More DAC support
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5 changed files with 525 additions and 93 deletions
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@ -75,68 +75,68 @@ Another problem: during IBM VGA ROM initialization, a "missing readByte handler"
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Before debugging this though, I decided to first make a table of all the register values for most of the modes that
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the IBM VGA supports:
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INT 0x10 Mode Requested: 0x00 0x01 0x02 0x03 0x04 0x05 0x06 0x0D 0x0E 0x10 0x12 0x13
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INT 0x10 Mode Requested: 0x00 0x01 0x02 0x03 0x04 0x05 0x06 0x0D 0x0E 0x10 0x12 0x13
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BIOSMODE: 0x01 0x01 0x03 0x03 0x04 0x04 0x06 0x12 0x12 0x12 0x12 0x13
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CRTC[0x00]: HORZ_TOTAL 0x2D 0x2D 0x5F 0x5F 0x2D 0x2D 0x5F 0x2D 0x5F 0x5F 0x5F 0x5F
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CRTC[0x01]: HORZ_DISP_END 0x27 0x27 0x4F 0x4F 0x27 0x27 0x4F 0x27 0x4F 0x4F 0x4F 0x4F
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CRTC[0x02]: HORZ_BLANK_START 0x28 0x28 0x50 0x50 0x28 0x28 0x50 0x28 0x50 0x50 0x50 0x50
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CRTC[0x03]: HORZ_BLANK_END 0x90 0x90 0x82 0x82 0x90 0x90 0x82 0x90 0x82 0x82 0x82 0x82
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CRTC[0x04]: HORZ_RETRACE_START 0x2B 0x2B 0x55 0x55 0x2B 0x2B 0x54 0x2B 0x54 0x54 0x54 0x54
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CRTC[0x05]: HORZ_RETRACE_END 0xA0 0xA0 0x81 0x81 0x80 0x80 0x80 0x80 0x80 0x80 0x80 0x80
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CRTC[0x06]: VERT_TOTAL 0xBF 0xBF 0xBF 0xBF 0xBF 0xBF 0xBF 0xBF 0xBF 0xBF 0x0B 0xBF
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CRTC[0x07]: OVERFLOW 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x3E 0x1F
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CRTC[0x08]: PRESET_ROW_SCAN 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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CRTC[0x09]: MAX_SCAN_LINE 0x4F 0x4F 0x4F 0x4F 0xC1 0xC1 0xC1 0xC0 0xC0 0x40 0x40 0x41
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CRTC[0x0A]: CURSOR_START 0x0D 0x0D 0x0D 0x0D 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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CRTC[0x0B]: CURSOR_END 0x0E 0x0E 0x0E 0x0E 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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CRTC[0x0C]: START_ADDR_HI 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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CRTC[0x0D]: START_ADDR_LO 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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CRTC[0x0E]: CURSOR_ADDR_HI 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x00
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CRTC[0x0F]: CURSOR_ADDR_LO 0x19 0x19 0x41 0x41 0x19 0x19 0x41 0x19 0x41 0x41 0xE1 0xA2
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CRTC[0x10]: VERT_RETRACE_START 0x9C 0x9C 0x9C 0x9C 0x9C 0x9C 0x9C 0x9C 0x9C 0x83 0xEA 0x9C
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CRTC[0x11]: VERT_RETRACE_END 0x8E 0x8E 0x8E 0x8E 0x8E 0x8E 0x8E 0x8E 0x8E 0x85 0x8C 0x8E
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CRTC[0x12]: VERT_DISP_END 0x8F 0x8F 0x8F 0x8F 0x8F 0x8F 0x8F 0x8F 0x8F 0x5D 0xDF 0x8F
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CRTC[0x13]: OFFSET 0x14 0x14 0x28 0x28 0x14 0x14 0x28 0x14 0x28 0x28 0x28 0x28
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CRTC[0x14]: UNDERLINE 0x1F 0x1F 0x1F 0x1F 0x00 0x00 0x00 0x00 0x00 0x0F 0x00 0x40 (bit 6 selects double-word mode)
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CRTC[0x15]: VERT_BLANK_START 0x96 0x96 0x96 0x96 0x96 0x96 0x96 0x96 0x96 0x63 0xE7 0x96
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CRTC[0x16]: VERT_BLANK_END 0xB9 0xB9 0xB9 0xB9 0xB9 0xB9 0xB9 0xB9 0xB9 0xBA 0x04 0xB9
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CRTC[0x17]: MODE_CTRL 0xA3 0xA3 0xA3 0xA3 0xA2 0xA2 0xC2 0xE3 0xE3 0xE3 0xE3 0xA3 (bit 6 selects byte mode)
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CRTC[0x18]: LINE_COMPARE 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF
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GRC[0x00]: SRESET 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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GRC[0x01]: ESRESET 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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GRC[0x02]: COLORCMP 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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GRC[0x03]: DATAROT 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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GRC[0x04]: READMAP 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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GRC[0x05]: MODE 0x10 0x10 0x10 0x10 0x30 0x30 0x00 0x00 0x00 0x00 0x00 0x40
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GRC[0x06]: MISC 0x0E 0x0E 0x0E 0x0E 0x0F 0x0F 0x0D 0x05 0x05 0x05 0x05 0x05
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GRC[0x07]: COLORDC 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x0F 0x0F 0x0F 0x0F 0x0F
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GRC[0x08]: BITMASK 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF
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SEQ[0x00]: RESET 0x03 0x03 0x03 0x03 0x03 0x03 0x03 0x03 0x03 0x03 0x03 0x03
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SEQ[0x01]: CLOCKING 0x08 0x08 0x00 0x00 0x09 0x09 0x01 0x09 0x01 0x01 0x01 0x01
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SEQ[0x02]: MAPMASK 0x03 0x03 0x03 0x03 0x03 0x03 0x01 0x0F 0x0F 0x0F 0x0F 0x0F
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SEQ[0x03]: CHARMAP 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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SEQ[0x04]: MEMMODE 0x03 0x03 0x03 0x03 0x02 0x02 0x06 0x06 0x06 0x06 0x06 0x0E
