More PCjs/PCx86 disambiguation
This commit is contained in:
parent
288f28055d
commit
a1e999e0c4
92 changed files with 3553 additions and 3555 deletions
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@ -6,8 +6,7 @@
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*
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* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
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*
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* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
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* at <http://jsmachines.net/> and <http://pcjs.org/>.
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* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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@ -22,12 +21,12 @@
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*
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* You are required to include the above copyright notice in every source code file of every
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* copy or modified version of this work, and to display that copyright notice on every screen
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* that loads or runs any version of this software (see Computer.COPYRIGHT).
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* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of the
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* PCjs program for purposes of the GNU General Public License, and the author does not claim
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* any copyright as to their contents.
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* ROM files, and disk image files. Those external resource files are not considered part of PCjs
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* for purposes of the GNU General Public License, and the author does not claim any copyright
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* as to their contents.
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*/
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"use strict";
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@ -6,8 +6,7 @@
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*
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* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
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*
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* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
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* at <http://jsmachines.net/> and <http://pcjs.org/>.
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* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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@ -22,12 +21,12 @@
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*
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* You are required to include the above copyright notice in every source code file of every
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* copy or modified version of this work, and to display that copyright notice on every screen
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* that loads or runs any version of this software (see Computer.COPYRIGHT).
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* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of the
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* PCjs program for purposes of the GNU General Public License, and the author does not claim
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* any copyright as to their contents.
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* ROM files, and disk image files. Those external resource files are not considered part of PCjs
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* for purposes of the GNU General Public License, and the author does not claim any copyright
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* as to their contents.
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*/
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"use strict";
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@ -551,12 +550,12 @@ ChipSet.aPortOutput = {
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*/
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ChipSet.init = function()
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{
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var aeChipSet = Component.getElementsByClass(document, APPCLASS, "chipset");
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var aeChipSet = Component.getElementsByClass(document, PC8080.APPCLASS, "chipset");
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for (var iChip = 0; iChip < aeChipSet.length; iChip++) {
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var eChipSet = aeChipSet[iChip];
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var parmsChipSet = Component.getComponentParms(eChipSet);
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var chipset = new ChipSet(parmsChipSet);
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Component.bindComponentControls(chipset, eChipSet, APPCLASS);
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Component.bindComponentControls(chipset, eChipSet, PC8080.APPCLASS);
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}
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};
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@ -6,8 +6,7 @@
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*
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* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
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*
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* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
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* at <http://jsmachines.net/> and <http://pcjs.org/>.
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* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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@ -22,12 +21,12 @@
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*
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* You are required to include the above copyright notice in every source code file of every
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* copy or modified version of this work, and to display that copyright notice on every screen
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* that loads or runs any version of this software (see Computer.COPYRIGHT).
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* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of the
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* PCjs program for purposes of the GNU General Public License, and the author does not claim
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* any copyright as to their contents.
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* ROM files, and disk image files. Those external resource files are not considered part of PCjs
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* for purposes of the GNU General Public License, and the author does not claim any copyright
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* as to their contents.
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*/
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"use strict";
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@ -189,7 +188,7 @@ function Computer(parmsComputer, parmsMachine, fSuspended) {
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}
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}
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this.println(Computer.APPNAME + " v" + Computer.APPVERSION + "\n" + Computer.COPYRIGHT + "\n" + Computer.LICENSE);
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this.println(PC8080.APPNAME + " v" + PC8080.APPVERSION + "\n" + COPYRIGHT + "\n" + LICENSE);
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if (DEBUG && this.messageEnabled()) this.printMessage("TYPEDARRAYS: " + TYPEDARRAYS);
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@ -240,7 +239,7 @@ function Computer(parmsComputer, parmsMachine, fSuspended) {
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this.resume = Computer.RESUME_NONE;
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}
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if (this.resume) {
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this.stateComputer = new State(this, Computer.APPVERSION);
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this.stateComputer = new State(this, PC8080.APPVERSION);
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if (this.stateComputer.load()) {
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sStatePath = null;
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} else {
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@ -277,16 +276,6 @@ function Computer(parmsComputer, parmsMachine, fSuspended) {
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Component.subclass(Computer);
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Computer.APPNAME = APPNAME || "PC8080";
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Computer.APPVERSION = APPVERSION;
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Computer.COPYRIGHT = "Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>";
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/*
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* I think it's a good idea to also display a GPL notice, putting people on notice that even
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* the "compiled" source code has all the same GPL requirements as the uncompiled source code.
