More PCjs/PCx86 disambiguation
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92 changed files with 3553 additions and 3555 deletions
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@ -6,28 +6,27 @@
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*
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* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
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*
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* This file is part of C1Pjs, which is part of the JavaScript Machines Project (aka JSMachines)
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* at <http://jsmachines.net/> and <http://pcjs.org/>.
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* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
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*
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* C1Pjs is free software: you can redistribute it and/or modify it under the terms of the
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* C1Pjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with C1Pjs. If not,
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* You should have received a copy of the GNU General Public License along with PCjs. If not,
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* see <http://www.gnu.org/licenses/gpl.html>.
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*
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* You are required to include the above copyright notice in every source code file of every
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* copy or modified version of this work, and to display that copyright notice on every screen
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* that loads or runs any version of this software (see C1PComputer.COPYRIGHT).
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* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
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*
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* Some C1Pjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of the
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* C1Pjs program for purposes of the GNU General Public License, and the author does not claim
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* any copyright as to their contents.
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of PCjs
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* for purposes of the GNU General Public License, and the author does not claim any copyright
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* as to their contents.
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*/
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/*
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@ -99,10 +98,6 @@ function C1PComputer(parmsComputer, modules)
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this.modules = modules;
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}
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C1PComputer.APPNAME = APPNAME || "C1Pjs";
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C1PComputer.APPVERSION = APPVERSION;
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C1PComputer.COPYRIGHT = "Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>";
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Component.subclass(C1PComputer);
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/**
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@ -245,7 +240,7 @@ C1PComputer.power = function(computer)
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*/
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computer.setReady();
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computer.println(C1PComputer.APPNAME + " v" + C1PComputer.APPVERSION + "\n" + C1PComputer.COPYRIGHT);
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computer.println(C1PJS.APPNAME + " v" + C1PJS.APPVERSION + "\n" + COPYRIGHT);
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/*
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* Once we get to this point, we're guaranteed that all components are ready, so it's safe to "power" the CPU;
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@ -268,9 +263,9 @@ C1PComputer.init = function()
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/*
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* In non-COMPILED builds, embedMachine() may have set XMLVERSION.
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*/
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if (!COMPILED && XMLVERSION) C1PComputer.APPVERSION = XMLVERSION;
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if (!COMPILED && C1PJS.XMLVERSION) C1PJS.APPVERSION = C1PJS.XMLVERSION;
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var aeComputers = Component.getElementsByClass(document, C1PJSCLASS, "computer");
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var aeComputers = Component.getElementsByClass(document, C1PJS.APPCLASS, "computer");
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for (var iComputer=0; iComputer < aeComputers.length; iComputer++) {
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@ -363,7 +358,7 @@ C1PComputer.init = function()
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/*
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* We may eventually add a "Power" button, but for now, all we have is a "Reset" button
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*/
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Component.bindComponentControls(computer, eComputer, C1PJSCLASS);
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Component.bindComponentControls(computer, eComputer, C1PJS.APPCLASS);
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/*
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* "Power" the computer automatically
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