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ATC[0x00]: PAL00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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ATC[0x01]: PAL01 0x01 0x01 0x01 0x01 0x13 0x13 0x17 0x01 0x01 0x01 0x01 0x01
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ATC[0x02]: PAL02 0x02 0x02 0x02 0x02 0x15 0x15 0x17 0x02 0x02 0x02 0x02 0x02
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ATC[0x03]: PAL03 0x03 0x03 0x03 0x03 0x17 0x17 0x17 0x03 0x03 0x03 0x03 0x03
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ATC[0x04]: PAL04 0x04 0x04 0x04 0x04 0x02 0x02 0x17 0x04 0x04 0x04 0x04 0x04
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ATC[0x05]: PAL05 0x05 0x05 0x05 0x05 0x04 0x04 0x17 0x05 0x05 0x05 0x05 0x05
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ATC[0x06]: PAL06 0x14 0x14 0x14 0x14 0x06 0x06 0x17 0x06 0x06 0x14 0x14 0x06
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ATC[0x07]: PAL07 0x07 0x07 0x07 0x07 0x07 0x07 0x17 0x07 0x07 0x07 0x07 0x07
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ATC[0x08]: PAL08 0x38 0x38 0x38 0x38 0x10 0x10 0x17 0x10 0x10 0x38 0x38 0x08
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ATC[0x09]: PAL09 0x39 0x39 0x39 0x39 0x11 0x11 0x17 0x11 0x11 0x39 0x39 0x09
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ATC[0x0A]: PAL0A 0x3A 0x3A 0x3A 0x3A 0x12 0x12 0x17 0x12 0x12 0x3A 0x3A 0x0A
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ATC[0x0B]: PAL0B 0x3B 0x3B 0x3B 0x3B 0x13 0x13 0x17 0x13 0x13 0x3B 0x3B 0x0B
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ATC[0x0C]: PAL0C 0x3C 0x3C 0x3C 0x3C 0x14 0x14 0x17 0x14 0x14 0x3C 0x3C 0x0C
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ATC[0x0D]: PAL0D 0x3D 0x3D 0x3D 0x3D 0x15 0x15 0x17 0x15 0x15 0x3D 0x3D 0x0D
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ATC[0x0E]: PAL0E 0x3E 0x3E 0x3E 0x3E 0x16 0x16 0x17 0x16 0x16 0x3E 0x3E 0x0E
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ATC[0x0F]: PAL0F 0x3F 0x3F 0x3F 0x3F 0x17 0x17 0x17 0x17 0x17 0x3F 0x3F 0x0F
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ATC[0x10]: MODE 0x0C 0x0C 0x0C 0x0C 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x41
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ATC[0x11]: OVERSCAN 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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ATC[0x12]: PLANES 0x0F 0x0F 0x0F 0x0F 0x03 0x03 0x01 0x0F 0x0F 0x0F 0x0F 0x0F
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ATC[0x13]: HORZPAN 0x08 0x08 0x08 0x08 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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BIOSMODE: 0x01 0x01 0x03 0x03 0x04 0x04 0x06 0x12 0x12 0x12 0x12 0x13
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CRTC[0x00]: HTOTAL 0x2D 0x2D 0x5F 0x5F 0x2D 0x2D 0x5F 0x2D 0x5F 0x5F 0x5F 0x5F
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CRTC[0x01]: HDISP_END 0x27 0x27 0x4F 0x4F 0x27 0x27 0x4F 0x27 0x4F 0x4F 0x4F 0x4F
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CRTC[0x02]: HBLANK_START 0x28 0x28 0x50 0x50 0x28 0x28 0x50 0x28 0x50 0x50 0x50 0x50
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CRTC[0x03]: HBLANK_END 0x90 0x90 0x82 0x82 0x90 0x90 0x82 0x90 0x82 0x82 0x82 0x82
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CRTC[0x04]: HRETRACE_START 0x2B 0x2B 0x55 0x55 0x2B 0x2B 0x54 0x2B 0x54 0x54 0x54 0x54
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CRTC[0x05]: HRETRACE_END 0xA0 0xA0 0x81 0x81 0x80 0x80 0x80 0x80 0x80 0x80 0x80 0x80
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CRTC[0x06]: VTOTAL 0xBF 0xBF 0xBF 0xBF 0xBF 0xBF 0xBF 0xBF 0xBF 0xBF 0x0B 0xBF
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CRTC[0x07]: OVERFLOW 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x3E 0x1F
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CRTC[0x08]: PRESET_ROW 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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CRTC[0x09]: MAX_SCAN 0x4F 0x4F 0x4F 0x4F 0xC1 0xC1 0xC1 0xC0 0xC0 0x40 0x40 0x41
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CRTC[0x0A]: CURSOR_START 0x0D 0x0D 0x0D 0x0D 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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CRTC[0x0B]: CURSOR_END 0x0E 0x0E 0x0E 0x0E 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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CRTC[0x0C]: START_ADDR_HI 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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CRTC[0x0D]: START_ADDR_LO 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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CRTC[0x0E]: CURSOR_ADDR_HI 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x00
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CRTC[0x0F]: CURSOR_ADDR_LO 0x19 0x19 0x41 0x41 0x19 0x19 0x41 0x19 0x41 0x41 0xE1 0xA2
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CRTC[0x10]: VRETRACE_START 0x9C 0x9C 0x9C 0x9C 0x9C 0x9C 0x9C 0x9C 0x9C 0x83 0xEA 0x9C
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CRTC[0x11]: VRETRACE_END 0x8E 0x8E 0x8E 0x8E 0x8E 0x8E 0x8E 0x8E 0x8E 0x85 0x8C 0x8E
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CRTC[0x12]: VDISP_END 0x8F 0x8F 0x8F 0x8F 0x8F 0x8F 0x8F 0x8F 0x8F 0x5D 0xDF 0x8F
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CRTC[0x13]: OFFSET 0x14 0x14 0x28 0x28 0x14 0x14 0x28 0x14 0x28 0x28 0x28 0x28
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CRTC[0x14]: UNDERLINE 0x1F 0x1F 0x1F 0x1F 0x00 0x00 0x00 0x00 0x00 0x0F 0x00 0x40 (bit 6 selects double-word mode)
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CRTC[0x15]: VBLANK_START 0x96 0x96 0x96 0x96 0x96 0x96 0x96 0x96 0x96 0x63 0xE7 0x96
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CRTC[0x16]: VBLANK_END 0xB9 0xB9 0xB9 0xB9 0xB9 0xB9 0xB9 0xB9 0xB9 0xBA 0x04 0xB9
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CRTC[0x17]: MODE_CTRL 0xA3 0xA3 0xA3 0xA3 0xA2 0xA2 0xC2 0xE3 0xE3 0xE3 0xE3 0xA3 (bit 6 selects byte mode)