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*/
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Computer.LICENSE = "License: GPL version 3 or later <http://gnu.org/licenses/gpl.html>";
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Computer.STATE_FAILSAFE = "failsafe";
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Computer.STATE_VALIDATE = "validate";
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Computer.STATE_TIMESTAMP = "timestamp";
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@ -466,7 +455,7 @@ Computer.prototype.wait = function(fn, parms)
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Computer.prototype.validateState = function(stateComputer)
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{
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var fValid = true;
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var stateValidate = new State(this, Computer.APPVERSION, Computer.STATE_VALIDATE);
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var stateValidate = new State(this, PC8080.APPVERSION, Computer.STATE_VALIDATE);
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if (stateValidate.load() && stateValidate.parse()) {
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var sTimestampValidate = stateValidate.get(Computer.STATE_TIMESTAMP);
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var sTimestampComputer = stateComputer ? stateComputer.get(Computer.STATE_TIMESTAMP) : "unknown";
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@ -509,7 +498,7 @@ Computer.prototype.powerOn = function(resume)
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var fRepower = false;
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var fRestore = false;
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this.fRestoreError = false;
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var stateComputer = this.stateComputer || new State(this, Computer.APPVERSION);
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var stateComputer = this.stateComputer || new State(this, PC8080.APPVERSION);
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if (resume == Computer.RESUME_REPOWER) {
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fRepower = true;
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@ -522,7 +511,7 @@ Computer.prototype.powerOn = function(resume)
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* Which means, of course, that if a previous "failsafe" checkpoint already exists, something bad
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* may have happened the last time around.
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*/
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this.stateFailSafe = new State(this, Computer.APPVERSION, Computer.STATE_FAILSAFE);
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this.stateFailSafe = new State(this, PC8080.APPVERSION, Computer.STATE_FAILSAFE);
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if (this.stateFailSafe.load()) {
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this.powerReport(stateComputer);
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/*
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@ -542,7 +531,7 @@ Computer.prototype.powerOn = function(resume)
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this.stateFailSafe.store();
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var fValidate = this.resume && !this.fServerState;
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if (resume == Computer.RESUME_AUTO || web.confirmUser("Click OK to restore the previous " + Computer.APPNAME + " machine state, or CANCEL to reset the machine.")) {
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if (resume == Computer.RESUME_AUTO || web.confirmUser("Click OK to restore the previous " + PC8080.APPNAME + " machine state, or CANCEL to reset the machine.")) {
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fRestore = stateComputer.parse();
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if (fRestore) {
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var sCode = stateComputer.get(UserAPI.RES.CODE);
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@ -815,8 +804,8 @@ Computer.prototype.checkPower = function()
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*/
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Computer.prototype.powerReport = function(stateComputer)
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{
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if (web.confirmUser("There may be a problem with your " + Computer.APPNAME + " machine.\n\nTo help us diagnose it, click OK to send this " + Computer.APPNAME + " machine state to http://" + SITEHOST + ".")) {
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web.sendReport(Computer.APPNAME, Computer.APPVERSION, this.url, this.getUserID(), ReportAPI.TYPE.BUG, stateComputer.toString());
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if (web.confirmUser("There may be a problem with your " + PC8080.APPNAME + " machine.\n\nTo help us diagnose it, click OK to send this " + PC8080.APPNAME + " machine state to http://" + SITEHOST + ".")) {
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web.sendReport(PC8080.APPNAME, PC8080.APPVERSION, this.url, this.getUserID(), ReportAPI.TYPE.BUG, stateComputer.toString());
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}
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};
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@ -865,8 +854,8 @@ Computer.prototype.powerOff = function(fSave, fShutdown)
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}
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this.nPowerChange--;
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var stateComputer = new State(this, Computer.APPVERSION);
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var stateValidate = new State(this, Computer.APPVERSION, Computer.STATE_VALIDATE);
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var stateComputer = new State(this, PC8080.APPVERSION);
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var stateValidate = new State(this, PC8080.APPVERSION, Computer.STATE_VALIDATE);
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var sTimestamp = usr.getTimestamp();
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stateValidate.set(Computer.STATE_TIMESTAMP, sTimestamp);
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@ -1222,7 +1211,7 @@ Computer.prototype.getServerStatePath = function()
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if (DEBUG && this.messageEnabled()) {
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this.printMessage(Computer.STATE_USERID + " for load: " + this.sUserID);
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}
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sStatePath = web.getHost() + UserAPI.ENDPOINT + '?' + UserAPI.QUERY.REQ + '=' + UserAPI.REQ.LOAD + '&' + UserAPI.QUERY.USER + '=' + this.sUserID + '&' + UserAPI.QUERY.STATE + '=' + State.key(this, Computer.APPVERSION);
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sStatePath = web.getHost() + UserAPI.ENDPOINT + '?' + UserAPI.QUERY.REQ + '=' + UserAPI.REQ.LOAD + '&' + UserAPI.QUERY.USER + '=' + this.sUserID + '&' + UserAPI.QUERY.STATE + '=' + State.key(this, PC8080.APPVERSION);
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} else {
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if (DEBUG && this.messageEnabled()) {
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this.printMessage(Computer.STATE_USERID + " unavailable");
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var dataPost = {};
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dataPost[UserAPI.QUERY.REQ] = UserAPI.REQ.STORE;
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dataPost[UserAPI.QUERY.USER] = sUserID;
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dataPost[UserAPI.QUERY.STATE] = State.key(this, Computer.APPVERSION);
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dataPost[UserAPI.QUERY.STATE] = State.key(this, PC8080.APPVERSION);
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dataPost[UserAPI.QUERY.DATA] = sState;
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var sRequest = web.getHost() + UserAPI.ENDPOINT;
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if (!fSync) {
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@ -1359,7 +1348,7 @@ Computer.prototype.onReset = function()
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* I used to bypass the prompt if this.resume == Computer.RESUME_AUTO, setting fSave to true automatically,
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* but that gives the user no means of resetting a resumable machine that contains errors in its resume state.
