Added 'diagnostics' (0, 1, or 2) and 'randomize' (0 or 1) PCx86 machine parameters to control diagnostic message display/prompting and video screen randomization, respectively

This commit is contained in:
Jeff Parsons 2017-08-09 11:42:38 -07:00 committed by Jeff Parsons
commit aac9a13328
7 changed files with 1072 additions and 1023 deletions

View file

@ -117,6 +117,8 @@ class Computer extends Component {
*
* url: the location of the machine XML file
*
* diagnostics: 0 for none, 1 for normal diagnostics, and 2 for diagnostics with prompting
*
* If a predefined state is supplied AND it's successfully loaded, then resume behavior
* defaults to '1' (ie, resume enabled without prompting).
*
@ -147,6 +149,8 @@ class Computer extends Component {
this.setMachineParms(parmsMachine);
this.fAutoPower = this.getMachineParm('autoPower', parmsComputer);
this.nDiagnostics = +this.getMachineParm('diagnostics', parmsComputer);
if (!(this.nDiagnostics >= 0 && this.nDiagnostics <= 2)) this.nDiagnostics = 1;
/*
* nPowerChange is 0 while the power state is stable, 1 while power is transitioning
@ -218,6 +222,7 @@ class Computer extends Component {
this.printComputer = this.panel.print;
this.printlnComputer = this.panel.println;
}
for (iComponent = 0; iComponent < aComponents.length; iComponent++) {
component = aComponents[iComponent];
component.notice = function noticeComputer(s, fPrintOnly, id) {
@ -232,8 +237,11 @@ class Computer extends Component {
return cmp.printlnComputer.call(this, s, type, id);
}.bind(component);
}
this.cDiagnosticScreens = 0;
if (!this.controlPanel) this.enableDiagnostics();
if (!this.controlPanel && this.nDiagnostics) {
this.enableDiagnostics();
}
this.println(PCX86.APPNAME + " v" + (XMLVERSION || PCX86.APPVERSION) + "\n" + COPYRIGHT + "\n" + LICENSE);
@ -351,19 +359,21 @@ class Computer extends Component {
*/
enableDiagnostics()
{
for (var i = 0; i < this.aVideo.length; i++) {
var video = this.aVideo[i];
if (video) {
var control = video.getTextArea();
if (control) {
/*
* By default, the Video textarea overlay has opacity and lineHeight styles set to "0"
* to make the overall textarea and its blinking caret invisible (respectively), so in order
* to use it as a diagnostic display, we must temporarily set both those styles to "1".
*/
control.style.opacity = "1";
control.style.lineHeight = "1";
this.cDiagnosticScreens++;
if (!this.cDiagnosticScreens) {
for (var i = 0; i < this.aVideo.length; i++) {
var video = this.aVideo[i];
if (video) {
var control = video.getTextArea();
if (control) {
/*
* By default, the Video textarea overlay has opacity and lineHeight styles set to "0"
* to make the overall textarea and its blinking caret invisible (respectively), so in order
* to use it as a diagnostic display, we must temporarily set both those styles to "1".
*/
control.style.opacity = "1";
control.style.lineHeight = "1";
this.cDiagnosticScreens++;
}
}
}
}
@ -373,33 +383,43 @@ class Computer extends Component {
* disableDiagnostics()
*
* @this {Computer}
* @return {boolean} (true if diagnostics were, or already are, disabled; false if they remain disabled)
*/
disableDiagnostics()
{
for (var i = 0; i < this.aVideo.length; i++) {
var video = this.aVideo[i];
if (video) {
var control = video.getTextArea();
if (control) {
var agent = Web.getUserAgent();
/*
* Return the Video textarea overlay's opacity and lineHeight styles to their original values.
*/
control.style.opacity = "0";
control.style.lineHeight = "0";
/*
* Setting lineHeight in IE isn't sufficient to hide the caret; we must also set fontSize to "0",
* and we make the change IE-specific because it can have weird side-effects in other browsers (eg,
