Dual-display demo with side-by-side MDA and CGA screens
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7 changed files with 96 additions and 28 deletions
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@ -984,7 +984,14 @@ Keyboard.prototype.setBinding = function(sHTMLType, sBinding, control)
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if (this.bindings[id] === undefined) {
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switch (sBinding) {
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case "kbd":
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this.bindings[id] = control;
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/*
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* Recording the binding ID prevents multiple controls (or components) from attempting to erroneously
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* bind a control to the same ID, but in the case of a "dual display" configuration, we actually want
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* to allow BOTH video components to call setBinding() for "kbd", so that it doesn't matter which
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* display the user gives focus to.
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*
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* this.bindings[id] = control;
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*/
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control.onkeydown = function onKeyDown(event) {
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return kbd.onKeyDown(event, true);
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};
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@ -1046,7 +1046,7 @@ Card.STATUS1 = {
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* EGA/VGA Attribute Controller Registers (regATCIndx and regATCData)
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*
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* The current ATC INDX value is stored in cardEGA.regATCIndx (including the Card.ATC.INDX_ENABLE bit), and the
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* ATC DATA values are stored in cardEGA.regATCData. Also, the state of the ATC INDX/DATA flip-flop is stored in fATCData.
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* ATC DATA values are stored in cardEGA.regATCData. The state of the ATC INDX/DATA flip-flop is stored in fATCData.
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*
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* Note that the ATC palette registers (0x0-0xf) all use the following 6 bit assignments, with bits 6 and 7 unused:
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*
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@ -2078,9 +2078,32 @@ Video.prototype.initBus = function(cmp, bus, cpu, dbg)
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this.cpu = cpu;
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this.dbg = dbg;
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bus.addPortInputTable(this, Video.aPortInput);
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bus.addPortOutputTable(this, Video.aPortOutput);
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/*
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* The only time we do NOT want to trap MDA ports is when the model has been specifically set to CGA.
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*/
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if (Video.CARD.NAMES[this.model] != Video.CARD.CGA) {
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bus.addPortInputTable(this, Video.aMDAPortInput);
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bus.addPortOutputTable(this, Video.aMDAPortOutput);
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}
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/*
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* Similarly, the only time we do NOT want to trap CGA ports is when the model has been specifically set to MDA.
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*/
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if (Video.CARD.NAMES[this.model] != Video.CARD.MDA) {
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bus.addPortInputTable(this, Video.aCGAPortInput);
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bus.addPortOutputTable(this, Video.aCGAPortOutput);
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}
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/*
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* Note that in the case of EGA and VGA models, the above code ensures that we will trap both MDA and CGA
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* port ranges -- which is good, because both the EGA and VGA can be reprogrammed to respond to those ports,
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* but also potentially bad if you want to simulate a "dual display" system, where one of the displays is
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* driven by either an MDA or CGA.
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*
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* However, you should still be able to make that work by loading the MDA or CGA video component first, because
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* components should be initialized in the order they appear in the machine configuration file. Any attempt
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* by another component to trap the same ports should be ignored.
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*/
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if (this.nCard >= Video.CARD.EGA) {
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bus.addPortInputTable(this, Video.aEGAPortInput);
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bus.addPortOutputTable(this, Video.aEGAPortOutput);
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@ -2560,7 +2583,8 @@ Video.prototype.reset = function()
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/*
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* As we noted in the constructor, when a model is specified, that takes precedence over any monitor
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* switch settings. Conversely, when no model is specified, the nCard setting is considered provisional.
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* switch settings. Conversely, when no model is specified, the nCard setting is considered provisional,
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* so the monitor switch settings, if any, are allowed to determine the card type.
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*/
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if (!this.model) {
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this.nCard = (nMonitorType == ChipSet.MONITOR.MONO? Video.CARD.MDA : Video.CARD.CGA);
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@ -5309,15 +5333,24 @@ Video.prototype.dumpVideo = function(sParm)
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* TODO: At one point, I'd added some "duplicate" entries for the MDA because, according to docs I'd read,
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* MDA ports are decoded at multiple addresses. However, if this is important, then it should be verified
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* and implemented consistently (eg, for CGA as well). For now, I'm decoding only the standard port addresses.
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*
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* For example, 0x3B5 is apparently also decoded at 0x3B1, 0x3B3, and 0x3B7, while 0x3B4 is also decoded at
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* 0x3B0, 0x3B2, and 0x3B6.
