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4 changed files with 119 additions and 65 deletions
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@ -51,34 +51,42 @@ can be thought of as "class constants".
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For example, the ChipSet component, which manages (among other things) Programmable Interrupt Controllers or PICs,
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*could* define the constant for an EOI command like this:
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ChipSet.EOI = 0x20; // non-specific EOI (end-of-interrupt)
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``` javascript
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ChipSet.EOI = 0x20; // non-specific EOI (end-of-interrupt)
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```
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but since the EOI command is actually one of a number Operation Command Words (specifically, OCW2), I include an
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"OCW2_" prefix in the constant name:
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ChipSet.OCW2_EOI = 0x20; // non-specific EOI (end-of-interrupt)
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``` javascript
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ChipSet.OCW2_EOI = 0x20; // non-specific EOI (end-of-interrupt)
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```
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and since I also like to group constants that are associated with a particular register or port, and since I don't
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want the ChipSet constructor becoming littered with property constants, I first define a constant object; in this
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case, **PIC_LO**:
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ChipSet.PIC_LO = {};
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ChipSet.PIC_LO.OCW2_EOI = 0x20; // non-specific EOI (end-of-interrupt)
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ChipSet.PIC_LO.OCW2_EOI_SPEC = 0x60; // specific EOI
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ChipSet.PIC_LO.OCW2_EOI_ROT = 0xA0; // rotate on non-specific EOI
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ChipSet.PIC_LO.OCW2_EOI_ROTSPEC = 0xE0; // rotate on specific EOI
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``` javascript
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ChipSet.PIC_LO = {};
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ChipSet.PIC_LO.OCW2_EOI = 0x20; // non-specific EOI (end-of-interrupt)
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ChipSet.PIC_LO.OCW2_EOI_SPEC = 0x60; // specific EOI
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ChipSet.PIC_LO.OCW2_EOI_ROT = 0xA0; // rotate on non-specific EOI
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ChipSet.PIC_LO.OCW2_EOI_ROTSPEC = 0xE0; // rotate on specific EOI
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```
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By using fully-qualified property names for each constant, the code has a more C-like appearance (think *#define*)
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that's also easier to preprocess.
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However, I've gradually switched to the more conventional JavaScript object notation for class constants:
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ChipSet.PIC_LO = {
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OCW2_EOI: 0x20, // non-specific EOI (end-of-interrupt)
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OCW2_EOI_SPEC: 0x60, // specific EOI
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OCW2_EOI_ROT: 0xA0, // rotate on non-specific EOI
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OCW2_EOI_ROTSPEC: 0xE0 // rotate on specific EOI
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};
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``` javascript
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ChipSet.PIC_LO = {
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OCW2_EOI: 0x20, // non-specific EOI (end-of-interrupt)
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OCW2_EOI_SPEC: 0x60, // specific EOI
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OCW2_EOI_ROT: 0xA0, // rotate on non-specific EOI
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OCW2_EOI_ROTSPEC: 0xE0 // rotate on specific EOI
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};
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```
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because, again, the Closure Compiler does an excellent job inlining such constants (or indeed any property that is
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never modified *or* enumerated).
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@ -94,17 +102,23 @@ override it, setting it to **FALSE** and disabling debug-only code.
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To ensure that debug-only code is not simply *disabled* but also *removed*, the code should be wrapped with:
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if (DEBUG) {
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[code to be removed by the Closure Compiler]
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}
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``` javascript
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if (DEBUG) {
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[code to be removed by the Closure Compiler]
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}
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```
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In many cases, the compiler is able to completely remove calls to debug-only class methods; eg:
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Component.assert(off >= 0 && off < this.cb);
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``` javascript
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Component.assert(off >= 0 && off < this.cb);
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```
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However, calls to debug-only instance methods seem to be more problematic, so all such calls are wrapped; eg:
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if (DEBUG) this.log('load("' + sFileURL + '")');
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``` javascript
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if (DEBUG) this.log('load("' + sFileURL + '")');
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```
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There are a number of other important shared constants in [/modules/shared/lib/defines.js](/modules/shared/lib/defines.js)
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and PCjs-specific constants in [/modules/pcjs/lib/defines.js](/modules/pcjs/lib/defines.js); refer
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@ -163,12 +177,16 @@ objects, but I'll leave my gripes about JSON for another post.
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Generally speaking, the only time I quote property names is when I have to. I'll use the "dot" syntax; eg:
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obj.prop = true;
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``` javascript
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obj.prop = true;
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```
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instead of:
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obj['prop'] = true;
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``` javascript
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obj['prop'] = true;
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```
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unless the property name doesn't conform to variable name syntax (eg, if it starts with a digit) or if it's a
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"public" property and therefore I can't risk Google's Closure Compiler "minifying" the property name to something
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else.
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@ -35,36 +35,50 @@ Another exception is optional parameters. When I write a method with optional p
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parameters to either be omitted (ie, *undefined*) or set to *null*. Using "==", you can check for either value with
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a single comparison:
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if (parameter == null) { ... }
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``` javascript
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if (parameter == null) { ... }
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```
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whereas strict equality requires more work:
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if (parameter === undefined || parameter === null) { ... }
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``` javascript
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if (parameter === undefined || parameter === null) { ... }
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```
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This is one of those times when coercion (of *undefined* to *null*), and the use of "non-strict" operators, is beneficial.