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CRTC[0x18]: LINE_COMPARE 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF
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GRC[0x00]: SRESET 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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GRC[0x01]: ESRESET 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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GRC[0x02]: COLORCMP 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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GRC[0x03]: DATAROT 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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GRC[0x04]: READMAP 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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GRC[0x05]: MODE 0x10 0x10 0x10 0x10 0x30 0x30 0x00 0x00 0x00 0x00 0x00 0x40
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GRC[0x06]: MISC 0x0E 0x0E 0x0E 0x0E 0x0F 0x0F 0x0D 0x05 0x05 0x05 0x05 0x05
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GRC[0x07]: COLORDC 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x0F 0x0F 0x0F 0x0F 0x0F
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GRC[0x08]: BITMASK 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF
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SEQ[0x00]: RESET 0x03 0x03 0x03 0x03 0x03 0x03 0x03 0x03 0x03 0x03 0x03 0x03
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SEQ[0x01]: CLOCKING 0x08 0x08 0x00 0x00 0x09 0x09 0x01 0x09 0x01 0x01 0x01 0x01
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SEQ[0x02]: MAPMASK 0x03 0x03 0x03 0x03 0x03 0x03 0x01 0x0F 0x0F 0x0F 0x0F 0x0F
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SEQ[0x03]: CHARMAP 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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SEQ[0x04]: MEMMODE 0x03 0x03 0x03 0x03 0x02 0x02 0x06 0x06 0x06 0x06 0x06 0x0E
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ATC[0x00]: PAL00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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ATC[0x01]: PAL01 0x01 0x01 0x01 0x01 0x13 0x13 0x17 0x01 0x01 0x01 0x01 0x01
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ATC[0x02]: PAL02 0x02 0x02 0x02 0x02 0x15 0x15 0x17 0x02 0x02 0x02 0x02 0x02
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ATC[0x03]: PAL03 0x03 0x03 0x03 0x03 0x17 0x17 0x17 0x03 0x03 0x03 0x03 0x03
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ATC[0x04]: PAL04 0x04 0x04 0x04 0x04 0x02 0x02 0x17 0x04 0x04 0x04 0x04 0x04
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ATC[0x05]: PAL05 0x05 0x05 0x05 0x05 0x04 0x04 0x17 0x05 0x05 0x05 0x05 0x05
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ATC[0x06]: PAL06 0x14 0x14 0x14 0x14 0x06 0x06 0x17 0x06 0x06 0x14 0x14 0x06
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ATC[0x07]: PAL07 0x07 0x07 0x07 0x07 0x07 0x07 0x17 0x07 0x07 0x07 0x07 0x07
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ATC[0x08]: PAL08 0x38 0x38 0x38 0x38 0x10 0x10 0x17 0x10 0x10 0x38 0x38 0x08
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ATC[0x09]: PAL09 0x39 0x39 0x39 0x39 0x11 0x11 0x17 0x11 0x11 0x39 0x39 0x09
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ATC[0x0A]: PAL0A 0x3A 0x3A 0x3A 0x3A 0x12 0x12 0x17 0x12 0x12 0x3A 0x3A 0x0A
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ATC[0x0B]: PAL0B 0x3B 0x3B 0x3B 0x3B 0x13 0x13 0x17 0x13 0x13 0x3B 0x3B 0x0B
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ATC[0x0C]: PAL0C 0x3C 0x3C 0x3C 0x3C 0x14 0x14 0x17 0x14 0x14 0x3C 0x3C 0x0C
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ATC[0x0D]: PAL0D 0x3D 0x3D 0x3D 0x3D 0x15 0x15 0x17 0x15 0x15 0x3D 0x3D 0x0D
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ATC[0x0E]: PAL0E 0x3E 0x3E 0x3E 0x3E 0x16 0x16 0x17 0x16 0x16 0x3E 0x3E 0x0E
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ATC[0x0F]: PAL0F 0x3F 0x3F 0x3F 0x3F 0x17 0x17 0x17 0x17 0x17 0x3F 0x3F 0x0F
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ATC[0x10]: MODE 0x0C 0x0C 0x0C 0x0C 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x41
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ATC[0x11]: OVERSCAN 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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ATC[0x12]: PLANES 0x0F 0x0F 0x0F 0x0F 0x03 0x03 0x01 0x0F 0x0F 0x0F 0x0F 0x0F
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ATC[0x13]: HPAN 0x08 0x08 0x08 0x08 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
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In the process of building this table, I also discovered that INT 0x10 mode 0x0D display is garbled, and that all
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graphics modes >= 0x0D are misdetected as BIOSMODE 0x12.
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@ -180,9 +180,9 @@ function Video(parmsVideo, canvas, context, textarea, container)
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/*
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* Instead of (re)allocating a new color array every time getCardColors() is called, we preallocate
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* an array now and simply update the entries as needed. Note that for an EGA (or a VGA operating
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* in an EGA-compatible mode), only the first 16 entries get used (derived from the ATC); only when
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* a VGA is operating in an 8bpp mode are 256 entries used (derived from the DAC rather than the ATC).
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* an array and simply update the entries as needed. Note that for an EGA (or a VGA operating in an
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* EGA-compatible mode), only the first 16 entries get used (derived from the ATC); only when a VGA
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* is operating in an 8bpp mode are 256 entries used (derived from the DAC rather than the ATC).
