Merged next-release

This commit is contained in:
Jeff Parsons 2016-08-03 18:40:05 -07:00
commit ab0eade969
274 changed files with 38279 additions and 804 deletions

View file

@ -72,4 +72,4 @@ var C1PJS = {
PRIVATE: PRIVATE, // shared
SITEHOST: SITEHOST, // shared
XMLVERSION: XMLVERSION // shared
}
};

View file

@ -794,8 +794,10 @@ Bus.prototype.addPortInputNotify = function(start, end, fn)
Bus.prototype.addPortInputTable = function(component, table, offset)
{
if (offset === undefined) offset = 0;
for (var port in table) {
this.addPortInputNotify(+port + offset, +port + offset, table[port].bind(component));
if (table) {
for (var port in table) {
this.addPortInputNotify(+port + offset, +port + offset, table[port].bind(component));
}
}
};
@ -951,8 +953,10 @@ Bus.prototype.addPortOutputNotify = function(start, end, fn)
Bus.prototype.addPortOutputTable = function(component, table, offset)
{
if (offset === undefined) offset = 0;
for (var port in table) {
this.addPortOutputNotify(+port + offset, +port + offset, table[port].bind(component));
if (table) {
for (var port in table) {
this.addPortOutputNotify(+port + offset, +port + offset, table[port].bind(component));
}
}
};

View file

@ -67,7 +67,8 @@ function ChipSet(parmsChipSet)
Component.notice("Unrecognized ChipSet model: " + model);
}
this.model = ChipSet.MODELS[model] || ChipSet.SI_1978.MODEL;
this.config = ChipSet.MODELS[model] || ChipSet.SI1978;
this.model = this.config.MODEL;
this.bSwitches = this.parseDIPSwitches(parmsChipSet['swDIP']);
@ -104,9 +105,9 @@ function ChipSet(parmsChipSet)
Component.subclass(ChipSet);
ChipSet.SI_1978 = {
ChipSet.SI1978 = {
MODEL: 1978.1,
STATUS0: { // NOTE: STATUS0 not used by the SI_1978 ROMs; refer to STATUS1 instead
STATUS0: { // NOTE: STATUS0 not used by the SI1978 ROMs; refer to STATUS1 instead
PORT: 0,
DIP4: 0x01, // self-test request at power up?
FIRE: 0x10, // 1 = fire
@ -165,11 +166,80 @@ ChipSet.SI_1978 = {
}
};
/*
* One of the many chips in the VT100 is an 8224, which operates at 24.8832MHz. That frequency is divided by 9
* to yield a 361.69ns clock period for the 8080 CPU, which means the CPU is running at 2.76Mhz (cycles per second).
* Hence the CPU component in the VT100's machine.xml is defined as:
*
* <cpu id="cpu8080" model="8080" cycles="2764798"/>
*
* Beyond that, we don't really care about that particular 8224. I only mention it because knowing the CPU frequency
* is helpful for simulating some of the other circuits below that we DO care about.
*/
ChipSet.VT100 = {
MODEL: 100.0,
FLAGS_BUFFER: {
PORT: 0x42, // read-only
XMIT: 0x01, // active if SET
NO_AVO: 0x02, // AVO present if CLEAR
NO_GFX: 0x04, // VT125 graphics board present if CLEAR
OPTION: 0x08, // OPTION present if SET
NO_EVEN: 0x10, // EVEN FIELD active if CLEAR
NVR_DATA: 0x20, // NVR DATA if SET
NVR_CLK: 0x40, // NVR CLOCK if SET
KBD_XMIT: 0x80 // KBD XMIT BUFFER empty if SET
},
BRIGHTNESS_LATCH: {
PORT: 0x42, // write-only
INIT: 0x00 // for lack of a better guess
},
NVR_LATCH: {
PORT: 0x62, // write-only
INIT: 0x00 // for lack of a better guess
},
DC012: { // generates scan counts for the Video Processor
PORT: 0xA2, // write-only
INIT: 0x00 // for lack of a better guess
},
/*
* As p. 4-55 (105) of the July 1982 Technical Manual explains:
*
* The DCO11 is a custom designed bipolar circuit that provides most of the timing signals required by the
* video processor. Internal counters divide the output of a 24.0734 MHz oscillator (located elsewhere on the
* terminal controller module) into the lower frequencies that define dot, character, scan, and frame timing.
* The counters are programmable through various input pins to control the number of characters per line,
* the frequency at which the screen is refreshed, and whether the display is interlaced or noninterlaced.
* These parameters can be controlled through SET-UP mode or by the host.
*
* On p. 4-56, the DC011 Block Diagram shows 8 outputs labeled LBA0 through LBA7. From p. 4-61:
*
* Several of the LBAs are used as general purpose clocks in the VT100. LBA 3 and LBA 4 are used to generate
* timing for the keyboard. These signals satisfy the keyboard's requirement of two square-waves, one twice the
* frequency of the other, even though every 16th transition is delayed (the second stage of the horizontal
* counter divides by 17, not 16). LBA 7 is used by the nonvolatile RAM.
*
* And on p. 4-62, timings are provided for the LBA0 through LBA7 when the VT100 is in 80-column mode; in particular:
*
* LBA6: 16.82353us (when LBA6 is low, for a period is 33.64706us)
* LBA7: 31.77778us (when LBA7 is high, for a period is 63.55556us)
*
* If we assume that the CPU cycle count increments once every 361.69ns, it will increment roughly 88 times every
* time LBA7 toggles. So we can divide the CPU cycle count by 88 and set LBA to the low bit of that truncated
* result. An even faster (but less accurate) solution would be to mask bit 6 of the CPU cycle count, which will
* doesn't change until the count has been incremented 64 times. See getVT100LBA() for the chosen implementation.
*/
DC011: { // generates Line Buffer Addresses (LBAs) for the Video Processor
PORT: 0xC2, // write-only
INIT: 0x00 // for lack of a better guess
}
};
/*
* Supported model strings
*/
ChipSet.MODELS = {
"SI1978": ChipSet.SI_1978.MODEL
"SI1978": ChipSet.SI1978,
"VT100": ChipSet.VT100
};
/**
@ -227,10 +297,8 @@ ChipSet.prototype.initBus = function(cmp, bus, cpu, dbg)
this.cpu = cpu;
this.dbg = dbg;
this.cmp = cmp;
if (this.model == ChipSet.SI_1978.MODEL) {
bus.addPortInputTable(this, ChipSet.aPortInput);
bus.addPortOutputTable(this, ChipSet.aPortOutput);
}
bus.addPortInputTable(this, this.config.portsInput);
bus.addPortOutputTable(this, this.config.portsOutput);
};
/**
@ -266,6 +334,25 @@ ChipSet.prototype.powerDown = function(fSave, fShutdown)
return fSave? this.save() : true;
