More PCjs/PCx86 disambiguation

This commit is contained in:
Jeff Parsons 2016-05-17 00:04:51 -07:00
commit a1e999e0c4
92 changed files with 3553 additions and 3555 deletions

View file

@ -6,28 +6,27 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of C1Pjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* C1Pjs is free software: you can redistribute it and/or modify it under the terms of the
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* C1Pjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with C1Pjs. If not,
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see C1PComputer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some C1Pjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* C1Pjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
/*
@ -99,10 +98,6 @@ function C1PComputer(parmsComputer, modules)
this.modules = modules;
}
C1PComputer.APPNAME = APPNAME || "C1Pjs";
C1PComputer.APPVERSION = APPVERSION;
C1PComputer.COPYRIGHT = "Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>";
Component.subclass(C1PComputer);
/**
@ -245,7 +240,7 @@ C1PComputer.power = function(computer)
*/
computer.setReady();
computer.println(C1PComputer.APPNAME + " v" + C1PComputer.APPVERSION + "\n" + C1PComputer.COPYRIGHT);
computer.println(C1PJS.APPNAME + " v" + C1PJS.APPVERSION + "\n" + COPYRIGHT);
/*
* Once we get to this point, we're guaranteed that all components are ready, so it's safe to "power" the CPU;
@ -268,9 +263,9 @@ C1PComputer.init = function()
/*
* In non-COMPILED builds, embedMachine() may have set XMLVERSION.
*/
if (!COMPILED && XMLVERSION) C1PComputer.APPVERSION = XMLVERSION;
if (!COMPILED && C1PJS.XMLVERSION) C1PJS.APPVERSION = C1PJS.XMLVERSION;
var aeComputers = Component.getElementsByClass(document, C1PJSCLASS, "computer");
var aeComputers = Component.getElementsByClass(document, C1PJS.APPCLASS, "computer");
for (var iComputer=0; iComputer < aeComputers.length; iComputer++) {
@ -363,7 +358,7 @@ C1PComputer.init = function()
/*
* We may eventually add a "Power" button, but for now, all we have is a "Reset" button
*/
Component.bindComponentControls(computer, eComputer, C1PJSCLASS);
Component.bindComponentControls(computer, eComputer, C1PJS.APPCLASS);
/*
* "Power" the computer automatically

View file

@ -6,28 +6,27 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of C1Pjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* C1Pjs is free software: you can redistribute it and/or modify it under the terms of the
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* C1Pjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with C1Pjs. If not,
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see C1PComputer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some C1Pjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* C1Pjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -3879,12 +3878,12 @@ C1PCPU.prototype.opUndefined = function()
*/
C1PCPU.init = function()
{
var aeCPUs = Component.getElementsByClass(document, C1PJSCLASS, "cpu");
var aeCPUs = Component.getElementsByClass(document, C1PJS.APPCLASS, "cpu");
for (var iCPU=0; iCPU < aeCPUs.length; iCPU++) {
var eCPU = aeCPUs[iCPU];
var parmsCPU = Component.getComponentParms(eCPU);
var cpu = new C1PCPU(parmsCPU);
Component.bindComponentControls(cpu, eCPU, C1PJSCLASS);
Component.bindComponentControls(cpu, eCPU, C1PJS.APPCLASS);
}
};

View file

@ -6,28 +6,27 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of C1Pjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* C1Pjs is free software: you can redistribute it and/or modify it under the terms of the
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* C1Pjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with C1Pjs. If not,
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see C1PComputer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some C1Pjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* C1Pjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -2202,12 +2201,12 @@ if (DEBUGGER) {
*/
C1PDebugger.init = function()
{
var aeDbg = Component.getElementsByClass(document, C1PJSCLASS, "debugger");
var aeDbg = Component.getElementsByClass(document, C1PJS.APPCLASS, "debugger");
for (var iDbg=0; iDbg < aeDbg.length; iDbg++) {
var eDbg = aeDbg[iDbg];
var parmsDbg = Component.getComponentParms(eDbg);
var dbg = new C1PDebugger(parmsDbg);
Component.bindComponentControls(dbg, eDbg, C1PJSCLASS);
Component.bindComponentControls(dbg, eDbg, C1PJS.APPCLASS);
}
};

View file

@ -6,28 +6,27 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of C1Pjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* C1Pjs is free software: you can redistribute it and/or modify it under the terms of the
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* C1Pjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with C1Pjs. If not,
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see C1PComputer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some C1Pjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* C1Pjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -42,11 +41,6 @@ var APPCLASS = "c1pjs"; // this @define is the default application class
*/
var APPNAME = "C1Pjs"; // this @define is the default application name (eg, "PCx86", "C1Pjs")
/**
* @define {string}
*/
var C1PJSCLASS = "c1pjs"; // this @define is the default application class (formerly APPCLASS) to use for C1Pjs; TODO: Remove
/**
* @define {boolean}
*
@ -61,3 +55,20 @@ var C1PJSCLASS = "c1pjs"; // this @define is the default application class
* (nodebugger.js) to be loaded immediately after this file, which *explicitly* overrides DEBUGGER with *false*.
*/
var DEBUGGER = true; // this @define is overridden by the Closure Compiler to remove Debugger-related support
/*
* Combine all the shared globals and machine-specific globals into one machine-specific global object,
* which all machine components should start using; eg: "if (C1PJS.DEBUG) ..." instead of "if (DEBUG) ...".
*/
var C1PJS = {
APPCLASS: APPCLASS,
APPNAME: APPNAME,
APPVERSION: APPVERSION, // shared
COMPILED: COMPILED, // shared
DEBUG: DEBUG, // shared
DEBUGGER: DEBUGGER,
MAXDEBUG: MAXDEBUG, // shared
PRIVATE: PRIVATE, // shared
SITEHOST: SITEHOST, // shared
XMLVERSION: XMLVERSION // shared
}

View file

@ -6,28 +6,27 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of C1Pjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* C1Pjs is free software: you can redistribute it and/or modify it under the terms of the
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* C1Pjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with C1Pjs. If not,
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see C1PComputer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some C1Pjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* C1Pjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -1256,12 +1255,12 @@ C1PDiskController.prototype.writePort = function(port, reg)
*/
C1PDiskController.init = function()
{
var aeDC = Component.getElementsByClass(document, C1PJSCLASS, "disk");
var aeDC = Component.getElementsByClass(document, C1PJS.APPCLASS, "disk");
for (var iDC=0; iDC < aeDC.length; iDC++) {
var eDC = aeDC[iDC];
var parmsDC = Component.getComponentParms(eDC);
var controller = new C1PDiskController(parmsDC);
Component.bindComponentControls(controller, eDC, C1PJSCLASS);
Component.bindComponentControls(controller, eDC, C1PJS.APPCLASS);
}
};

View file

@ -6,28 +6,27 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of C1Pjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* C1Pjs is free software: you can redistribute it and/or modify it under the terms of the
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* C1Pjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with C1Pjs. If not,
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see C1PComputer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some C1Pjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* C1Pjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -1094,12 +1093,12 @@ C1PKeyboard.prototype.updateMemory = function(fPropagate, addr, bWrite)
*/
C1PKeyboard.init = function()
{
var aeKbd = Component.getElementsByClass(document, C1PJSCLASS, "keyboard");
var aeKbd = Component.getElementsByClass(document, C1PJS.APPCLASS, "keyboard");
for (var iKbd=0; iKbd < aeKbd.length; iKbd++) {
var eKbd = aeKbd[iKbd];
var parmsKbd = Component.getComponentParms(eKbd);
var kbd = new C1PKeyboard(parmsKbd);
Component.bindComponentControls(kbd, eKbd, C1PJSCLASS);
Component.bindComponentControls(kbd, eKbd, C1PJS.APPCLASS);
}
};