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*/
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this.aRGB = new Array(this.nCard == Video.CARD.VGA? 256 : 16);
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this.fRGBValid = false; // whenever this is false, it signals getCardColors() to rebuild aRGB
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@ -1243,6 +1243,7 @@ Card.ATC = {
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INDX_PAL_ENABLE: 0x20, // must be clear when loading palette registers
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PALETTE: {
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INDX: 0x00, // 16 registers: 0x00 - 0x0F
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MASK: 0x3f,
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BLUE: 0x01,
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GREEN: 0x02,
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RED: 0x04,
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@ -1261,7 +1262,7 @@ Card.ATC = {
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RESERVED: 0x10, // bit 4: reserved
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PANCOMPAT: 0x20, // bit 5: set for pixel-panning compatibility
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PELWIDTH: 0x40, // bit 6: set for 256-color modes, clear for all other modes
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COLORSEL: 0x80 // bit 7: set for P5,P4 mapped to bits 1,0 of the Color Select register
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COLORSEL_ALL: 0x80 // bit 7: set to enable all COLORSEL bits (ie, COLORSEL.DAC_BIT5 and COLORSEL.DAC_BIT4)
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},
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OVERSCAN: {
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INDX: 0x11 // ATC Overscan Color Register
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@ -1272,16 +1273,16 @@ Card.ATC = {
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MUX: 0x30,
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RESERVED: 0xC0
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},
|
||||
HORZPAN: {
|
||||
HPAN: {
|
||||
INDX: 0x13, // ATC Horizontal PEL Panning Register
|
||||
SHIFT_LEFT: 0x0F // bits 0-3 indicate # of pixels to shift left
|
||||
},
|
||||
COLORSEL: {
|
||||
INDX: 0x14, // ATC Color Select Register (VGA only)
|
||||
S_COLOR_7: 0x08, // selects bit 7 of 8-bit color values sent to DAC (except 256-color modes)
|
||||
S_COLOR_6: 0x04, // selects bit 6 of 8-bit color values sent to DAC (except 256-color modes)
|
||||
S_COLOR_5: 0x02, // selects bit 5 of 8-bit color values sent to DAC
|
||||
S_COLOR_4: 0x01 // selects bit 4 of 8-bit color values sent to DAC
|
||||
DAC_BIT7: 0x08, // specifies bit 7 of DAC values (ignored in 256-color modes)
|
||||
DAC_BIT6: 0x04, // specifies bit 6 of DAC values (ignored in 256-color modes)
|
||||
DAC_BIT5: 0x02, // specifies bit 5 of DAC values (if ATC.MODE.COLORSEL_ALL is set; ignored in 256-color modes)
|
||||
DAC_BIT4: 0x01 // specifies bit 4 of DAC values (if ATC.MODE.COLORSEL_ALL is set; ignored in 256-color modes)
|
||||
},
|
||||
TOTAL_REGS: 0x14
|
||||
};
|
||||
|
|
@ -1289,7 +1290,7 @@ Card.ATC = {
|
|||
if (DEBUGGER) {
|
||||
Card.ATC.REGS = ["PAL00","PAL01","PAL02","PAL03","PAL04","PAL05","PAL06","PAL07",
|
||||
"PAL08","PAL09","PAL0A","PAL0B","PAL0C","PAL0D","PAL0E","PAL0F",
|
||||
"MODE","OVERSCAN","PLANES","HORZPAN"];
|
||||
"MODE","OVERSCAN","PLANES","HPAN"];
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -1791,7 +1792,8 @@ Card.ACCESS.writeByteMode0 = function writeByteMode0(off, b, addr)
|
|||
* because we would be using sequential video buffer locations, instead of multiples of 4, and would match how
|
||||
* pixels are stored in "Mode X". However, I don't think that's how CHAIN4 modes operate (although that still
|
||||
* needs to be confirmed, because multiple sources conflict on this point). TODO: Confirm CHAIN4 operation on
|
||||
* actual VGA hardware.
|
||||
* actual VGA hardware, including the extent to which ALU and other writeByteMode0() operations need to be
|
||||
* folded into this.
|
||||
*
|
||||
* It probably doesn't matter that much, as long as both the read and write CHAIN4 functions decode their
|
||||
* addresses in exactly the same manner; we'd only get into trouble with software that "unchained" or
|
||||
|
|
@ -1821,8 +1823,8 @@ Card.ACCESS.writeByteMode0Chain4 = function writeByteMode0Chain4(off, b, addr)
|
|||
* writeByteMode0Chain1(off, b, addr)
|
||||
*
|
||||
* TODO: Although this function is similar to writeByteMode0(), it's used only for 8bpp modes, so it remains to
|
||||
* be seen how much of the former will need to be folded into this function; if it's everything, then we can eliminate
|
||||
* this function and map CHAIN1 support to writeByteMode0().
|
||||
* be seen how much of the former will need to be folded into this; if it's everything, then we can eliminate this
|
||||
* function and map CHAIN1 support to writeByteMode0().
|
||||
*
|
||||
* @this {Memory}
|
||||
* @param {number} off
|
||||
|
|
@ -3547,8 +3549,8 @@ Video.prototype.getCardColors = function(nBitsPerPixel)
|
|||
* Brown (0x16) White (0x17)
|
||||
*
|
||||
* The numbers in parentheses are the EGA ATC palette register values that the EGA BIOS uses for each
|
||||
* color set; on an EGA, I synthesize a fake CGA regColor value, until I figure out exactly how the EGA
|
||||
* simulates the CGA color palette. TODO: Figure it out.
|
||||
* color set; on an EGA, I synthesize a fake CGA regColor value, until I (TODO:) figure out exactly how
|
||||
* the EGA simulates the CGA color palette.
|
||||
*/
|
||||
var regColor = this.cardActive.regColor;
|
||||
if (this.cardActive === this.cardEGA) {
|
||||
|
|
@ -3580,40 +3582,56 @@ Video.prototype.getCardColors = function(nBitsPerPixel)
|
|||
}
|
||||
|
||||
if (!this.fRGBValid) {
|
||||
var aRegs, i, bRed, bGreen, bBlue;
|
||||
|
||||
var card = this.cardEGA;
|
||||
var aDAC = card.regDACData;
|
||||
var aRegs, i, dw, b, bRed, bGreen, bBlue;
|
||||
|
||||
if (nBitsPerPixel == 8) {
|
||||
/*
|
||||
* The card must be a VGA, and it's using a (8bpp) mode that bypasses the ATC, so we need
|
||||
* The card must be a VGA, and it's using an (8bpp) mode that bypasses the ATC, so we need
|
||||
* to pull RGB data exclusively from the 256-entry DAC; each entry contains 6-bit red, green,
|
||||
* and blue values packed into bits 0-5, 6-11, and 12-17, respectively, each of which we
|
||||
* effectively shift left 2 bits, for a crude 6-to-8-bit conversion.
|
||||
* effectively shift left 2 bits: a crude 6-to-8-bit color conversion.
|
||||
*/
|
||||
aRegs = this.cardEGA.regDACData;
|
||||
for (i = 0; i < 256; i++) {
|
||||
var dw = aRegs[i] || 0;
|
||||
dw = aDAC[i] || 0;
|
||||
this.assert(dw >= 0 && dw <= 0x3ffff);
|
||||
bRed = (dw << 2) & 0xfc;
|
||||
bGreen = (dw >> 4) & 0xfc;
|
||||
bBlue = (dw >> 10) & 0xfc;
|
||||
this.aRGB[i] = [bRed, bGreen, bBlue, 0xff];
|
||||
}
|
||||
this.fRGBValid = true;
|
||||
} else {
|
||||
/*
|
||||
* We need to pull RGB data from the ATC; moreover, if the ATC hasn't been initialized yet,
|
||||
* we go with a default EGA-compatible 16-color palette.