};
ChipSet.SI1978.init = [
[
ChipSet.SI1978.STATUS0.ALWAYS_SET,
ChipSet.SI1978.STATUS1.ALWAYS_SET,
ChipSet.SI1978.STATUS2.ALWAYS_SET,
0, 0, 0, 0
]
];
ChipSet.VT100.init = [
[
ChipSet.VT100.BRIGHTNESS_LATCH.INIT,
ChipSet.VT100.NVR_LATCH.INIT,
ChipSet.VT100.FLAGS_BUFFER.NO_AVO | ChipSet.VT100.FLAGS_BUFFER.NO_GFX,
ChipSet.VT100.DC012.INIT,
ChipSet.VT100.DC011.INIT
]
];
/**
* reset()
*
@ -273,12 +360,9 @@ ChipSet.prototype.powerDown = function(fSave, fShutdown)
*/
ChipSet.prototype.reset = function()
{
this.bStatus0 = ChipSet.SI_1978.STATUS0.ALWAYS_SET;
this.bStatus1 = ChipSet.SI_1978.STATUS1.ALWAYS_SET;
this.bStatus2 = ChipSet.SI_1978.STATUS2.ALWAYS_SET;
this.wShiftData = 0;
this.bShiftCount = 0;
this.bSound1 = this.bSound2 = 0;
if (!this.restore(this.config.init)) {
this.notice("reset error");
}
};
/**
@ -292,8 +376,13 @@ ChipSet.prototype.reset = function()
ChipSet.prototype.save = function()
{
var state = new State(this);
if (this.model == ChipSet.SI_1978.MODEL) {
switch(this.model) {
case ChipSet.SI1978.MODEL:
state.set(0, [this.bStatus0, this.bStatus1, this.bStatus2, this.wShiftData, this.bShiftCount, this.bSound1, this.bSound2]);
break;
case ChipSet.VT100.MODEL:
state.set(0, [this.bBrightnessLatch, this.bNVRLatch, this.bFlagsBuffer, this.bDC012, this.bDC011]);
break;
}
return state.data();
};
@ -309,18 +398,28 @@ ChipSet.prototype.save = function()
*/
ChipSet.prototype.restore = function(data)
{
var a, i;
a = data[0];
if (this.model == ChipSet.SI_1978.MODEL) {
this.bStatus0 = a[0];
this.bStatus1 = a[1];
this.bStatus2 = a[2];
this.wShiftData = a[3];
this.bShiftCount = a[4];
this.bSound1 = a[5];
this.bSound2 = a[6];
var a;
if (data && (a = data[0]) && a.length) {
switch(this.model) {
case ChipSet.SI1978.MODEL:
this.bStatus0 = a[0];
this.bStatus1 = a[1];
this.bStatus2 = a[2];
this.wShiftData = a[3];
this.bShiftCount = a[4];
this.bSound1 = a[5];
this.bSound2 = a[6];
return true;
case ChipSet.VT100.MODEL:
this.bBrightnessLatch = a[0];
this.bNVRLatch = a[1];
this.bFlagsBuffer = a[2];
this.bDC012 = a[3];
this.bDC011 = a[4];
return true;
}
}
return true;
return false;
};
/**
@ -519,20 +618,109 @@ ChipSet.prototype.outSIWatchdog = function(port, b, addrFrom)
this.printMessageIO(port, b, addrFrom, "WATCHDOG", null, true);
};
/*
* Port input notification tables
/**
* getVT100LBA(nBit)
*
* Returns the state of the requested (simulated) LBA bit.
*
* NOTE: This is currently only used to obtain LBA7, which we approximate with the slightly faster approach
* of masking bit 6 of the CPU cycle count (see the DC011 discussion above). This will result in a shorter LBA7
* period than if we divided the cycle count by 88, but a shorter LBA7 period is probably helpful in terms of
* overall performance.
*
* @param {number} nBit
* @return {number}
*/
ChipSet.aPortInput = {
ChipSet.prototype.getVT100LBA = function(nBit)
{
return (this.cpu.getCycles() & (1 << (nBit - 1))) << 1;
};
/**
* inVT100FlagsBuffer(port, addrFrom)
*
* @this {ChipSet}
* @param {number} port (0x42)
* @param {number} [addrFrom] (not defined if the Debugger is trying to read the specified port)
* @return {number} simulated port value
*/
ChipSet.prototype.inVT100FlagsBuffer = function(port, addrFrom)
{
/*
* The NVR_CLK bit is driven by LBA7 (ie, bit 7 from Line Buffer Address generation); see the DC011 discussion above.
*/
var b = this.bFlagsBuffer = (this.bFlagsBuffer & ~ChipSet.VT100.FLAGS_BUFFER.NVR_CLK) | (this.getVT100LBA(7)? ChipSet.VT100.FLAGS_BUFFER.NVR_CLK : 0);
this.printMessageIO(port, null, addrFrom, "FLAGS.BUFFER", b, true);
return b;
};
/**
* outVT100BrightnessLatch(port, b, addrFrom)
*
* @this {ChipSet}
* @param {number} port (0x42)
* @param {number} b
* @param {number} [addrFrom] (not defined if the Debugger is trying to write the specified port)
*/
ChipSet.prototype.outVT100BrightnessLatch = function(port, b, addrFrom)
{
this.printMessageIO(port, b, addrFrom, "BRIGHTNESS.LATCH", null, true);
this.bBrightnessLatch = b;
};
/**
* outVT100NVRLatch(port, b, addrFrom)
*
* @this {ChipSet}
* @param {number} port (0x62)
* @param {number} b
* @param {number} [addrFrom] (not defined if the Debugger is trying to write the specified port)
*/
ChipSet.prototype.outVT100NVRLatch = function(port, b, addrFrom)
{
this.printMessageIO(port, b, addrFrom, "NVR.LATCH", null, true);
this.bNVRLatch = b;
};
/**
* outVT100DC012(port, b, addrFrom)
*
* @this {ChipSet}
* @param {number} port (0xA2)
* @param {number} b
* @param {number} [addrFrom] (not defined if the Debugger is trying to write the specified port)
*/
ChipSet.prototype.outVT100DC012 = function(port, b, addrFrom)
{
this.printMessageIO(port, b, addrFrom, "DC012", null, true);
this.bDC012 = b;
};
/**
* outVT100DC011(port, b, addrFrom)
*
* @this {ChipSet}
* @param {number} port (0xC2)
* @param {number} b
* @param {number} [addrFrom] (not defined if the Debugger is trying to write the specified port)
*/
ChipSet.prototype.outVT100DC011 = function(port, b, addrFrom)
{
this.printMessageIO(port, b, addrFrom, "DC011", null, true);
this.bDC011 = b;
};
/*
* Port notification tables
*/
ChipSet.SI1978.portsInput = {
0x00: ChipSet.prototype.inSIStatus0,
0x01: ChipSet.prototype.inSIStatus1,
0x02: ChipSet.prototype.inSIStatus2,
0x03: ChipSet.prototype.inSIShiftResult
};
/*
* Port output notification tables
*/
ChipSet.aPortOutput = {
ChipSet.SI1978.portsOutput = {
0x02: ChipSet.prototype.outSIShiftCount,
0x03: ChipSet.prototype.outSISound1,
0x04: ChipSet.prototype.outSIShiftData,
@ -540,6 +728,17 @@ ChipSet.aPortOutput = {
0x06: ChipSet.prototype.outSIWatchdog
};
ChipSet.VT100.portsInput = {
0x42: ChipSet.prototype.inVT100FlagsBuffer
};
ChipSet.VT100.portsOutput = {
0x42: ChipSet.prototype.outVT100BrightnessLatch,
0x62: ChipSet.prototype.outVT100NVRLatch,
0xA2: ChipSet.prototype.outVT100DC012,
0xC2: ChipSet.prototype.outVT100DC011
};
/**
* ChipSet.init()
*