View file

@ -6,28 +6,27 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of C1Pjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* C1Pjs is free software: you can redistribute it and/or modify it under the terms of the
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* C1Pjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with C1Pjs. If not,
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see C1PComputer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some C1Pjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* C1Pjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,28 +6,27 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of C1Pjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* C1Pjs is free software: you can redistribute it and/or modify it under the terms of the
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* C1Pjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with C1Pjs. If not,
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see C1PComputer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some C1Pjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* C1Pjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -112,7 +111,7 @@ C1PPanel.prototype.setPower = function(fOn, cmp)
C1PPanel.init = function()
{
var fReady = false;
var aePanels = Component.getElementsByClass(document, C1PJSCLASS, "panel");
var aePanels = Component.getElementsByClass(document, C1PJS.APPCLASS, "panel");
for (var iPanel=0; iPanel < aePanels.length; iPanel++) {
var ePanel = aePanels[iPanel];
var parmsPanel = Component.getComponentParms(ePanel);
@ -121,7 +120,7 @@ C1PPanel.init = function()
fReady = true;
panel = new C1PPanel(parmsPanel);
}
Component.bindComponentControls(panel, ePanel, C1PJSCLASS);
Component.bindComponentControls(panel, ePanel, C1PJS.APPCLASS);
if (fReady) panel.setReady();
}
};

View file

@ -6,28 +6,27 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of C1Pjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* C1Pjs is free software: you can redistribute it and/or modify it under the terms of the
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* C1Pjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with C1Pjs. If not,
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see C1PComputer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some C1Pjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* C1Pjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -83,12 +82,12 @@ C1PRAM.prototype.setBuffer = function(abMemory, start, end, cpu)
*/
C1PRAM.init = function()
{
var aeRAM = Component.getElementsByClass(document, C1PJSCLASS, "ram");
var aeRAM = Component.getElementsByClass(document, C1PJS.APPCLASS, "ram");
for (var iRAM=0; iRAM < aeRAM.length; iRAM++) {
var eRAM = aeRAM[iRAM];
var parmsRAM = Component.getComponentParms(eRAM);
var ram = new C1PRAM(parmsRAM);
Component.bindComponentControls(ram, eRAM, C1PJSCLASS);
Component.bindComponentControls(ram, eRAM, C1PJS.APPCLASS);
}
};

View file

@ -6,28 +6,27 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of C1Pjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* C1Pjs is free software: you can redistribute it and/or modify it under the terms of the
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* C1Pjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with C1Pjs. If not,
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see C1PComputer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some C1Pjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* C1Pjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -232,12 +231,12 @@ C1PROM.prototype.copyImage = function()
*/
C1PROM.init = function()
{
var aeROM = Component.getElementsByClass(document, C1PJSCLASS, "rom");
var aeROM = Component.getElementsByClass(document, C1PJS.APPCLASS, "rom");
for (var iROM=0; iROM < aeROM.length; iROM++) {
var eROM = aeROM[iROM];
var parmsROM = Component.getComponentParms(eROM);
var rom = new C1PROM(parmsROM);
Component.bindComponentControls(rom, eROM, C1PJSCLASS);
Component.bindComponentControls(rom, eROM, C1PJS.APPCLASS);
}
};

View file

@ -6,28 +6,27 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of C1Pjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* C1Pjs is free software: you can redistribute it and/or modify it under the terms of the
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* C1Pjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with C1Pjs. If not,
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see C1PComputer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some C1Pjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* C1Pjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -436,12 +435,12 @@ C1PSerialPort.prototype.updateMemory = function()
*/
C1PSerialPort.init = function()
{
var aeSerial = Component.getElementsByClass(document, C1PJSCLASS, "serial");
var aeSerial = Component.getElementsByClass(document, C1PJS.APPCLASS, "serial");
for (var iSerial=0; iSerial < aeSerial.length; iSerial++) {
var eSerial = aeSerial[iSerial];
var parmsSerial = Component.getComponentParms(eSerial);
var serial = new C1PSerialPort(parmsSerial);
Component.bindComponentControls(serial, eSerial, C1PJSCLASS);
Component.bindComponentControls(serial, eSerial, C1PJS.APPCLASS);
}
};

View file

@ -6,28 +6,27 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of C1Pjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* C1Pjs is free software: you can redistribute it and/or modify it under the terms of the
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* C1Pjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with C1Pjs. If not,
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see C1PComputer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some C1Pjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* C1Pjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -561,7 +560,7 @@ C1PVideo.prototype.updateWindow = function(col, row, b)
*/
C1PVideo.init = function()
{
var aeVideo = Component.getElementsByClass(document, C1PJSCLASS, "video");
var aeVideo = Component.getElementsByClass(document, C1PJS.APPCLASS, "video");
for (var iVideo=0; iVideo < aeVideo.length; iVideo++) {
var eVideo = aeVideo[iVideo];
var parmsVideo = Component.getComponentParms(eVideo);
@ -580,7 +579,7 @@ C1PVideo.init = function()
eVideo.innerHTML = "<br/>Missing &lt;canvas&gt; support. Please try a newer web browser.";
return;
}
eCanvas.setAttribute("class", C1PJSCLASS + "-canvas");
eCanvas.setAttribute("class", C1PJS.APPCLASS + "-canvas");
eCanvas.setAttribute("width", parmsVideo['screenWidth']);
eCanvas.setAttribute("height", parmsVideo['screenHeight']);
@ -628,7 +627,7 @@ C1PVideo.init = function()
* Bind any video-specific controls (eg, the Refresh button). There are no essential controls, however;
* even the "Refresh" button is just a diagnostic tool, to verify that the screen contents are up-to-date.
*/
Component.bindComponentControls(video, eVideo, C1PJSCLASS);
Component.bindComponentControls(video, eVideo, C1PJS.APPCLASS);
}
};

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -551,12 +550,12 @@ ChipSet.aPortOutput = {
*/
ChipSet.init = function()
{
var aeChipSet = Component.getElementsByClass(document, APPCLASS, "chipset");
var aeChipSet = Component.getElementsByClass(document, PC8080.APPCLASS, "chipset");
for (var iChip = 0; iChip < aeChipSet.length; iChip++) {
var eChipSet = aeChipSet[iChip];
var parmsChipSet = Component.getComponentParms(eChipSet);
var chipset = new ChipSet(parmsChipSet);
Component.bindComponentControls(chipset, eChipSet, APPCLASS);
Component.bindComponentControls(chipset, eChipSet, PC8080.APPCLASS);
}
};