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Here's another:
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if (!b) { ... }
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``` javascript
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if (!b) { ... }
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```
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Coercing a value to *boolean* is a popular way of checking for all "falsy" values (ie, *undefined*, *null*,
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0, false, "", NaN, etc). It is shorthand for:
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if (b == false) { ... }
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``` javascript
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if (b == false) { ... }
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```
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yet I suspect the proponents of strict equality would embrace the former while rejecting the latter.
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However, I don't recommend "falsy" checks for optional parameters:
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if (!parameter) { ... }
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``` javascript
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if (!parameter) { ... }
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```
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because often a valid numeric parameter might include 0, or a valid string parameter might include "", so it's better
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to do this:
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if (parameter == null) { ... }
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``` javascript
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if (parameter == null) { ... }
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```
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and obviously if *null* is also a acceptable value, then you should definitely use strict equality:
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if (parameter === undefined) { ... }
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``` javascript
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if (parameter === undefined) { ... }
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```
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Problems with type coercion are **NOT** problems caused by a poor choice of operators, so trying to make
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those problems go away by artificially limiting your choice of operators seems like the wrong solution.
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@ -78,18 +92,20 @@ Explicitly convert variables to a single type whenever possible. For example, I
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that accepts an optional numeric parameter, with a documented default value when it's omitted. I think it's
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important make that parameter unambiguously numeric as soon as possible; eg:
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/**
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* foo(n)
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*
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* Performs a mathematical operation on n and returns a result.
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*
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* @param {number} [n] is an optional parameter (defaults to zero if omitted)
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* @return {number}
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*/
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function foo(n) {
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n = n || 0;
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...
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}
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``` javascript
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/**
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* foo(n)
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*
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* Performs a mathematical operation on n and returns a result.
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*
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* @param {number} [n] is an optional parameter (defaults to zero if omitted)
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* @return {number}
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*/
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function foo(n) {
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n = n || 0;
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...
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}
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```
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The expression `n || 0` might seem pointless, because *undefined* and *zero* are equivalent in a "falsy" sense, but
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*undefined* is not a number, and there will be fewer problems downstream if you ensure that n is *always* a number.
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@ -98,8 +114,10 @@ The expression `n || 0` might seem pointless, because *undefined* and *zero* are
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When using *for*...*in* loops like this:
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var a = [100, 200, 300];
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for (var i in a) { ... }
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``` javascript
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var a = [100, 200, 300];
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for (var i in a) { ... }
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```
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the type of variable *i* will be **string** rather than **number**; that is, it will contain "0", "1", and "2" rather
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than 0, 1, and 2. If you then use *i* to set a matching element in another array, that element will not be stored in
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@ -107,27 +125,35 @@ the same (numeric) position as the original array.
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One solution is to convert *i* to a **number**:
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parseInt(i, 10);
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``` javascript
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parseInt(i, 10);
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```
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However, a more elegant solution is to use the unary "+" operator to coerce the **string** to a **number**:
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+i;
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``` javascript
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+i;
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```
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The same problem arises with objects using numeric properties. And watch out for JavaScript's automatic base
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conversion of numeric properties. For example, when you enumerate the properties of object "o":
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var o = {
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0x20: ' ',
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0x41: 'A'
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};
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``` javascript
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var o = {
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0x20: ' ',
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0x41: 'A'
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};
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```
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you will get the strings "32" and "65", not "0x20" and "0x41". You must quote your property names to prevent
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any conversion; eg:
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var o = {
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"0x20": ' ',
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"0x41": 'A'
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};
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``` javascript
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var o = {
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"0x20": ' ',
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"0x41": 'A'
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};
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```
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Numeric properties can always be safely converted using the unary "+" operator, regardless whether they were quoted
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or not.
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@ -141,8 +167,10 @@ whereas unary "+" conversion will return *NaN* if there are any invalid digits i
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It turns out that shifting an integer value by more than 31 bits in either direction may not shift as many bits as
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you'd expect. For example:
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n = 0x10000000;
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n >>>= 33;
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``` javascript
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n = 0x10000000;
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n >>>= 33;
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```
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will shift n by only *one* bit, not 33 bits, and the result will be 0x08000000, not zero. This is because,
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just like the shift instructions on 32-bit Intel processors, JavaScript converts the shift count to a *mod 32* value
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@ -150,17 +178,23 @@ just like the shift instructions on 32-bit Intel processors, JavaScript converts
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So the above example is equivalent to:
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n >>>= 1;
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``` javascript
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n >>>= 1;
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```
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If you really need larger shift counts to work in a consistent manner, you can perform multiple shifts, where each
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shift count is in the range 0-31. Here's one way to shift a number 33 bits:
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n = (n >>> 31) >>> 2;
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``` javascript
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n = (n >>> 31) >>> 2;
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```
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Also, it's not quite correct to say that a shift count of zero has *no* effect on a number:
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n = 0x88888888|0; // n is displayed as -2004318072
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n >>>= 0; // n is displayed as 2290649224
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``` javascript
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n = 0x88888888|0; // n is displayed as -2004318072
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n >>>= 0; // n is displayed as 2290649224
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```
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It's true that the bottom 32 bits of the number were not changed, but a side-effect of the unsigned shift operator
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is that all the upper sign bits are stripped from the (64-bit) result.
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@ -168,7 +202,9 @@ is that all the upper sign bits are stripped from the (64-bit) result.
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Similarly, as soon as you perform any other bitwise operation on the number, even one that does not modify the low
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32 bits, the upper bits will revert to the sign of the lower 32-bit value:
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n |= 0; // n is displayed as -2004318072 again
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``` javascript
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n |= 0; // n is displayed as -2004318072 again
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```
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*[@jeffpar](http://twitter.com/jeffpar)*
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*March 26, 2015*
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