws a line in octant 1 or 2 ( |DeltaX| < DeltaY ).
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* |DeltaY|+1 points are drawn.
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*/
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void Octant1(X0, Y0, DeltaX, DeltaY, XDirection, Color)
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unsigned int X0, Y0; /* coordinates of start of the line */
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unsigned int DeltaX, DeltaY; /* length of the line */
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int XDirection; /* 1 if line is drawn left to right,
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-1 if drawn right to left */
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int Color; /* color in which to draw line */
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{
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int DeltaXx2;
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int DeltaXx2MinusDeltaYx2;
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int ErrorTerm;
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/* Set up initial error term and values used inside drawing loop */
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DeltaXx2 = DeltaX * 2;
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DeltaXx2MinusDeltaYx2 = DeltaXx2 - (int) ( DeltaY * 2 );
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ErrorTerm = DeltaXx2 - (int) DeltaY;
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Draw360x480Dot(X0, Y0, Color); /* draw the first pixel */
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while ( DeltaY-- ) {
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/* See if it's time to advance the X coordinate */
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if ( ErrorTerm >= 0 ) {
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/* Advance the X coordinate & adjust the error term
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back down */
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X0 += XDirection;
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ErrorTerm += DeltaXx2MinusDeltaYx2;
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} else {
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/* Add to the error term */
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ErrorTerm += DeltaXx2;
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}
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Y0++; /* advance the Y coordinate */
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Draw360x480Dot(X0, Y0,Color); /* draw a pixel */
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}
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}
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/*
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* Draws a line on the EGA or VGA.
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*/
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void EVGALine(X0, Y0, X1, Y1, Color)
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int X0, Y0; /* coordinates of one end of the line */
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int X1, Y1; /* coordinates of the other end of the line */
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unsigned char Color; /* color in which to draw line */
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{
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int DeltaX, DeltaY;
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int Temp;
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/* Save half the line-drawing cases by swapping Y0 with Y1
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and X0 with X1 if Y0 is greater than Y1. As a result, DeltaY
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is always > 0, and only the octant 0-3 cases need to be
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handled. */
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if ( Y0 > Y1 ) {
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Temp = Y0;
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Y0 = Y1;
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Y1 = Temp;
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Temp = X0;
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X0 = X1;
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X1 = Temp;
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}
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/* Handle as four separate cases, for the four octants in which
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Y1 is greater than Y0 */
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DeltaX = X1 - X0; /* calculate the length of the line
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in each coordinate */
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DeltaY = Y1 - Y0;
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if ( DeltaX > 0 ) {
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if ( DeltaX > DeltaY ) {
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Octant0(X0, Y0, DeltaX, DeltaY, 1, Color);
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} else {
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Octant1(X0, Y0, DeltaX, DeltaY, 1, Color);
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}
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} else {
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DeltaX = -DeltaX; /* absolute value of DeltaX */
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if ( DeltaX > DeltaY ) {
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Octant0(X0, Y0, DeltaX, DeltaY, -1, Color);
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} else {
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Octant1(X0, Y0, DeltaX, DeltaY, -1, Color);
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}
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}
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}
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/*
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* Subroutine to draw a rectangle full of vectors, of the
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* specified length and in varying colors, around the
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* specified rectangle center.
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*/
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void VectorsUp(XCenter, YCenter, XLength, YLength)
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int XCenter, YCenter; /* center of rectangle to fill */
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int XLength, YLength; /* distance from center to edge
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of rectangle */
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{
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int WorkingX, WorkingY, Color = 1;
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/* Lines from center to top of rectangle */
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WorkingX = XCenter - XLength;
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WorkingY = YCenter - YLength;
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for ( ; WorkingX < ( XCenter + XLength ); WorkingX++ )
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EVGALine(XCenter, YCenter, WorkingX, WorkingY, Color++);
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/* Lines from center to right of rectangle */
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WorkingX = XCenter + XLength - 1;
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WorkingY = YCenter - YLength;
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for ( ; WorkingY < ( YCenter + YLength ); WorkingY++ )
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EVGALine(XCenter, YCenter, WorkingX, WorkingY, Color++);
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/* Lines from center to bottom of rectangle */
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WorkingX = XCenter + XLength - 1;
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WorkingY = YCenter + YLength - 1;
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for ( ; WorkingX >= ( XCenter - XLength ); WorkingX-- )
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EVGALine(XCenter, YCenter, WorkingX, WorkingY, Color++);
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/* Lines from center to left of rectangle */
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WorkingX = XCenter - XLength;
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WorkingY = YCenter + YLength - 1;
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for ( ; WorkingY >= ( YCenter - YLength ); WorkingY-- )
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EVGALine(XCenter, YCenter, WorkingX, WorkingY, Color++);
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}
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/*
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* Sample program to draw four rectangles full of lines.
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*/
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void main()
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{
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char temp;
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Set360x480Mode();
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/* Draw each of four rectangles full of vectors */
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VectorsUp(X_MAX / 4, Y_MAX / 4, X_MAX / 4, Y_MAX / 4, 1);
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VectorsUp(X_MAX * 3 / 4, Y_MAX / 4, X_MAX / 4, Y_MAX / 4, 2);
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VectorsUp(X_MAX / 4, Y_MAX * 3 / 4, X_MAX / 4, Y_MAX / 4, 3);
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VectorsUp(X_MAX * 3 / 4, Y_MAX * 3 / 4, X_MAX / 4, Y_MAX / 4, 4);
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/* Wait for the enter key to be pressed */
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scanf("%c", &temp);
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/* Back to text mode */
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_AX = TEXT_MODE;
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geninterrupt(BIOS_VIDEO_INT);
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}
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