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -189,7 +188,7 @@ function Computer(parmsComputer, parmsMachine, fSuspended) {
}
}
this.println(Computer.APPNAME + " v" + Computer.APPVERSION + "\n" + Computer.COPYRIGHT + "\n" + Computer.LICENSE);
this.println(PC8080.APPNAME + " v" + PC8080.APPVERSION + "\n" + COPYRIGHT + "\n" + LICENSE);
if (DEBUG && this.messageEnabled()) this.printMessage("TYPEDARRAYS: " + TYPEDARRAYS);
@ -240,7 +239,7 @@ function Computer(parmsComputer, parmsMachine, fSuspended) {
this.resume = Computer.RESUME_NONE;
}
if (this.resume) {
this.stateComputer = new State(this, Computer.APPVERSION);
this.stateComputer = new State(this, PC8080.APPVERSION);
if (this.stateComputer.load()) {
sStatePath = null;
} else {
@ -277,16 +276,6 @@ function Computer(parmsComputer, parmsMachine, fSuspended) {
Component.subclass(Computer);
Computer.APPNAME = APPNAME || "PC8080";
Computer.APPVERSION = APPVERSION;
Computer.COPYRIGHT = "Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>";
/*
* I think it's a good idea to also display a GPL notice, putting people on notice that even
* the "compiled" source code has all the same GPL requirements as the uncompiled source code.
*/
Computer.LICENSE = "License: GPL version 3 or later <http://gnu.org/licenses/gpl.html>";
Computer.STATE_FAILSAFE = "failsafe";
Computer.STATE_VALIDATE = "validate";
Computer.STATE_TIMESTAMP = "timestamp";
@ -466,7 +455,7 @@ Computer.prototype.wait = function(fn, parms)
Computer.prototype.validateState = function(stateComputer)
{
var fValid = true;
var stateValidate = new State(this, Computer.APPVERSION, Computer.STATE_VALIDATE);
var stateValidate = new State(this, PC8080.APPVERSION, Computer.STATE_VALIDATE);
if (stateValidate.load() && stateValidate.parse()) {
var sTimestampValidate = stateValidate.get(Computer.STATE_TIMESTAMP);
var sTimestampComputer = stateComputer ? stateComputer.get(Computer.STATE_TIMESTAMP) : "unknown";
@ -509,7 +498,7 @@ Computer.prototype.powerOn = function(resume)
var fRepower = false;
var fRestore = false;
this.fRestoreError = false;
var stateComputer = this.stateComputer || new State(this, Computer.APPVERSION);
var stateComputer = this.stateComputer || new State(this, PC8080.APPVERSION);
if (resume == Computer.RESUME_REPOWER) {
fRepower = true;
@ -522,7 +511,7 @@ Computer.prototype.powerOn = function(resume)
* Which means, of course, that if a previous "failsafe" checkpoint already exists, something bad
* may have happened the last time around.
*/
this.stateFailSafe = new State(this, Computer.APPVERSION, Computer.STATE_FAILSAFE);
this.stateFailSafe = new State(this, PC8080.APPVERSION, Computer.STATE_FAILSAFE);
if (this.stateFailSafe.load()) {
this.powerReport(stateComputer);
/*
@ -542,7 +531,7 @@ Computer.prototype.powerOn = function(resume)
this.stateFailSafe.store();
var fValidate = this.resume && !this.fServerState;
if (resume == Computer.RESUME_AUTO || web.confirmUser("Click OK to restore the previous " + Computer.APPNAME + " machine state, or CANCEL to reset the machine.")) {
if (resume == Computer.RESUME_AUTO || web.confirmUser("Click OK to restore the previous " + PC8080.APPNAME + " machine state, or CANCEL to reset the machine.")) {
fRestore = stateComputer.parse();
if (fRestore) {
var sCode = stateComputer.get(UserAPI.RES.CODE);
@ -815,8 +804,8 @@ Computer.prototype.checkPower = function()
*/
Computer.prototype.powerReport = function(stateComputer)
{
if (web.confirmUser("There may be a problem with your " + Computer.APPNAME + " machine.\n\nTo help us diagnose it, click OK to send this " + Computer.APPNAME + " machine state to http://" + SITEHOST + ".")) {
web.sendReport(Computer.APPNAME, Computer.APPVERSION, this.url, this.getUserID(), ReportAPI.TYPE.BUG, stateComputer.toString());
if (web.confirmUser("There may be a problem with your " + PC8080.APPNAME + " machine.\n\nTo help us diagnose it, click OK to send this " + PC8080.APPNAME + " machine state to http://" + SITEHOST + ".")) {
web.sendReport(PC8080.APPNAME, PC8080.APPVERSION, this.url, this.getUserID(), ReportAPI.TYPE.BUG, stateComputer.toString());
}
};
@ -865,8 +854,8 @@ Computer.prototype.powerOff = function(fSave, fShutdown)
}
this.nPowerChange--;
var stateComputer = new State(this, Computer.APPVERSION);
var stateValidate = new State(this, Computer.APPVERSION, Computer.STATE_VALIDATE);
var stateComputer = new State(this, PC8080.APPVERSION);
var stateValidate = new State(this, PC8080.APPVERSION, Computer.STATE_VALIDATE);
var sTimestamp = usr.getTimestamp();
stateValidate.set(Computer.STATE_TIMESTAMP, sTimestamp);
@ -1222,7 +1211,7 @@ Computer.prototype.getServerStatePath = function()
if (DEBUG && this.messageEnabled()) {
this.printMessage(Computer.STATE_USERID + " for load: " + this.sUserID);
}
sStatePath = web.getHost() + UserAPI.ENDPOINT + '?' + UserAPI.QUERY.REQ + '=' + UserAPI.REQ.LOAD + '&' + UserAPI.QUERY.USER + '=' + this.sUserID + '&' + UserAPI.QUERY.STATE + '=' + State.key(this, Computer.APPVERSION);
sStatePath = web.getHost() + UserAPI.ENDPOINT + '?' + UserAPI.QUERY.REQ + '=' + UserAPI.REQ.LOAD + '&' + UserAPI.QUERY.USER + '=' + this.sUserID + '&' + UserAPI.QUERY.STATE + '=' + State.key(this, PC8080.APPVERSION);
} else {
if (DEBUG && this.messageEnabled()) {
this.printMessage(Computer.STATE_USERID + " unavailable");
@ -1290,7 +1279,7 @@ Computer.prototype.storeServerState = function(sUserID, sState, fSync)
var dataPost = {};
dataPost[UserAPI.QUERY.REQ] = UserAPI.REQ.STORE;
dataPost[UserAPI.QUERY.USER] = sUserID;
dataPost[UserAPI.QUERY.STATE] = State.key(this, Computer.APPVERSION);
dataPost[UserAPI.QUERY.STATE] = State.key(this, PC8080.APPVERSION);
dataPost[UserAPI.QUERY.DATA] = sState;
var sRequest = web.getHost() + UserAPI.ENDPOINT;
if (!fSync) {
@ -1359,7 +1348,7 @@ Computer.prototype.onReset = function()
* I used to bypass the prompt if this.resume == Computer.RESUME_AUTO, setting fSave to true automatically,
* but that gives the user no means of resetting a resumable machine that contains errors in its resume state.
*/
var fSave = (/* this.resume == Computer.RESUME_AUTO || */ web.confirmUser("Click OK to save changes to this " + Computer.APPNAME + " machine.\n\nWARNING: If you CANCEL, all disk changes will be discarded."));
var fSave = (/* this.resume == Computer.RESUME_AUTO || */ web.confirmUser("Click OK to save changes to this " + PC8080.APPNAME + " machine.\n\nWARNING: If you CANCEL, all disk changes will be discarded."));
this.powerOff(fSave, true);
/*
* Forcing the page to reload is an expedient option, but ugly. It's preferable to call powerOn()
@ -1503,16 +1492,16 @@ Computer.init = function()
/*
* In non-COMPILED builds, embedMachine() may have set XMLVERSION.
*/
if (!COMPILED && XMLVERSION) Computer.APPVERSION = XMLVERSION;
if (!COMPILED && PC8080.XMLVERSION) PC8080.APPVERSION = PC8080.XMLVERSION;
var aeMachines = Component.getElementsByClass(document, APPCLASS + "-machine");
var aeMachines = Component.getElementsByClass(document, PC8080.APPCLASS + "-machine");
for (var iMachine = 0; iMachine < aeMachines.length; iMachine++) {
var eMachine = aeMachines[iMachine];
var parmsMachine = Component.getComponentParms(eMachine);
var aeComputers = Component.getElementsByClass(eMachine, APPCLASS, "computer");
var aeComputers = Component.getElementsByClass(eMachine, PC8080.APPCLASS, "computer");
for (var iComputer = 0; iComputer < aeComputers.length; iComputer++) {
@ -1534,7 +1523,7 @@ Computer.init = function()
* but "reset" now provides a way to force the machine to start from scratch again, so "erase"
* may be redundant now.
*/
Component.bindComponentControls(computer, eComputer, APPCLASS);
Component.bindComponentControls(computer, eComputer, PC8080.APPCLASS);
/*
* Power on the computer, giving every component the opportunity to reset or restore itself.
@ -1555,7 +1544,7 @@ Computer.init = function()
*/
Computer.show = function()
{
var aeComputers = Component.getElementsByClass(document, APPCLASS, "computer");
var aeComputers = Component.getElementsByClass(document, PC8080.APPCLASS, "computer");
for (var iComputer = 0; iComputer < aeComputers.length; iComputer++) {
var eComputer = aeComputers[iComputer];
var parmsComputer = Component.getComponentParms(eComputer);
@ -1604,7 +1593,7 @@ Computer.show = function()
*/
Computer.exit = function()
{
var aeComputers = Component.getElementsByClass(document, APPCLASS, "computer");
var aeComputers = Component.getElementsByClass(document, PC8080.APPCLASS, "computer");
for (var iComputer = 0; iComputer < aeComputers.length; iComputer++) {
var eComputer = aeComputers[iComputer];
var parmsComputer = Component.getComponentParms(eComputer);

