Make IMULD more compatible in overflow cases
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6 changed files with 159 additions and 76 deletions
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@ -1140,9 +1140,6 @@ X86.fnIMUL8 = function(dst, src)
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* Example 3: 16 * -8 (0xf8) = -128 (0xff80): carry is clear (the sign bit *still* fits in the lower 8 bits)
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* Example 4: 16 * -16 (0xf0) = -256 (0xff00): carry is set (the sign bit no longer fits in the lower 8 bits)
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*
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* An earlier version of this function assumed it simply needed to check bit 7 of the result to determine carry,
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* which was completely broken.
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*
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* @this {X86CPU}
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* @param {number} dst
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* @param {number} src (null; AL is the implied src)
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@ -1195,6 +1192,7 @@ X86.fnIMULn = function(dst, src)
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{
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var fOverflow, result;
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dst = this.getIPWord();
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if (this.sizeData == 2) {
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result = (((src << 16) >> 16) * ((dst << 16) >> 16))|0;
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fOverflow = (result > 32767 || result < -32768);
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@ -1227,13 +1225,6 @@ X86.fnIMULn = function(dst, src)
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*
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* This sets regMDHi:regMDLo to the 64-bit result of dst * src, both of which are treated as signed.
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*
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* TODO: Some potential optimizations include:
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*
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* 1) Early outs if either parameter is zero, since the result will obviously be zero
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* 2) Using "normal" JavaScript multiplication if both parameters are >= -32768 && <= 32767
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*
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* Refer to: http://stackoverflow.com/questions/13597364/32-bit-signed-multiplication-with-a-64-bit-result-in-javascript
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*
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* @this {X86CPU}
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* @param {number} dst (any 32-bit number, treated as signed)
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* @param {number} src (any 32-bit number, treated as signed)
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@ -1271,9 +1262,6 @@ X86.fnIMUL32 = function(dst, src)
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* Example 3: 256 * -128 (0xff80) = -32768 (0xffff8000): carry is clear (the sign bit *still* fits in the lower 16 bits)
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* Example 4: 256 * -256 (0xff00) = -65536 (0xffff0000): carry is set (the sign bit no longer fits in the lower 16 bits)
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*
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* An earlier version of this function assumed it simply needed to check bit 15 of the result to determine carry,
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* which was completely broken.
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*
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* @this {X86CPU}
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* @param {number} dst
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* @param {number} src (null; AX or EAX is the implied src)
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@ -1321,6 +1309,9 @@ X86.fnIMULw = function(dst, src)
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/**
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* fnIMULrw(dst, src)
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*
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* This function exists for 16-bit IMUL instructions that produce a 16-bit result instead of a 32-bit result
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* (and don't implicitly use the accumulator).
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*
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* @this {X86CPU}
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* @param {number} dst
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* @param {number} src
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@ -1328,6 +1319,10 @@ X86.fnIMULw = function(dst, src)
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*/
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X86.fnIMULrw = function(dst, src)
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{
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/*
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* Unlike fnIMULrd() below, we can use normal JavaScript multiplication, because there's no danger of
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* overflowing the floating-point result and losing accuracy in the bottom 16 bits.
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*/
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var result = (((dst << 16) >> 16) * ((src << 16) >> 16))|0;
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if (result > 32767 || result < -32768) {
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this.setCF(); this.setOF();
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@ -1342,6 +1337,9 @@ X86.fnIMULrw = function(dst, src)
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/**
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* fnIMULrd(dst, src)
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*
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* This function exists for 32-bit IMUL instructions that produce a 32-bit result instead of a 64-bit result
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* (and don't implicitly use the accumulator).
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*
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* @this {X86CPU}
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* @param {number} dst
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* @param {number} src
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@ -1349,15 +1347,32 @@ X86.fnIMULrw = function(dst, src)
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*/
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X86.fnIMULrd = function(dst, src)
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{
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var result = dst * src;
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if (result > 2147483647 || result < -2147483648) {
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/*
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* The following code works, but I've stopped using it because it produces different results from an actual CPU
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* when overflow occurs; the bottom 32 bits of the result are still supposed to be accurate.
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*
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* And unfortunately, we cannot achieve that level of compatibility using normal JavaScript multiplication,
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* because the result may be too large to fit in a JavaScript floating-point variable, which means we could lose
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* accuracy in the bottom 32 bits, which would defeat what we're trying to achieve here. So we must use the
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* slower fnIMUL32() function.
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*
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* var result = dst * src;
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* if (result > 2147483647 || result < -2147483648) {
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* this.setCF(); this.setOF();
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* } else {
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* this.clearCF(); this.clearOF();
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* }
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* result |= 0;
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*/
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X86.fnIMUL32.call(this, dst, src);
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var fOverflow = (this.regMDHi != (this.regMDLo >> 31));
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if (fOverflow) {
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this.setCF(); this.setOF();
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} else {
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this.clearCF(); this.clearOF();
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}
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result |= 0;
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this.nStepCycles -= (this.regEA === X86.ADDR_INVALID? 9 : 12);
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return result;
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return this.regMDLo;
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};
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/**
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@ -2055,19 +2070,19 @@ X86.fnMULb = function(dst, src)
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*
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* This sets regMDHi:regMDLo to the 64-bit result of dst * src, both of which are treated as unsigned.
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*
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* TODO: Some potential optimizations include:
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*
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* 1) Early outs if either parameter is zero, since the result will obviously be zero
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* 2) Using "normal" JavaScript multiplication if both parameters are < 32767
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*
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* Refer to: http://stackoverflow.com/questions/13597364/32-bit-signed-multiplication-with-a-64-bit-result-in-javascript
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*
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* @this {X86CPU}
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* @param {number} dst (any 32-bit number, treated as unsigned)
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* @param {number} src (any 32-bit number, treated as unsigned)
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*/
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X86.fnMUL32 = function(dst, src)
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{
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if (!(dst & ~0xffff) && !(src & ~0xffff)) {
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this.fMDSet = true;
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this.regMDLo = (dst * src)|0;
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this.regMDHi = 0;
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return;
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}
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var srcLo = src & 0xffff;
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var srcHi = src >>> 16;
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var dstLo = dst & 0xffff;
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