More PCjs/PCx86 disambiguation
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92 changed files with 3553 additions and 3555 deletions
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@ -6,8 +6,7 @@
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*
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* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
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*
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* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
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* at <http://jsmachines.net/> and <http://pcjs.org/>.
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* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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@ -22,12 +21,12 @@
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*
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* You are required to include the above copyright notice in every source code file of every
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* copy or modified version of this work, and to display that copyright notice on every screen
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* that loads or runs any version of this software (see Computer.COPYRIGHT).
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* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of the
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* PCjs program for purposes of the GNU General Public License, and the author does not claim
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* any copyright as to their contents.
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* ROM files, and disk image files. Those external resource files are not considered part of PCjs
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* for purposes of the GNU General Public License, and the author does not claim any copyright
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* as to their contents.
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*/
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"use strict";
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@ -75,12 +74,32 @@ var BYTEARRAYS = false;
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*/
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var TYPEDARRAYS = (typeof ArrayBuffer !== 'undefined');
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/*
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* Combine all the shared globals and machine-specific globals into one machine-specific global object,
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* which all machine components should start using; eg: "if (PC8080.DEBUG) ..." instead of "if (DEBUG) ...".
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*/
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var PC8080 = {
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APPCLASS: APPCLASS,
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APPNAME: APPNAME,
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APPVERSION: APPVERSION, // shared
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BYTEARRAYS: BYTEARRAYS,
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COMPILED: COMPILED, // shared
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DEBUG: DEBUG, // shared
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DEBUGGER: DEBUGGER,
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MAXDEBUG: MAXDEBUG, // shared
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PRIVATE: PRIVATE, // shared
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TYPEDARRAYS: TYPEDARRAYS,
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SITEHOST: SITEHOST, // shared
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XMLVERSION: XMLVERSION // shared
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}
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if (NODE) {
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global.APPCLASS = APPCLASS;
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global.APPNAME = APPNAME;
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global.DEBUGGER = DEBUGGER;
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global.BYTEARRAYS = BYTEARRAYS;
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global.APPCLASS = APPCLASS;
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global.APPNAME = APPNAME;
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global.DEBUGGER = DEBUGGER;
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global.BYTEARRAYS = BYTEARRAYS;
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global.TYPEDARRAYS = TYPEDARRAYS;
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global.PC8080 = PC8080;
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/*
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* TODO: When we're "required" by Node, should we return anything via module.exports?
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*/
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