View file

@ -38,6 +38,10 @@ if (NODE) {
var UserAPI = require("../../shared/lib/userapi");
var ReportAPI = require("../../shared/lib/reportapi");
var Component = require("../../shared/lib/component");
/*
* TODO: I'm confused why WebStorm complains if the following require() is missing in THIS file but not other files.
*/
var PC8080 = require("./defines");
var Messages = require("./messages");
var Bus = require("./bus");
var State = require("./state");

View file

@ -92,7 +92,7 @@ var PC8080 = {
TYPEDARRAYS: TYPEDARRAYS,
SITEHOST: SITEHOST, // shared
XMLVERSION: XMLVERSION // shared
}
};
if (NODE) {
global.APPCLASS = APPCLASS;

View file

@ -57,6 +57,20 @@ function Keyboard(parmsKbd)
Component.subclass(Keyboard);
Keyboard.VT100 = {
STATUS: {
PORT: 0x82, // write-only
LED4: 0x01,
LED3: 0x02,
LED2: 0x04,
LED1: 0x08,
LOCKED: 0x10,
ONLINE: 0x20,
START: 0x40,
CLICK: 0x80
}
};
/**
* Alphanumeric and other common (printable) ASCII codes.
*
@ -234,6 +248,8 @@ Keyboard.SOFTCODES = {
'fire': Keyboard.KEYCODE.SPACE
};
Keyboard.MINPRESSTIME = 100; // 100ms
/**
* Alternate keyCode mappings (to support the popular WASD directional mappings)
*
@ -245,35 +261,14 @@ Keyboard.ALTCODES[Keyboard.ASCII.A] = Keyboard.KEYCODE.LEFT;
Keyboard.ALTCODES[Keyboard.ASCII.D] = Keyboard.KEYCODE.RIGHT;
Keyboard.ALTCODES[Keyboard.ASCII.L] = Keyboard.KEYCODE.SPACE;
/**
* getSoftCode(keyCode)
*
* @this {Keyboard}
* @return {string|null}
*/
Keyboard.prototype.getSoftCode = function(keyCode)
{
keyCode = Keyboard.ALTCODES[keyCode] || keyCode;
for (var sSoftCode in Keyboard.SOFTCODES) {
if (Keyboard.SOFTCODES[sSoftCode] === keyCode) {
return sSoftCode;
}
}
return null;
};
/**
* reset()
*
* @this {Keyboard}
*/
Keyboard.prototype.reset = function()
{
/*
* As SOFTCODE keyDown events are encountered, a corresponding property is set to true in
* keysPressed, and as SOFTCODE keyUp events are encountered, the property is set to false.
*/
this.keysPressed = {};
Keyboard.LEDSTATES = {
'l4': Keyboard.VT100.STATUS.LED4,
'l3': Keyboard.VT100.STATUS.LED3,
'l2': Keyboard.VT100.STATUS.LED2,
'l1': Keyboard.VT100.STATUS.LED1,
'locked': Keyboard.VT100.STATUS.LOCKED,
'online': Keyboard.VT100.STATUS.ONLINE,
'local': ~Keyboard.VT100.STATUS.ONLINE
};
/**
@ -310,6 +305,12 @@ Keyboard.prototype.setBinding = function(sHTMLType, sBinding, control, sValue)
var id = sHTMLType + '-' + sBinding;
if (this.bindings[id] === undefined) {
if (sHTMLType == "led" && Keyboard.LEDSTATES[sBinding]) {
this.bindings[id] = control;
return true;
}
switch (sBinding) {
case "kbd":
/*
@ -369,6 +370,176 @@ Keyboard.prototype.initBus = function(cmp, bus, cpu, dbg)
{
this.dbg = dbg; // NOTE: The "dbg" property must be set for the message functions to work
this.chipset = cmp.getMachineComponent("ChipSet");
this.model = this.chipset.model;
switch(this.model) {
case ChipSet.VT100.MODEL:
this.config = Keyboard.VT100;
break;
}
if (this.config) {
bus.addPortInputTable(this, this.config.portsInput);
bus.addPortOutputTable(this, this.config.portsOutput);
}
};
/**
* powerUp(data, fRepower)
*
* @this {Keyboard}
* @param {Object|null} data
* @param {boolean} [fRepower]
* @return {boolean} true if successful, false if failure
*/
Keyboard.prototype.powerUp = function(data, fRepower)
{
if (!fRepower) {
if (!data) {
this.reset();
} else {
if (!this.restore(data)) return false;
}
}
return true;
};
/**
* powerDown(fSave, fShutdown)
*
* @this {Keyboard}
* @param {boolean} [fSave]
* @param {boolean} [fShutdown]
* @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure
*/
Keyboard.prototype.powerDown = function(fSave, fShutdown)
{
return fSave? this.save() : true;
};
Keyboard.VT100.init = [
[
0
]
];
/**
* reset()
*
* @this {Keyboard}
*/
Keyboard.prototype.reset = function()
{
/*
* As keyDown events are encountered, a corresponding "softcode" property in keysPressed
* is set to the timestamp of the keyDown event. When the corresponding keyUp event occurs,
* we look at the elapsed time: if it is less than MINPRESSTIME, then we move the key
* to keysToRelease and set a timeout handler to release the key later; otherwise, we process
* the keyUp event immediately.
*/
this.keysPressed = {};
this.keysToRelease = {};
if (this.config && !this.restore(this.config.init)) {
this.notice("reset error");
}
};
/**
* save()
*
* This implements save support for the Keyboard component.
*
* @this {Keyboard}
* @return {Object}
*/
Keyboard.prototype.save = function()
{
var state = new State(this);
switch(this.model) {
case ChipSet.SI1978.MODEL:
break;
case ChipSet.VT100.MODEL:
state.set(0, [this.bLEDs]);
break;
}
return state.data();
};
/**
* restore(data)
*
* This implements restore support for the Keyboard component.
*
* @this {Keyboard}
* @param {Object} data
* @return {boolean} true if successful, false if failure
*/
Keyboard.prototype.restore = function(data)
{
var a;
if (data && (a = data[0]) && a.length) {
switch(this.model) {
case ChipSet.SI1978.MODEL:
return true;
case ChipSet.VT100.MODEL:
this.bLEDs = a[0];
this.updateLEDs();
return true;
}
}
return false;
};
/**
* setLED(control, f)
*
* @this {Keyboard}
* @param {Object} control is an HTML control DOM object
* @param {boolean} f is true if the LED represented by control should be "on", false if "off"
*/
Keyboard.prototype.setLED = function(control, f)
{
/*
* TODO: Add support for user-definable LED colors
*/
control.style.backgroundColor = (f? "#ff0000" : "#000000");
};
/**
* updateLEDs()
*
* @this {Keyboard}
*/
Keyboard.prototype.updateLEDs = function()
{
for (var sBinding in Keyboard.LEDSTATES) {
var id = "led-" + sBinding;
var control = this.bindings[id];
if (control) {
var bitLED = Keyboard.LEDSTATES[sBinding];
var fOn = !!(this.bLEDs & bitLED);
if (bitLED & (bitLED-1)) {
fOn = !(this.bLEDs & ~bitLED);
}
this.setLED(control, fOn);
}
}
};
/**
* getSoftCode(keyCode)
*
* @this {Keyboard}
* @return {string|null}
*/
Keyboard.prototype.getSoftCode = function(keyCode)
{
keyCode = Keyboard.ALTCODES[keyCode] || keyCode;
for (var sSoftCode in Keyboard.SOFTCODES) {
if (Keyboard.SOFTCODES[sSoftCode] === keyCode) {
return sSoftCode;
}
}
return null;
};
/**
@ -376,7 +547,7 @@ Keyboard.prototype.initBus = function(cmp, bus, cpu, dbg)
*
* @this {Keyboard}
* @param {Object} event
* @param {boolean} fDown is true for a keyDown event, false for a keyUp event
* @param {boolean} fDown is true for a keyDown event, false for up
* @return {boolean} true to pass the event along, false to consume it
*/
Keyboard.prototype.onKeyDown = function(event, fDown)
@ -387,9 +558,6 @@ Keyboard.prototype.onKeyDown = function(event, fDown)
if (sSoftCode) {
fPass = this.onSoftKeyDown(sSoftCode, fDown);
}
if (!fPass) {
event.preventDefault();
}
@ -405,41 +573,112 @@ Keyboard.prototype.onKeyDown = function(event, fDown)
*
* @this {Keyboard}
* @param {string} sSoftCode
* @param {boolean} fDown is true for a down event, false for an up event
* @param {boolean} fDown is true for a down event, false for up
* @return {boolean} true to pass the event along, false to consume it
*/
Keyboard.prototype.onSoftKeyDown = function(sSoftCode, fDown)
{
this.keysPressed[sSoftCode] = fDown;
if (fDown) {
// this.println(sSoftCode + " down");
this.keysPressed[sSoftCode] = Date.now();
delete this.keysToRelease[sSoftCode];
} else {
// this.println(sSoftCode + " up");
var msDown = this.keysPressed[sSoftCode];
if (msDown) {
var msElapsed = Date.now() - msDown;
if (msElapsed < Keyboard.MINPRESSTIME) {
// this.println(sSoftCode + " released after only " + msElapsed + "ms");
this.keysToRelease[sSoftCode] = msDown;
this.checkSoftKeysToRelease();
return true;
}
}
delete this.keysPressed[sSoftCode];
}
if (this.chipset) {
switch(sSoftCode) {
case '1p':
this.chipset.updateStatus1(ChipSet.SI_1978.STATUS1.P1, fDown);
this.chipset.updateStatus1(ChipSet.SI1978.STATUS1.P1, fDown);
break;
case '2p':
this.chipset.updateStatus1(ChipSet.SI_1978.STATUS1.P2, fDown);
this.chipset.updateStatus1(ChipSet.SI1978.STATUS1.P2, fDown);
break;
case 'coin':
this.chipset.updateStatus1(ChipSet.SI_1978.STATUS1.CREDIT, fDown);
this.chipset.updateStatus1(ChipSet.SI1978.STATUS1.CREDIT, fDown);
break;
case 'left':
this.chipset.updateStatus1(ChipSet.SI_1978.STATUS1.P1_LEFT, fDown);
this.chipset.updateStatus1(ChipSet.SI1978.STATUS1.P1_LEFT, fDown);
break;
case 'right':
this.chipset.updateStatus1(ChipSet.SI_1978.STATUS1.P1_RIGHT, fDown);
this.chipset.updateStatus1(ChipSet.SI1978.STATUS1.P1_RIGHT, fDown);
break;
case 'fire':
this.chipset.updateStatus1(ChipSet.SI_1978.STATUS1.P1_FIRE, fDown);
this.chipset.updateStatus1(ChipSet.SI1978.STATUS1.P1_FIRE, fDown);
break;
}
}
return false;
return true;
};
/**
* checkSoftKeysToRelease()
*
* @this {Keyboard}
*/
Keyboard.prototype.checkSoftKeysToRelease = function()
{
var msDelayMin = -1;
var asSoftCodes = Object.keys(this.keysToRelease);
for (var i = 0; i < asSoftCodes.length; i++) {
var sSoftCode = asSoftCodes[i];
var msDown = this.keysToRelease[sSoftCode];
var msElapsed = Date.now() - msDown;
var msDelay = Keyboard.MINPRESSTIME - msElapsed;
if (msDelay > 0) {
if (msDelayMin < 0 || msDelayMin > msDelay) {
msDelayMin = msDelay;
}
} else {
delete this.keysToRelease[sSoftCode];
this.onSoftKeyDown(sSoftCode, false);
}
}
if (msDelayMin >= 0) {
var kbd = this;
setTimeout(function() { kbd.checkSoftKeysToRelease(); }, msDelayMin);
}
};
/**
* outVT100UARTStatus(port, b, addrFrom)
*
* @this {Keyboard}
* @param {number} port (0x82)
* @param {number} b
* @param {number} [addrFrom] (not defined if the Debugger is trying to write the specified port)
*/
Keyboard.prototype.outVT100UARTStatus = function(port, b, addrFrom)
{
this.printMessageIO(port, b, addrFrom, "KBDUART.STATUS", null, true);
this.bLEDs = b;
this.updateLEDs();
};
/*
* Port notification tables
*/
Keyboard.VT100.portsInput = {
};
Keyboard.VT100.portsOutput = {
0x82: Keyboard.prototype.outVT100UARTStatus
};
/**

