More alert suppression changes
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29 changed files with 662 additions and 635 deletions
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@ -680,28 +680,29 @@ class Computer extends Component {
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*/
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if (!component.powerUp(data, fRepower) && data) {
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component.notice("Unable to restore hardware state");
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/*
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* If this is a resume error for a machine that also has a predefined state
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* AND we're not restoring from that state, then throw away the current state,
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* prevent any new state from being created, and then force a reload, which will
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* hopefully restore us to the functioning predefined state.
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*
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* TODO: Considering doing this in ALL cases, not just in situations where a
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* 'state' exists but we're not actually resuming from it.
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*/
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if (this.sStatePath && !this.fStateData) {
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stateComputer.clear();
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this.resume = Computer.RESUME_NONE;
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Web.reloadPage();
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} else {
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if (component.notice("Unable to restore hardware state")) {
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/*
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* In all other cases, we set fRestoreError, which should trigger a call to
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* powerReport() and then delete the offending state.
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* If this is a resume error for a machine that also has a predefined state
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* AND we're not restoring from that state, then throw away the current state,
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* prevent any new state from being created, and then force a reload, which will
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* hopefully restore us to the functioning predefined state.
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*
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* TODO: Considering doing this in ALL cases, not just in situations where a
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* 'state' exists but we're not actually resuming from it.
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*/
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this.fRestoreError = true;
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if (this.sStatePath && !this.fStateData) {
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stateComputer.clear();
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this.resume = Computer.RESUME_NONE;
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Web.reloadPage();
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} else {
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/*
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* In all other cases, we set fRestoreError, which should trigger a call to
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* powerReport() and then delete the offending state.
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*/
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this.fRestoreError = true;
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}
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}
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/*
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* Any failure triggers an automatic to call powerUp() again, without any state,
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* in the hopes that the component can recover by performing a reset.
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