Since "model" properties are strings now, they need to be coerced to numbers
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19 changed files with 572 additions and 435 deletions
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@ -61,7 +61,7 @@ function ChipSet(parmsChipSet)
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var model = parmsChipSet['model'];
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/*
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* this.model is a numeric version of the 'model' string; when comparing this.model to standard IBM
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* this.model is a numeric version of the 'model' string; when comparing this.model to "base"
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* model numbers, you should generally compare (this.model|0) to the target value, which truncates it.
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*/
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if (model && !ChipSet.MODELS[model]) {
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@ -111,29 +111,29 @@ ChipSet.SI_1978 = {
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PORT: 0,
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DIP4: 0x01, // self-test request at power up?
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ALWAYS_SET: 0x0E, // always set
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FIRE: 0x10, // fire
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LEFT: 0x20, // move left
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RIGHT: 0x40, // move right
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PORT7: 0x80 // some connection to port 7?
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FIRE: 0x10, // 1 = fire
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LEFT: 0x20, // 1 = move left
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RIGHT: 0x40, // 1 = move right
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PORT7: 0x80 // some connection to (undocumented) port 7
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},
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STATUS1: {
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PORT: 1,
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CREDIT: 0x01, // credit
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P1: 0x02, // 1P start
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P2: 0x04, // 2P start
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CREDIT: 0x01, // credit (coin slot)
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P2: 0x02, // 1 = 2P start
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P1: 0x04, // 1 = 1P start
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ALWAYS_SET: 0x08, // always set
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P1_FIRE: 0x10, // P1 fire (cocktail machines only?)
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P1_LEFT: 0x20, // P1 left (cocktail machines only?)
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P1_RIGHT: 0x40 // P1 right (cocktail machines only?)
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P1_FIRE: 0x10, // 1 = P1 fire (cocktail machines only?)
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P1_LEFT: 0x20, // 1 = P1 left (cocktail machines only?)
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P1_RIGHT: 0x40 // 1 = P1 right (cocktail machines only?)
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},
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STATUS2: {
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PORT: 2,
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DIP3_5: 0x03, // 00 = 3 ships, 01 = 4 ships, 10 = 5 ships, 11 = 6 ships
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TILT: 0x04,
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TILT: 0x04, // 1 = tilt detected
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DIP6: 0x08, // 0 = extra ship at 1500, 1 = extra ship at 1000
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P2_FIRE: 0x10, // P2 fire (cocktail machines only?)
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P2_LEFT: 0x20, // P2 left (cocktail machines only?)
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P2_RIGHT: 0x40, // P2 right (cocktail machines only?)
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P2_FIRE: 0x10, // 1 = P2 fire (cocktail machines only?)
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P2_LEFT: 0x20, // 1 = P2 left (cocktail machines only?)
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P2_RIGHT: 0x40, // 1 = P2 right (cocktail machines only?)
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DIP7: 0x80 // 0 = display coin info on demo ("attract") screen
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},
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SHIFT_RESULT: { // bits 0-7 of barrel shifter result
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@ -218,7 +218,7 @@ ChipSet.prototype.setBinding = function(sHTMLType, sBinding, control, sValue)
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* @this {ChipSet}
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* @param {Computer} cmp
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* @param {Bus} bus
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* @param {CPUSim} cpu
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* @param {CPUState} cpu
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* @param {Debugger} dbg
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*/
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ChipSet.prototype.initBus = function(cmp, bus, cpu, dbg)
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