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*/
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Video.aPortInput = {
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// 0x3B1: Video.prototype.inMDAData, // duplicate
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// 0x3B3: Video.prototype.inMDAData, // duplicate
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Video.aMDAPortInput = {
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0x3B4: Video.prototype.inMDAIndx, // technically, not actually readable, but I want the Debugger to be able to read this
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0x3B5: Video.prototype.inMDAData, // technically, the only Data registers that are readable are R14-R17
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// 0x3B7: Video.prototype.inMDAData, // duplicate
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0x3B8: Video.prototype.inMDAMode, // technically, not actually readable, but I want the Debugger to be able to read this
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0x3BA: Video.prototype.inMDAStatus,
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0x3BA: Video.prototype.inMDAStatus
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};
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Video.aMDAPortOutput = {
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0x3B4: Video.prototype.outMDAIndx,
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0x3B5: Video.prototype.outMDAData,
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0x3B8: Video.prototype.outMDAMode
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};
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Video.aCGAPortInput = {
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0x3D4: Video.prototype.inCGAIndx, // technically, not actually readable, but I want the Debugger to be able to read this
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0x3D5: Video.prototype.inCGAData, // technically, the only Data registers that are readable are R14-R17
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0x3D8: Video.prototype.inCGAMode, // technically, not actually readable, but I want the Debugger to be able to read this
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@ -5325,16 +5358,7 @@ Video.aPortInput = {
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0x3DA: Video.prototype.inCGAStatus
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};
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Video.aPortOutput = {
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// 0x3B0: Video.prototype.outMDAIndx, // duplicate
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// 0x3B1: Video.prototype.outMDAData, // duplicate
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// 0x3B2: Video.prototype.outMDAIndx, // duplicate
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// 0x3B3: Video.prototype.outMDAData, // duplicate
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0x3B4: Video.prototype.outMDAIndx, // 0x3B4 is decoded at 0x3B0, 0x3B2 and 0x3B6 as well (at least on an MDA), hence the duplicate mappings
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0x3B5: Video.prototype.outMDAData, // 0x3B5 is decoded at 0x3B1, 0x3B3 and 0x3B7 as well (at least on an MDA), hence the duplicate mappings
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// 0x3B6: Video.prototype.outMDAIndx, // duplicate
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// 0x3B7: Video.prototype.outMDAData, // duplicate
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0x3B8: Video.prototype.outMDAMode,
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Video.aCGAPortOutput = {
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0x3D4: Video.prototype.outCGAIndx,
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0x3D5: Video.prototype.outCGAData,
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0x3D8: Video.prototype.outCGAMode,
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@ -5342,13 +5366,13 @@ Video.aPortOutput = {
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};
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Video.aEGAPortInput = {
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0x3C0: Video.prototype.inATC, // technically, not actually readable, but I want the Debugger to be able to read this
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0x3C1: Video.prototype.inATC, // technically, not actually readable, but I want the Debugger to be able to read this
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0x3C0: Video.prototype.inATC, // technically, only readable on a VGA, but I want the Debugger to be able to read this, too
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0x3C1: Video.prototype.inATC, // technically, only readable on a VGA, but I want the Debugger to be able to read this, too
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0x3C2: Video.prototype.inStatus0,
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0x3C4: Video.prototype.inSEQIndx, // technically, not actually readable, but I want the Debugger to be able to read this
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0x3C5: Video.prototype.inSEQData, // technically, not actually readable, but I want the Debugger to be able to read this
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0x3CE: Video.prototype.inGRCIndx, // technically, not actually readable, but I want the Debugger to be able to read this
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0x3CF: Video.prototype.inGRCData // technically, not actually readable, but I want the Debugger to be able to read this
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0x3C4: Video.prototype.inSEQIndx, // technically, only readable on a VGA, but I want the Debugger to be able to read this, too
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0x3C5: Video.prototype.inSEQData, // technically, only readable on a VGA, but I want the Debugger to be able to read this, too
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0x3CE: Video.prototype.inGRCIndx, // technically, only readable on a VGA, but I want the Debugger to be able to read this, too
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0x3CF: Video.prototype.inGRCData // technically, only readable on a VGA, but I want the Debugger to be able to read this, too
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};
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Video.aEGAPortOutput = {
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