|
||||
*
|
||||
* TODO: If the card is really a VGA, the DAC plays a role as well; need to update this code.
|
||||
*/
|
||||
aRegs = (this.cardEGA.regATCData[15] != null? this.cardEGA.regATCData : Video.aEGAPalDef);
|
||||
var fDAC = (aDAC && aDAC[255]);
|
||||
aRegs = (card.regATCData[15] != null? card.regATCData : Video.aEGAPalDef);
|
||||
for (i = 0; i < 16; i++) {
|
||||
var b = aRegs[i] || 0;
|
||||
bRed = (((b & 0x04)? 0xaa : 0) | ((b & 0x20)? 0x55 : 0));
|
||||
bGreen = (((b & 0x02)? 0xaa : 0) | ((b & 0x10)? 0x55 : 0));
|
||||
bBlue = (((b & 0x01)? 0xaa : 0) | ((b & 0x08)? 0x55 : 0));
|
||||
b = aRegs[i] & Card.ATC.PALETTE.MASK;
|
||||
if (fDAC) {
|
||||
b |= (card.regATCData[Card.ATC.COLORSEL.INDX] & (Card.ATC.COLORSEL.DAC_BIT7 | Card.ATC.COLORSEL.DAC_BIT6)) << 4;
|
||||
if (card.regATCData[Card.ATC.MODE.INDX] & Card.ATC.MODE.COLORSEL_ALL) {
|
||||
b &= ~0x30;
|
||||
b |= (card.regATCData[Card.ATC.COLORSEL.INDX] & (Card.ATC.COLORSEL.DAC_BIT5 | Card.ATC.COLORSEL.DAC_BIT4)) << 4;
|
||||
}
|
||||
this.assert(b >= 0 && b <= 255);
|
||||
dw = aDAC[b];
|
||||
this.assert(dw >= 0 && dw <= 0x3ffff);
|
||||
bRed = (dw << 2) & 0xfc;
|
||||
bGreen = (dw >> 4) & 0xfc;
|
||||
bBlue = (dw >> 10) & 0xfc;
|
||||
} else {
|
||||
bRed = (((b & 0x04)? 0xaa : 0) | ((b & 0x20)? 0x55 : 0));
|
||||
bGreen = (((b & 0x02)? 0xaa : 0) | ((b & 0x10)? 0x55 : 0));
|
||||
bBlue = (((b & 0x01)? 0xaa : 0) | ((b & 0x08)? 0x55 : 0));
|
||||
}
|
||||
this.aRGB[i] = [bRed, bGreen, bBlue, 0xff];
|
||||
}
|
||||
this.fRGBValid = true;
|
||||
}
|
||||
this.fRGBValid = true;
|
||||
}
|
||||
|
||||
return this.aRGB;
|
||||
|
|
@ -5174,7 +5192,7 @@ Video.prototype.updateScreenGraphicsEGA = function(addrScreen, addrScreenLimit)
|
|||
var x = 0, y = 0;
|
||||
var xDirty = this.nCols, xMaxDirty = 0, yDirty = this.nRows, yMaxDirty = 0;
|
||||
|
||||
var iPixelFirst = this.cardActive.regATCData[Card.ATC.HORZPAN.INDX] & Card.ATC.HORZPAN.SHIFT_LEFT;
|
||||
var iPixelFirst = this.cardActive.regATCData[Card.ATC.HPAN.INDX] & Card.ATC.HPAN.SHIFT_LEFT;
|
||||
/*
|
||||
* TODO: What should happen if the card is programmed such that nColsLogical is LESS THAN nCols?
|
||||
*/
|
||||
|
|
@ -5298,7 +5316,7 @@ Video.prototype.updateScreenGraphicsVGA = function(addrScreen, addrScreenLimit)
|
|||
var xDirty = this.nCols, xMaxDirty = 0, yDirty = this.nRows, yMaxDirty = 0;
|
||||
|
||||
var cbInc = (this.cardActive.regSEQData[Card.SEQ.MEMMODE.INDX] & Card.SEQ.MEMMODE.CHAIN4)? 4 : 1;
|
||||
var iPixelFirst = this.cardActive.regATCData[Card.ATC.HORZPAN.INDX] & Card.ATC.HORZPAN.SHIFT_LEFT;
|
||||
var iPixelFirst = this.cardActive.regATCData[Card.ATC.HPAN.INDX] & Card.ATC.HPAN.SHIFT_LEFT;
|
||||
/*
|
||||
* TODO: What should happen if the card is programmed such that nColsLogical is LESS THAN nCols?
|
||||
*/
|
||||
|
|
@ -5632,7 +5650,7 @@ Video.prototype.inStatus0 = function(port, addrFrom)
|
|||
* db 0x14,0x14,0x2D,0x00
|
||||
* db 0x2D,0x2D,0x2D,0x00
|
||||
*
|
||||
* So I ensure happiness by setting SWSENSE unless any of the three 6-bit DAC values contain 0x2D.
|
||||
* I ensure much happiness by setting SWSENSE unless any of the three 6-bit DAC values contain 0x2D.
|
||||
*
|
||||
* This hard-coded behavior assumes a color monitor. If you really want to simulate a monochrome monitor,
|
||||
* then the 1st array (above) must mismatch, and a different set of arrays must all match:
|
||||
|
|
|
|||
|
|
@ -199,6 +199,7 @@ Set320By400Mode proc near
|
|||
; line twice.
|
||||
;
|
||||
mov dx,CRTC_INDEX
|
||||
IF 1 ; the following code can be disabled to test memory access in 320x200 mode -JP
|
||||
mov al,MAX_SCAN_LINE
|
||||
out dx,al
|
||||
inc dx
|
||||
|
|
@ -206,6 +207,7 @@ Set320By400Mode proc near
|
|||
and al,not 1fh ;set maximum scan line = 0
|
||||
out dx,al
|
||||
dec dx
|
||||
ENDIF
|
||||
;
|
||||
; Change CRTC scanning from doubleword mode to byte mode, allowing
|
||||
; the CRTC to scan more than 64K of video data.