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*/
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var fSave = (/* this.resume == Computer.RESUME_AUTO || */ web.confirmUser("Click OK to save changes to this " + Computer.APPNAME + " machine.\n\nWARNING: If you CANCEL, all disk changes will be discarded."));
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var fSave = (/* this.resume == Computer.RESUME_AUTO || */ web.confirmUser("Click OK to save changes to this " + PC8080.APPNAME + " machine.\n\nWARNING: If you CANCEL, all disk changes will be discarded."));
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this.powerOff(fSave, true);
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/*
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* Forcing the page to reload is an expedient option, but ugly. It's preferable to call powerOn()
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@ -1503,16 +1492,16 @@ Computer.init = function()
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/*
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* In non-COMPILED builds, embedMachine() may have set XMLVERSION.
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*/
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if (!COMPILED && XMLVERSION) Computer.APPVERSION = XMLVERSION;
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if (!COMPILED && PC8080.XMLVERSION) PC8080.APPVERSION = PC8080.XMLVERSION;
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var aeMachines = Component.getElementsByClass(document, APPCLASS + "-machine");
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var aeMachines = Component.getElementsByClass(document, PC8080.APPCLASS + "-machine");
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for (var iMachine = 0; iMachine < aeMachines.length; iMachine++) {
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var eMachine = aeMachines[iMachine];
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var parmsMachine = Component.getComponentParms(eMachine);
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var aeComputers = Component.getElementsByClass(eMachine, APPCLASS, "computer");
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var aeComputers = Component.getElementsByClass(eMachine, PC8080.APPCLASS, "computer");
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for (var iComputer = 0; iComputer < aeComputers.length; iComputer++) {
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* but "reset" now provides a way to force the machine to start from scratch again, so "erase"
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* may be redundant now.
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*/
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Component.bindComponentControls(computer, eComputer, APPCLASS);
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Component.bindComponentControls(computer, eComputer, PC8080.APPCLASS);
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/*
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* Power on the computer, giving every component the opportunity to reset or restore itself.
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@ -1555,7 +1544,7 @@ Computer.init = function()
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*/
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Computer.show = function()
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{
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var aeComputers = Component.getElementsByClass(document, APPCLASS, "computer");
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var aeComputers = Component.getElementsByClass(document, PC8080.APPCLASS, "computer");
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for (var iComputer = 0; iComputer < aeComputers.length; iComputer++) {
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var eComputer = aeComputers[iComputer];
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var parmsComputer = Component.getComponentParms(eComputer);
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*/
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Computer.exit = function()
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{
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var aeComputers = Component.getElementsByClass(document, APPCLASS, "computer");
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var aeComputers = Component.getElementsByClass(document, PC8080.APPCLASS, "computer");
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for (var iComputer = 0; iComputer < aeComputers.length; iComputer++) {
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var eComputer = aeComputers[iComputer];
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var parmsComputer = Component.getComponentParms(eComputer);
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*
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* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
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*
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* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
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* at <http://jsmachines.net/> and <http://pcjs.org/>.
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* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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@ -22,12 +21,12 @@
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*
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* You are required to include the above copyright notice in every source code file of every
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* copy or modified version of this work, and to display that copyright notice on every screen
|
||||
* that loads or runs any version of this software (see Computer.COPYRIGHT).
|
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* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of the
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* PCjs program for purposes of the GNU General Public License, and the author does not claim
|
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* any copyright as to their contents.
|
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* ROM files, and disk image files. Those external resource files are not considered part of PCjs
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* for purposes of the GNU General Public License, and the author does not claim any copyright
|
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* as to their contents.