View file

@ -36,6 +36,7 @@ if (NODE) {
var web = require("../../shared/lib/weblib");
var DumpAPI = require("../../shared/lib/dumpapi");
var Component = require("../../shared/lib/component");
var ChipSet = require("./chipset");
var Memory = require("./memory");
var Messages = require("./messages");
var State = require("./state");
@ -52,6 +53,8 @@ if (NODE) {
* screenRotate: the amount of counter-clockwise screen rotation required (eg, -90 or 270)
* aspectRatio (eg, 1.33)
* bufferAddr: the starting address of the frame buffer (eg, 0x2400)
* bufferRAM: true to use existing RAM (default is false)
* bufferFormat: if defined, one of the recognized formats in Video.FORMATS (eg, "vt100")
* bufferCols: the width of a single frame buffer row, in pixels (eg, 256)
* bufferRows: the number of frame buffer rows (eg, 224)
* bufferBits: the number of bits per column (default is 1)
@ -60,6 +63,13 @@ if (NODE) {
* interruptRate: normally the same as (or some multiple of) refreshRate (eg, 120)
* refreshRate: how many times updateScreen() should be performed per second (eg, 60)
*
* In addition, if a text-only display is being emulated, define the following properties:
*
* fontROM: URL of font ROM
* fontColor: default is white
* cellWidth: number (eg, 10 for VT100)
* cellHeight: number (eg, 10 for VT100)
*
* We record all the above values now, but we defer creation of the frame buffer until our initBus()
* handler is called. At that point, we will also compute the extent of the frame buffer, determine the
* appropriate "cell" size (ie, the number of pixels that updateScreen() will fetch and process at once),
@ -74,7 +84,7 @@ if (NODE) {
* bufferRotate is an alternative to screenRotate; you may set one or the other (but not both) to -90 to
* enable different approaches to counter-clockwise 90-degree image rotation. screenRotate uses canvas
* transformation methods (translate(), rotate(), and scale()), while bufferRotate inverts the dimensions
* of the off-screen buffer and then relies on setPixel() to "rotate" the data into it.
* of the off-screen buffer and then relies on setPixel() to "rotate" the data into the proper location.
*
* @constructor
* @extends Component
@ -96,10 +106,21 @@ function Video(parmsVideo, canvas, context, textarea, container)
this.cyScreen = parmsVideo['screenHeight'];
this.addrBuffer = parmsVideo['bufferAddr'];
this.cxBuffer = parmsVideo['bufferCols'];
this.cyBuffer = parmsVideo['bufferRows'];
this.fUseRAM = parmsVideo['bufferRAM'];
var sFormat = parmsVideo['bufferFormat'];
this.nFormat = sFormat && Video.FORMATS[sFormat.toLowerCase()] || Video.FORMAT.UNKNOWN;
this.nColsBuffer = parmsVideo['bufferCols'];
this.nRowsBuffer = parmsVideo['bufferRows'];
this.cxCellDefault = this.cxCell = parmsVideo['cellWidth'] || 1;
this.cyCellDefault = this.cyCell = parmsVideo['cellHeight'] || 1;
this.abFontData = null;
this.nBitsPerPixel = parmsVideo['bufferBits'] || 1;
this.iBitFirstPixel = parmsVideo['bufferLeft'] || 0;
this.rotateBuffer = parmsVideo['bufferRotate'];
if (this.rotateBuffer) {
this.rotateBuffer = this.rotateBuffer % 360;
@ -110,14 +131,30 @@ function Video(parmsVideo, canvas, context, textarea, container)
}
}
this.interruptRate = parmsVideo['interruptRate'];
this.refreshRate = parmsVideo['refreshRate'] || 60;
this.rateInterrupt = parmsVideo['interruptRate'];
this.rateRefresh = parmsVideo['refreshRate'] || 60;
this.canvasScreen = canvas;
this.contextScreen = context;
this.textareaScreen = textarea;
this.inputScreen = textarea || canvas || null;
/*
* These variables are here in case we want/need to add support for borders later...
*/
this.xScreenOffset = this.yScreenOffset = 0;
this.cxScreenOffset = this.cxScreen;
this.cyScreenOffset = this.cyScreen;
this.cxScreenCell = (this.cxScreen / this.nColsBuffer)|0;
this.cyScreenCell = (this.cyScreen / this.nRowsBuffer)|0;
/*
* Now that we've finished using nRowsBuffer to help define the screen size, we add one more
* row for text modes, to simplify smooth-scrolling down the road.
*/
if (this.cyCell > 1) this.nRowsBuffer++;
/*
* Support for disabling (or, less commonly, enabling) image smoothing, which all browsers
* seem to support now (well, OK, I still have to test the latest MS Edge browser), despite
@ -147,6 +184,10 @@ function Video(parmsVideo, canvas, context, textarea, container)
if (this.rotateScreen) {
this.rotateScreen = this.rotateScreen % 360;
if (this.rotateScreen > 0) this.rotateScreen -= 360;
/*
* TODO: Consider also disallowing any rotateScreen value if bufferRotate was already set; setting
* both is most likely a mistake, but who knows, maybe someone wants to use both for 180-degree rotation?
*/
if (this.rotateScreen != -90) {
this.notice("unsupported screen rotation: " + this.rotateScreen);
this.rotateScreen = 0;
@ -157,23 +198,6 @@ function Video(parmsVideo, canvas, context, textarea, container)
}
}
this.initColors();
/*
* Allocate off-screen buffers.
*/
var cxBuffer = this.cxBuffer;
var cyBuffer = this.cyBuffer;
if (this.rotateBuffer) {
cxBuffer = this.cyBuffer;
cyBuffer = this.cxBuffer;
}
this.imageBuffer = this.contextScreen.createImageData(cxBuffer, cyBuffer);
this.canvasBuffer = document.createElement("canvas");
this.canvasBuffer.width = cxBuffer;
this.canvasBuffer.height = cyBuffer;
this.contextBuffer = this.canvasBuffer.getContext("2d");
/*
* Here's the gross code to handle full-screen support across all supported browsers. The lack of standards
* is exasperating; browsers can't agree on 'full' or 'Full, 'request' or 'Request', 'screen' or 'Screen', and
@ -207,6 +231,19 @@ function Video(parmsVideo, canvas, context, textarea, container)
}
}
this.sFontROM = parmsVideo['fontROM'];
if (this.sFontROM) {
var sFileExt = str.getExtension(this.sFontROM);
if (sFileExt != "json") {
this.sFontROM = web.getHost() + DumpAPI.ENDPOINT + '?' + DumpAPI.QUERY.FILE + '=' + this.sFontROM + '&' + DumpAPI.QUERY.FORMAT + '=' + DumpAPI.FORMAT.BYTES;
}
web.getResource(this.sFontROM, null, true, function(sURL, sResponse, nErrorCode) {
video.doneLoad(sURL, sResponse, nErrorCode);
});
}
this.ledBindings = {};
if (DEBUG) this.nCyclesPrev = 0;
}
@ -218,6 +255,131 @@ Video.COLORS = {
OVERLAY_TOTAL: 2
};
Video.FORMAT = {
UNKNOWN: 0,
SI1978: 1,
VT100: 2
};
Video.FORMATS = {
"vt100": Video.FORMAT.VT100
};
Video.VT100 = {
/*
* The following font IDs are nothing more than all the possible LINEATTR values masked with FONTMASK;
* also, note that double-high implies double-wide; the VT100 doesn't support a double-high single-wide font.
*/
FONT: {
NORML: 0x60, // normal font (eg, 10x10)
DWIDE: 0x40, // double-wide, single-high font (eg, 20x10)
DHIGH: 0x20, // technically, this means display only the TOP half of the double-high font (eg, 20x20)
DHIGH_BOT: 0x00 // technically, this means display only the BOTTOM half of the double-high font (eg, 20x20)
},
LINETERM: 0x7F,
LINEATTR: {
ADDRMASK: 0x0F,
ADDRBIAS: 0x10, // 0x10 == ADDRBIAS_LO, 0x00 = ADDRBIAS_HI
FONTMASK: 0x60,
SCROLL: 0x80
},
ADDRBIAS_LO: 0x2000,
ADDRBIAS_HI: 0x4000
};
/**
* initBuffers()
*/
Video.prototype.initBuffers = function()
{
/*
* Allocate off-screen buffers now
*/
this.cxBuffer = this.nColsBuffer * this.cxCell;
this.cyBuffer = this.nRowsBuffer * this.cyCell;
var cxBuffer = this.cxBuffer;
var cyBuffer = this.cyBuffer;
if (this.rotateBuffer) {
cxBuffer = this.cyBuffer;
cyBuffer = this.cxBuffer;
}
this.sizeBuffer = ((this.cxBuffer * this.nBitsPerPixel) >> 3) * this.cyBuffer;
if (!this.fUseRAM) {