|
||||
|
|
|
|||
211
tests/pc/vga/L32-1.ASM
Normal file
211
tests/pc/vga/L32-1.ASM
Normal file
|
|
@ -0,0 +1,211 @@
|
|||
; C tiny/small/medium model-callable assembler
|
||||
; subroutines to:
|
||||
; * Set 360x480 256-color VGA mode
|
||||
; * Draw a dot in 360x480 256-color VGA mode
|
||||
; * Read the color of a dot in 360x480 256-color VGA mode
|
||||
;
|
||||
; Assembled with TASM
|
||||
;
|
||||
; The 360x480 256-color mode set code and parameters were provided
|
||||
; by John Bridges, who has placed them into the public domain.
|
||||
;
|
||||
VGA_SEGMENT equ 0a000h ;display memory segment
|
||||
SC_INDEX equ 3c4h ;Sequence Controller Index register
|
||||
GC_INDEX equ 3ceh ;Graphics Controller Index register
|
||||
MAP_MASK equ 2 ;Map Mask register index in SC
|
||||
READ_MAP equ 4 ;Read Map register index in GC
|
||||
SCREEN_WIDTH equ 360 ;# of pixels across screen
|
||||
WORD_OUTS_OK equ 1 ;set to 0 to assemble for
|
||||
; computers that can't handle
|
||||
; word outs to indexed VGA registers
|
||||
;
|
||||
_DATA segment public byte 'DATA'
|
||||
;
|
||||
; 360x480 256-color mode CRT Controller register settings.
|
||||
; (Courtesy of John Bridges.)
|
||||
;
|
||||
vptbl dw 06b00h ; horz total
|
||||
dw 05901h ; horz displayed
|
||||
dw 05a02h ; start horz blanking
|
||||
dw 08e03h ; end horz blanking
|
||||
dw 05e04h ; start h sync
|
||||
dw 08a05h ; end h sync
|
||||
dw 00d06h ; vertical total
|
||||
dw 03e07h ; overflow
|
||||
dw 04009h ; cell height
|
||||
dw 0ea10h ; v sync start
|
||||
dw 0ac11h ; v sync end and protect cr0-cr7
|
||||
dw 0df12h ; vertical displayed
|
||||
dw 02d13h ; offset
|
||||
dw 00014h ; turn off dword mode
|
||||
dw 0e715h ; v blank start
|
||||
dw 00616h ; v blank end
|
||||
dw 0e317h ; turn on byte mode
|
||||
vpend label word
|
||||
_DATA ends
|
||||
;
|
||||
; Macro to output a word value to a port.
|
||||
;
|
||||
OUT_WORD macro
|
||||
if WORD_OUTS_OK
|
||||
out dx,ax
|
||||
else
|
||||
out dx,al
|
||||
inc dx
|
||||
xchg ah,al
|
||||
out dx,al
|
||||
dec dx
|
||||
xchg ah,al
|
||||
endif
|
||||
endm
|
||||
;
|
||||
_TEXT segment byte public 'CODE'
|
||||
assume cs:_TEXT, ds:_DATA
|
||||
;
|
||||
; Sets up 360x480 256-color mode.
|
||||
; (Courtesy of John Bridges.)
|
||||
;
|
||||
; Call as: void Set360By480Mode()
|
||||
;
|
||||
; Returns: nothing
|
||||
;
|
||||
public _Set360x480Mode
|
||||
_Set360x480Mode proc near
|
||||
push si ;preserve C register vars
|
||||
push di
|
||||
mov ax,12h ; start with mode 12h
|
||||
int 10h ; let the bios clear the video memory
|
||||
|
||||
mov ax,13h ; start with standard mode 13h
|
||||
int 10h ; let the bios set the mode
|
||||
|
||||
mov dx,3c4h ; alter sequencer registers
|
||||
mov ax,0604h ; disable chain 4
|
||||
out dx,ax
|
||||
|
||||
mov ax,0100h ; synchronous reset
|
||||
out dx,ax ; asserted
|
||||
mov dx,3c2h ; misc output
|
||||
mov al,0e7h ; use 28 mHz dot clock
|
||||
out dx,al ; select it
|
||||
mov dx,3c4h ; sequencer again
|
||||
mov ax,0300h ; restart sequencer
|
||||
out dx,ax ; running again
|
||||
|
||||
mov dx,3d4h ; alter crtc registers
|
||||
|
||||
mov al,11h ; cr11
|
||||
out dx,al ; current value
|
||||
inc dx ; point to data
|
||||
in al,dx ; get cr11 value
|
||||
and al,7fh ; remove cr0 -> cr7
|
||||
out dx,al ; write protect
|
||||
dec dx ; point to index
|
||||
cld
|
||||
mov si,offset vptbl
|
||||
mov cx,((offset vpend)-(offset vptbl)) shr 1
|
||||
@b: lodsw
|
||||
out dx,ax
|
||||
loop @b
|
||||
pop di ;restore C register vars
|
||||
pop si
|
||||
ret
|
||||
_Set360x480Mode endp
|
||||
;
|
||||
; Draws a pixel in the specified color at the specified
|
||||
; location in 360x480 256-color mode.
|
||||
;
|
||||
; Call as: void Draw360x480Dot(int X, int Y, int Color)
|
||||
;
|
||||
; Returns: nothing
|
||||
;
|
||||
DParms struc
|
||||
dw ? ;pushed BP
|
||||
dw ? ;return address
|
||||
DrawX dw ? ;X coordinate at which to draw
|
||||
DrawY dw ? ;Y coordinate at which to draw
|
||||
Color dw ? ;color in which to draw (in the
|
||||
; range 0-255; upper byte ignored)
|
||||
DParms ends
|
||||
;
|
||||
public _Draw360x480Dot
|
||||
_Draw360x480Dot proc near
|
||||
push bp ;preserve caller's BP
|
||||
mov bp,sp ;point to stack frame
|
||||
push si ;preserve C register vars
|
||||
push di
|
||||
mov ax,VGA_SEGMENT
|
||||
mov es,ax ;point to display memory
|
||||
mov ax,SCREEN_WIDTH/4
|
||||
;there are 4 pixels at each address, so
|
||||
; each 360-pixel row is 90 bytes wide
|
||||
; in each plane
|
||||
mul [bp+DrawY] ;point to start of desired row
|
||||
mov di,[bp+DrawX] ;get the X coordinate
|
||||
shr di,1 ;there are 4 pixels at each address
|
||||
shr di,1 ; so divide the X coordinate by 4
|
||||
add di,ax ;point to the pixel's address
|
||||
mov cl,byte ptr [bp+DrawX] ;get the X coordinate again
|
||||
and cl,3 ;get the plane # of the pixel
|
||||
mov ah,1
|
||||
shl ah,cl ;set the bit corresponding to the plane
|
||||
; the pixel is in
|
||||
mov al,MAP_MASK
|
||||
mov dx,SC_INDEX
|
||||
OUT_WORD ;set to write to the proper plane for
|
||||
; the pixel
|
||||
mov al,byte ptr [bp+Color] ;get the color
|
||||
stosb ;draw the pixel
|
||||
pop di ;restore C register vars
|
||||
pop si
|
||||
pop bp ;restore caller's BP
|
||||
ret
|
||||
_Draw360x480Dot endp
|
||||
;
|
||||
; Reads the color of the pixel at the specified
|
||||
; location in 360x480 256-color mode.