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*/
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"use strict";
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@ -6,8 +6,7 @@
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*
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* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
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*
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* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
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* at <http://jsmachines.net/> and <http://pcjs.org/>.
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* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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@ -22,12 +21,12 @@
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*
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* You are required to include the above copyright notice in every source code file of every
|
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* copy or modified version of this work, and to display that copyright notice on every screen
|
||||
* that loads or runs any version of this software (see Computer.COPYRIGHT).
|
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* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of the
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* PCjs program for purposes of the GNU General Public License, and the author does not claim
|
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* any copyright as to their contents.
|
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* ROM files, and disk image files. Those external resource files are not considered part of PCjs
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* for purposes of the GNU General Public License, and the author does not claim any copyright
|
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* as to their contents.
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*/
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"use strict";
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@ -6,8 +6,7 @@
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*
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* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
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*
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* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
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* at <http://jsmachines.net/> and <http://pcjs.org/>.
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* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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@ -22,12 +21,12 @@
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*
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* You are required to include the above copyright notice in every source code file of every
|
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* copy or modified version of this work, and to display that copyright notice on every screen
|
||||
* that loads or runs any version of this software (see Computer.COPYRIGHT).
|
||||
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of the
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* PCjs program for purposes of the GNU General Public License, and the author does not claim
|
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* any copyright as to their contents.
|
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* ROM files, and disk image files. Those external resource files are not considered part of PCjs
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* for purposes of the GNU General Public License, and the author does not claim any copyright
|
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* as to their contents.
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*/
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"use strict";
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@ -6,8 +6,7 @@
|
|||
*
|
||||
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
|
||||
*
|
||||
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
|
||||
* at <http://jsmachines.net/> and <http://pcjs.org/>.
|
||||
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
|
||||
*
|
||||
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
|
||||
* GNU General Public License as published by the Free Software Foundation, either version 3
|
||||
|
|
@ -22,12 +21,12 @@
|
|||
*
|
||||
* You are required to include the above copyright notice in every source code file of every
|
||||
* copy or modified version of this work, and to display that copyright notice on every screen
|
||||
* that loads or runs any version of this software (see Computer.COPYRIGHT).
|
||||
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
|
||||
*
|
||||
* Some PCjs files also attempt to load external resource files, such as character-image files,
|
||||
* ROM files, and disk image files. Those external resource files are not considered part of the
|
||||
* PCjs program for purposes of the GNU General Public License, and the author does not claim
|
||||
* any copyright as to their contents.
|
||||
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
|
||||
* for purposes of the GNU General Public License, and the author does not claim any copyright
|
||||
* as to their contents.
|
||||
*/
|
||||
|
||||
"use strict";
|
||||
|
|
@ -1153,12 +1152,12 @@ CPUState.prototype.stepCPU = function(nMinCycles)
|
|||
*/
|
||||
CPUState.init = function()
|
||||
{
|
||||
var aeCPUs = Component.getElementsByClass(document, APPCLASS, "cpu");
|
||||
var aeCPUs = Component.getElementsByClass(document, PC8080.APPCLASS, "cpu");
|
||||
for (var iCPU = 0; iCPU < aeCPUs.length; iCPU++) {
|
||||
var eCPU = aeCPUs[iCPU];
|
||||
var parmsCPU = Component.getComponentParms(eCPU);
|
||||
var cpu = new CPUState(parmsCPU);
|
||||
Component.bindComponentControls(cpu, eCPU, APPCLASS);
|
||||
Component.bindComponentControls(cpu, eCPU, PC8080.APPCLASS);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -6,8 +6,7 @@
|
|||
*
|
||||
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
|
||||
*
|
||||
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
|
||||
* at <http://jsmachines.net/> and <http://pcjs.org/>.
|
||||
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
|
||||
*
|
||||
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
|
||||
* GNU General Public License as published by the Free Software Foundation, either version 3
|
||||
|
|
@ -22,12 +21,12 @@
|
|||
*
|
||||
* You are required to include the above copyright notice in every source code file of every
|
||||
* copy or modified version of this work, and to display that copyright notice on every screen
|
||||
* that loads or runs any version of this software (see Computer.COPYRIGHT).
|
||||
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
|
||||
*
|
||||
* Some PCjs files also attempt to load external resource files, such as character-image files,
|
||||
* ROM files, and disk image files. Those external resource files are not considered part of the
|
||||
* PCjs program for purposes of the GNU General Public License, and the author does not claim
|
||||
* any copyright as to their contents.
|
||||
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
|
||||
* for purposes of the GNU General Public License, and the author does not claim any copyright
|
||||
* as to their contents.
