More PCjs/PCx86 disambiguation
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92 changed files with 3553 additions and 3555 deletions
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@ -6,8 +6,7 @@
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*
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* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
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*
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* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
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* at <http://jsmachines.net/> and <http://pcjs.org/>.
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* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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@ -22,12 +21,12 @@
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*
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* You are required to include the above copyright notice in every source code file of every
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* copy or modified version of this work, and to display that copyright notice on every screen
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* that loads or runs any version of this software (see Computer.COPYRIGHT).
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* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of the
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* PCjs program for purposes of the GNU General Public License, and the author does not claim
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* any copyright as to their contents.
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* ROM files, and disk image files. Those external resource files are not considered part of PCjs
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* for purposes of the GNU General Public License, and the author does not claim any copyright
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* as to their contents.
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*/
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"use strict";
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@ -43,16 +42,20 @@ if (NODE) {
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*
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* State objects are used by components to save/restore their state.
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*
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* During a save operation, components add data to a State object via set(),
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* and then return the resulting data using data().
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* During a save operation, components add data to a State object via set(), and then return
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* the resulting data using data().
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*
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* During a restore operation, the Computer component passes the results of each
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* data() call back to the originating component.
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* During a restore operation, the Computer component passes the results of each data() call
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* back to the originating component.
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*
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* WARNING: Since State objects are low-level objects that have no UI requirements,
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* they do not inherit from the Component class, so you should only use class methods
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* of Component, such as Component.assert(), or Debugger methods if the Debugger
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* is available.
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* WARNING: Since State objects are low-level objects that have no UI requirements, they do not
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* inherit from the Component class, so you should only use class methods of Component, such as
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* Component.assert(), or Debugger methods if the Debugger is available.
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*
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* NOTE: 1.01 is the first version to provide limited save/restore support using localStorage.
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* From that point on, care must be taken to insure that any new version that's incompatible with
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* previous localStorage data be released with a version number that is at least 1 greater,
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* since we're tagging the localStorage data with the integer portion of the version string.
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*
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* @constructor
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* @param {Component} component
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