if (!this.bus.addMemory(this.addrBuffer, this.sizeBuffer, Memory.TYPE.VIDEO)) {
return;
}
}
/*
* imageBuffer is only used for graphics modes. For text modes, we create a canvas
* for each font and draw characters by drawing from the font canvas to the target canvas.
*/
if (this.cxCell > 1) {
this.initCellCache(this.nColsBuffer * this.nRowsBuffer);
} else {
this.imageBuffer = this.contextScreen.createImageData(cxBuffer, cyBuffer);
this.nPixelsPerCell = (16 / this.nBitsPerPixel)|0;
this.initCellCache(this.sizeBuffer >> 1);
}
this.canvasBuffer = document.createElement("canvas");
this.canvasBuffer.width = cxBuffer;
this.canvasBuffer.height = cyBuffer;
this.contextBuffer = this.canvasBuffer.getContext("2d");
this.aFonts = {};
this.initColors();
if (this.nFormat == Video.FORMAT.VT100) {
/*
* Beyond fonts, VT100 support requires that we maintain a number of additional properties:
*
* rateMonitor: must be either 50 or 60 (defaults to 60); we don't emulate the monitor refresh rate,
* but we do need to keep track of which rate has been selected, because that affects the number of
* "fill lines" present at the top of the VT100's frame buffer: 2 lines for 60Hz, 5 lines for 50Hz.
*
* The VT100 July 1982 Technical Manual, p. 4-89, shows the following sample frame buffer layout:
*
* 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
* --------------------------------------------------------------
* 0x2000: 7F 70 03 7F F2 D0 7F 70 06 7F 70 0C 7F 70 0F 7F
* 0x2010: 70 03 .. .. .. .. .. .. .. .. .. .. .. .. .. ..
* ...
* 0x22D0: 'D' 'A' 'T' 'A' ' ' 'F' 'O' 'R' ' ' 'F' 'I' 'R' 'S' 'T' ' ' 'L'
* 0x22E0: 'I' 'N' 'E' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
* ...
* 0x2320: 7F F3 23 'D' 'A' 'T' 'A' ' ' 'F' 'O' 'R' ' ' 'S' 'E' 'C' 'O'
* 0x2330: 'N' 'D' ' ' 'L' 'I' 'N' 'E' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
* ...
* 0x2BE0: ' ' ' ' 'E' 'N' 'D' ' ' 'O' 'F' ' ' 'L' 'A' 'S' 'T' ' ' 'L' 'I'
* 0x2BF0: 'N' 'E' 7F 70 06 .. .. .. .. .. .. .. .. .. .. ..
* 0x2C00: [AVO SCREEN RAM, IF ANY, BEGINS HERE]
*
* ERRATA: The manual claims that if you change the byte at 0x2002 from 03 to 09, the number of "fill
* lines" will change from 2 to 5 (for 50Hz operation), but it shows 06 instead of 0C at location 0x200B;
* if you follow the links, it's pretty clear that byte has to be 0C to yield 5 "fill lines". Since the
* address following the terminator at 0x2006 points to itself, it never makes sense for that terminator
* to be used EXCEPT at the end of the frame buffer.
*
* As an alternative to tracking the monitor refresh rate, we could hard-code some knowledge about how
* the VT100's 8080 code uses memory, and simply ignore lines below address 0x22D0. But the VT100 Video
* Processor makes no such assumption, and it would also break our test code in createFonts(), which
* builds a contiguous screen of test data starting at the default frame buffer address (0x2000).
*/
this.rateMonitor = 60;
/*
* The default character-selectable attribute (reverse video vs. underline) is controlled by fUnderline.
*/
this.fUnderline = false;
this.abLineBuffer = new Array(this.nColsBuffer);
}
};
/**
* initBus(cmp, bus, cpu, dbg)
*
@ -233,30 +395,273 @@ Video.prototype.initBus = function(cmp, bus, cpu, dbg)
this.bus = bus;
this.cpu = cpu;
this.dbg = dbg;
this.chipset = cmp.getMachineComponent("ChipSet");
/*
* Compute the size of the frame buffer and allocate.
*/
this.sizeBuffer = ((this.cxBuffer * this.nBitsPerPixel) >> 3) * this.cyBuffer;
if (this.bus.addMemory(this.addrBuffer, this.sizeBuffer, Memory.TYPE.VIDEO)) {
/*
* Compute the number of cells and initialize the cell cache.
*/
this.nCellCache = this.sizeBuffer >> 1;
this.nPixelsPerCell = (16 / this.nBitsPerPixel)|0;
this.initCache();
if (!this.nFormat && this.chipset && this.chipset.model == ChipSet.SI1978.MODEL) {
this.nFormat = Video.FORMAT.SI1978;
}
/*
* If we have an associated keyboard, then ensure that the keyboard will be notified whenever the canvas
* gets focus and receives input.
* Allocate the frame buffer (as needed) along with all other buffers.
*/
this.initBuffers();
/*
* If we have an associated keyboard, then ensure that the keyboard will be notified
* whenever the canvas gets focus and receives input.
*/
this.kbd = cmp.getMachineComponent("Keyboard");
if (this.kbd && this.canvasScreen) {
this.kbd.setBinding(this.textareaScreen? "textarea" : "canvas", "kbd", this.inputScreen);
if (this.kbd) {
for (var s in this.ledBindings) {
this.kbd.setBinding("led", s, this.ledBindings[s]);
}
if (this.canvasScreen) {
this.kbd.setBinding(this.textareaScreen? "textarea" : "canvas", "kbd", this.inputScreen);
}
}
this.setReady();
if (!this.sFontROM) this.setReady();
};
/**
* doneLoad(sURL, sFontData, nErrorCode)
*
* @this {Video}
* @param {string} sURL
* @param {string} sFontData
* @param {number} nErrorCode (response from server if anything other than 200)
*/
Video.prototype.doneLoad = function(sURL, sFontData, nErrorCode)
{
if (nErrorCode) {
this.notice("Unable to load font ROM (error " + nErrorCode + ": " + sURL + ")");
return;
}
Component.addMachineResource(this.idMachine, sURL, sFontData);
try {
/*
* The most likely source of any exception will be here: parsing the JSON-encoded data.
*/
var ab = eval("(" + sFontData + ")");
var abFontData = ab['bytes'] || ab;
if (!abFontData || !abFontData.length) {
Component.error("Empty font ROM: " + sURL);
return;
}
else if (abFontData.length == 1) {
Component.error(abFontData[0]);
return;
}
/*
* Minimal font data validation, just to make sure we're not getting garbage from the server.
*/
if (abFontData.length == 2048) {
this.createFonts(abFontData);
}
else {
this.notice("Unrecognized font data length (" + abFontData.length + ")");
return;
}
} catch (e) {
this.notice("Font ROM data error: " + e.message);
return;
}
/*
* If we're still here, then we're ready!
*
* UPDATE: Per issue #21, I'm issuing setReady() *only* if a valid contextScreen exists *or* a Debugger is attached.
*
* TODO: Consider a more general-purpose solution for deciding whether or not the user wants to run in a "headless" mode.
*/
if (this.contextScreen || this.dbg) this.setReady();
};
/**
* createFonts(abFontData)
*
* @this {Video}
* @param {Array.<number>} abFontData
*/
Video.prototype.createFonts = function(abFontData)
{
/*
* We retain abFontData in case we have to rebuild the fonts (eg, when we switch from 80 to 132 columns)
*/
this.abFontData = abFontData;
this.aFonts[Video.VT100.FONT.NORML] = [
this.createFontVariation(this.cxCell, this.cyCell),
this.createFontVariation(this.cxCell, this.cyCell, this.fUnderline)
];
this.aFonts[Video.VT100.FONT.DWIDE] = [
this.createFontVariation(this.cxCell*2, this.cyCell),
this.createFontVariation(this.cxCell*2, this.cyCell, this.fUnderline)
];
this.aFonts[Video.VT100.FONT.DHIGH] = this.aFonts[Video.VT100.FONT.DHIGH_BOT] = [
this.createFontVariation(this.cxCell*2, this.cyCell*2),
this.createFontVariation(this.cxCell*2, this.cyCell*2, this.fUnderline)
];
};
/**
* createFontVariation(cxCell, cyCell, fUnderline)
*
* This creates a 16x16 character grid for the requested font variation. Variations include:
*
* 1) no variation (cell size is this.cxCell x this.cyCell)
* 2) double-wide characters (cell size is this.cxCell*2 x this.cyCell)
* 3) double-high double-wide characters (cell size is this.cxCell*2 x this.cyCell*2)
* 4) any of the above with either reverse video or underline enabled (default is neither)
*
* @this {Video}
* @param {number} cxCell is the target width of each character in the grid