|
||||
*/
|
||||
|
||||
"use strict";
|
||||
|
|
@ -4776,12 +4775,12 @@ if (DEBUGGER) {
|
|||
*/
|
||||
Debugger.init = function()
|
||||
{
|
||||
var aeDbg = Component.getElementsByClass(document, APPCLASS, "debugger");
|
||||
var aeDbg = Component.getElementsByClass(document, PC8080.APPCLASS, "debugger");
|
||||
for (var iDbg = 0; iDbg < aeDbg.length; iDbg++) {
|
||||
var eDbg = aeDbg[iDbg];
|
||||
var parmsDbg = Component.getComponentParms(eDbg);
|
||||
var dbg = new Debugger(parmsDbg);
|
||||
Component.bindComponentControls(dbg, eDbg, APPCLASS);
|
||||
Component.bindComponentControls(dbg, eDbg, PC8080.APPCLASS);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -6,8 +6,7 @@
|
|||
*
|
||||
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
|
||||
*
|
||||
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
|
||||
* at <http://jsmachines.net/> and <http://pcjs.org/>.
|
||||
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
|
||||
*
|
||||
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
|
||||
* GNU General Public License as published by the Free Software Foundation, either version 3
|
||||
|
|
@ -22,12 +21,12 @@
|
|||
*
|
||||
* You are required to include the above copyright notice in every source code file of every
|
||||
* copy or modified version of this work, and to display that copyright notice on every screen
|
||||
* that loads or runs any version of this software (see Computer.COPYRIGHT).
|
||||
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
|
||||
*
|
||||
* Some PCjs files also attempt to load external resource files, such as character-image files,
|
||||
* ROM files, and disk image files. Those external resource files are not considered part of the
|
||||
* PCjs program for purposes of the GNU General Public License, and the author does not claim
|
||||
* any copyright as to their contents.
|
||||
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
|
||||
* for purposes of the GNU General Public License, and the author does not claim any copyright
|
||||
* as to their contents.
|
||||
*/
|
||||
|
||||
"use strict";
|
||||
|
|
@ -75,12 +74,32 @@ var BYTEARRAYS = false;
|
|||
*/
|
||||
var TYPEDARRAYS = (typeof ArrayBuffer !== 'undefined');
|
||||
|
||||
/*
|
||||
* Combine all the shared globals and machine-specific globals into one machine-specific global object,
|
||||
* which all machine components should start using; eg: "if (PC8080.DEBUG) ..." instead of "if (DEBUG) ...".
|
||||
*/
|
||||
var PC8080 = {
|
||||
APPCLASS: APPCLASS,
|
||||
APPNAME: APPNAME,
|
||||
APPVERSION: APPVERSION, // shared
|
||||
BYTEARRAYS: BYTEARRAYS,
|
||||
COMPILED: COMPILED, // shared
|
||||
DEBUG: DEBUG, // shared
|
||||
DEBUGGER: DEBUGGER,
|
||||
MAXDEBUG: MAXDEBUG, // shared
|
||||
PRIVATE: PRIVATE, // shared
|
||||
TYPEDARRAYS: TYPEDARRAYS,
|
||||
SITEHOST: SITEHOST, // shared
|
||||
XMLVERSION: XMLVERSION // shared
|
||||
}
|
||||
|
||||
if (NODE) {
|
||||
global.APPCLASS = APPCLASS;
|
||||
global.APPNAME = APPNAME;
|
||||
global.DEBUGGER = DEBUGGER;
|
||||
global.BYTEARRAYS = BYTEARRAYS;
|
||||
global.APPCLASS = APPCLASS;
|
||||
global.APPNAME = APPNAME;
|
||||
global.DEBUGGER = DEBUGGER;
|
||||
global.BYTEARRAYS = BYTEARRAYS;
|
||||
global.TYPEDARRAYS = TYPEDARRAYS;
|
||||
global.PC8080 = PC8080;
|
||||
/*
|
||||
* TODO: When we're "required" by Node, should we return anything via module.exports?
|
||||
*/
|
||||
|
|
|
|||
|
|
@ -6,8 +6,7 @@
|
|||
*
|
||||
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
|
||||
*
|
||||
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
|
||||
* at <http://jsmachines.net/> and <http://pcjs.org/>.
|
||||
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
|
||||
*
|
||||
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
|
||||
* GNU General Public License as published by the Free Software Foundation, either version 3
|
||||
|
|
@ -22,12 +21,12 @@
|
|||
*
|
||||
* You are required to include the above copyright notice in every source code file of every
|
||||
* copy or modified version of this work, and to display that copyright notice on every screen
|
||||
* that loads or runs any version of this software (see Computer.COPYRIGHT).
|
||||
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
|
||||
*
|
||||
* Some PCjs files also attempt to load external resource files, such as character-image files,
|
||||
* ROM files, and disk image files. Those external resource files are not considered part of the
|
||||
* PCjs program for purposes of the GNU General Public License, and the author does not claim
|
||||
* any copyright as to their contents.
