Got rid of runState, implemented a solution for WAIT
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98081c6a6d
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b3ba03d0a5
7 changed files with 358 additions and 338 deletions
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@ -168,7 +168,6 @@ CPUStatePDP11.prototype.initRegs = function()
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this.opFlags = 0;
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this.cpuType = 70;
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this.trapPSW = -1;
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this.runState = 0; // 0=run, 1=step, 2=wait, 3=run
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this.loopRate = 9999; // instructions we can execute in 12ms
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this.resetRegs();
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};
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@ -568,9 +567,6 @@ CPUStatePDP11.prototype.requestHALT = function()
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* is active and both the second and third are waiting for one more instruction
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* execution to become active.
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*
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* If the current state is WAIT (runState === 2) then skip any delay and
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* go into RUN state.
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*
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* @this {CPUStatePDP11}
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* @param {number} delay
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* @param {number} priority
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@ -590,11 +586,6 @@ CPUStatePDP11.prototype.interrupt = function(delay, priority, vector, callback)
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}
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}
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if (delay >= 0) {
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if (this.runState === 2) { // if currently wait
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delay = 0;
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this.runState = 0;
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setTimeout(this.onRunTimeout, 0); // TODO: Review
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}
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i = this.interruptQueue.length; // queue in delay 'difference' order
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while (i-- > 0) {
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if (this.interruptQueue[i].delay > delay) {
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@ -613,24 +604,6 @@ CPUStatePDP11.prototype.interrupt = function(delay, priority, vector, callback)
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this.priorityReview = 2;
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};
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/**
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* checkInterruptDelay()
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*
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* @this {CPUStatePDP11}
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*/
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CPUStatePDP11.prototype.checkInterruptDelay = function()
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{
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var delay = 0;
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for (var i = this.interruptQueue.length; --i >= 0;) {
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delay += this.interruptQueue[i].delay;
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this.interruptQueue[i].delay = 0;
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}
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if (!delay && this.runState === 0) {
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this.runState = 2; // wait
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this.endBurst();
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}
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};
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/**
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* checkInterruptQueue()
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*
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@ -666,6 +639,7 @@ CPUStatePDP11.prototype.checkInterruptQueue = function()
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}
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}
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if (savePSW > (this.regPSW & 0xe0)) {
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this.opFlags &= ~PDP11.OPFLAG.WAIT;
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if (!interruptEvent) {
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this.trap(PDP11.TRAP.PIRQ, PDP11.REASON.INTERRUPT);
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} else {
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@ -750,7 +724,7 @@ CPUStatePDP11.prototype.setPSW = function(newPSW)
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*/
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CPUStatePDP11.prototype.updateNZFlags = function(result)
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{
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if (!(this.opFlags & PDP11.OPFLAG.SKIP_FLAGS)) {
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if (!(this.opFlags & PDP11.OPFLAG.NO_FLAGS)) {
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this.flagN = this.flagZ = result;
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this.flagV = 0;
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}
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@ -767,7 +741,7 @@ CPUStatePDP11.prototype.updateNZFlags = function(result)
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*/
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CPUStatePDP11.prototype.updateAllFlags = function(result, overflow)
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{
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if (!(this.opFlags & PDP11.OPFLAG.SKIP_FLAGS)) {
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if (!(this.opFlags & PDP11.OPFLAG.NO_FLAGS)) {
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this.flagN = this.flagZ = this.flagC = result;
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this.flagV = overflow || 0;
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}
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@ -783,7 +757,7 @@ CPUStatePDP11.prototype.updateAllFlags = function(result, overflow)
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*/
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CPUStatePDP11.prototype.updateAddFlags = function(result, src, dst)
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{
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if (!(this.opFlags & PDP11.OPFLAG.SKIP_FLAGS)) {
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if (!(this.opFlags & PDP11.OPFLAG.NO_FLAGS)) {
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this.flagN = this.flagZ = this.flagC = result;
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this.flagV = (src ^ result) & (dst ^ result);
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}
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@ -800,7 +774,7 @@ CPUStatePDP11.prototype.updateAddFlags = function(result, src, dst)
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*/
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CPUStatePDP11.prototype.updateDecFlags = function(result, dst)
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{
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if (!(this.opFlags & PDP11.OPFLAG.SKIP_FLAGS)) {
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if (!(this.opFlags & PDP11.OPFLAG.NO_FLAGS)) {
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this.flagN = this.flagZ = result;
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// Because src is always 1 (with a zero sign bit), it can be optimized out of this calculation
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this.flagV = (/* src ^ */ dst) & (dst ^ result);
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@ -818,7 +792,7 @@ CPUStatePDP11.prototype.updateDecFlags = function(result, dst)
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*/
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CPUStatePDP11.prototype.updateIncFlags = function(result, dst)
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{
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if (!(this.opFlags & PDP11.OPFLAG.SKIP_FLAGS)) {
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if (!(this.opFlags & PDP11.OPFLAG.NO_FLAGS)) {
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this.flagN = this.flagZ = result;
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// Because src is always 1 (with a zero sign bit), it can be optimized out of this calculation
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this.flagV = (/* src ^ */ result) & (dst ^ result);
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@ -833,10 +807,16 @@ CPUStatePDP11.prototype.updateIncFlags = function(result, dst)
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*/
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CPUStatePDP11.prototype.updateMulFlags = function(result)
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{
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this.flagN = result >> 16;
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this.flagZ = this.flagN | result;
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this.flagV = 0;
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this.flagC = (result < -32768 || result > 32767)? 0x10000 : 0;
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/*
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* NOTE: Technically, the MUL instruction doesn't need to worry about NO_FLAGS, because that instruction
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* doesn't write to the bus, and therefore can't modify the PSW directly. But it doesn't hurt to be consistent.