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -1153,12 +1152,12 @@ CPUState.prototype.stepCPU = function(nMinCycles)
*/
CPUState.init = function()
{
var aeCPUs = Component.getElementsByClass(document, APPCLASS, "cpu");
var aeCPUs = Component.getElementsByClass(document, PC8080.APPCLASS, "cpu");
for (var iCPU = 0; iCPU < aeCPUs.length; iCPU++) {
var eCPU = aeCPUs[iCPU];
var parmsCPU = Component.getComponentParms(eCPU);
var cpu = new CPUState(parmsCPU);
Component.bindComponentControls(cpu, eCPU, APPCLASS);
Component.bindComponentControls(cpu, eCPU, PC8080.APPCLASS);
}
};

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -4776,12 +4775,12 @@ if (DEBUGGER) {
*/
Debugger.init = function()
{
var aeDbg = Component.getElementsByClass(document, APPCLASS, "debugger");
var aeDbg = Component.getElementsByClass(document, PC8080.APPCLASS, "debugger");
for (var iDbg = 0; iDbg < aeDbg.length; iDbg++) {
var eDbg = aeDbg[iDbg];
var parmsDbg = Component.getComponentParms(eDbg);
var dbg = new Debugger(parmsDbg);
Component.bindComponentControls(dbg, eDbg, APPCLASS);
Component.bindComponentControls(dbg, eDbg, PC8080.APPCLASS);
}
};

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -75,12 +74,32 @@ var BYTEARRAYS = false;
*/
var TYPEDARRAYS = (typeof ArrayBuffer !== 'undefined');
/*
* Combine all the shared globals and machine-specific globals into one machine-specific global object,
* which all machine components should start using; eg: "if (PC8080.DEBUG) ..." instead of "if (DEBUG) ...".
*/
var PC8080 = {
APPCLASS: APPCLASS,
APPNAME: APPNAME,
APPVERSION: APPVERSION, // shared
BYTEARRAYS: BYTEARRAYS,
COMPILED: COMPILED, // shared
DEBUG: DEBUG, // shared
DEBUGGER: DEBUGGER,
MAXDEBUG: MAXDEBUG, // shared
PRIVATE: PRIVATE, // shared
TYPEDARRAYS: TYPEDARRAYS,
SITEHOST: SITEHOST, // shared
XMLVERSION: XMLVERSION // shared
}
if (NODE) {
global.APPCLASS = APPCLASS;
global.APPNAME = APPNAME;
global.DEBUGGER = DEBUGGER;
global.BYTEARRAYS = BYTEARRAYS;
global.APPCLASS = APPCLASS;
global.APPNAME = APPNAME;
global.DEBUGGER = DEBUGGER;
global.BYTEARRAYS = BYTEARRAYS;
global.TYPEDARRAYS = TYPEDARRAYS;
global.PC8080 = PC8080;
/*
* TODO: When we're "required" by Node, should we return anything via module.exports?
*/

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -453,12 +452,12 @@ Keyboard.prototype.onSoftKeyDown = function(sSoftCode, fDown)
*/
Keyboard.init = function()
{
var aeKbd = Component.getElementsByClass(document, APPCLASS, "keyboard");
var aeKbd = Component.getElementsByClass(document, PC8080.APPCLASS, "keyboard");
for (var iKbd = 0; iKbd < aeKbd.length; iKbd++) {
var eKbd = aeKbd[iKbd];
var parmsKbd = Component.getComponentParms(eKbd);
var kbd = new Keyboard(parmsKbd);
Component.bindComponentControls(kbd, eKbd, APPCLASS);
Component.bindComponentControls(kbd, eKbd, PC8080.APPCLASS);
}
};

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -163,7 +162,7 @@ Panel.prototype.updateStatus = function(fForce)
Panel.init = function()
{
var fReady = false;
var aePanels = Component.getElementsByClass(document, APPCLASS, "panel");
var aePanels = Component.getElementsByClass(document, PC8080.APPCLASS, "panel");
for (var iPanel=0; iPanel < aePanels.length; iPanel++) {
var ePanel = aePanels[iPanel];
var parmsPanel = Component.getComponentParms(ePanel);
@ -172,7 +171,7 @@ Panel.init = function()
fReady = true;
panel = new Panel(parmsPanel);
}
Component.bindComponentControls(panel, ePanel, APPCLASS);
Component.bindComponentControls(panel, ePanel, PC8080.APPCLASS);
if (fReady) panel.setReady();
}
};

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -180,12 +179,12 @@ RAM.prototype.restore = function(data)
*/
RAM.init = function()
{
var aeRAM = Component.getElementsByClass(document, APPCLASS, "ram");
var aeRAM = Component.getElementsByClass(document, PC8080.APPCLASS, "ram");
for (var iRAM = 0; iRAM < aeRAM.length; iRAM++) {
var eRAM = aeRAM[iRAM];
var parmsRAM = Component.getComponentParms(eRAM);
var ram = new RAM(parmsRAM);
Component.bindComponentControls(ram, eRAM, APPCLASS);
Component.bindComponentControls(ram, eRAM, PC8080.APPCLASS);
}
};

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -505,12 +504,12 @@ ROM.prototype.cloneROM = function(addr)
*/
ROM.init = function()
{
var aeROM = Component.getElementsByClass(document, APPCLASS, "rom");
var aeROM = Component.getElementsByClass(document, PC8080.APPCLASS, "rom");
for (var iROM = 0; iROM < aeROM.length; iROM++) {
var eROM = aeROM[iROM];
var parmsROM = Component.getComponentParms(eROM);
var rom = new ROM(parmsROM);
Component.bindComponentControls(rom, eROM, APPCLASS);
Component.bindComponentControls(rom, eROM, PC8080.APPCLASS);
}
};

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -593,7 +592,7 @@ Video.prototype.updateScreen = function(n)
*/
Video.init = function()
{
var aeVideo = Component.getElementsByClass(document, APPCLASS, "video");
var aeVideo = Component.getElementsByClass(document, PC8080.APPCLASS, "video");
for (var iVideo = 0; iVideo < aeVideo.length; iVideo++) {
var eVideo = aeVideo[iVideo];
var parmsVideo = Component.getComponentParms(eVideo);
@ -717,7 +716,7 @@ Video.init = function()
* Bind any video-specific controls (eg, the Refresh button). There are no essential controls, however;
* even the "Refresh" button is just a diagnostic tool, to ensure that the screen contents are up-to-date.
*/
Component.bindComponentControls(video, eVideo, APPCLASS);
Component.bindComponentControls(video, eVideo, PC8080.APPCLASS);
}
};

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -131,7 +130,7 @@ function ChipSet(parmsChipSet)
bSwitches = this.parseDIPSwitches(parmsChipSet[ChipSet.CONTROLS.SW2]);
this.aDIPSwitches[1] = [bSwitches, bSwitches];
this.sCellClass = APPCLASS + "-bitCell";
this.sCellClass = PCX86.APPCLASS + "-bitCell";
this.cDMACs = this.cPICs = 1;
if (this.model >= ChipSet.MODEL_5170) {
@ -5981,12 +5980,12 @@ if (DESKPRO386) {
*/
ChipSet.init = function()
{
var aeChipSet = Component.getElementsByClass(document, APPCLASS, "chipset");
var aeChipSet = Component.getElementsByClass(document, PCX86.APPCLASS, "chipset");
for (var iChip = 0; iChip < aeChipSet.length; iChip++) {
var eChipSet = aeChipSet[iChip];
var parmsChipSet = Component.getComponentParms(eChipSet);
var chipset = new ChipSet(parmsChipSet);
Component.bindComponentControls(chipset, eChipSet, APPCLASS);
Component.bindComponentControls(chipset, eChipSet, PCX86.APPCLASS);
chipset.updateDIPSwitchDescriptions();
}
};

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
/*
@ -218,7 +217,7 @@ function Computer(parmsComputer, parmsMachine, fSuspended) {
}
}
this.println(Computer.APPNAME + " v" + Computer.APPVERSION + "\n" + Computer.COPYRIGHT + "\n" + Computer.LICENSE);
this.println(PCX86.APPNAME + " v" + PCX86.APPVERSION + "\n" + COPYRIGHT + "\n" + LICENSE);
if (DEBUG && this.messageEnabled()) this.printMessage("PREFETCH: " + PREFETCH + ", TYPEDARRAYS: " + TYPEDARRAYS);
@ -269,7 +268,7 @@ function Computer(parmsComputer, parmsMachine, fSuspended) {
this.resume = Computer.RESUME_NONE;
}
if (this.resume) {
this.stateComputer = new State(this, Computer.APPVERSION);
this.stateComputer = new State(this, PCX86.APPVERSION);
if (this.stateComputer.load()) {
sStatePath = null;
} else {
@ -306,22 +305,6 @@ function Computer(parmsComputer, parmsMachine, fSuspended) {
Component.subclass(Computer);
/*
* NOTE: 1.01 is the first version to provide limited save/restore support using localStorage.
* From this point on, care must be taken to insure that any new version that's incompatible with
* previous localStorage data be released with a version number that is at least 1 greater,
* since we're tagging the localStorage data with the integer portion of the version string.
*/
Computer.APPNAME = APPNAME || "PCx86";
Computer.APPVERSION = APPVERSION;
Computer.COPYRIGHT = "Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>";
/*
* I think it's a good idea to also display a GPL notice, putting people on notice that even
* the "compiled" source code has all the same GPL requirements as the uncompiled source code.
*/
Computer.LICENSE = "License: GPL version 3 or later <http://gnu.org/licenses/gpl.html>";
Computer.STATE_FAILSAFE = "failsafe";
Computer.STATE_VALIDATE = "validate";
Computer.STATE_TIMESTAMP = "timestamp";
@ -501,7 +484,7 @@ Computer.prototype.wait = function(fn, parms)
Computer.prototype.validateState = function(stateComputer)
{
var fValid = true;
var stateValidate = new State(this, Computer.APPVERSION, Computer.STATE_VALIDATE);
var stateValidate = new State(this, PCX86.APPVERSION, Computer.STATE_VALIDATE);
if (stateValidate.load() && stateValidate.parse()) {
var sTimestampValidate = stateValidate.get(Computer.STATE_TIMESTAMP);
var sTimestampComputer = stateComputer ? stateComputer.get(Computer.STATE_TIMESTAMP) : "unknown";
@ -544,7 +527,7 @@ Computer.prototype.powerOn = function(resume)
var fRepower = false;
var fRestore = false;
this.fRestoreError = false;
var stateComputer = this.stateComputer || new State(this, Computer.APPVERSION);
var stateComputer = this.stateComputer || new State(this, PCX86.APPVERSION);
if (resume == Computer.RESUME_REPOWER) {
fRepower = true;
@ -557,7 +540,7 @@ Computer.prototype.powerOn = function(resume)
* Which means, of course, that if a previous "failsafe" checkpoint already exists, something bad
* may have happened the last time around.
*/
this.stateFailSafe = new State(this, Computer.APPVERSION, Computer.STATE_FAILSAFE);
this.stateFailSafe = new State(this, PCX86.APPVERSION, Computer.STATE_FAILSAFE);
if (this.stateFailSafe.load()) {
this.powerReport(stateComputer);
/*
@ -577,7 +560,7 @@ Computer.prototype.powerOn = function(resume)
this.stateFailSafe.store();
var fValidate = this.resume && !this.fServerState;
if (resume == Computer.RESUME_AUTO || web.confirmUser("Click OK to restore the previous " + Computer.APPNAME + " machine state, or CANCEL to reset the machine.")) {
if (resume == Computer.RESUME_AUTO || web.confirmUser("Click OK to restore the previous " + PCX86.APPNAME + " machine state, or CANCEL to reset the machine.")) {
fRestore = stateComputer.parse();
if (fRestore) {
var sCode = stateComputer.get(UserAPI.RES.CODE);
@ -850,8 +833,8 @@ Computer.prototype.checkPower = function()
*/
Computer.prototype.powerReport = function(stateComputer)
{
if (web.confirmUser("There may be a problem with your " + Computer.APPNAME + " machine.\n\nTo help us diagnose it, click OK to send this " + Computer.APPNAME + " machine state to http://" + SITEHOST + ".")) {
web.sendReport(Computer.APPNAME, Computer.APPVERSION, this.url, this.getUserID(), ReportAPI.TYPE.BUG, stateComputer.toString());
if (web.confirmUser("There may be a problem with your " + PCX86.APPNAME + " machine.\n\nTo help us diagnose it, click OK to send this " + PCX86.APPNAME + " machine state to http://" + SITEHOST + ".")) {
web.sendReport(PCX86.APPNAME, PCX86.APPVERSION, this.url, this.getUserID(), ReportAPI.TYPE.BUG, stateComputer.toString());
}
};
@ -900,8 +883,8 @@ Computer.prototype.powerOff = function(fSave, fShutdown)
}
this.nPowerChange--;
var stateComputer = new State(this, Computer.APPVERSION);
var stateValidate = new State(this, Computer.APPVERSION, Computer.STATE_VALIDATE);
var stateComputer = new State(this, PCX86.APPVERSION);
var stateValidate = new State(this, PCX86.APPVERSION, Computer.STATE_VALIDATE);
var sTimestamp = usr.getTimestamp();
stateValidate.set(Computer.STATE_TIMESTAMP, sTimestamp);
@ -1257,7 +1240,7 @@ Computer.prototype.getServerStatePath = function()
if (DEBUG && this.messageEnabled()) {
this.printMessage(Computer.STATE_USERID + " for load: " + this.sUserID);
}
sStatePath = web.getHost() + UserAPI.ENDPOINT + '?' + UserAPI.QUERY.REQ + '=' + UserAPI.REQ.LOAD + '&' + UserAPI.QUERY.USER + '=' + this.sUserID + '&' + UserAPI.QUERY.STATE + '=' + State.key(this, Computer.APPVERSION);
sStatePath = web.getHost() + UserAPI.ENDPOINT + '?' + UserAPI.QUERY.REQ + '=' + UserAPI.REQ.LOAD + '&' + UserAPI.QUERY.USER + '=' + this.sUserID + '&' + UserAPI.QUERY.STATE + '=' + State.key(this, PCX86.APPVERSION);
} else {
if (DEBUG && this.messageEnabled()) {
this.printMessage(Computer.STATE_USERID + " unavailable");
@ -1325,7 +1308,7 @@ Computer.prototype.storeServerState = function(sUserID, sState, fSync)
var dataPost = {};
dataPost[UserAPI.QUERY.REQ] = UserAPI.REQ.STORE;
dataPost[UserAPI.QUERY.USER] = sUserID;
dataPost[UserAPI.QUERY.STATE] = State.key(this, Computer.APPVERSION);
dataPost[UserAPI.QUERY.STATE] = State.key(this, PCX86.APPVERSION);
dataPost[UserAPI.QUERY.DATA] = sState;
var sRequest = web.getHost() + UserAPI.ENDPOINT;
if (!fSync) {
@ -1394,7 +1377,7 @@ Computer.prototype.onReset = function()
* I used to bypass the prompt if this.resume == Computer.RESUME_AUTO, setting fSave to true automatically,
* but that gives the user no means of resetting a resumable machine that contains errors in its resume state.
*/
var fSave = (/* this.resume == Computer.RESUME_AUTO || */ web.confirmUser("Click OK to save changes to this " + Computer.APPNAME + " machine.\n\nWARNING: If you CANCEL, all disk changes will be discarded."));
var fSave = (/* this.resume == Computer.RESUME_AUTO || */ web.confirmUser("Click OK to save changes to this " + PCX86.APPNAME + " machine.\n\nWARNING: If you CANCEL, all disk changes will be discarded."));
this.powerOff(fSave, true);
/*
* Forcing the page to reload is an expedient option, but ugly. It's preferable to call powerOn()
@ -1540,16 +1523,16 @@ Computer.init = function()
/*
* In non-COMPILED builds, embedMachine() may have set XMLVERSION.
*/
if (!COMPILED && XMLVERSION) Computer.APPVERSION = XMLVERSION;
if (!COMPILED && PCX86.XMLVERSION) PCX86.APPVERSION = PCX86.XMLVERSION;
var aeMachines = Component.getElementsByClass(document, APPCLASS + "-machine");
var aeMachines = Component.getElementsByClass(document, PCX86.APPCLASS + "-machine");
for (var iMachine = 0; iMachine < aeMachines.length; iMachine++) {
var eMachine = aeMachines[iMachine];
var parmsMachine = Component.getComponentParms(eMachine);
var aeComputers = Component.getElementsByClass(eMachine, APPCLASS, "computer");
var aeComputers = Component.getElementsByClass(eMachine, PCX86.APPCLASS, "computer");
for (var iComputer = 0; iComputer < aeComputers.length; iComputer++) {
@ -1571,7 +1554,7 @@ Computer.init = function()
* but "reset" now provides a way to force the machine to start from scratch again, so "erase"
* may be redundant now.
*/
Component.bindComponentControls(computer, eComputer, APPCLASS);
Component.bindComponentControls(computer, eComputer, PCX86.APPCLASS);
/*
* Power on the computer, giving every component the opportunity to reset or restore itself.
@ -1592,7 +1575,7 @@ Computer.init = function()
*/
Computer.show = function()
{
var aeComputers = Component.getElementsByClass(document, APPCLASS, "computer");
var aeComputers = Component.getElementsByClass(document, PCX86.APPCLASS, "computer");
for (var iComputer = 0; iComputer < aeComputers.length; iComputer++) {
var eComputer = aeComputers[iComputer];
var parmsComputer = Component.getComponentParms(eComputer);
@ -1641,7 +1624,7 @@ Computer.show = function()
*/
Computer.exit = function()
{
var aeComputers = Component.getElementsByClass(document, APPCLASS, "computer");
var aeComputers = Component.getElementsByClass(document, PCX86.APPCLASS, "computer");
for (var iComputer = 0; iComputer < aeComputers.length; iComputer++) {
var eComputer = aeComputers[iComputer];
var parmsComputer = Component.getComponentParms(eComputer);

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -8219,12 +8218,12 @@ if (DEBUGGER) {
*/
Debugger.init = function()
{
var aeDbg = Component.getElementsByClass(document, APPCLASS, "debugger");
var aeDbg = Component.getElementsByClass(document, PCX86.APPCLASS, "debugger");
for (var iDbg = 0; iDbg < aeDbg.length; iDbg++) {
var eDbg = aeDbg[iDbg];
var parmsDbg = Component.getComponentParms(eDbg);
var dbg = new Debugger(parmsDbg);
Component.bindComponentControls(dbg, eDbg, APPCLASS);
Component.bindComponentControls(dbg, eDbg, PCX86.APPCLASS);
}
};

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -148,19 +147,46 @@ var DESKPRO386 = I386;
*/
var PAGEBLOCKS = I386;
/*
* Combine all the shared globals and machine-specific globals into one machine-specific global object,
* which all machine components should start using; eg: "if (PCX86.DEBUG) ..." instead of "if (DEBUG) ...".
*/
var PCX86 = {
APPCLASS: APPCLASS,
APPNAME: APPNAME,
APPVERSION: APPVERSION, // shared
BACKTRACK: BACKTRACK,
BUGS_8086: BUGS_8086,
BYTEARRAYS: BYTEARRAYS,
COMPILED: COMPILED, // shared
DEBUG: DEBUG, // shared
DEBUGGER: DEBUGGER,
DESKPRO386: DESKPRO386,
I386: I386,
MAXDEBUG: MAXDEBUG, // shared
PAGEBLOCKS: PAGEBLOCKS,
PREFETCH: PREFETCH,
PRIVATE: PRIVATE, // shared
TYPEDARRAYS: TYPEDARRAYS,
SITEHOST: SITEHOST, // shared
SYMBOLS: SYMBOLS,
XMLVERSION: XMLVERSION // shared
}
if (NODE) {
global.APPCLASS = APPCLASS;
global.APPNAME = APPNAME;
global.DEBUGGER = DEBUGGER;
global.PREFETCH = PREFETCH;
global.BYTEARRAYS = BYTEARRAYS;
global.APPCLASS = APPCLASS;
global.APPNAME = APPNAME;
global.DEBUGGER = DEBUGGER;
global.PREFETCH = PREFETCH;
global.BYTEARRAYS = BYTEARRAYS;
global.TYPEDARRAYS = TYPEDARRAYS;
global.BACKTRACK = BACKTRACK;
global.SYMBOLS = SYMBOLS;
global.BUGS_8086 = BUGS_8086;
global.I386 = I386;
global.DESKPRO386 = DESKPRO386;
global.PAGEBLOCKS = PAGEBLOCKS;
global.BACKTRACK = BACKTRACK;
global.SYMBOLS = SYMBOLS;
global.BUGS_8086 = BUGS_8086;
global.I386 = I386;
global.DESKPRO386 = DESKPRO386;
global.PAGEBLOCKS = PAGEBLOCKS;
global.PCX86 = PCX86;
/*
* TODO: When we're "required" by Node, should we return anything via module.exports?
*/

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
/*

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -2723,12 +2722,12 @@ FDC.aPortOutput = {
* any associated HTML controls to the new component.
*/
FDC.init = function() {
var aeFDC = Component.getElementsByClass(document, APPCLASS, "fdc");
var aeFDC = Component.getElementsByClass(document, PCX86.APPCLASS, "fdc");
for (var iFDC = 0; iFDC < aeFDC.length; iFDC++) {
var eFDC = aeFDC[iFDC];
var parmsFDC = Component.getComponentParms(eFDC);
var fdc = new FDC(parmsFDC);
Component.bindComponentControls(fdc, eFDC, APPCLASS);
Component.bindComponentControls(fdc, eFDC, PCX86.APPCLASS);
}
};

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -3043,12 +3042,12 @@ HDC.aATCPortOutput = {
*/
HDC.init = function()
{
var aeHDC = Component.getElementsByClass(document, APPCLASS, "hdc");
var aeHDC = Component.getElementsByClass(document, PCX86.APPCLASS, "hdc");
for (var iHDC = 0; iHDC < aeHDC.length; iHDC++) {
var eHDC = aeHDC[iHDC];
var parmsHDC = Component.getComponentParms(eHDC);
var hdc = new HDC(parmsHDC);
Component.bindComponentControls(hdc, eHDC, APPCLASS);
Component.bindComponentControls(hdc, eHDC, PCX86.APPCLASS);
}
};

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -2552,12 +2551,12 @@ Keyboard.prototype.keySimulate = function(simCode, fDown)
*/
Keyboard.init = function()
{
var aeKbd = Component.getElementsByClass(document, APPCLASS, "keyboard");
var aeKbd = Component.getElementsByClass(document, PCX86.APPCLASS, "keyboard");
for (var iKbd = 0; iKbd < aeKbd.length; iKbd++) {
var eKbd = aeKbd[iKbd];
var parmsKbd = Component.getComponentParms(eKbd);
var kbd = new Keyboard(parmsKbd);
Component.bindComponentControls(kbd, eKbd, APPCLASS);
Component.bindComponentControls(kbd, eKbd, PCX86.APPCLASS);
}
};

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -720,12 +719,12 @@ Mouse.prototype.notifyMCR = function(bMCR)
*/
Mouse.init = function()
{
var aeMouse = Component.getElementsByClass(document, APPCLASS, "mouse");
var aeMouse = Component.getElementsByClass(document, PCX86.APPCLASS, "mouse");
for (var iMouse = 0; iMouse < aeMouse.length; iMouse++) {
var eMouse = aeMouse[iMouse];
var parmsMouse = Component.getComponentParms(eMouse);
var mouse = new Mouse(parmsMouse);
Component.bindComponentControls(mouse, eMouse, APPCLASS);
Component.bindComponentControls(mouse, eMouse, PCX86.APPCLASS);
}
};

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -972,7 +971,7 @@ Panel.prototype.centerText = function(sText)
Panel.init = function()
{
var fReady = false;
var aePanels = Component.getElementsByClass(document, APPCLASS, "panel");
var aePanels = Component.getElementsByClass(document, PCX86.APPCLASS, "panel");
for (var iPanel=0; iPanel < aePanels.length; iPanel++) {
var ePanel = aePanels[iPanel];
var parmsPanel = Component.getComponentParms(ePanel);
@ -981,7 +980,7 @@ Panel.init = function()
fReady = true;
panel = new Panel(parmsPanel);
}
Component.bindComponentControls(panel, ePanel, APPCLASS);
Component.bindComponentControls(panel, ePanel, PCX86.APPCLASS);
if (fReady) panel.setReady();
}
};

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -503,12 +502,12 @@ ParallelPort.aPortOutput = {
*/
ParallelPort.init = function()
{
var aeParallel = Component.getElementsByClass(document, APPCLASS, "parallel");
var aeParallel = Component.getElementsByClass(document, PCX86.APPCLASS, "parallel");
for (var iParallel = 0; iParallel < aeParallel.length; iParallel++) {
var eParallel = aeParallel[iParallel];
var parmsParallel = Component.getComponentParms(eParallel);
var parallel = new ParallelPort(parmsParallel);
Component.bindComponentControls(parallel, eParallel, APPCLASS);
Component.bindComponentControls(parallel, eParallel, PCX86.APPCLASS);
}
};

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -264,12 +263,12 @@ RAM.prototype.restore = function(data)
*/
RAM.init = function()
{
var aeRAM = Component.getElementsByClass(document, APPCLASS, "ram");
var aeRAM = Component.getElementsByClass(document, PCX86.APPCLASS, "ram");
for (var iRAM = 0; iRAM < aeRAM.length; iRAM++) {
var eRAM = aeRAM[iRAM];
var parmsRAM = Component.getComponentParms(eRAM);
var ram = new RAM(parmsRAM);
Component.bindComponentControls(ram, eRAM, APPCLASS);
Component.bindComponentControls(ram, eRAM, PCX86.APPCLASS);
}
};

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -416,13 +415,12 @@ ROM.prototype.cloneROM = function(addr)
*/
ROM.init = function()
{
var sAppClass = APPCLASS;
var aeROM = Component.getElementsByClass(document, sAppClass, "rom");
var aeROM = Component.getElementsByClass(document, PCX86.APPCLASS, "rom");
for (var iROM = 0; iROM < aeROM.length; iROM++) {
var eROM = aeROM[iROM];
var parmsROM = Component.getComponentParms(eROM);
var rom = new ROM(parmsROM);
Component.bindComponentControls(rom, eROM, APPCLASS);
Component.bindComponentControls(rom, eROM, PCX86.APPCLASS);
}
};

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -897,12 +896,12 @@ SerialPort.aPortOutput = {
*/
SerialPort.init = function()
{
var aeSerial = Component.getElementsByClass(document, APPCLASS, "serial");
var aeSerial = Component.getElementsByClass(document, PCX86.APPCLASS, "serial");
for (var iSerial = 0; iSerial < aeSerial.length; iSerial++) {
var eSerial = aeSerial[iSerial];
var parmsSerial = Component.getComponentParms(eSerial);
var serial = new SerialPort(parmsSerial);
Component.bindComponentControls(serial, eSerial, APPCLASS);
Component.bindComponentControls(serial, eSerial, PCX86.APPCLASS);
}
};

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -43,16 +42,20 @@ if (NODE) {
*
* State objects are used by components to save/restore their state.
*
* During a save operation, components add data to a State object via set(),
* and then return the resulting data using data().
* During a save operation, components add data to a State object via set(), and then return
* the resulting data using data().
*
* During a restore operation, the Computer component passes the results of each
* data() call back to the originating component.
* During a restore operation, the Computer component passes the results of each data() call
* back to the originating component.
*
* WARNING: Since State objects are low-level objects that have no UI requirements,
* they do not inherit from the Component class, so you should only use class methods
* of Component, such as Component.assert(), or Debugger methods if the Debugger
* is available.
* WARNING: Since State objects are low-level objects that have no UI requirements, they do not
* inherit from the Component class, so you should only use class methods of Component, such as
* Component.assert(), or Debugger methods if the Debugger is available.
*
* NOTE: 1.01 is the first version to provide limited save/restore support using localStorage.
* From that point on, care must be taken to insure that any new version that's incompatible with
* previous localStorage data be released with a version number that is at least 1 greater,
* since we're tagging the localStorage data with the integer portion of the version string.
*
* @constructor
* @param {Component} component

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -7258,7 +7257,7 @@ Video.aVGAPortOutput = {
*/
Video.init = function()
{
var aeVideo = Component.getElementsByClass(document, APPCLASS, "video");
var aeVideo = Component.getElementsByClass(document, PCX86.APPCLASS, "video");
for (var iVideo = 0; iVideo < aeVideo.length; iVideo++) {
var eVideo = aeVideo[iVideo];
var parmsVideo = Component.getComponentParms(eVideo);
@ -7382,7 +7381,7 @@ Video.init = function()
* Bind any video-specific controls (eg, the Refresh button). There are no essential controls, however;
* even the "Refresh" button is just a diagnostic tool, to ensure that the screen contents are up-to-date.
*/
Component.bindComponentControls(video, eVideo, APPCLASS);
Component.bindComponentControls(video, eVideo, PCX86.APPCLASS);
}
};

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -4398,12 +4397,12 @@ X86CPU.prototype.stepCPU = function(nMinCycles)
*/
X86CPU.init = function()
{
var aeCPUs = Component.getElementsByClass(document, APPCLASS, "cpu");
var aeCPUs = Component.getElementsByClass(document, PCX86.APPCLASS, "cpu");
for (var iCPU = 0; iCPU < aeCPUs.length; iCPU++) {
var eCPU = aeCPUs[iCPU];
var parmsCPU = Component.getComponentParms(eCPU);
var cpu = new X86CPU(parmsCPU);
Component.bindComponentControls(cpu, eCPU, APPCLASS);
Component.bindComponentControls(cpu, eCPU, PCX86.APPCLASS);
}
};

View file

@ -6,11 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* FPU instruction description excerpts from the PC Magazine "Programmer's Technical Reference:
* The Processor and Coprocessor," Copyright 1992 by Ziff-Davis Press (ISBN 1-56276-016-5).
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -25,12 +21,15 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*
* FPU instruction description excerpts from the PC Magazine "Programmer's Technical Reference:
* The Processor and Coprocessor," Copyright 1992 by Ziff-Davis Press (ISBN 1-56276-016-5).
*/
"use strict";
@ -3363,12 +3362,12 @@ X86FPU.afnPreserveExceptions = [
*/
X86FPU.init = function()
{
var aeFPUs = Component.getElementsByClass(document, APPCLASS, "fpu");
var aeFPUs = Component.getElementsByClass(document, PCX86.APPCLASS, "fpu");
for (var iFPU = 0; iFPU < aeFPUs.length; iFPU++) {
var eFPU = aeFPUs[iFPU];
var parmsFPU = Component.getComponentParms(eFPU);
var fpu = new X86FPU(parmsFPU);
Component.bindComponentControls(fpu, eFPU, APPCLASS);
Component.bindComponentControls(fpu, eFPU, PCX86.APPCLASS);
}
};

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,28 +6,27 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of the JavaScript Machines Project (aka JSMachines) at <http://jsmachines.net/>
* and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* JSMachines is free software: you can redistribute it and/or modify it under the terms of the
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* JSMachines is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with JSMachines.
* If not, see <http://www.gnu.org/licenses/gpl.html>.
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some JSMachines files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* JSMachines Project for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
/*

View file

@ -6,28 +6,27 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of the JavaScript Machines Project (aka JSMachines) at <http://jsmachines.net/>
* and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* JSMachines is free software: you can redistribute it and/or modify it under the terms of the
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* JSMachines is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with JSMachines.
* If not, see <http://www.gnu.org/licenses/gpl.html>.
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some JSMachines files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* JSMachines Project for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -39,6 +38,10 @@ var APPVERSION = "1.x.x"; // this @define is overridden by the Closure Com
var XMLVERSION = null; // this is set in non-COMPILED builds by embedMachine() if a version number was found in the machine XML
var COPYRIGHT = "Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>";
var LICENSE = "License: GPL version 3 or later <http://gnu.org/licenses/gpl.html>";
/**
* @define {string}
*/
@ -76,11 +79,13 @@ if (NODE) {
global.window = false; // provides an alternative "if (typeof window === 'undefined')" (ie, "if (window) ...")
global.APPVERSION = APPVERSION;
global.XMLVERSION = XMLVERSION;
global.SITEHOST = SITEHOST;
global.COMPILED = COMPILED;
global.DEBUG = DEBUG;
global.MAXDEBUG = MAXDEBUG;
global.NODE = NODE;
global.COPYRIGHT = COPYRIGHT;
global.SITEHOST = SITEHOST;
global.COMPILED = COMPILED;
global.DEBUG = DEBUG;
global.MAXDEBUG = MAXDEBUG;
global.PRIVATE = PRIVATE;
global.NODE = NODE;
/*
* TODO: When we're "required" by Node, should we return anything via module.exports?
*/

View file

@ -6,28 +6,27 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of the JavaScript Machines Project (aka JSMachines) at <http://jsmachines.net/>
* and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* JSMachines is free software: you can redistribute it and/or modify it under the terms of the
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* JSMachines is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with JSMachines.
* If not, see <http://www.gnu.org/licenses/gpl.html>.
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some JSMachines files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* JSMachines Project for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,28 +6,27 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of the JavaScript Machines Project (aka JSMachines) at <http://jsmachines.net/>
* and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* JSMachines is free software: you can redistribute it and/or modify it under the terms of the
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* JSMachines is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with JSMachines.
* If not, see <http://www.gnu.org/licenses/gpl.html>.
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some JSMachines files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* JSMachines Project for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,28 +6,27 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of the JavaScript Machines Project (aka JSMachines) at <http://jsmachines.net/>
* and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* JSMachines is free software: you can redistribute it and/or modify it under the terms of the
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* JSMachines is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with JSMachines.
* If not, see <http://www.gnu.org/licenses/gpl.html>.
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some JSMachines files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* JSMachines Project for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -568,9 +567,16 @@ function embedPC8080(idMachine, sXMLFile, sXSLFile, sParms)
* Prevent the Closure Compiler from renaming functions we want to export,
* by adding them as (named) properties of a global object.
*/
if (APPNAME == "C1Pjs") window['embedC1P'] = embedC1P;
if (APPNAME == "PCx86") window['embedPCx86'] = embedPCx86;
if (APPNAME == "PC8080") window['embedPC8080'] = embedPC8080;
if (APPNAME == "C1Pjs") {
window['embedC1P'] = embedC1P;
}
if (APPNAME == "PCx86") {
window['embedPC'] = embedPCx86; // WARNING: embedPC() deprecated as of v1.23.0
window['embedPCx86'] = embedPCx86;
}
if (APPNAME == "PC8080") {
window['embedPC8080'] = embedPC8080;
}
window['enableEvents'] = web.enablePageEvents;
window['sendEvent'] = web.sendPageEvent;

View file

@ -6,28 +6,27 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of the JavaScript Machines Project (aka JSMachines) at <http://jsmachines.net/>
* and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* JSMachines is free software: you can redistribute it and/or modify it under the terms of the
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* JSMachines is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with JSMachines.
* If not, see <http://www.gnu.org/licenses/gpl.html>.
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some JSMachines files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* JSMachines Project for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,28 +6,27 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of the JavaScript Machines Project (aka JSMachines) at <http://jsmachines.net/>
* and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* JSMachines is free software: you can redistribute it and/or modify it under the terms of the
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* JSMachines is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with JSMachines.
* If not, see <http://www.gnu.org/licenses/gpl.html>.
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some JSMachines files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* JSMachines Project for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,8 +6,7 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
@ -22,12 +21,12 @@
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,28 +6,27 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of the JavaScript Machines Project (aka JSMachines) at <http://jsmachines.net/>
* and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* JSMachines is free software: you can redistribute it and/or modify it under the terms of the
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* JSMachines is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with JSMachines.
* If not, see <http://www.gnu.org/licenses/gpl.html>.
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some JSMachines files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* JSMachines Project for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -42,7 +41,7 @@ var proc = {};
* separated by an "=" without any intervening whitespace. Arguments without
* an explicit value default to true, and any argument appearing more than once
* is automatically converted to an Array.
*
*
* Single-hyphen (-) arguments are allowed as well; they are treated as a series
* of single-character arguments, each set to true, and any of these arguments
* appearing more than once is discarded.
@ -81,7 +80,7 @@ proc.getArgs = function() {
argv[ch] = true;
argc++;
}
}
}
}
}
return {argc: argc, argv: argv};

View file

@ -6,28 +6,27 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of the JavaScript Machines Project (aka JSMachines) at <http://jsmachines.net/>
* and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* JSMachines is free software: you can redistribute it and/or modify it under the terms of the
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* JSMachines is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with JSMachines.
* If not, see <http://www.gnu.org/licenses/gpl.html>.
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some JSMachines files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* JSMachines Project for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -50,4 +49,4 @@ var ReportAPI = {
}
};
if (NODE) module.exports = ReportAPI;
if (NODE) module.exports = ReportAPI;

View file

@ -6,28 +6,27 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of the JavaScript Machines Project (aka JSMachines) at <http://jsmachines.net/>
* and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* JSMachines is free software: you can redistribute it and/or modify it under the terms of the
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* JSMachines is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with JSMachines.
* If not, see <http://www.gnu.org/licenses/gpl.html>.
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some JSMachines files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* JSMachines Project for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,28 +6,27 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of the JavaScript Machines Project (aka JSMachines) at <http://jsmachines.net/>
* and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* JSMachines is free software: you can redistribute it and/or modify it under the terms of the
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* JSMachines is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with JSMachines.
* If not, see <http://www.gnu.org/licenses/gpl.html>.
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some JSMachines files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* JSMachines Project for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
@ -40,4 +39,4 @@ var socket = io.connect();
// if we get an "info" emit from the socket server then console.log the data we receive
socket.on('info', function (data) {
console.log(data);
});
});

View file

@ -6,28 +6,27 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of the JavaScript Machines Project (aka JSMachines) at <http://jsmachines.net/>
* and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* JSMachines is free software: you can redistribute it and/or modify it under the terms of the
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* JSMachines is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with JSMachines.
* If not, see <http://www.gnu.org/licenses/gpl.html>.
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some JSMachines files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* JSMachines Project for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,44 +6,43 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of the JavaScript Machines Project (aka JSMachines) at <http://jsmachines.net/>
* and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* JSMachines is free software: you can redistribute it and/or modify it under the terms of the
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* JSMachines is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with JSMachines.
* If not, see <http://www.gnu.org/licenses/gpl.html>.
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some JSMachines files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* JSMachines Project for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
/*
* Examples of User API requests:
*
*
* web.getHost() + UserAPI.ENDPOINT + '?' + UserAPI.QUERY.REQ + '=' + UserAPI.REQ.VERIFY + '&' + UserAPI.QUERY.USER + '=' + sUser;
*/
var UserAPI = {
ENDPOINT: "/api/v1/user",
QUERY: {
REQ: "req", // specifies a request
REQ: "req", // specifies a request
USER: "user", // specifies a user ID
STATE: "state", // specifies a state ID
STATE: "state", // specifies a state ID
DATA: "data" // specifies state data
},
REQ: {
@ -70,4 +69,4 @@ var UserAPI = {
}
};
if (NODE) module.exports = UserAPI;
if (NODE) module.exports = UserAPI;

View file

@ -6,28 +6,27 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of the JavaScript Machines Project (aka JSMachines) at <http://jsmachines.net/>
* and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* JSMachines is free software: you can redistribute it and/or modify it under the terms of the
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* JSMachines is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with JSMachines.
* If not, see <http://www.gnu.org/licenses/gpl.html>.
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some JSMachines files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* JSMachines Project for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";

View file

@ -6,28 +6,27 @@
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of the JavaScript Machines Project (aka JSMachines) at <http://jsmachines.net/>
* and <http://pcjs.org/>.
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* JSMachines is free software: you can redistribute it and/or modify it under the terms of the
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* JSMachines is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with JSMachines.
* If not, see <http://www.gnu.org/licenses/gpl.html>.
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some JSMachines files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* JSMachines Project for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
/*

View file

@ -12,8 +12,8 @@
<xsl:variable name="MACHINECLASS">pc</xsl:variable>
<xsl:variable name="CSSCLASS">pcjs</xsl:variable>
<xsl:variable name="APPCLASS">pcjs</xsl:variable>
<xsl:variable name="APPNAME">PCjs</xsl:variable>
<xsl:variable name="APPCLASS">pcx86</xsl:variable>
<xsl:variable name="APPNAME">PCx86</xsl:variable>
<xsl:variable name="APPVERSION">1.x.x</xsl:variable>
<xsl:variable name="SITEHOST">www.pcjs.org</xsl:variable>