|
||||
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
|
||||
* for purposes of the GNU General Public License, and the author does not claim any copyright
|
||||
* as to their contents.
|
||||
*/
|
||||
|
||||
"use strict";
|
||||
|
|
@ -453,12 +452,12 @@ Keyboard.prototype.onSoftKeyDown = function(sSoftCode, fDown)
|
|||
*/
|
||||
Keyboard.init = function()
|
||||
{
|
||||
var aeKbd = Component.getElementsByClass(document, APPCLASS, "keyboard");
|
||||
var aeKbd = Component.getElementsByClass(document, PC8080.APPCLASS, "keyboard");
|
||||
for (var iKbd = 0; iKbd < aeKbd.length; iKbd++) {
|
||||
var eKbd = aeKbd[iKbd];
|
||||
var parmsKbd = Component.getComponentParms(eKbd);
|
||||
var kbd = new Keyboard(parmsKbd);
|
||||
Component.bindComponentControls(kbd, eKbd, APPCLASS);
|
||||
Component.bindComponentControls(kbd, eKbd, PC8080.APPCLASS);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -6,8 +6,7 @@
|
|||
*
|
||||
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
|
||||
*
|
||||
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
|
||||
* at <http://jsmachines.net/> and <http://pcjs.org/>.
|
||||
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
|
||||
*
|
||||
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
|
||||
* GNU General Public License as published by the Free Software Foundation, either version 3
|
||||
|
|
@ -22,12 +21,12 @@
|
|||
*
|
||||
* You are required to include the above copyright notice in every source code file of every
|
||||
* copy or modified version of this work, and to display that copyright notice on every screen
|
||||
* that loads or runs any version of this software (see Computer.COPYRIGHT).
|
||||
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
|
||||
*
|
||||
* Some PCjs files also attempt to load external resource files, such as character-image files,
|
||||
* ROM files, and disk image files. Those external resource files are not considered part of the
|
||||
* PCjs program for purposes of the GNU General Public License, and the author does not claim
|
||||
* any copyright as to their contents.
|
||||
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
|
||||
* for purposes of the GNU General Public License, and the author does not claim any copyright
|
||||
* as to their contents.
|
||||
*/
|
||||
|
||||
"use strict";
|
||||
|
|
|
|||
|
|
@ -6,8 +6,7 @@
|
|||
*
|
||||
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
|
||||
*
|
||||
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
|
||||
* at <http://jsmachines.net/> and <http://pcjs.org/>.
|
||||
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
|
||||
*
|
||||
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
|
||||
* GNU General Public License as published by the Free Software Foundation, either version 3
|
||||
|
|
@ -22,12 +21,12 @@
|
|||
*
|
||||
* You are required to include the above copyright notice in every source code file of every
|
||||
* copy or modified version of this work, and to display that copyright notice on every screen
|
||||
* that loads or runs any version of this software (see Computer.COPYRIGHT).
|
||||
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
|
||||
*
|
||||
* Some PCjs files also attempt to load external resource files, such as character-image files,
|
||||
* ROM files, and disk image files. Those external resource files are not considered part of the
|
||||
* PCjs program for purposes of the GNU General Public License, and the author does not claim
|
||||
* any copyright as to their contents.
|
||||
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
|
||||
* for purposes of the GNU General Public License, and the author does not claim any copyright
|
||||
* as to their contents.
|
||||
*/
|
||||
|
||||
"use strict";
|
||||
|
|
|
|||
|
|
@ -6,8 +6,7 @@
|
|||
*
|
||||
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
|
||||
*
|
||||
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
|
||||
* at <http://jsmachines.net/> and <http://pcjs.org/>.
|
||||
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
|
||||
*
|
||||
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
|
||||
* GNU General Public License as published by the Free Software Foundation, either version 3
|
||||
|
|
@ -22,12 +21,12 @@
|
|||
*
|
||||
* You are required to include the above copyright notice in every source code file of every
|
||||
* copy or modified version of this work, and to display that copyright notice on every screen
|
||||
* that loads or runs any version of this software (see Computer.COPYRIGHT).
|
||||
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
|
||||
*
|
||||
* Some PCjs files also attempt to load external resource files, such as character-image files,
|
||||
* ROM files, and disk image files. Those external resource files are not considered part of the
|
||||
* PCjs program for purposes of the GNU General Public License, and the author does not claim
|
||||
* any copyright as to their contents.
|
||||
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
|
||||
* for purposes of the GNU General Public License, and the author does not claim any copyright
|
||||
* as to their contents.