|
||||
;
|
||||
; Call as: int Read360x480Dot(int X, int Y)
|
||||
;
|
||||
; Returns: pixel color
|
||||
;
|
||||
RParms struc
|
||||
dw ? ;pushed BP
|
||||
dw ? ;return address
|
||||
ReadX dw ? ;X coordinate from which to read
|
||||
ReadY dw ? ;Y coordinate from which to read
|
||||
RParms ends
|
||||
;
|
||||
public _Read360x480Dot
|
||||
_Read360x480Dot proc near
|
||||
push bp ;preserve caller's BP
|
||||
mov bp,sp ;point to stack frame
|
||||
push si ;preserve C register vars
|
||||
push di
|
||||
mov ax,VGA_SEGMENT
|
||||
mov es,ax ;point to display memory
|
||||
mov ax,SCREEN_WIDTH/4
|
||||
;there are 4 pixels at each address, so
|
||||
; each 360-pixel row is 90 bytes wide
|
||||
; in each plane
|
||||
mul [bp+DrawY] ;point to start of desired row
|
||||
mov si,[bp+DrawX] ;get the X coordinate
|
||||
shr si,1 ;there are 4 pixels at each address
|
||||
shr si,1 ; so divide the X coordinate by 4
|
||||
add si,ax ;point to the pixel's address
|
||||
mov ah,byte ptr [bp+DrawX]
|
||||
;get the X coordinate again
|
||||
and ah,3 ;get the plane # of the pixel
|
||||
mov al,READ_MAP
|
||||
mov dx,GC_INDEX
|
||||
OUT_WORD ;set to read from the proper plane for
|
||||
; the pixel
|
||||
lods byte ptr es:[si];read the pixel
|
||||
sub ah,ah ;make the return value a word for C
|
||||
pop di ;restore C register vars
|
||||
pop si
|
||||
pop bp ;restore caller's BP
|
||||
ret
|
||||
_Read360x480Dot endp
|
||||
_TEXT ends
|
||||
end
|
||||
201
tests/pc/vga/L32-2.C
Normal file
201
tests/pc/vga/L32-2.C
Normal file
|
|
@ -0,0 +1,201 @@
|
|||
/*
|
||||
* Sample program to illustrate VGA line drawing in 360x480
|
||||
* 256-color mode.
|
||||
*
|
||||
* Compiled with Borland C/C++.
|
||||
*
|
||||
* Must be linked with Listing 32.1 with a command line like:
|
||||
*
|
||||
* bcc l32-2.c l32-1.asm
|
||||
*
|
||||
* By Michael Abrash
|
||||
*/
|
||||
#include <dos.h> /* contains geninterrupt */
|
||||
|
||||
#define TEXT_MODE 0x03
|
||||
#define BIOS_VIDEO_INT 0x10
|
||||
#define X_MAX 360 /* working screen width */
|
||||
#define Y_MAX 480 /* working screen height */
|
||||
|
||||
extern void Draw360x480Dot();
|
||||
extern void Set360x480Mode();
|
||||
|
||||
/*
|
||||
* Draws a line in octant 0 or 3 ( |DeltaX| >= DeltaY ).
|
||||
* |DeltaX|+1 points are drawn.
|
||||
*/
|
||||
void Octant0(X0, Y0, DeltaX, DeltaY, XDirection, Color)
|
||||
unsigned int X0, Y0; /* coordinates of start of the line */
|
||||
unsigned int DeltaX, DeltaY; /* length of the line */
|
||||
int XDirection; /* 1 if line is drawn left to right,
|
||||
-1 if drawn right to left */
|
||||
int Color; /* color in which to draw line */
|
||||
{
|
||||
int DeltaYx2;
|
||||
int DeltaYx2MinusDeltaXx2;
|
||||
int ErrorTerm;
|
||||
|
||||
/* Set up initial error term and values used inside drawing loop */
|
||||
DeltaYx2 = DeltaY * 2;
|
||||
DeltaYx2MinusDeltaXx2 = DeltaYx2 - (int) ( DeltaX * 2 );
|
||||
ErrorTerm = DeltaYx2 - (int) DeltaX;
|
||||
|
||||
/* Draw the line */
|
||||
Draw360x480Dot(X0, Y0, Color); /* draw the first pixel */
|
||||
while ( DeltaX-- ) {
|
||||
/* See if it's time to advance the Y coordinate */
|
||||
if ( ErrorTerm >= 0 ) {
|
||||
/* Advance the Y coordinate & adjust the error term
|
||||
back down */
|
||||
Y0++;
|
||||
ErrorTerm += DeltaYx2MinusDeltaXx2;
|
||||
} else {
|
||||
/* Add to the error term */
|
||||
ErrorTerm += DeltaYx2;
|
||||
}
|
||||
X0 += XDirection; /* advance the X coordinate */
|
||||
Draw360x480Dot(X0, Y0, Color); /* draw a pixel */
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Draws a line in octant 1 or 2 ( |DeltaX| < DeltaY ).
|
||||
* |DeltaY|+1 points are drawn.
