Skeleton of an Int36 class that may be used to support 36-bit integers in a PDP-10 simulation

This commit is contained in:
Jeff Parsons 2017-02-12 11:21:49 -08:00 committed by Jeff Parsons
commit bfab39cf5a
2 changed files with 407 additions and 0 deletions

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#!/usr/bin/env node
/**
* @fileoverview Test the Int36 class
* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
* @copyright © Jeff Parsons 2012-2017
* @suppress {missingProperties}
*
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every modified copy of this work
* and to display that copyright notice when the software starts running; see COPYRIGHT in
* <http://pcjs.org/modules/shared/lib/defines.js>.
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
var repl = require("repl");
var Defines = require("../../shared/lib/defines");
var Int36 = require("../../shared/lib/int36");
var i36Reg = new Int36();
/**
* dumpInt36(i36)
*
* @param {Int36} i36
* @return {string}
*/
function dumpInt36(i36)
{
return i36.toString() + " (" + i36.toString(8, true) + ")";
}
/**
* test(sCmd, fREPL)
*
* @param {string} sCmd
* @param {boolean} [fREPL]
* @return {*}
*/
function test(sCmd, fREPL)
{
var aTokens = sCmd.split(' ');
var sOp = aTokens[0];
var sNum1 = aTokens[1] && aTokens[1].replace(/,/g, '');
var sNum2 = aTokens[2];
var i36Op = new Int36(+sNum1);
switch(sOp) {
case "set":
i36Reg = new Int36(+sNum1, +sNum2);
break;
case "add":
i36Reg.add(i36Op);
break;
case "sub":
i36Reg.sub(i36Op);
break;
case "mul":
i36Reg.mul(i36Op);
break;
case "div":
i36Reg.div(i36Op);
break;
case "print":
break;
default:
console.log("unrecognized command: " + sCmd);
return false;
}
console.log(sOp + (sNum1? (" " + dumpInt36(i36Op)) : "") + ": " + dumpInt36(i36Reg));
return true;
}
/**
* onCommand(cmd, context, filename, callback)
*
* @param {string} cmd
* @param {Object} context
* @param {string} filename
* @param {function(Object|null, Object)} callback
*/
var onCommand = function (cmd, context, filename, callback)
{
var result = false;
var match = cmd.match(/^\(?\s*([\S\s]*?)\s*\)?$/);
if (match && match[1]) result = test(match[1], true);
callback(null, result);
};
test("set -34,359,738,368");
test("add 1");
test("sub 1");
test("sub 1");
test("add 1");
test("add 0");
repl.start({
prompt: "int36> ",
input: process.stdin,
output: process.stdout,
eval: onCommand
});