* @param {number} cyCell is the target height of each character in the grid
* @param {boolean} [fUnderline] (null for unmodified font, false for reverse video, true for underline)
* @return {Object}
*/
Video.prototype.createFontVariation = function(cxCell, cyCell, fUnderline)
{
/*
* On a VT100, cxCell,cyCell is initially 10,10, but may change to 9,10 for 132-column mode.
*/
this.assert(cxCell == this.cxCell || cxCell == this.cxCell*2);
this.assert(cyCell == this.cyCell || cyCell == this.cyCell*2);
/*
* Create a font canvas that is both 16 times the target character width and the target character height,
* ensuring that it will accommodate 16x16 characters (for a maximum of 256). Note that the VT100 font ROM
* defines only 128 characters, so that canvas will contain only 16x8 entries.
*/
var nFontBytesPerChar = this.cxCellDefault <= 8? 8 : 16;
var nFontByteOffset = nFontBytesPerChar > 8? 15 : 0;
var nChars = this.abFontData.length / nFontBytesPerChar;
/*
* The absence of a boolean for fUnderline means that both fReverse and fUnderline are "falsey". The presence
* of a boolean means that fReverse will be true OR fUnderline will be true, but NOT both.
*/
var fReverse = (fUnderline === false);
var font = {cxCell: cxCell, cyCell: cyCell};
font.canvas = document.createElement("canvas");
font.canvas.width = cxCell * 16;
font.canvas.height = cyCell * (nChars / 16);
font.context = font.canvas.getContext("2d");
var imageChar = font.context.createImageData(cxCell, cyCell);
for (var iChar = 0; iChar < nChars; iChar++) {
for (var y = 0, yDst = y; y < this.cyCell; y++) {
var offFontData = iChar * nFontBytesPerChar + ((nFontByteOffset + y) & (nFontBytesPerChar - 1));
var bits = (fUnderline && y == 8? 0xff : this.abFontData[offFontData]);
for (var nRows = 0; nRows < (cyCell / this.cyCell); nRows++) {
for (var x = 0, xDst = x; x < this.cxCell; x++) {
/*
* While x goes from 0 to cxCell-1, obviously we will run out of bits after x is 7;
* since the final bit must be replicated all the way to the right edge of the cell
* (so that line-drawing characters seamlessly connect), we ensure that the effective
* shift count remains stuck at 7 once it reaches 7.
*/
var bit = bits & (0x80 >> (x > 7? 7 : x));
for (var nCols = 0; nCols < (cxCell / this.cxCell); nCols++) {
if (fReverse) bit = !bit;
this.setPixel(imageChar, xDst, yDst, bit? 1 : 0);
xDst++;
}
}
yDst++;
}
}
/*
* (iChar >> 4) performs the integer equivalent of Math.floor(iChar / 16), and (iChar & 0xf) is the equivalent of (iChar % 16).
*/
font.context.putImageData(imageChar, (iChar & 0xf) * cxCell, (iChar >> 4) * cyCell);
}
return font;
};
/**
* powerUp(data, fRepower)
*
* @this {Video}
* @param {Object|null} data
* @param {boolean} [fRepower]
* @return {boolean} true if successful, false if failure
*/
Video.prototype.powerUp = function(data, fRepower)
{
/*
* Because the VT100 frame buffer can be located anywhere in RAM (above 0x2000), we must defer this
* test code until the powerUp() notification handler is called, when all RAM has (hopefully) been allocated.
*/
if (DEBUG && this.nFormat == Video.FORMAT.VT100) {
/*
* Build a test screen in the VT100 frame buffer; we'll mimic the "SET-UP A" screen, since it uses
* all the font variations. The process involves iterating over 0-based row numbers -2 (or -5 if 50Hz
* operation is selected) through 24, checking aLineData for a matching row number, and converting the
* corresponding string(s) to appropriate byte values. Negative row numbers correspond to "fill lines"
* and do not require a row entry. If multiple strings are present for a given row, we invert the
* default character attribute for subsequent strings. An empty array ends the screen build process.
*/
var aLineData = {
0: [Video.VT100.FONT.DHIGH, 'SET-UP A'],
2: [Video.VT100.FONT.DWIDE, 'TO EXIT PRESS "SET-UP"'],
22: [Video.VT100.FONT.NORML, ' T T T T T T T T T'],
23: [Video.VT100.FONT.NORML, '1234567890', '1234567890', '1234567890', '1234567890', '1234567890', '1234567890', '1234567890', '1234567890'],
24: []
};
var addr = this.addrBuffer;
var addrNext = -1, font = -1;
var b, nFill = (this.rateMonitor == 60? 2 : 5);
for (var iRow = -nFill; iRow < this.nRowsBuffer; iRow++) {
var lineData = aLineData[iRow];
if (addrNext >= 0) {
var fBreak = false;
addrNext = addr + 2;
if (!lineData) {
if (font == Video.VT100.FONT.DHIGH) {
lineData = aLineData[iRow-1];
font = Video.VT100.FONT.DHIGH_BOT;
}
}
else {
if (lineData.length) {
font = lineData[0];
} else {
addrNext = addr - 1;
fBreak = true;
}
}
b = (font & Video.VT100.LINEATTR.FONTMASK) | ((addrNext >> 8) & Video.VT100.LINEATTR.ADDRMASK) | Video.VT100.LINEATTR.ADDRBIAS;
this.bus.setByteDirect(addr++, b);
this.bus.setByteDirect(addr++, addrNext & 0xff);
if (fBreak) break;
}
if (lineData) {
var attr = 0;
for (var j = 1; j < lineData.length; j++) {
var s = lineData[j];
for (var k = 0; k < s.length; k++) {
this.bus.setByteDirect(addr++, s.charCodeAt(k) | attr);
}
attr ^= 0x80;
}
}
this.bus.setByteDirect(addr++, Video.VT100.LINETERM);
addrNext = addr;
}
/*
* NOTE: By calling updateVT100() directly, we are bypassing the normal checks (eg, isVideoEnabled())
*/
this.updateVT100();
}
return true;
};
/**
@ -273,6 +678,14 @@ Video.prototype.setBinding = function(sHTMLType, sBinding, control, sValue)
{
var video = this;
/*
* TODO: A more general-purpose binding mechanism would be nice someday....
*/
if (sHTMLType == "led" || sHTMLType == "rled") {
this.ledBindings[sBinding] = control;
return true;
}
switch (sBinding) {
case "fullScreen":
this.bindings[sBinding] = control;
@ -398,18 +811,20 @@ Video.prototype.setFocus = function()
*/
Video.prototype.getRefreshRate = function()
{
return Math.max(this.refreshRate, this.interruptRate);
return Math.max(this.rateRefresh, this.rateInterrupt);
};
/**
* initCache()
* initCellCache(nCells)
*
* Initializes the contents of our internal cell cache.
*
* @this {Video}
* @param {number} nCells
*/
Video.prototype.initCache = function()
Video.prototype.initCellCache = function(nCells)
{
this.nCellCache = nCells;
this.fCellCacheValid = false;
if (this.aCellCache === undefined || this.aCellCache.length != this.nCellCache) {
this.aCellCache = new Array(this.nCellCache);
@ -427,34 +842,37 @@ Video.prototype.initColors = function()
{
var rgbBlack = [0x00, 0x00, 0x00, 0xff];
var rgbWhite = [0xff, 0xff, 0xff, 0xff];
var rgbGreen = [0x00, 0xff, 0x00, 0xff];
var rgbYellow = [0xff, 0xff, 0x00, 0xff];
this.nColors = (1 << this.nBitsPerPixel);
this.aRGB = new Array(this.nColors + Video.COLORS.OVERLAY_TOTAL);
this.aRGB[0] = rgbBlack;
this.aRGB[1] = rgbWhite;
this.aRGB[this.nColors + Video.COLORS.OVERLAY_TOP] = rgbYellow;
this.aRGB[this.nColors + Video.COLORS.OVERLAY_BOTTOM] = rgbGreen;
if (this.nFormat == Video.FORMAT.SI1978) {
var rgbGreen = [0x00, 0xff, 0x00, 0xff];
//noinspection UnnecessaryLocalVariableJS
var rgbYellow = [0xff, 0xff, 0x00, 0xff];
this.aRGB[this.nColors + Video.COLORS.OVERLAY_TOP] = rgbYellow;
this.aRGB[this.nColors + Video.COLORS.OVERLAY_BOTTOM] = rgbGreen;
}
};
/**
* setPixel(imageBuffer, x, y, bPixel)
* setPixel(image, x, y, bPixel)
*
* @this {Video}
* @param {Object} imageBuffer
* @param {Object} image
* @param {number} x
* @param {number} y
* @param {number} bPixel (ie, an index into aRGB)
*/
Video.prototype.setPixel = function(imageBuffer, x, y, bPixel)
Video.prototype.setPixel = function(image, x, y, bPixel)
{
var index;
if (!this.rotateBuffer) {
index = (x + y * imageBuffer.width);