|
||||
*/
|
||||
void Octant1(X0, Y0, DeltaX, DeltaY, XDirection, Color)
|
||||
unsigned int X0, Y0; /* coordinates of start of the line */
|
||||
unsigned int DeltaX, DeltaY; /* length of the line */
|
||||
int XDirection; /* 1 if line is drawn left to right,
|
||||
-1 if drawn right to left */
|
||||
int Color; /* color in which to draw line */
|
||||
{
|
||||
int DeltaXx2;
|
||||
int DeltaXx2MinusDeltaYx2;
|
||||
int ErrorTerm;
|
||||
|
||||
/* Set up initial error term and values used inside drawing loop */
|
||||
DeltaXx2 = DeltaX * 2;
|
||||
DeltaXx2MinusDeltaYx2 = DeltaXx2 - (int) ( DeltaY * 2 );
|
||||
ErrorTerm = DeltaXx2 - (int) DeltaY;
|
||||
|
||||
Draw360x480Dot(X0, Y0, Color); /* draw the first pixel */
|
||||
while ( DeltaY-- ) {
|
||||
/* See if it's time to advance the X coordinate */
|
||||
if ( ErrorTerm >= 0 ) {
|
||||
/* Advance the X coordinate & adjust the error term
|
||||
back down */
|
||||
X0 += XDirection;
|
||||
ErrorTerm += DeltaXx2MinusDeltaYx2;
|
||||
} else {
|
||||
/* Add to the error term */
|
||||
ErrorTerm += DeltaXx2;
|
||||
}
|
||||
Y0++; /* advance the Y coordinate */
|
||||
Draw360x480Dot(X0, Y0,Color); /* draw a pixel */
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Draws a line on the EGA or VGA.
|
||||
*/
|
||||
void EVGALine(X0, Y0, X1, Y1, Color)
|
||||
int X0, Y0; /* coordinates of one end of the line */
|
||||
int X1, Y1; /* coordinates of the other end of the line */
|
||||
unsigned char Color; /* color in which to draw line */
|
||||
{
|
||||
int DeltaX, DeltaY;
|
||||
int Temp;
|
||||
|
||||
/* Save half the line-drawing cases by swapping Y0 with Y1
|
||||
and X0 with X1 if Y0 is greater than Y1. As a result, DeltaY
|
||||
is always > 0, and only the octant 0-3 cases need to be
|
||||
handled. */
|
||||
if ( Y0 > Y1 ) {
|
||||
Temp = Y0;
|
||||
Y0 = Y1;
|
||||
Y1 = Temp;
|
||||
Temp = X0;
|
||||
X0 = X1;
|
||||
X1 = Temp;
|
||||
}
|
||||
|
||||
/* Handle as four separate cases, for the four octants in which
|
||||
Y1 is greater than Y0 */
|
||||
DeltaX = X1 - X0; /* calculate the length of the line
|
||||
in each coordinate */
|
||||
DeltaY = Y1 - Y0;
|
||||
if ( DeltaX > 0 ) {
|
||||
if ( DeltaX > DeltaY ) {
|
||||
Octant0(X0, Y0, DeltaX, DeltaY, 1, Color);
|
||||
} else {
|
||||
Octant1(X0, Y0, DeltaX, DeltaY, 1, Color);
|
||||
}
|
||||
} else {
|
||||
DeltaX = -DeltaX; /* absolute value of DeltaX */
|
||||
if ( DeltaX > DeltaY ) {
|
||||
Octant0(X0, Y0, DeltaX, DeltaY, -1, Color);
|
||||
} else {
|
||||
Octant1(X0, Y0, DeltaX, DeltaY, -1, Color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Subroutine to draw a rectangle full of vectors, of the
|
||||
* specified length and in varying colors, around the
|
||||
* specified rectangle center.
|
||||
*/
|
||||
void VectorsUp(XCenter, YCenter, XLength, YLength)
|
||||
int XCenter, YCenter; /* center of rectangle to fill */
|
||||
int XLength, YLength; /* distance from center to edge
|
||||
of rectangle */
|
||||
{
|
||||
int WorkingX, WorkingY, Color = 1;
|
||||
|
||||
/* Lines from center to top of rectangle */
|
||||
WorkingX = XCenter - XLength;
|
||||
WorkingY = YCenter - YLength;
|
||||
for ( ; WorkingX < ( XCenter + XLength ); WorkingX++ )
|
||||
EVGALine(XCenter, YCenter, WorkingX, WorkingY, Color++);
|
||||
|
||||
/* Lines from center to right of rectangle */
|
||||
WorkingX = XCenter + XLength - 1;
|
||||
WorkingY = YCenter - YLength;
|
||||
for ( ; WorkingY < ( YCenter + YLength ); WorkingY++ )
|
||||
EVGALine(XCenter, YCenter, WorkingX, WorkingY, Color++);
|
||||
|
||||
/* Lines from center to bottom of rectangle */
|
||||
WorkingX = XCenter + XLength - 1;
|
||||
WorkingY = YCenter + YLength - 1;
|
||||
for ( ; WorkingX >= ( XCenter - XLength ); WorkingX-- )
|
||||
EVGALine(XCenter, YCenter, WorkingX, WorkingY, Color++);
|
||||
|
||||
/* Lines from center to left of rectangle */
|
||||
WorkingX = XCenter - XLength;
|
||||
WorkingY = YCenter + YLength - 1;
|
||||
for ( ; WorkingY >= ( YCenter - YLength ); WorkingY-- )
|
||||
EVGALine(XCenter, YCenter, WorkingX, WorkingY, Color++);
|
||||
}
|
||||
|
||||
/*
|
||||
* Sample program to draw four rectangles full of lines.
|
||||
*/
|
||||
void main()
|
||||
{
|
||||
char temp;
|
||||
|
||||
Set360x480Mode();
|
||||
|
||||
/* Draw each of four rectangles full of vectors */
|
||||
VectorsUp(X_MAX / 4, Y_MAX / 4, X_MAX / 4, Y_MAX / 4, 1);
|
||||
VectorsUp(X_MAX * 3 / 4, Y_MAX / 4, X_MAX / 4, Y_MAX / 4, 2);
|
||||
VectorsUp(X_MAX / 4, Y_MAX * 3 / 4, X_MAX / 4, Y_MAX / 4, 3);
|
||||
VectorsUp(X_MAX * 3 / 4, Y_MAX * 3 / 4, X_MAX / 4, Y_MAX / 4, 4);
|
||||
|
||||
/* Wait for the enter key to be pressed */
|
||||
scanf("%c", &temp);
|
||||
|
||||
/* Back to text mode */
|
||||
_AX = TEXT_MODE;
|
||||
geninterrupt(BIOS_VIDEO_INT);
|
||||
}
|
||||
Loading…
Reference in a new issue