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/**
* @fileoverview Support for 36-bit integers
* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a> (@jeffpar)
* @copyright © Jeff Parsons 2012-2017
*
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every modified copy of this work
* and to display that copyright notice when the software starts running; see COPYRIGHT in
* <http://pcjs.org/modules/shared/lib/defines.js>.
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
var DEBUG = true;
class Int36 {
/**
* Int36(hi, lo)
*
* The constructor creates an Int36 from either:
*
* 1) another Int36
* 2) a single (signed) 36-bit value
* 3) a pair of 18-bit values (the signs are irrelevant)
* 4) nothing (initial value will be zero)
*
* We guarantee that an Int36 value will be (and will always remain) a signed value within this range:
*
* -Math.pow(2, 35) <= i <= Math.pow(2, 35) - 1
*
* Those lower and upper bounds are defined as Int36.MINVAL and Int36.MAXVAL. The sign of an Int36
* value is determined by (and should always match) its highest bit (bit 35).
*
* NOTE: We use modern bit numbering, where bit 0 is the right-most (least-significant) bit and
* bit 35 is the left-most bit. This is opposite of the PDP-10 convention, which defined bit 0 as the
* left-most bit and bit 35 as the right-most bit.
*
* Although the integer precision of JavaScript floating-point (IEEE 754 double-precision) numbers is:
*
* -Math.pow(2, 53) <= i <= Math.pow(2, 53)
*
* it seems unwise to ever permit the internal value to creep outside the signed 36-bit range, because
* floating-point operations will drop least-significant bits in favor of most-significant bits when a
* result becomes too large, which is the opposite of what integer operations traditionally do. There
* might be some optimization benefits to performing our internal 36-bit truncation "lazily", but at
* least initially, I prefer to truncate the results of all operations immediately.
*
* Most of the Int36 operations come in two flavors: those that accept numbers, and those that accept
* another Int36. The latter are more efficient, because (as just explained) an Int36's internal value
* should always be in range, whereas external numbers could be out of range OR have a fractional value
* OR be something else entirely (NaN, Infinity, -Infinity, undefined, etc), so numeric inputs are
* always passed through the static validate() function.
*
* We could eliminate the two flavors and check each parameter's type, like we do in the constructor,
* but constructor calls are infrequent (if they're not, you're doing something wrong), whereas Int36-only
* operations should be as fast and unchecked as possible.
*
* @param {Int36|number} [hi] (if omitted, the default is zero)
* @param {number} [lo] (if present, both lo and hi must be 18-bit numbers)
*/
constructor(hi = 0, lo)
{
if (hi instanceof Int36) {
this.value = hi.value;
}
else if (isNaN(lo)) {
/*
* Checking isNaN(lo) includes checking for undefined. And since there's no guarantee
* that hi is within the 36-bit range, we call validate() to make sure.
*/
this.value = Int36.validate(hi);
} else {
/*
* We're masking both inputs to 18 bits, making them positive, so the result will
* be positive and no more than 36 bits; however, the value could be greater than MAXVAL,
* meaning the sign bit (bit 35) is set, in which case we must perform a two's complement
* conversion, by subtracting 2^36.
*/
this.value = (hi & Int36.MASKLO) * Int36.BIT18 + (lo & Int36.MASKLO);
if (this.value > Int36.MAXVAL) {
this.value -= Int36.BIT36;
}
}
this.error = Int36.ERROR.NONE;
}
/**
* validate(num)
*
* @param {number} num
* @return {number}
*/
static validate(num)
{
var result = Math.trunc(num || 0) % Int36.BIT36;
if (result > Int36.MAXVAL) {
result -= Int36.BIT36;
} else if (result < Int36.MINVAL) {
result += Int36.BIT36;
}
if (DEBUG && num !== result) console.log("Int36.validate(" + num + " out of range, truncated to " + result + ")");
return result;
}
/**
* toString(radix, fUnsigned)
*
* @param {number} [radix] (default is 10)
* @param {boolean} [fUnsigned] (default is signed)
*/
toString(radix = 10, fUnsigned)
{
var s;
var value = this.value;
if (fUnsigned) {
if (value < 0) {
value += Int36.BIT36;
}
if (radix == 8) {
s = "0o" + ("00000000000" + value.toString(8)).slice(-12);
if (DEBUG && this.error) s += " error 0x" + this.error.toString(16);
}
}
if (!s) s = value.toString(radix);
return s;
}
/**
* truncate(result)
*
* NOTE: This function's job is to truncate the result of an operation to 36-bit accuracy,
* not to remove any fractional portion that might also exist. If an operation could have produced
* a non-integer result (eg, div()), it's the caller's responsibility to deal with that first.
*
* @param {number} result
* @return {number}
*/
truncate(result)
{
if (DEBUG && result !== Math.trunc(result)) console.log("Int36.truncate(" + result + " is not an integer)");
this.error = Int36.ERROR.NONE;
if (result > Int36.MAXVAL) {
result %= Int36.BIT36;
if (result > Int36.MAXVAL) result -= Int36.BIT36;
this.error |= Int36.ERROR.OVERFLOW;
} else if (result < Int36.MINVAL) {
result %= Int36.BIT36;
if (result < Int36.MINVAL) result += Int36.BIT36;
this.error |= Int36.ERROR.UNDERFLOW;
}
return result;
}
/**
* add(i36)
*
* @param {Int36} i36
*/
add(i36) {
this.value = this.truncate(this.value + i36.value);
}
/**
* addNum(num)
*
* @param {number} num
*/
addNum(num) {
this.value = this.truncate(this.value + Int36.validate(num));
}
/**
* sub(i36)
*
* @param {Int36} i36
*/
sub(i36) {
this.value = this.truncate(this.value - i36.value);
}
/**
* subNum(num)
*
* @param {number} num
*/
subNum(num) {
this.value = this.truncate(this.value - Int36.validate(num));
}
/**
* mul(i36)
*
* TODO: Support multiplication results > 36 bits (ie, up to 72 bits) if an additional Int36
* parameter is provided.
*
* @param {Int36} i36
*/
mul(i36) {
this.value = this.truncate(this.value * i36.value);
}
/**
* mulNum(num)
*
* @param {number} num
*/
mulNum(num) {
this.value = this.truncate(this.value * Int36.validate(num));
}
/**
* div(i36)
*
* TODO: Support division of dividends > 36 bits (ie, up to 72 bits) if an additional Int36
* parameter is provided.
*
* WARNING: JavaScript division by zero returns Infinity (or -Infinity). For now, we simply record an error.
*
* @param {Int36} i36
*/
div(i36) {
if (!i36.value) {
this.error |= Int36.ERROR.DIVZERO;
} else {
this.value = this.truncate(Math.trunc(this.value / i36.value));
}
}
/**
* divNum(num)
*
* WARNING: JavaScript division by zero returns Infinity (or -Infinity). For now, we simply record an error.
*
* @param {number} num
*/
divNum(num) {
var divisor = Int36.validate(num);
if (!divisor) {
this.error |= Int36.ERROR.DIVZERO;
} else {
this.value = this.truncate(Math.trunc(this.value / divisor));
}
}
}
Int36.ERROR = {
NONE: 0x0,
OVERFLOW: 0x1,
UNDERFLOW: 0x2,
DIVZERO: 0x4
};
Int36.MASKLO = 0o777777; // 262,143
Int36.BIT18 = Math.pow(2, 18); // 262,144
Int36.BIT36 = Math.pow(2, 36); // 68,719,476,736
Int36.MAXVAL = Math.pow(2, 35) - 1; // 34,359,738,367
Int36.MINVAL = -Math.pow(2, 35); // -34,359,738,368
if (NODE) module.exports = Int36;