Update "Lock Pointer" button status
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35da46f15a
commit
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4 changed files with 13 additions and 9 deletions
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@ -290,7 +290,8 @@ where PCjs could run amok and destroy the planet.
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Other parameters that can be passed via the URL:
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- *autostart*: set it to "false" to prevent all machines on the current page from automatically starting
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- *autostart*: set it to "true" to allow all machines to start normally, "false" to prevent all machines from starting,
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or "no" to prevent all machines from starting *unless* they have no "Run" button.
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For example:
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@ -764,7 +764,8 @@ CPU.prototype.setSpeed = function(nMultiplier, fOnClick)
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if (this.aCounts.mhzTarget != mhz) {
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this.aCounts.mhzTarget = mhz;
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var sSpeed = this.getSpeedTarget();
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if (this.bindings["setSpeed"]) this.bindings["setSpeed"].innerHTML = sSpeed;
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var controlSpeed = this.bindings["setSpeed"];
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if (controlSpeed) controlSpeed.innerHTML = sSpeed;
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this.println("target speed: " + sSpeed);
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}
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if (fOnClick) this.setFocus();
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@ -947,7 +948,8 @@ CPU.prototype.runCPU = function(fOnClick)
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if (this.cmp) this.cmp.start(this.aCounts.msStartRun, this.getCycles());
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this.aFlags.fRunning = true;
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if (this.chipset) this.chipset.setSpeaker();
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if (this.bindings["run"]) this.bindings["run"].innerHTML = "Halt";
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var controlRun = this.bindings["run"];
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if (controlRun) controlRun.innerHTML = "Halt";
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if (fOnClick) this.setFocus();
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}
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/*
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@ -1065,7 +1067,8 @@ CPU.prototype.haltCPU = function(fComplete)
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if (this.aFlags.fRunning) {
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this.aFlags.fRunning = false;
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if (this.chipset) this.chipset.setSpeaker();
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if (this.bindings["run"]) this.bindings["run"].innerHTML = "Run";
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var controlRun = this.bindings["run"];
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if (controlRun) controlRun.innerHTML = "Run";
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}
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this.aFlags.fComplete = fComplete;
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};
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@ -2012,6 +2012,7 @@ Video.prototype.setBinding = function(sHTMLClass, sHTMLType, sBinding, control)
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case "lockPointer":
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this.bindings[sBinding] = control;
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this.sLockMessage = control.innerHTML;
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if (this.canvasScreen && this.canvasScreen.lockPointer) {
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control.onclick = function onClickLockPointer() {
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if (DEBUG) video.messageDebugger("lockPointer()");
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@ -2065,8 +2066,6 @@ Video.prototype.getCanvas = function(mouse)
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/**
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* lockPointer()
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*
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* TODO: Consider relabeling the "Lock Pointer" button for the duration of the lock.
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*
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* @this {Video}
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* @param {boolean} fLock
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* @return {boolean} true if request successful, false if not (eg, failed OR not supported)
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@ -2118,6 +2117,8 @@ Video.prototype.notifyPointerLocked = function(fLocked)
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this.mouse.notifyPointerLocked(fLocked);
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if (this.kbd) this.kbd.notifyEscape(fLocked);
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}
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var control = this.bindings["lockPointer"];
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if (control) control.innerHTML = (fLocked? "Press Esc to Unlock Pointer" : this.sLockMessage);
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};
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/**
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@ -2399,9 +2399,8 @@ X86CPU.prototype.displayStatus = function()
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this.displayReg("I", (regPS & X86.PS.IF)? 1 : 0, 1);
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this.displayReg("D", (regPS & X86.PS.DF)? 1 : 0, 1);
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this.displayReg("O", (regPS & X86.PS.OF)? 1 : 0, 1);
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if (this.bindings["speed"]) {
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this.bindings["speed"].innerHTML = this.getSpeedCurrent();
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}
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var controlSpeed = this.bindings["speed"];
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if (controlSpeed) controlSpeed.innerHTML = this.getSpeedCurrent();
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};
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/**
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