index = (x + y * image.width);
} else {
index = (imageBuffer.height - x - 1) * imageBuffer.width + y;
index = (image.height - x - 1) * image.width + y;
}
if (bPixel) {
if (bPixel && this.nFormat == Video.FORMAT.SI1978) {
if (x >= 208 && x < 236) {
bPixel = this.nColors + Video.COLORS.OVERLAY_TOP;
}
@ -464,10 +882,157 @@ Video.prototype.setPixel = function(imageBuffer, x, y, bPixel)
}
var rgb = this.aRGB[bPixel];
index *= rgb.length;
imageBuffer.data[index] = rgb[0];
imageBuffer.data[index+1] = rgb[1];
imageBuffer.data[index+2] = rgb[2];
imageBuffer.data[index+3] = rgb[3];
image.data[index] = rgb[0];
image.data[index+1] = rgb[1];
image.data[index+2] = rgb[2];
image.data[index+3] = rgb[3];
};
/**
* updateChar(idFont, col, row, data, context)
*
* Updates a particular character cell (row,col) in the associated window.
*
* @this {Video}
* @param {number} idFont
* @param {number} col
* @param {number} row
* @param {number} data
* @param {Object} [context]
*/
Video.prototype.updateChar = function(idFont, col, row, data, context)
{
var bChar = data & 0x7f;
var font = this.aFonts[idFont][(data & 0x80)? 1 : 0];
if (!font) return;
var xSrc = (bChar & 0xf) * font.cxCell;
var ySrc = (bChar >> 4) * font.cyCell;
var xDst, yDst, cxDst, cyDst;
var cxSrc = font.cxCell;
var cySrc = font.cyCell;
if (context) {
xDst = col * this.cxCell;
yDst = row * this.cyCell;
cxDst = this.cxCell;
cyDst = this.cyCell;
} else {
xDst = col * this.cxScreenCell;
yDst = row * this.cyScreenCell;
cxDst = this.cxScreenCell;
cyDst = this.cyScreenCell;
}
/*
* If font.cxCell > this.cxCell, then we assume the caller wants to draw a double-wide character,
* so we will double xDst and cxDst.
*/
if (font.cxCell > this.cxCell) {
xDst *= 2;
cxDst *= 2;
this.assert(font.cxCell == this.cxCell * 2);
}
/*
* If font.cyCell > this.cyCell, then we rely on idFont to indicate whether the top half or bottom half
* of the character should be drawn.
*/
if (font.cyCell > this.cyCell) {
if (idFont == Video.VT100.FONT.DHIGH_BOT) ySrc += this.cyCell;
cySrc = this.cyCell;
this.assert(font.cyCell == this.cyCell * 2);
}
if (context) {
context.drawImage(font.canvas, xSrc, ySrc, cxSrc, cySrc, xDst, yDst, cxDst, cyDst);
} else {
xDst += this.xScreenOffset;
yDst += this.yScreenOffset;
this.contextScreen.drawImage(font.canvas, xSrc, ySrc, cxSrc, cySrc, xDst, yDst, cxDst, cyDst);
}
};
/**
* updateVT100()
*
* @this {Video}
*/
Video.prototype.updateVT100 = function()
{
var addrNext = this.addrBuffer, fontNext = -1;
var nRows = 0;
var nFill = (this.rateMonitor == 60? 2 : 5);
this.assert(this.abLineBuffer.length == this.nColsBuffer);
var iCell = 0, cUpdated = 0;
while (nRows < this.nRowsBuffer) {
/*
* Populate the line buffer
*/
var nCols = 0;
var addr = addrNext;
var font = fontNext;
while (true) {
var data = this.bus.getByteDirect(addr++);
if ((data & Video.VT100.LINETERM) == Video.VT100.LINETERM) {
var b = this.bus.getByteDirect(addr++);
fontNext = b & Video.VT100.LINEATTR.FONTMASK;
addrNext = ((b & Video.VT100.LINEATTR.ADDRMASK) << 8) | this.bus.getByteDirect(addr);
addrNext += (b & Video.VT100.LINEATTR.ADDRBIAS)? Video.VT100.ADDRBIAS_LO : Video.VT100.ADDRBIAS_HI;
break;
}
if (nCols < this.abLineBuffer.length) {
this.abLineBuffer[nCols++] = data;
} else {
break; // ideally, we would wait for a LINETERM byte, but it's not safe to loop without limit
}
}
/*
* Skip the first few "fill lines"
*/
if (nFill) {
nFill--;
continue;
}
/*
* Pad the line buffer as needed
*/
while (nCols < this.abLineBuffer.length) {
this.abLineBuffer[nCols++] = 0; // character code 0 is a empty font character
}
/*
* Display the line buffer; ordinarily, font would always be valid after processing the "fill lines",
* but if the buffer was filled with garbage, the usual LINETERM might be missing, so font might not be set.
*/
if (font >= 0) {
for (var iCol = 0; iCol < nCols; iCol++) {
data = this.abLineBuffer[iCol];
if (!this.fCellCacheValid || data !== this.aCellCache[iCell]) {
this.updateChar(font, iCol, nRows, data, this.contextBuffer);
cUpdated++;
}
iCell++;
}
}
nRows++;
}
this.fCellCacheValid = true;
if (cUpdated && this.contextBuffer) {
/*
* NOTE: We must subtract cyCell from cyBuffer to avoid displaying the extra row that we normally buffer
* in support of smooth-scrolling.
*/
this.contextScreen.drawImage(this.canvasBuffer, 0, 0, this.cxBuffer, this.cyBuffer - this.cyCell, this.xScreenOffset, this.yScreenOffset, this.cxScreenOffset, this.cyScreenOffset);
}
};
/**
@ -478,7 +1043,7 @@ Video.prototype.setPixel = function(imageBuffer, x, y, bPixel)
* are the periodic updates coming from the CPU.
*
* For every cell in the video buffer, compare it to the cell stored in the cell cache, render if it differs,
* and then update the cell cache to match. Since initCache() sets every cell in the cell cache to an
* and then update the cell cache to match. Since initCellCache() sets every cell in the cell cache to an
* invalid value, we're assured that the next call to updateScreen() will redraw the entire (visible) video buffer.
*
* @this {Video}
@ -490,19 +1055,22 @@ Video.prototype.updateScreen = function(n)
var fUpdate = true;
if (n >= 0) {
if (!(n & 1)) {
/*
* On even updates, call cpu.requestINTR(1), and also update our copy of the screen.
*/
this.cpu.requestINTR(1);
} else {
/*
* On odd updates, call cpu.requestINTR(2), but do NOT update our copy of the screen, because
* the machine has presumably only updated the top half of the frame buffer at this point; it will
* update the bottom half of the frame buffer after acknowledging this interrupt.
*/
this.cpu.requestINTR(2);
fUpdate = false;
if (this.rateInterrupt) {
if (!(n & 1)) {
/*
* On even updates, call cpu.requestINTR(1), and also update our copy of the screen.
*/
this.cpu.requestINTR(1);
} else {
/*
* On odd updates, call cpu.requestINTR(2), but do NOT update our copy of the screen, because
* the machine has presumably only updated the top half of the frame buffer at this point; it will
* update the bottom half of the frame buffer after acknowledging this interrupt.
*/
this.cpu.requestINTR(2);
fUpdate = false;
}
}
/*
@ -521,8 +1089,39 @@ Video.prototype.updateScreen = function(n)
this.nCyclesPrev = nCycles;
this.printMessage("updateScreen(" + n + "): clean=" + fClean + ", update=" + fUpdate + ", cycles=" + nCycles + ", delta=" + nCyclesDelta);
}
if (!fUpdate) return;
if (!fUpdate) {
return;
}
if (this.cxCell > 1) {
this.updateScreenText();
} else {
this.updateScreenGraphics();
}
};
/**
* updateScreenText()
*
* @this {Video}
*/
Video.prototype.updateScreenText = function()
{
switch(this.nFormat) {
case Video.FORMAT.VT100:
this.updateVT100();
break;
}
};
/**
* updateScreenGraphics()
*
* @this {Video}
*/
Video.prototype.updateScreenGraphics = function()
{
var addr = this.addrBuffer;
var addrLimit = addr + this.sizeBuffer;
@ -593,6 +1192,11 @@ Video.prototype.updateScreen = function(n)
cyDirty = cxDirtyOrig;
}
this.contextBuffer.putImageData(this.imageBuffer, 0, 0, xDirty, yDirty, cxDirty, cyDirty);
/*
* As originally noted in /modules/pcx86/lib/video.js, I would prefer to draw only the dirty portion of
* canvasBuffer, but there usually isn't a 1-1 pixel mapping between canvasBuffer and contextScreen, so
* if we draw interior rectangles, we can end up with subpixel artifacts along the edges of those rectangles.
*/
this.contextScreen.drawImage(this.canvasBuffer, 0, 0, this.canvasBuffer.width, this.canvasBuffer.height, 0, 0, this.cxScreen, this.cyScreen);
}
};