* it makes Safari on iOS over-zoom whenever the textarea receives focus). And making it IE-specific
* is, as usual, harder than it should be, because IE11 stopped identifying itself as "MSIE", hence
* the additional "Trident" check.
*/
if (agent.indexOf("MSIE") >= 0 || agent.indexOf("Trident") >= 0) control.style.fontSize = "0";
control.value = "";
if (this.cDiagnosticScreens) {
if (this.nDiagnostics == 2) {
this.nDiagnostics++;
this.println("Press any key to continue...");
return false;
}
for (var i = 0; i < this.aVideo.length; i++) {
var video = this.aVideo[i];
if (video) {
var control = video.getTextArea();
if (control) {
var agent = Web.getUserAgent();
/*
* Return the Video textarea overlay's opacity and lineHeight styles to their original values.
*/
control.style.opacity = "0";
control.style.lineHeight = "0";
/*
* Setting lineHeight in IE isn't sufficient to hide the caret; we must also set fontSize to "0",
* and we make the change IE-specific because it can have weird side-effects in other browsers (eg,
* it makes Safari on iOS over-zoom whenever the textarea receives focus). And making it IE-specific
* is, as usual, harder than it should be, because IE11 stopped identifying itself as "MSIE", hence
* the additional "Trident" check.
*/
if (agent.indexOf("MSIE") >= 0 || agent.indexOf("Trident") >= 0) control.style.fontSize = "0";
control.value = "";
}
}
}
this.cDiagnosticScreens = 0;
}
this.cDiagnosticScreens = 0;
this.nDiagnostics = 0;
return true;
}
/**
@ -411,22 +431,39 @@ class Computer extends Component {
*/
outputDiagnostics(sMessage, sType)
{
if (!this.cDiagnosticScreens) return;
for (var i = 0; i < this.aVideo.length; i++) {
var video = this.aVideo[i];
if (video) {
var control = video.getTextArea();
if (control) {
if (sType != Component.TYPE.PROGRESS || sMessage.slice(-3) != "...") {
Component.appendControl(control, sMessage + '\n');
} else {
Component.replaceControl(control, sMessage, sMessage + '.');
if (this.cDiagnosticScreens) {
for (var i = 0; i < this.aVideo.length; i++) {
var video = this.aVideo[i];
if (video) {
var control = video.getTextArea();
if (control) {
if (sType != Component.TYPE.PROGRESS || sMessage.slice(-3) != "...") {
Component.appendControl(control, sMessage + '\n');
} else {
Component.replaceControl(control, sMessage, sMessage + '.');
}
}
}
}
}
}
/**
* notifyKbdEvent(event)
*
* This is called by the Keyboard component for all key presses, and it is effectively a no-op except
* in the one special case where disableDiagnostics() has delayed powerOn until a key is pressed.
*
* @this {Computer}
*/
notifyKbdEvent(event)
{
if (this.nDiagnostics == 3) {
this.nDiagnostics++;
this.setReady();
}
}
/**
* getMachineID()
*
@ -859,23 +896,28 @@ class Computer extends Component {
*/
donePowerOn(aParms)
{
var stateComputer = aParms[0];
var fRepower = (aParms[1] < 0);
var fRestore = aParms[2];
if (!this.flags.initDone) {
if (!this.disableDiagnostics()) {
this.setReady(false);
this.wait(this.donePowerOn, aParms);
return;
}
this.flags.initDone = true;
}
if (DEBUG && this.flags.powered && this.messageEnabled()) {
this.printMessage("Computer.donePowerOn(): redundant");
}
if (!this.flags.initDone) {
this.disableDiagnostics();
this.flags.initDone = true;
}
var stateComputer = aParms[0];
var fRepower = (aParms[1] < 0);
var fRestore = aParms[2];
this.flags.powered = true;
var controlPower = this.bindings["power"];
if (controlPower) controlPower.textContent = "Shutdown";
this.flags.powered = true;
/*
* Once we get to this point, we're guaranteed that all components are ready, so it's safe to power the CPU;
* the CPU should begin executing immediately, unless a debugger is attached.