More PCjs/PCx86 disambiguation

This commit is contained in:
Jeff Parsons 2016-05-17 00:04:51 -07:00
commit a1e999e0c4
92 changed files with 3553 additions and 3555 deletions

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -75,12 +74,32 @@ var BYTEARRAYS = false;
*/
var TYPEDARRAYS = (typeof ArrayBuffer !== 'undefined');
/*
* Combine all the shared globals and machine-specific globals into one machine-specific global object,
* which all machine components should start using; eg: "if (PC8080.DEBUG) ..." instead of "if (DEBUG) ...".
*/
var PC8080 = {
APPCLASS: APPCLASS,
APPNAME: APPNAME,
APPVERSION: APPVERSION, // shared
BYTEARRAYS: BYTEARRAYS,
COMPILED: COMPILED, // shared
DEBUG: DEBUG, // shared
DEBUGGER: DEBUGGER,
MAXDEBUG: MAXDEBUG, // shared
PRIVATE: PRIVATE, // shared
TYPEDARRAYS: TYPEDARRAYS,
SITEHOST: SITEHOST, // shared
XMLVERSION: XMLVERSION // shared
}
if (NODE) {
global.APPCLASS = APPCLASS;
global.APPNAME = APPNAME;
global.DEBUGGER = DEBUGGER;
global.BYTEARRAYS = BYTEARRAYS;
global.APPCLASS = APPCLASS;
global.APPNAME = APPNAME;
global.DEBUGGER = DEBUGGER;
global.BYTEARRAYS = BYTEARRAYS;
global.TYPEDARRAYS = TYPEDARRAYS;
global.PC8080 = PC8080;
/*
* TODO: When we're "required" by Node, should we return anything via module.exports?
*/