View file

@ -172,7 +172,7 @@ var PCX86 = {
SITEHOST: SITEHOST, // shared
SYMBOLS: SYMBOLS,
XMLVERSION: XMLVERSION // shared
}
};
if (NODE) {
global.APPCLASS = APPCLASS;

View file

@ -1867,6 +1867,9 @@ Keyboard.prototype.injectKeysFromBuffer = function(msDelay)
*/
Keyboard.prototype.setLED = function(control, f)
{
/*
* TODO: Add support for user-definable LED colors
*/
control.style.backgroundColor = (f? "#00ff00" : "#000000");
};

View file

@ -2955,8 +2955,8 @@ Video.prototype.initBus = function(cmp, bus, cpu, dbg)
}
/*
* If we have an associated keyboard, then ensure that the keyboard will be notified whenever the canvas
* gets focus and receives input.
* If we have an associated keyboard, then ensure that the keyboard will be notified
* whenever the canvas gets focus and receives input.
*/
this.kbd = cmp.getMachineComponent("Keyboard");
if (this.kbd && this.canvasScreen) {
@ -3006,7 +3006,9 @@ Video.prototype.setBinding = function(sHTMLType, sBinding, control, sValue)
/*
* We now save every binding that comes in, so that if there are bindings for "caps-lock' and the like,
* we can forward them to the Keyboard.
* we can forward them to the Keyboard. TODO: Perhaps we should limit this to sHTMLType == "led", and collect
* them in a separate object (eg, ledBindings), so that initBus() can safely enumerate JUST the LEDs. This
* is what we do in PC8080. Be aware that's there's also sHTMLType == "rled" now, too.
*/
this.bindings[sBinding] = control;

View file

@ -367,7 +367,7 @@ Component.notice = function(s, fPrintOnly, id)
if (DEBUG) {
Component.println(s, "notice", id);
}
if (!fPrintOnly) web.alertUser(s);
if (!fPrintOnly) web.alertUser((id? (id + ": ") : "") + s);
};
/**
@ -724,7 +724,7 @@ Component.prototype = {
* @param {string} [id]
*/
this.notice = function noticePanel(s, fPrintOnly, id) {
this.println(s, "notice", id);
this.println(s, this.idComponent);
};
}
return true;
@ -838,7 +838,7 @@ Component.prototype = {
* @param {string} [id] is the caller's ID, if any
*/
notice: function(s, fPrintOnly, id) {
Component.notice(s, fPrintOnly, id || this.id);
Component.notice(s, fPrintOnly, id || this.type);
},
/**
* setError(s)

View file

@ -111,6 +111,17 @@
line-height: 19px; /* the equivalent of "vertical-align: middle" for single-line elements */
background-color: #000000;
}
.pcjs-rled {
float: left;
width: 8px;
height: 8px;
margin: 4px;
border: 1px solid black;
border-radius: 50%;
text-align: center;
line-height: 19px; /* the equivalent of "vertical-align: middle" for single-line elements */
background-color: #000000;
}
.pcjs-screen {
clear: both;
height: auto;

View file

@ -411,7 +411,7 @@
</fieldset>
</form>
</xsl:when>
<xsl:when test="@type = 'led'">
<xsl:when test="@type = 'led' or @type = 'rled'">
<div class="{$APPCLASS}-binding {$CSSCLASS}-{@type}" data-value="{{{$type},{$binding}}}"><xsl:value-of select="."/></div>
</xsl:when>
<xsl:when test="@type = 'separator'">
@ -1003,6 +1003,18 @@
<xsl:otherwise>0</xsl:otherwise>
</xsl:choose>
</xsl:variable>
<xsl:variable name="bufferRAM">
<xsl:choose>
<xsl:when test="@bufferRAM"><xsl:value-of select="@bufferRAM"/></xsl:when>
<xsl:otherwise>false</xsl:otherwise>
</xsl:choose>
</xsl:variable>
<xsl:variable name="bufferFormat">
<xsl:choose>
<xsl:when test="@bufferFormat"><xsl:value-of select="@bufferFormat"/></xsl:when>
<xsl:otherwise>1bpp</xsl:otherwise>
</xsl:choose>
</xsl:variable>
<xsl:variable name="bufferCols">
<xsl:choose>
<xsl:when test="@bufferCols"><xsl:value-of select="@bufferCols"/></xsl:when>
@ -1056,6 +1068,18 @@
<xsl:otherwise>false</xsl:otherwise>
</xsl:choose>
</xsl:variable>
<xsl:variable name="cellWidth">
<xsl:choose>
<xsl:when test="@cellWidth"><xsl:value-of select="@cellWidth"/></xsl:when>
<xsl:otherwise>1</xsl:otherwise>
</xsl:choose>
</xsl:variable>
<xsl:variable name="cellHeight">
<xsl:choose>
<xsl:when test="@cellHeight"><xsl:value-of select="@cellHeight"/></xsl:when>
<xsl:otherwise>1</xsl:otherwise>
</xsl:choose>
</xsl:variable>
<xsl:variable name="charCols">
<xsl:choose>
<xsl:when test="@cols"><xsl:value-of select="@cols"/></xsl:when>
@ -1078,6 +1102,12 @@
<xsl:otherwise/>
</xsl:choose>
</xsl:variable>
<xsl:variable name="fontColor">
<xsl:choose>
<xsl:when test="@fontColor"><xsl:value-of select="@fontColor"/></xsl:when>
<xsl:otherwise/>
</xsl:choose>
</xsl:variable>
<xsl:variable name="touchScreen">
<xsl:choose>
<xsl:when test="@touchscreen"><xsl:value-of select="@touchscreen"/></xsl:when>
@ -1120,7 +1150,7 @@
<xsl:call-template name="component">
<xsl:with-param name="machine" select="$machine"/>
<xsl:with-param name="class">video</xsl:with-param>
<xsl:with-param name="parms">,model:'<xsl:value-of select="$model"/>',mode:<xsl:value-of select="$mode"/>,screenWidth:<xsl:value-of select="$screenWidth"/>,screenHeight:<xsl:value-of select="$screenHeight"/>,screenColor:'<xsl:value-of select="$screenColor"/>',screenRotate:<xsl:value-of select="$screenRotate"/>,bufferAddr:<xsl:value-of select="$bufferAddr"/>,bufferCols:<xsl:value-of select="$bufferCols"/>,bufferRows:<xsl:value-of select="$bufferRows"/>,bufferBits:<xsl:value-of select="$bufferBits"/>,bufferLeft:<xsl:value-of select="$bufferLeft"/>,bufferRotate:<xsl:value-of select="$bufferRotate"/>,memory:<xsl:value-of select="$memory"/>,switches:'<xsl:value-of select="$switches"/>',scale:<xsl:value-of select="$scale"/>,charCols:<xsl:value-of select="$charCols"/>,charRows:<xsl:value-of select="$charRows"/>,fontROM:'<xsl:value-of select="$fontROM"/>',touchScreen:'<xsl:value-of select="$touchScreen"/>',autoLock:<xsl:value-of select="$autoLock"/>,aspectRatio:<xsl:value-of select="$aspectRatio"/>,smoothing:<xsl:value-of select="$smoothing"/>,interruptRate:<xsl:value-of select="$interruptRate"/>,refreshRate:<xsl:value-of select="$refreshRate"/></xsl:with-param>
<xsl:with-param name="parms">,model:'<xsl:value-of select="$model"/>',mode:<xsl:value-of select="$mode"/>,screenWidth:<xsl:value-of select="$screenWidth"/>,screenHeight:<xsl:value-of select="$screenHeight"/>,screenColor:'<xsl:value-of select="$screenColor"/>',screenRotate:<xsl:value-of select="$screenRotate"/>,bufferAddr:<xsl:value-of select="$bufferAddr"/>,bufferRAM:<xsl:value-of select="$bufferRAM"/>,bufferFormat:'<xsl:value-of select="$bufferFormat"/>',bufferCols:<xsl:value-of select="$bufferCols"/>,bufferRows:<xsl:value-of select="$bufferRows"/>,bufferBits:<xsl:value-of select="$bufferBits"/>,bufferLeft:<xsl:value-of select="$bufferLeft"/>,bufferRotate:<xsl:value-of select="$bufferRotate"/>,memory:<xsl:value-of select="$memory"/>,switches:'<xsl:value-of select="$switches"/>',scale:<xsl:value-of select="$scale"/>,cellWidth:<xsl:value-of select="$cellWidth"/>,cellHeight:<xsl:value-of select="$cellHeight"/>,charCols:<xsl:value-of select="$charCols"/>,charRows:<xsl:value-of select="$charRows"/>,fontROM:'<xsl:value-of select="$fontROM"/>',fontColor:'<xsl:value-of select="$fontColor"/>',touchScreen:'<xsl:value-of select="$touchScreen"/>',autoLock:<xsl:value-of select="$autoLock"/>,aspectRatio:<xsl:value-of select="$aspectRatio"/>,smoothing:<xsl:value-of select="$smoothing"/>,interruptRate:<xsl:value-of select="$interruptRate"/>,refreshRate:<xsl:value-of select="$refreshRate"/></xsl:with-param>
</xsl:call-template>
</xsl:template>