|
||||
*/
|
||||
|
||||
"use strict";
|
||||
|
|
|
|||
|
|
@ -6,8 +6,7 @@
|
|||
*
|
||||
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
|
||||
*
|
||||
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
|
||||
* at <http://jsmachines.net/> and <http://pcjs.org/>.
|
||||
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
|
||||
*
|
||||
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
|
||||
* GNU General Public License as published by the Free Software Foundation, either version 3
|
||||
|
|
@ -22,12 +21,12 @@
|
|||
*
|
||||
* You are required to include the above copyright notice in every source code file of every
|
||||
* copy or modified version of this work, and to display that copyright notice on every screen
|
||||
* that loads or runs any version of this software (see Computer.COPYRIGHT).
|
||||
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
|
||||
*
|
||||
* Some PCjs files also attempt to load external resource files, such as character-image files,
|
||||
* ROM files, and disk image files. Those external resource files are not considered part of the
|
||||
* PCjs program for purposes of the GNU General Public License, and the author does not claim
|
||||
* any copyright as to their contents.
|
||||
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
|
||||
* for purposes of the GNU General Public License, and the author does not claim any copyright
|
||||
* as to their contents.
|
||||
*/
|
||||
|
||||
"use strict";
|
||||
|
|
@ -163,7 +162,7 @@ Panel.prototype.updateStatus = function(fForce)
|
|||
Panel.init = function()
|
||||
{
|
||||
var fReady = false;
|
||||
var aePanels = Component.getElementsByClass(document, APPCLASS, "panel");
|
||||
var aePanels = Component.getElementsByClass(document, PC8080.APPCLASS, "panel");
|
||||
for (var iPanel=0; iPanel < aePanels.length; iPanel++) {
|
||||
var ePanel = aePanels[iPanel];
|
||||
var parmsPanel = Component.getComponentParms(ePanel);
|
||||
|
|
@ -172,7 +171,7 @@ Panel.init = function()
|
|||
fReady = true;
|
||||
panel = new Panel(parmsPanel);
|
||||
}
|
||||
Component.bindComponentControls(panel, ePanel, APPCLASS);
|
||||
Component.bindComponentControls(panel, ePanel, PC8080.APPCLASS);
|
||||
if (fReady) panel.setReady();
|
||||
}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -6,8 +6,7 @@
|
|||
*
|
||||
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
|
||||
*
|
||||
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
|
||||
* at <http://jsmachines.net/> and <http://pcjs.org/>.
|
||||
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
|
||||
*
|
||||
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
|
||||
* GNU General Public License as published by the Free Software Foundation, either version 3
|
||||
|
|
@ -22,12 +21,12 @@
|
|||
*
|
||||
* You are required to include the above copyright notice in every source code file of every
|
||||
* copy or modified version of this work, and to display that copyright notice on every screen
|
||||
* that loads or runs any version of this software (see Computer.COPYRIGHT).
|
||||
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
|
||||
*
|
||||
* Some PCjs files also attempt to load external resource files, such as character-image files,
|
||||
* ROM files, and disk image files. Those external resource files are not considered part of the
|
||||
* PCjs program for purposes of the GNU General Public License, and the author does not claim
|
||||
* any copyright as to their contents.
|
||||
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
|
||||
* for purposes of the GNU General Public License, and the author does not claim any copyright
|
||||
* as to their contents.
|
||||
*/
|
||||
|
||||
"use strict";
|
||||
|
|
@ -180,12 +179,12 @@ RAM.prototype.restore = function(data)
|
|||
*/
|
||||
RAM.init = function()
|
||||
{
|
||||
var aeRAM = Component.getElementsByClass(document, APPCLASS, "ram");
|
||||
var aeRAM = Component.getElementsByClass(document, PC8080.APPCLASS, "ram");
|
||||
for (var iRAM = 0; iRAM < aeRAM.length; iRAM++) {
|
||||
var eRAM = aeRAM[iRAM];
|
||||
var parmsRAM = Component.getComponentParms(eRAM);
|
||||
var ram = new RAM(parmsRAM);
|
||||
Component.bindComponentControls(ram, eRAM, APPCLASS);
|
||||
Component.bindComponentControls(ram, eRAM, PC8080.APPCLASS);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -6,8 +6,7 @@
|
|||
*
|
||||
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
|
||||
*
|
||||
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
|
||||
* at <http://jsmachines.net/> and <http://pcjs.org/>.
|
||||
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
|
||||
*
|
||||
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
|
||||
* GNU General Public License as published by the Free Software Foundation, either version 3
|
||||
|
|
@ -22,12 +21,12 @@
|
|||
*
|
||||
* You are required to include the above copyright notice in every source code file of every
|
||||
* copy or modified version of this work, and to display that copyright notice on every screen
|
||||
* that loads or runs any version of this software (see Computer.COPYRIGHT).