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*/
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if (!(this.opFlags & PDP11.OPFLAG.NO_FLAGS)) {
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this.flagN = result >> 16;
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this.flagZ = this.flagN | result;
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this.flagV = 0;
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this.flagC = (result < -32768 || result > 32767)? 0x10000 : 0;
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}
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};
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/**
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@ -847,7 +827,7 @@ CPUStatePDP11.prototype.updateMulFlags = function(result)
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*/
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CPUStatePDP11.prototype.updateShiftFlags = function(result)
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{
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if (!(this.opFlags & PDP11.OPFLAG.SKIP_FLAGS)) {
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if (!(this.opFlags & PDP11.OPFLAG.NO_FLAGS)) {
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this.flagN = this.flagZ = this.flagC = result;
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this.flagV = this.flagN ^ (this.flagC >> 1);
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}
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@ -866,7 +846,7 @@ CPUStatePDP11.prototype.updateShiftFlags = function(result)
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*/
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CPUStatePDP11.prototype.updateSubFlags = function(result, src, dst)
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{
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if (!(this.opFlags & PDP11.OPFLAG.SKIP_FLAGS)) {
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if (!(this.opFlags & PDP11.OPFLAG.NO_FLAGS)) {
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this.flagN = this.flagZ = this.flagC = result;
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this.flagV = (src ^ dst) & (dst ^ result);
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}
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@ -1701,26 +1681,45 @@ CPUStatePDP11.prototype.stepCPU = function(nMinCycles)
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nDebugState = 1;
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}
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/*
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* Check for any pending traps.
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*
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* I've moved this TRAP_MASK check BEFORE we decode the next instruction instead
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* of immediately AFTER, because the last instruction may have thrown an exception,
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* kicking us out before we reach the bottom of this loop.
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*/
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if (this.opFlags & PDP11.OPFLAG.TRAP_MASK) {
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if (this.opFlags & PDP11.OPFLAG.TRAP_MMU) {
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this.trap(PDP11.TRAP.MMU_FAULT, PDP11.REASON.TRAPMMU); // MMU trap has priority
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} else {
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if (this.opFlags & PDP11.OPFLAG.TRAP_SP) {
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this.trap(PDP11.TRAP.BUS_ERROR, PDP11.REASON.TRAPSP); // then SP trap
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if (this.opFlags) {
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/*
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* Check for any pending traps.
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*
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* I've moved this TRAP_MASK check BEFORE we decode the next instruction instead
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* of immediately AFTER, because the last instruction may have thrown an exception,
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* kicking us out before we reach the bottom of this loop.
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*/
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if (this.opFlags & PDP11.OPFLAG.TRAP_MASK) {
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if (this.opFlags & PDP11.OPFLAG.TRAP_MMU) {
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this.trap(PDP11.TRAP.MMU_FAULT, PDP11.REASON.TRAPMMU); // MMU trap has priority
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} else {
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if (this.opFlags & PDP11.OPFLAG.TRAP_TF) {
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this.trap(PDP11.TRAP.BREAKPOINT, PDP11.REASON.TRAPTF); // and finally a TF trap
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if (this.opFlags & PDP11.OPFLAG.TRAP_SP) {
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this.trap(PDP11.TRAP.BUS_ERROR, PDP11.REASON.TRAPSP); // then SP trap
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} else {
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if (this.opFlags & PDP11.OPFLAG.TRAP_TF) {
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this.trap(PDP11.TRAP.BREAKPOINT, PDP11.REASON.TRAPTF); // and finally a TF trap
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}
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}
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}
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this.opFlags &= ~PDP11.OPFLAG.TRAP_MASK;
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}
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/*
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* If we're in WAIT state, see if any interrupts are ready to kick us out of that state.
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*/
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if (this.opFlags & PDP11.OPFLAG.WAIT) {
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/*
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* If checkInterruptQueue() found an interrupt, it will have dispatched it AND cleared
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* the WAIT flag; it won't return, so we're done.
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*/
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this.checkInterruptQueue();
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/*
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* Since checkInterruptQueue() returned, we need to rewind the PC to the WAIT instruction;
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* we're going to play it safe and turn off the WAIT flag, because assuming the WAIT instruction
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* is still there, it will automatically re-enable it. TODO: Assert that the WAIT is still there.
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*/
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this.opFlags &= ~PDP11.OPFLAG.WAIT;
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this.regsGen[7] = (this.regsGen[7] - 2) & 0xffff;
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}
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this.opFlags &= ~PDP11.OPFLAG.TRAP_MASK;
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}
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/*
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@ -1737,10 +1736,10 @@ CPUStatePDP11.prototype.stepCPU = function(nMinCycles)
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}
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/*
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* Snapshot the TF bit in opFlags, while simultaneously clearing all other opFlags;
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* Snapshot the TF bit in opFlags, while simultaneously clearing all other opFlags (except WAIT);
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* we'll check the TRAP_TF bit in opFlags when we come back around for another opcode.
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*/
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this.opFlags = this.regPSW & PDP11.PSW.TF;
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this.opFlags = (this.opFlags & PDP11.OPFLAG.WAIT) | (this.regPSW & PDP11.PSW.TF);
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this.decode(this.getPCWord());
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