The great DIP switch rewrite (major pain in the butt, but hopefully helpful for future machines)
I think the DIP switch tables could still be simplified somewhat, but most of the hard work is done now.
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c3ad7d4f10
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c035b6b379
11 changed files with 495 additions and 262 deletions
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<chipset id="chipset" model="5150" sw1="01001001" sw2="11110000" pos="left" padleft="8px" padbottom="8px">
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<chipset id="chipset" model="5150" sw1="01001001" sw2="11111000" pos="left" padleft="8px" padbottom="8px">
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<control type="switches" label="SW1" binding="sw1" left="0px"/>
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<control type="switches" label="SW2" binding="sw2" left="0px"/>
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<control type="description" binding="swdesc" left="0px"/>
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@ -12,7 +12,7 @@
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<fdc ref="/disks/pc/compiled/library.xml"/>
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<keyboard ref="/devices/pc/keyboard/us83-softkeys.xml"/>
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<panel ref="/devices/pc/panel/wide.xml"/>
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<chipset id="chipset" model="5150" sw1="01001001" sw2="10100000" pos="left" padleft="8px" padbottom="8px">
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<chipset id="chipset" model="5150" sw1="01001001" sw2="10101000" pos="left" padleft="8px" padbottom="8px">
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<control type="switches" label="SW1" binding="sw1" left="0px"/>
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<control type="switches" label="SW2" binding="sw2" left="0px"/>
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<control type="description" binding="swdesc" left="0px"/>
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@ -13,5 +13,5 @@
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<control type="button" binding="reset">Reset</control>
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</cpu>
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<keyboard ref="/devices/pc/keyboard/us83-buttons-minimal.xml"/>
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<chipset id="chipset" model="5150" sw1="01001001" sw2="11110000"/>
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<chipset id="chipset" model="5150" sw1="01001001" sw2="11111000"/>
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</machine>
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@ -14,5 +14,5 @@
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<control type="button" binding="reset">Reset</control>
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</cpu>
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<keyboard ref="/devices/pc/keyboard/us83-buttons-minimal.xml"/>
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<chipset id="chipset" model="5150" sw1="01000001" sw2="11110000"/>
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<chipset id="chipset" model="5150" sw1="01000001" sw2="11111000"/>
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</machine>
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@ -12,7 +12,7 @@
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<keyboard ref="/devices/pc/keyboard/us83-buttons-functions.xml"/>
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<debugger id="debugger"/>
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<panel ref="/devices/pc/panel/wide.xml"/>
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<chipset id="chipset" model="5150" sw1="01000001" sw2="11110000" pos="left" padleft="8px" padbottom="8px">
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<chipset id="chipset" model="5150" sw1="01000001" sw2="11111000" pos="left" padleft="8px" padbottom="8px">
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<control type="switches" label="SW1" binding="sw1" left="0px"/>
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<control type="switches" label="SW2" binding="sw2" left="0px"/>
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<control type="description" binding="swdesc" left="0px"/>
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@ -13,5 +13,5 @@
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<control type="button" binding="reset">Reset</control>
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</cpu>
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<keyboard ref="/devices/pc/keyboard/us83-buttons-arrows.xml"/>
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<chipset id="chipset" model="5150" sw1="01000001" sw2="11110000"/>
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<chipset id="chipset" model="5150" sw1="01000001" sw2="11111000"/>
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</machine>
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@ -12,7 +12,7 @@
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<keyboard ref="/devices/pc/keyboard/us83-softkeys.xml"/>
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<debugger id="debugger"/>
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<panel ref="/devices/pc/panel/wide.xml"/>
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<chipset id="chipset" model="5150" sw1="01000001" sw2="11110000" pos="left" padleft="8px" padbottom="8px">
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<chipset id="chipset" model="5150" sw1="01000001" sw2="11111000" pos="left" padleft="8px" padbottom="8px">
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<control type="switches" label="SW1" binding="sw1" left="0px"/>
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<control type="switches" label="SW2" binding="sw2" left="0px"/>
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<control type="description" binding="swdesc" left="0px"/>
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File diff suppressed because it is too large
Load diff
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@ -771,7 +771,7 @@ FDC.prototype.initController = function(data)
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if (this.aDrives === undefined) {
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this.nDrives = 4; // default to the maximum number of drives
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if (this.chipset) this.nDrives = this.chipset.getSWFloppyDrives();
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if (this.chipset) this.nDrives = this.chipset.getDIPFloppyDrives();
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/*
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* I would prefer to allocate only nDrives, but as discussed in the handling of the FDC.REG_DATA.CMD.SENSE_INT
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* command, we're faced with situations where the controller must respond to any drive in the range 0-3, regardless
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@ -789,7 +789,7 @@ FDC.prototype.initController = function(data)
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* the drive's physical limits accordingly (ie, max tracks, max heads, and max sectors/track).
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*/
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drive = this.aDrives[iDrive] = {};
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var nKb = (this.chipset? this.chipset.getSWFloppyDriveSize(iDrive) : 0);
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var nKb = (this.chipset? this.chipset.getDIPFloppyDriveSize(iDrive) : 0);
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switch(nKb) {
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case 160:
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case 180:
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@ -158,7 +158,7 @@ RAM.prototype.powerDown = function(fSave, fShutdown)
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RAM.prototype.reset = function()
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{
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if (!this.addrRAM && !this.fInstalled && this.chipset) {
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var baseRAM = this.chipset.getSWMemorySize() * 1024;
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var baseRAM = this.chipset.getDIPMemorySize() * 1024;
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if (this.sizeRAM && baseRAM != this.sizeRAM) {
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this.bus.removeMemory(this.addrRAM, this.sizeRAM);
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this.fAllocated = false;
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@ -2904,7 +2904,9 @@ Video.prototype.initBus = function(cmp, bus, cpu, dbg)
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this.bEGASwitches = 0x09; // our default "switches" setting (see aEGAMonitorSwitches)
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this.chipset = cmp.getMachineComponent("ChipSet");
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if (this.chipset && this.sSwitches) {
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if (this.nCard == Video.CARD.EGA) this.bEGASwitches = this.chipset.parseSwitches(this.sSwitches, this.bEGASwitches);
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if (this.nCard == Video.CARD.EGA) {
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this.bEGASwitches = this.chipset.parseDIPSwitches(this.sSwitches, this.bEGASwitches);
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}
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}
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/*
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@ -3535,7 +3537,7 @@ Video.prototype.reset = function()
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* on the EGA's own switch settings instead.
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*/
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if (this.chipset) {
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nMonitorType = this.chipset.getSWVideoMonitor();
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nMonitorType = this.chipset.getDIPVideoMonitor();
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}
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/*
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