Updated "Adventures in Math" README
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@ -205,7 +205,20 @@ but it does so purely for convenience (and because it predates the "autoType" fe
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An alternative approach, adopted by the Internet Archive, involves modified disk images (eg, with custom batch files)
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An alternative approach, adopted by the Internet Archive, involves modified disk images (eg, with custom batch files)
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loaded into tightly coupled machine configurations. While this approach offers ease of use, it's difficult for the
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loaded into tightly coupled machine configurations. While this approach offers ease of use, it's difficult for the
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user to download or inspect the software exactly as it was originally distributed, or to load the software into any
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user to download or inspect the software exactly as it was originally distributed, or to load the software into any
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machine configuration other than the "mystery" configuration chosen by the Internet Archive.
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machine configuration other than the "mystery" configuration chosen by the Internet Archive.
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Also, the Internet Archive's overall "emulation experience" is often not very faithful. Their rendering of "Adventures
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in Math" gives the impression that the game ran *much* faster than it actually ran on a 4.77Mhz IBM PC.
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While the Internet Archive's emulator can be configured operate at different speeds, it's unclear which of their
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holdings have already been "tuned". As a fallback, they do provide some user controls:
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> "While the program is running, press CTRL-F11 to slow the program down. Pressing CTRL-F11 repeatedly will slow it
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down further, until the speed is more reasonable. (Pressing CTRL-F12 repeatedly will attempt to speed things up.)"
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but in general, the user has no idea what speed they have currently selected, or what the target speed should be.
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For users who simply want "to play the game," that may be fine, but an historian would probably prefer to see how the
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game originally operated and how each screen was painstakingly rendered, to better understand both the original user
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experience and the challenges that early software developers faced.
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The failure to archive software exactly as it was originally distributed, generally as one or more disk image (IMG)
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The failure to archive software exactly as it was originally distributed, generally as one or more disk image (IMG)
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files along with scanned (PDF) copies of the documentation, is the most serious problem we collectively face. I don't
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files along with scanned (PDF) copies of the documentation, is the most serious problem we collectively face. I don't
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@ -214,7 +227,9 @@ and those earlier "archivists" often didn't take the time to thoroughly preserve
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On the other hand, the Internet Archive could do a better job of cataloging its holdings, recording the provenance of
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On the other hand, the Internet Archive could do a better job of cataloging its holdings, recording the provenance of
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everything they have archived, maintaining a clear separation of original material from subsequent modifications (including
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everything they have archived, maintaining a clear separation of original material from subsequent modifications (including
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any modifications created solely for ease of emulation), and providing more control over machine configurations.
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any modifications created solely for ease of emulation), providing more control over machine configurations, and
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enabling the use of third-party emulators -- like PCjs -- that may be able to do a better job running and rendering
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some software packages.
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In addition, I would hope that anything the Internet Archive "archives" itself (ie, from original distribution media)
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In addition, I would hope that anything the Internet Archive "archives" itself (ie, from original distribution media)
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is duplicated and preserved according to a *much* higher standard than any files, documents, etc, it has simply scraped
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is duplicated and preserved according to a *much* higher standard than any files, documents, etc, it has simply scraped
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