|
||||
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
|
||||
*
|
||||
* Some PCjs files also attempt to load external resource files, such as character-image files,
|
||||
* ROM files, and disk image files. Those external resource files are not considered part of the
|
||||
* PCjs program for purposes of the GNU General Public License, and the author does not claim
|
||||
* any copyright as to their contents.
|
||||
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
|
||||
* for purposes of the GNU General Public License, and the author does not claim any copyright
|
||||
* as to their contents.
|
||||
*/
|
||||
|
||||
"use strict";
|
||||
|
|
@ -505,12 +504,12 @@ ROM.prototype.cloneROM = function(addr)
|
|||
*/
|
||||
ROM.init = function()
|
||||
{
|
||||
var aeROM = Component.getElementsByClass(document, APPCLASS, "rom");
|
||||
var aeROM = Component.getElementsByClass(document, PC8080.APPCLASS, "rom");
|
||||
for (var iROM = 0; iROM < aeROM.length; iROM++) {
|
||||
var eROM = aeROM[iROM];
|
||||
var parmsROM = Component.getComponentParms(eROM);
|
||||
var rom = new ROM(parmsROM);
|
||||
Component.bindComponentControls(rom, eROM, APPCLASS);
|
||||
Component.bindComponentControls(rom, eROM, PC8080.APPCLASS);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -6,8 +6,7 @@
|
|||
*
|
||||
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
|
||||
*
|
||||
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
|
||||
* at <http://jsmachines.net/> and <http://pcjs.org/>.
|
||||
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
|
||||
*
|
||||
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
|
||||
* GNU General Public License as published by the Free Software Foundation, either version 3
|
||||
|
|
@ -22,12 +21,12 @@
|
|||
*
|
||||
* You are required to include the above copyright notice in every source code file of every
|
||||
* copy or modified version of this work, and to display that copyright notice on every screen
|
||||
* that loads or runs any version of this software (see Computer.COPYRIGHT).
|
||||
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
|
||||
*
|
||||
* Some PCjs files also attempt to load external resource files, such as character-image files,
|
||||
* ROM files, and disk image files. Those external resource files are not considered part of the
|
||||
* PCjs program for purposes of the GNU General Public License, and the author does not claim
|
||||
* any copyright as to their contents.
|
||||
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
|
||||
* for purposes of the GNU General Public License, and the author does not claim any copyright
|
||||
* as to their contents.
|
||||
*/
|
||||
|
||||
"use strict";
|
||||
|
|
|
|||
|
|
@ -6,8 +6,7 @@
|
|||
*
|
||||
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
|
||||
*
|
||||
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
|
||||
* at <http://jsmachines.net/> and <http://pcjs.org/>.
|
||||
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
|
||||
*
|
||||
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
|
||||
* GNU General Public License as published by the Free Software Foundation, either version 3
|
||||
|
|
@ -22,12 +21,12 @@
|
|||
*
|
||||
* You are required to include the above copyright notice in every source code file of every
|
||||
* copy or modified version of this work, and to display that copyright notice on every screen
|
||||
* that loads or runs any version of this software (see Computer.COPYRIGHT).
|
||||
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
|
||||
*
|
||||
* Some PCjs files also attempt to load external resource files, such as character-image files,
|
||||
* ROM files, and disk image files. Those external resource files are not considered part of the
|
||||
* PCjs program for purposes of the GNU General Public License, and the author does not claim
|
||||
* any copyright as to their contents.
|
||||
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
|
||||
* for purposes of the GNU General Public License, and the author does not claim any copyright
|
||||
* as to their contents.
|
||||
*/
|
||||
|
||||
"use strict";
|
||||
|
|
@ -593,7 +592,7 @@ Video.prototype.updateScreen = function(n)
|
|||
*/
|
||||
Video.init = function()
|
||||
{
|
||||
var aeVideo = Component.getElementsByClass(document, APPCLASS, "video");
|
||||
var aeVideo = Component.getElementsByClass(document, PC8080.APPCLASS, "video");
|
||||
for (var iVideo = 0; iVideo < aeVideo.length; iVideo++) {
|
||||
var eVideo = aeVideo[iVideo];
|
||||
var parmsVideo = Component.getComponentParms(eVideo);
|
||||
|
|
@ -717,7 +716,7 @@ Video.init = function()
|
|||
* Bind any video-specific controls (eg, the Refresh button). There are no essential controls, however;
|
||||
* even the "Refresh" button is just a diagnostic tool, to ensure that the screen contents are up-to-date.
|
||||
*/
|
||||
Component.bindComponentControls(video, eVideo, APPCLASS);
|
||||
Component.bindComponentControls(video, eVideo, PC8080.APPCLASS);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue