Added new RL11 component (work-in-progress)

This commit is contained in:
Jeff Parsons 2016-10-24 16:28:48 -07:00 committed by Jeff Parsons
commit 9e480d7574
24 changed files with 2760 additions and 585 deletions

View file

@ -2499,11 +2499,12 @@ DiskDump.prototype.convertToJSON = function()
* image whose logical format doesn't agree with its physical structure.
*/
var fXDFOutput = false;
var disketteFormat = DiskAPI.DISKETTE_FORMATS[cbDiskData];
if (disketteFormat) {
nCylinders = disketteFormat[0];
nHeads = disketteFormat[1];
nSectorsPerTrack = disketteFormat[2];
var diskFormat = DiskAPI.DISK_FORMATS[cbDiskData];
if (diskFormat) {
nCylinders = diskFormat[0];
nHeads = diskFormat[1];
nSectorsPerTrack = diskFormat[2];
cbSector = diskFormat[3] || cbSector;
}
else {
/*

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@ -804,7 +804,7 @@ var SectorInfo;
* for every disk loaded BEFORE the initBus() phase; any disk loaded AFTER that point will get its Debugger
* reference, if any, from the disk controller passed to the Disk() constructor.
*
* @this {ChipSet}
* @this {Disk}
* @param {Computer} cmp
* @param {Bus} bus
* @param {X86CPU} cpu
@ -858,7 +858,7 @@ Disk.prototype.powerUp = function(data, fRepower) {
*
* This is a callback issued by the Disk component once the load() from powerUp() has finished.
*
* @this {HDC}
* @this {Disk}
* @param {Object} drive
* @param {Disk} disk is set if the disk was successfully mounted, null if not
* @param {string} sDiskName
@ -1106,13 +1106,13 @@ Disk.prototype.build = function(buffer, fModified)
{
var disk;
var cbDiskData = buffer? buffer.byteLength : 0;
var disketteFormat = DiskAPI.DISKETTE_FORMATS[cbDiskData];
var diskFormat = DiskAPI.DISK_FORMATS[cbDiskData];
if (disketteFormat) {
this.nCylinders = disketteFormat[0];
this.nHeads = disketteFormat[1];
this.nSectors = disketteFormat[2];
this.cbSector = 512;
if (diskFormat) {
this.nCylinders = diskFormat[0];
this.nHeads = diskFormat[1];
this.nSectors = diskFormat[2];
this.cbSector = (diskFormat[3] || 512);
var cdw = this.cbSector >> 2, dwPattern = 0, dwChecksum = 0;
var ib = 0;
@ -1138,7 +1138,7 @@ Disk.prototype.build = function(buffer, fModified)
this.dwChecksum = dwChecksum;
disk = this;
} else {
this.notice("Unrecognized diskette format (" + cbDiskData + " bytes)");
this.notice("Unrecognized disk format (" + cbDiskData + " bytes)");
}
if (this.fnNotify) {

View file

@ -547,7 +547,7 @@ FDC.prototype.setBinding = function(sHTMLType, sBinding, control, sValue)
control.onclick = function onClickSaveDrive(event) {
var controlDrives = fdc.bindings["listDrives"];
if (controlDrives && controlDrives.options && fdc.aDrives) {
var iDriveSelected = str.parseInt(controlDrives.value, 10);
var iDriveSelected = str.parseInt(controlDrives.value, 10) || 0;
var drive = fdc.aDrives[iDriveSelected];
if (drive) {
/*
@ -1069,17 +1069,17 @@ FDC.prototype.initDrive = function(drive, iDrive, data)
* so all we have to do is mount a blank diskette and let disk.restore() do the rest; ie, there's nothing to
* "load" (it's a purely synchronous operation).
*
* Otherwise, we must call loadDiskette(); in the common case, loadDiskette() will have already "auto-mounted"
* Otherwise, we must call loadDrive(); in the common case, loadDrive() will have already "auto-mounted"
* the diskette, so it will return true, and then we restore any deltas to the current image.
*
* However, if loadDiskette() returns false, then it has initiated the load for a *different* disk image,
* However, if loadDrive() returns false, then it has initiated the load for a *different* disk image,
* so we must mark ourselves as "not ready" again, and add another "wait for ready" test in Computer before
* finally powering the CPU.
*/
if (fLocal) {
this.mountDiskette(iDrive, sDisketteName, sDiskettePath);
this.mountDrive(iDrive, sDisketteName, sDiskettePath);
}
else if (this.loadDiskette(iDrive, sDisketteName, sDiskettePath, true)) {
else if (this.loadDrive(iDrive, sDisketteName, sDiskettePath, true)) {
if (drive.disk) {
if (sDiskettePath) {
this.addDiskHistory(sDisketteName, sDiskettePath, drive.disk);
@ -1103,7 +1103,7 @@ FDC.prototype.initDrive = function(drive, iDrive, data)
}
/*
* TODO: If loadDiskette() returned true, then this can happen immediately. Otherwise, loadDiskette()
* TODO: If loadDrive() returned true, then this can happen immediately. Otherwise, loadDrive()
* will have merely "queued up" the load request and drive.disk won't be ready yet, so figure out how/when
* we can properly restore drive.sector in that case.
*/
@ -1288,7 +1288,7 @@ FDC.prototype.autoMount = function(fRemount)
*/
var iDrive = sDrive.charCodeAt(0) - 0x41;
if (iDrive >= 0 && iDrive < this.aDrives.length) {
if (!this.loadDiskette(iDrive, sDisketteName, sDiskettePath, true) && fRemount) {
if (!this.loadDrive(iDrive, sDisketteName, sDiskettePath, true) && fRemount) {
this.setReady(false);
}
continue;
@ -1342,16 +1342,16 @@ FDC.prototype.loadSelectedDrive = function(sDisketteName, sDiskettePath, file)
if (DEBUG) this.println("loading disk " + sDiskettePath + "...");
while (this.loadDiskette(iDrive, sDisketteName, sDiskettePath, false, file) < 0) {
while (this.loadDrive(iDrive, sDisketteName, sDiskettePath, false, file) < 0) {
if (!window.confirm("Click OK to reload the original disk.\n(WARNING: All disk changes will be discarded)")) {
return;
}
/*
* So here's the story: loadDiskette() returned true, which it does ONLY if the specified disk is already
* So here's the story: loadDrive() returned true, which it does ONLY if the specified disk is already
* mounted, AND the user clicked OK to reload the original disk image. So we must toss any history we have
* for the disk, unload it, and then loop back around to loadDiskette().
* for the disk, unload it, and then loop back around to loadDrive().
*
* loadDiskette() should NEVER return true the second time, since no disk is loaded. In other words,
* loadDrive() should NEVER return true the second time, since no disk is loaded. In other words,
* this isn't really a loop so much as a one-time retry operation.
*/
this.removeDiskHistory(sDisketteName, sDiskettePath);
@ -1363,24 +1363,24 @@ FDC.prototype.loadSelectedDrive = function(sDisketteName, sDiskettePath, file)
};
/**
* mountDiskette(iDrive, sDisketteName, sDiskettePath)
* mountDrive(iDrive, sDisketteName, sDiskettePath)
*
* @this {FDC}
* @param {number} iDrive
* @param {string} sDisketteName
* @param {string} sDiskettePath
*/
FDC.prototype.mountDiskette = function(iDrive, sDisketteName, sDiskettePath)
FDC.prototype.mountDrive = function(iDrive, sDisketteName, sDiskettePath)
{
var drive = this.aDrives[iDrive];
this.unloadDrive(iDrive, true, true);
drive.fLocal = true;
var disk = new Disk(this, drive, DiskAPI.MODE.PRELOAD);
this.doneLoadDiskette(drive, disk, sDisketteName, sDiskettePath, true);
this.doneLoadDrive(drive, disk, sDisketteName, sDiskettePath, true);
};
/**
* loadDiskette(iDrive, sDisketteName, sDiskettePath, fAutoMount, file)
* loadDrive(iDrive, sDisketteName, sDiskettePath, fAutoMount, file)
*
* NOTE: If sDiskettePath is already loaded in the drive, nothing needs to be done.
*
@ -1392,7 +1392,7 @@ FDC.prototype.mountDiskette = function(iDrive, sDisketteName, sDiskettePath)
* @param {File} [file] is set if there's an associated File object
* @return {number} 1 if diskette loaded, 0 if queued up (or busy), -1 if already loaded
*/
FDC.prototype.loadDiskette = function(iDrive, sDisketteName, sDiskettePath, fAutoMount, file)
FDC.prototype.loadDrive = function(iDrive, sDisketteName, sDiskettePath, fAutoMount, file)
{
var drive = this.aDrives[iDrive];
if (sDiskettePath) {
@ -1419,7 +1419,7 @@ FDC.prototype.loadDiskette = function(iDrive, sDisketteName, sDiskettePath, fAut
}
drive.fLocal = !!file;
var disk = new Disk(this, drive, DiskAPI.MODE.PRELOAD);
if (!disk.load(sDisketteName, sDiskettePath, file, this.doneLoadDiskette)) {
if (!disk.load(sDisketteName, sDiskettePath, file, this.doneLoadDrive)) {
return 0;
}
return 1;
@ -1429,7 +1429,7 @@ FDC.prototype.loadDiskette = function(iDrive, sDisketteName, sDiskettePath, fAut
};
/**
* doneLoadDiskette(drive, disk, sDisketteName, sDiskettePath, fAutoMount)
* doneLoadDrive(drive, disk, sDisketteName, sDiskettePath, fAutoMount)
*
* @this {FDC}
* @param {Object} drive
@ -1438,7 +1438,7 @@ FDC.prototype.loadDiskette = function(iDrive, sDisketteName, sDiskettePath, fAut
* @param {string} sDiskettePath
* @param {boolean} [fAutoMount]
*/
FDC.prototype.doneLoadDiskette = function onFDCLoadNotify(drive, disk, sDisketteName, sDiskettePath, fAutoMount)
FDC.prototype.doneLoadDrive = function onFDCLoadNotify(drive, disk, sDisketteName, sDiskettePath, fAutoMount)
{
var aDiskInfo;
@ -1481,7 +1481,7 @@ FDC.prototype.doneLoadDiskette = function onFDCLoadNotify(drive, disk, sDiskette
this.addDiskHistory(sDisketteName, sDiskettePath, disk);
/*
* For a local disk (ie, one loaded via mountDiskette()), the disk.restore() performed by addDiskHistory()
* For a local disk (ie, one loaded via mountDrive()), the disk.restore() performed by addDiskHistory()
* may have altered the disk geometry, so refresh the disk info.
*/
aDiskInfo = disk.info();

View file

@ -520,31 +520,6 @@ var PDP11 = {
SL: 0o177774, // Stack Limit Register
PSW: 0o177776 // 777776 17777776 0x3FFFFE Processor Status Word
},
PC11: { // High Speed Reader & Punch (PR11 is a Reader-only unit)
PRI: 4, // NOTE: reader has precedence over punch
RVEC: 0o70, // reader vector
PVEC: 0o74, // punch vector
PRS: {
RE: 0x0001, // Reader Enable (W/O)
RIE: 0x0040, // Reader Interrupt Enable (allows the DONE and ERROR bits to trigger an interrupt)
DONE: 0x0080, // Done (R/O)
BUSY: 0x0800, // Busy (R/O)
ERROR: 0x8000, // Error (R/O)
CLEAR: 0x08C0, // bits cleared on INIT
RMASK: 0xFFFE, // bits readable (TODO: All I know for sure is that bit 0 is NOT readable; see readPRS())
WMASK: 0x0041, // bits writable
BAUD: 3600
},
PRB: {
MASK: 0x00FF // Data
},
PPS: {
/*
* TODO: Flesh this out if/when we add Paper Tape Punch support
*/
BAUD: 600
},
},
DL11: { // Serial Line Interface (program compatible with the KL11 for control of console teleprinters)
PRI: 4,
RVEC: 0o60,
@ -595,6 +570,35 @@ var PDP11 = {
IE: 0x0040, // Interrupt Enable
MON: 0x0080 // Monitor
}
},
PC11: { // High Speed Reader & Punch (PR11 is a Reader-only unit)
PRI: 4, // NOTE: reader has precedence over punch
RVEC: 0o70, // reader vector
PVEC: 0o74, // punch vector
PRS: {
RE: 0x0001, // Reader Enable (W/O)
RIE: 0x0040, // Reader Interrupt Enable (allows the DONE and ERROR bits to trigger an interrupt)
DONE: 0x0080, // Done (R/O)
BUSY: 0x0800, // Busy (R/O)
ERROR: 0x8000, // Error (R/O)
CLEAR: 0x08C0, // bits cleared on INIT
RMASK: 0xFFFE, // bits readable (TODO: All I know for sure is that bit 0 is NOT readable; see readPRS())
WMASK: 0x0041, // bits writable
BAUD: 3600
},
PRB: {
MASK: 0x00FF // Data
},
PPS: {
/*
* TODO: Flesh this out if/when we add Paper Tape Punch support
*/
BAUD: 600
},
},
RL11: { // RL11 Disk Controller
PRI: 5, // TODO: Review controller defaults and their configurability
VEC: 0o160
}
};

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@ -40,6 +40,7 @@ if (NODE) {
var BusPDP11 = require("./bus");
var MessagesPDP11 = require("./messages");
var PC11 = require("./pc11");
var RL11 = require("./rl11");
}
/**
@ -1231,6 +1232,10 @@ DevicePDP11.init = function()
device = new PC11(parmsDevice);
Component.bindComponentControls(device, eDevice, PDP11.APPCLASS);
break;
case 'rl11':
device = new RL11(parmsDevice);
Component.bindComponentControls(device, eDevice, PDP11.APPCLASS);
break;
}
}
};

1233
modules/pdp11/lib/disk.js Normal file

File diff suppressed because it is too large Load diff

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@ -1,85 +0,0 @@
/**
* @fileoverview Implements RK11 device support.
* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
* @copyright © Jeff Parsons 2012-2016
*
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* It has been adapted from the JavaScript PDP 11/70 Emulator v1.4 written by Paul Nankervis
* (paulnank@hotmail.com) as of September 2016 at <http://skn.noip.me/pdp11/pdp11.html>. This code
* may be used freely provided the original authors are acknowledged in any modified source code.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every modified copy of this work
* and to display that copyright notice when the software starts running; see COPYRIGHT in
* <http://pcjs.org/modules/shared/lib/defines.js>.
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
if (NODE) {
var web = require("../../shared/lib/weblib");
var Component = require("../../shared/lib/component");
var State = require("../../shared/lib/state");
var BusPDP11 = require("./bus");
}
/**
* RK11(parmsDevice)
*
* @constructor
* @extends Component
* @param {Object} parmsRK11
*/
function RK11(parmsRK11)
{
Component.call(this, "RK11", parmsRK11, RK11);
this.rkds = 0x9C0;/*04700*/ // 017777400 Drive Status
this.rker = 0; // 017777402 Error Register
this.rkcs = 0x80; /*0200*/ // 017777404 Control Status
this.rkwc = 0; // 017777406 Word Count
this.rkba = 0; // 017777410 Bus Address
this.rkda = 0; // 017777412 Disk Address
this.rkdb = 0; // 017777416 Data Buffer
this.meta = [];
this.TRACKS = [406, 406, 406, 406];
this.SECTORS = [12, 12, 12, 12];
}
Component.subclass(RK11);
/**
* initBus(cmp, bus, cpu, dbg)
*
* @this {DevicePDP11}
* @param {ComputerPDP11} cmp
* @param {BusPDP11} bus
* @param {CPUStatePDP11} cpu
* @param {DebuggerPDP11} dbg
*/
RK11.prototype.initBus = function(cmp, bus, cpu, dbg)
{
this.bus = bus;
this.cpu = cpu;
this.dbg = dbg;
this.setReady();
};
if (NODE) module.exports = RK11;

868
modules/pdp11/lib/rl11.js Normal file
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@ -0,0 +1,868 @@
/**
* @fileoverview Implements the RL11 Disk Controller (for RL01 and RL02 Disks)
* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
* @copyright © Jeff Parsons 2012-2016
*
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every modified copy of this work
* and to display that copyright notice when the software starts running; see COPYRIGHT in
* <http://pcjs.org/modules/shared/lib/defines.js>.
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
if (NODE) {
var str = require("../../shared/lib/strlib");
var web = require("../../shared/lib/weblib");
var DiskAPI = require("../../shared/lib/diskapi");
var Component = require("../../shared/lib/component");
var State = require("../../shared/lib/state");
var PDP11 = require("./defines");
var MessagesPDP11 = require("./messages");
var DiskPDP11 = require("./disk");
}
/**
* RL11(parms)
*
* The RL11 component has the following component-specific (parms) properties:
*
* autoMount: one or more JSON-encoded objects, each containing 'name' and 'path' properties
*
* @constructor
* @extends Component
* @param {Object} parms
*/
function RL11(parms)
{
Component.call(this, "RL11", parms, RL11, MessagesPDP11.DISK);
/*
* We record any 'autoMount' object now, but we no longer parse it until initBus(), because the
* Computer's getMachineParm() service may have an override for us.
*/
this.configMount = parms['autoMount'] || null;
this.cAutoMount = 0;
/*
* TODO: Make this configurable
*/
this.nDrives = 1;
this.aDrives = new Array(this.nDrives);
this.fLocalDisks = (!web.isMobile() && window && 'FileReader' in window);
}
Component.subclass(RL11);
/*
* There's nothing super special about these values, except that NONE should be falsey and the others should not.
*/
RL11.SOURCE = {
NONE: "",
LOCAL: "?",
REMOTE: "??"
};
/**
* setBinding(sType, sBinding, control, sValue)
*
* @this {RL11}
* @param {string|null} sType is the type of the HTML control (eg, "button", "list", "text", etc)
* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "listDisks")
* @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement)
* @param {string} [sValue] optional data value
* @return {boolean} true if binding was successful, false if unrecognized binding request
*/
RL11.prototype.setBinding = function(sType, sBinding, control, sValue)
{
var rl11 = this;
switch (sBinding) {
case "listDisks":
this.bindings[sBinding] = control;
control.onchange = function onChangeListDisks(event) {
var controlDesc = rl11.bindings["descDisk"];
var controlOption = control.options[control.selectedIndex];
if (controlDesc && controlOption) {
var dataValue = {};
var sValue = controlOption.getAttribute("data-value");
if (sValue) {
try {
dataValue = eval("(" + sValue + ")");
} catch (e) {
Component.error("RL11 option error: " + e.message);
}
}
var sHTML = dataValue['desc'];
if (sHTML === undefined) sHTML = "";
var sHRef = dataValue['href'];
if (sHRef !== undefined) sHTML = "<a href=\"" + sHRef + "\" target=\"_blank\">" + sHTML + "</a>";
controlDesc.innerHTML = sHTML;
}
};
return true;
case "descDisk":
case "listDrives":
this.bindings[sBinding] = control;
/*
* I tried going with onclick instead of onchange, so that if you wanted to confirm what's
* loaded in a particular drive, you could click the drive control without having to change it.
* However, that doesn't seem to work for all browsers, so I've reverted to onchange.
*/
control.onchange = function onChangeListDrives(event) {
var iDrive = str.parseInt(control.value, 10);
if (iDrive != null) rl11.displayDisk(iDrive);
};
return true;
case "loadDrive":
this.bindings[sBinding] = control;
control.onclick = function onClickLoadDrive(event) {
var controlDisks = rl11.bindings["listDisks"];
if (controlDisks) {
var sDiskName = controlDisks.options[controlDisks.selectedIndex].text;
var sDiskPath = controlDisks.value;
rl11.loadSelectedDrive(sDiskName, sDiskPath);
}
};
return true;
case "saveDrive":
/*
* Yes, technically, this feature does not require "Local disk support" (which is really a reference
* to FileReader support), but since fLocalDisks is also false for all mobile devices, and since there
* is an "orthogonality" to disabling both features in tandem, let's just let it slide, OK?
*/
if (!this.fLocalDisks) {
if (DEBUG) this.log("Local disk support not available");
/*
* We could also simply hide the control; eg:
*
* control.style.display = "none";
*
* but removing the control altogether seems better.
*/
control.parentNode.removeChild(/** @type {Node} */ (control));
return false;
}
this.bindings[sBinding] = control;
control.onclick = function onClickSaveDrive(event) {
var controlDrives = rl11.bindings["listDrives"];
if (controlDrives && controlDrives.options && rl11.aDrives) {
var iDriveSelected = str.parseInt(controlDrives.value, 10) || 0;
var drive = rl11.aDrives[iDriveSelected];
if (drive) {
/*
* Note the similarity (and hence factoring opportunity) between this code and the HDC's "saveHD*" binding.
*/
var disk = drive.disk;
if (disk) {
if (DEBUG) rl11.println("saving disk " + disk.sDiskPath + "...");
var sAlert = web.downloadFile(disk.encodeAsBase64(), "octet-stream", true, disk.sDiskFile.replace(".json", ".img"));
web.alertUser(sAlert);
} else {
rl11.notice("No disk loaded in drive.");
}
} else {
rl11.notice("No disk drive selected.");
}
}
};
return true;
case "mountDrive":
if (!this.fLocalDisks) {
if (DEBUG) this.log("Local disk support not available");
/*
* We could also simply hide the control; eg:
*
* control.style.display = "none";
*
* but removing the control altogether seems better.
*/
control.parentNode.removeChild(/** @type {Node} */ (control));
return false;
}
this.bindings[sBinding] = control;
/*
* Enable "Mount" button only if a file is actually selected
*/
control.addEventListener('change', function() {
var fieldset = control.children[0];
var files = fieldset.children[0].files;
var submit = fieldset.children[1];
submit.disabled = !files.length;
});
control.onsubmit = function(event) {
var file = event.currentTarget[1].files[0];
if (file) {
var sDiskPath = file.name;
var sDiskName = str.getBaseName(sDiskPath, true);
rl11.loadSelectedDrive(sDiskName, sDiskPath, file);
}
/*
* Prevent reloading of web page after form submission
*/
return false;
};
return true;
default:
break;
}
return false;
};
/**
* initBus(cmp, bus, cpu, dbg)
*
* @this {RL11}
* @param {ComputerPDP11} cmp
* @param {BusPDP11} bus
* @param {CPUStatePDP11} cpu
* @param {DebuggerPDP11} dbg
*/
RL11.prototype.initBus = function(cmp, bus, cpu, dbg)
{
this.cmp = cmp;
this.bus = bus;
this.cpu = cpu;
this.dbg = dbg;
this.configMount = this.cmp.getMachineParm('autoMount') || this.configMount;
if (this.configMount) {
if (typeof this.configMount == "string") {
try {
/*
* The most likely source of any exception will be right here, where we're parsing
* this JSON-encoded data.
*/
this.configMount = eval("(" + this.configMount + ")");
} catch (e) {
Component.error("RL11 auto-mount error: " + e.message + " (" + this.configMount + ")");
this.configMount = null;
}
}
}
this.triggerReaderInterrupt = this.cpu.addTrigger(PDP11.RL11.VEC, PDP11.RL11.PRI);
bus.addIOTable(this, RL11.UNIBUS_IOTABLE);
this.addDisk("None", RL11.SOURCE.NONE, true);
if (this.fLocalDisks) this.addDisk("Local Disk", RL11.SOURCE.LOCAL);
this.addDisk("Remote Disk", RL11.SOURCE.REMOTE);
if (!this.autoMount()) this.setReady();
};
/**
* getDriveName(iDrive)
*
* @this {RL11}
* @param {number} iDrive
* @return {string}
*/
RL11.prototype.getDriveName = function(iDrive)
{
return "RL" + iDrive;
};
/**
* powerUp(data, fRepower)
*
* @this {RL11}
* @param {Object|null} data
* @param {boolean} [fRepower]
* @return {boolean} true if successful, false if failure
*/
RL11.prototype.powerUp = function(data, fRepower)
{
if (!fRepower) {
if (!data || !this.restore) {
this.reset();
if (this.cmp.fReload) {
/*
* If the computer's fReload flag is set, we're required to toss all currently
* loaded disks and remount all disks specified in the auto-mount configuration.
*/
this.unloadAllDrives(true);
this.autoMount(true);
}
} else {
if (!this.restore(data)) return false;
}
/*
* Populate the HTML controls to match the actual (well, um, specified) number of floppy drives.
*/
var controlDrives;
if ((controlDrives = this.bindings['listDrives'])) {
while (controlDrives.firstChild) {
controlDrives.removeChild(controlDrives.firstChild);
}
controlDrives.value = "";
for (var iDrive = 0; iDrive < this.nDrives; iDrive++) {
var controlOption = document.createElement("option");
controlOption.value = iDrive;
/*
* TODO: This conversion of drive number to drive letter, starting with A:, is very simplistic
* and will NOT match the drive mappings that DOS ultimately uses. We'll need to spiff this up at
* some point.
*/
controlOption.text = this.getDriveName(iDrive);
controlDrives.appendChild(controlOption);
}
if (this.nDrives > 0) {
controlDrives.value = "0";
this.displayDisk(0);
}
}
}
return true;
};
/**
* powerDown(fSave, fShutdown)
*
* @this {RL11}
* @param {boolean} [fSave]
* @param {boolean} [fShutdown]
* @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure
*/
RL11.prototype.powerDown = function(fSave, fShutdown)
{
return fSave? this.save() : true;
};
/**
* reset()
*
* @this {RL11}
*/
RL11.prototype.reset = function()
{
this.initController();
};
/**
* save()
*
* This implements save support for the RL11 component.
*
* @this {RL11}
* @return {Object}
*/
RL11.prototype.save = function()
{
var state = new State(this);
// state.set(0, this.saveController());
return state.data();
};
/**
* restore(data)
*
* This implements restore support for the RL11 component.
*
* @this {RL11}
* @param {Object} data
* @return {boolean} true if successful, false if failure
*/
RL11.prototype.restore = function(data)
{
return true; // this.initController(data[0]);
};
/**
* initController(data)
*
* @this {RL11}
* @param {Array} [data]
* @return {boolean} true if successful, false if failure
*/
RL11.prototype.initController = function(data)
{
var fSuccess = true;
for (var iDrive = 0; iDrive < this.aDrives.length; iDrive++) {
var drive = this.aDrives[iDrive];
if (drive === undefined) {
drive = this.aDrives[iDrive] = {};
}
if (!this.initDrive(drive, iDrive)) {
fSuccess = false;
}
}
return true;
};
/**
* saveController()
*
* @this {RL11}
* @return {Array}
*/
RL11.prototype.saveController = function()
{
var data = [];
return data;
};
/**
* initDrive(drive, iDrive, data)
*
* TODO: Consider a separate Drive class that any drive controller can use, since there's a lot of commonality
* between the drive objects created by disk controllers. This will clean up overall drive management and allow
* us to factor out some common Drive methods.
*
* @this {RL11}
* @param {Object} drive
* @param {number} iDrive
* @param {Array|undefined} [data]
* @return {boolean} true if successful, false if failure
*/
RL11.prototype.initDrive = function(drive, iDrive, data)
{
var i = 0;
var fSuccess = true;
drive.iDrive = iDrive;
drive.fBusy = drive.fLocal = false;
drive.name = this.idComponent;
drive.nCylinders = 512;
drive.nHeads = 2;
drive.nSectors = 40;
drive.cbSector = 256;
drive.fRemovable = true;
/*
* The next group of properties are set by various controller command sequences.
*/
drive.bHead = 0;
drive.bCylinderSeek = 0;
drive.bCylinder = 0;
drive.bSector = 1;
drive.bSectorEnd = drive.nSectors; // aka EOT
drive.nBytes = drive.cbSector;
/*
* The next group of properties are managed by worker functions (eg, doRead()) to maintain state across DMA requests.
*/
drive.ibSector = 0;
drive.sector = null;
if (!drive.disk) {
drive.sDiskPath = ""; // ensure this is initialized to a default that displayDisk() can deal with
}
return fSuccess;
};
/**
* autoMount(fRemount)
*
* @this {RL11}
* @param {boolean} [fRemount] is true if we're remounting all auto-mounted disks
* @return {boolean} true if one or more disk images are being auto-mounted, false if none
*/
RL11.prototype.autoMount = function(fRemount)
{
if (!fRemount) this.cAutoMount = 0;
if (this.configMount) {
for (var sDrive in this.configMount) {
var configDrive = this.configMount[sDrive];
var sDiskPath = configDrive['path'] || "";
var sDiskName = configDrive['name'] || this.findDisk(sDiskPath);
if (sDiskPath && sDiskName) {
/*
* WARNING: This conversion of drive letter to drive number, starting with A:, is very simplistic
* and is not guaranteed to match the drive mapping that DOS ultimately uses.
*/
var iDrive = sDrive.charCodeAt(0) - 0x41;
if (iDrive >= 0 && iDrive < this.aDrives.length) {
if (!this.loadDrive(iDrive, sDiskName, sDiskPath, true) && fRemount) {
this.setReady(false);
}
continue;
}
}
this.notice("Incorrect auto-mount settings for drive " + sDrive + " (" + JSON.stringify(configDrive) + ")");
}
}
return !!this.cAutoMount;
};
/**
* loadSelectedDrive(sDiskName, sDiskPath, file)
*
* @this {RL11}
* @param {string} sDiskName
* @param {string} sDiskPath
* @param {File} [file] is set if there's an associated File object
*/
RL11.prototype.loadSelectedDrive = function(sDiskName, sDiskPath, file)
{
var controlDrives = this.bindings["listDrives"];
var iDrive = controlDrives && str.parseInt(controlDrives.value, 10);
if (iDrive === undefined || iDrive < 0 || iDrive >= this.aDrives.length) {
this.notice("Unable to load the selected drive");
return;
}
if (!sDiskPath) {
this.unloadDrive(iDrive);
return;
}
if (sDiskPath == RL11.SOURCE.LOCAL) {
this.notice('Use "Choose File" and "Mount" to select and load a local disk.');
return;
}
/*
* If the special RL11.SOURCE.REMOTE path is selected, then we want to prompt the user for a URL.
* Oh, and make sure we pass an empty string as the 2nd parameter to prompt(), so that IE won't display
* "undefined" -- because after all, undefined and "undefined" are EXACTLY the same thing, right?
*
* TODO: This is literally all I've done to support remote disk images. There's probably more
* I should do, like dynamically updating "listDisks" to include new entries, and adding new entries
* to the save/restore data.
*/
if (sDiskPath == RL11.SOURCE.REMOTE) {
sDiskPath = window.prompt("Enter the URL of a remote disk image.", "") || "";
if (!sDiskPath) return;
sDiskName = str.getBaseName(sDiskPath);
this.status("Attempting to load " + sDiskPath + " as \"" + sDiskName + "\"");
this.sDiskSource = RL11.SOURCE.REMOTE;
}
else {
this.sDiskSource = sDiskPath;
}
this.loadDrive(iDrive, sDiskName, sDiskPath, false, file);
};
/**
* loadDrive(iDrive, sDiskName, sDiskPath, fAutoMount, file)
*
* NOTE: If sDiskPath is already loaded, nothing needs to be done.
*
* @this {RL11}
* @param {number} iDrive
* @param {string} sDiskName
* @param {string} sDiskPath
* @param {boolean} [fAutoMount]
* @param {File} [file] is set if there's an associated File object
* @return {number} 1 if disk loaded, 0 if queued up (or busy), -1 if already loaded
*/
RL11.prototype.loadDrive = function(iDrive, sDiskName, sDiskPath, fAutoMount, file)
{
var nResult = -1;
var drive = this.aDrives[iDrive];
if (drive.sDiskPath.toLowerCase() != sDiskPath.toLowerCase()) {
nResult++;
this.unloadDrive(iDrive, true);
if (drive.fBusy) {
this.notice("RL11 busy");
}
else {
// this.status("disk queued: " + sDiskName);
drive.fBusy = true;
if (fAutoMount) {
drive.fAutoMount = true;
this.cAutoMount++;
if (this.messageEnabled()) this.printMessage("auto-loading disk: " + sDiskName);
}
drive.fLocal = !!file;
var disk = new DiskPDP11(this, drive, DiskAPI.MODE.PRELOAD);
if (disk.load(sDiskName, sDiskPath, file, this.doneLoadDrive)) {
nResult++;
}
}
}
return nResult;
};
/**
* doneLoadDrive(drive, disk, sDiskName, sDiskPath, fAutoMount)
*
* The disk parameter is set if the disk was successfully loaded, null if not.
*
* @this {RL11}
* @param {Object} drive
* @param {DiskPDP11} disk
* @param {string} sDiskName
* @param {string} sDiskPath
* @param {boolean} [fAutoMount]
*/
RL11.prototype.doneLoadDrive = function onLoadDrive(drive, disk, sDiskName, sDiskPath, fAutoMount)
{
var aDiskInfo;
drive.fBusy = false;
if (disk) {
/*
* We shouldn't mount the disk unless we're sure the drive is able to handle it.
*/
aDiskInfo = disk.info();
if (disk && aDiskInfo[0] > drive.nCylinders || aDiskInfo[1] > drive.nHeads /* || aDiskInfo[2] > drive.nSectors */) {
this.notice("Disk \"" + sDiskName + "\" too large for drive " + this.getDriveName(drive.iDrive));
disk = null;
}
}
if (disk) {
drive.disk = disk;
drive.sDiskName = sDiskName;
drive.sDiskPath = sDiskPath;
/*
* Adding local disk image names to the disk list seems like a nice idea, but it's too confusing,
* because then it looks like the "Mount" button should be able to (re)load them, and that can NEVER
* happen, for security reasons; local disk images can ONLY be loaded via the "Mount" button after
* the user has selected them via the "Choose File" button.
*
* this.addDisk(sDiskName, sDiskPath);
*
* So we're going to take a different approach: when displayDisk() is asked to display the name
* of a local disk image, it will map all such disks to "Local Disk", and any attempt to "Mount" such
* a disk, will essentially result in a "Disk not found" error.
*/
// this.addDiskHistory(sDiskName, sDiskPath, disk);
/*
* For a local disk (ie, one loaded via mountDrive()), the disk.restore() performed by addDiskHistory()
* may have altered the disk geometry, so refresh the disk info.
*/
aDiskInfo = disk.info();
/*
* Clearly, a successful mount implies a disk change, and I suppose that, technically, an *unsuccessful*
* mount should imply the same, but what would the real-world analog be? Inserting a piece of cardboard
* instead of an actual disk? In any case, if we can do the user a favor by pretending (as far as the
* disk change line is concerned) that an unsuccessful mount never happened, let's do it.
*
* Successful unmounts are a different story, however; those *do* trigger a change. See unloadDrive().
*/
// this.regInput |= FDC.REG_INPUT.DISK_CHANGE;
/*
* With the addition of notify(), users are now "alerted" whenever a disk has finished loading;
* notify() is selective about its output, using print() if a print window is open, alert() otherwise.
*
* WARNING: This conversion of drive number to drive letter, starting with A:, is very simplistic
* and will not match the drive mappings that DOS ultimately uses (ie, for drives beyond B:).
*/
this.notice("Mounted disk \"" + sDiskName + "\" in drive " + this.getDriveName(drive.iDrive), drive.fAutoMount || fAutoMount);
/*
* Since you usually want the Computer to have focus again after loading a new disk, let's try automatically
* updating the focus after a successful load.
*/
if (this.cmp) this.cmp.setFocus();
}
else {
drive.fLocal = false;
}
if (drive.fAutoMount) {
drive.fAutoMount = false;
if (!--this.cAutoMount) this.setReady();
}
this.displayDisk(drive.iDrive);
};
/**
* addDisk(sName, sPath, fTop)
*
* @this {RL11}
* @param {string} sName
* @param {string} sPath
* @param {boolean} [fTop] (default is bottom)
*/
RL11.prototype.addDisk = function(sName, sPath, fTop)
{
var controlDisks = this.bindings["listDisks"];
if (controlDisks && controlDisks.options) {
for (var i = 0; i < controlDisks.options.length; i++) {
if (controlDisks.options[i].value == sPath) return;
}
var controlOption = document.createElement("option");
controlOption.text = sName;
controlOption.value = sPath;
if (fTop && controlDisks.childNodes[0]) {
controlDisks.insertBefore(controlOption, controlDisks.childNodes[0]);
} else {
controlDisks.appendChild(controlOption);
}
}
};
/**
* findDisk(sPath)
*
* This is used to deal with mount requests (eg, autoMount) that supply a path without a name;
* if we can find the path in the "listDisks" control, then we return the associated disk name.
*
* @this {RL11}
* @param {string} sPath
* @return {string|null}
*/
RL11.prototype.findDisk = function(sPath)
{
var controlDisks = this.bindings["listDisks"];
if (controlDisks && controlDisks.options) {
for (var i = 0; i < controlDisks.options.length; i++) {
var control = controlDisks.options[i];
if (control.value == sPath) return control.text;
}
}
return str.getBaseName(sPath, true);
};
/**
* displayDisk(iDrive, fUpdateDrive)
*
* @this {RL11}
* @param {number} iDrive (unvalidated)
* @param {boolean} [fUpdateDrive] is true to update the drive list to match the specified drive (eg, the auto-mount case)
*/
RL11.prototype.displayDisk = function(iDrive, fUpdateDrive)
{
/*
* First things first: validate iDrive.
*/
if (iDrive >= 0 && iDrive < this.aDrives.length) {
var drive = this.aDrives[iDrive];
var controlDisks = this.bindings["listDisks"];
var controlDrives = this.bindings["listDrives"];
/*
* Next, make sure controls for both drives and disks exist.
*/
if (controlDisks && controlDrives && controlDisks.options && controlDrives.options) {
/*
* Next, make sure the drive whose disk we're updating is the currently selected drive.
*/
var i;
var iDriveSelected = str.parseInt(controlDrives.value, 10);
var sTargetPath = (drive.fLocal? RL11.SOURCE.LOCAL : drive.sDiskPath);
if (!isNaN(iDriveSelected) && iDriveSelected == iDrive) {
for (i = 0; i < controlDisks.options.length; i++) {
if (controlDisks.options[i].value == sTargetPath) {
if (controlDisks.selectedIndex != i) {
controlDisks.selectedIndex = i;
}
break;
}
}
if (i == controlDisks.options.length) controlDisks.selectedIndex = 0;
}
if (fUpdateDrive) {
for (i = 0; i < controlDrives.options.length; i++) {
if (str.parseInt(controlDrives.options[i].value, 10) == drive.iDrive) {
if (controlDrives.selectedIndex != i) {
controlDrives.selectedIndex = i;
}
break;
}
}
}
}
}
};
/**
* unloadDrive(iDrive, fLoading)
*
* @this {RL11}
* @param {number} iDrive
* @param {boolean} [fLoading]
*/
RL11.prototype.unloadDrive = function(iDrive, fLoading)
{
var drive = this.aDrives[iDrive];
if (drive.disk || fLoading === false) {
/*
* Before we toss the disk's information, capture any deltas that may have occurred.
*/
// this.updateDiskHistory(drive.sDiskName, drive.sDiskPath, drive.disk);
drive.sDiskName = "";
drive.sDiskPath = "";
drive.disk = null;
drive.fLocal = false;
// this.regInput |= FDC.REG_INPUT.DISK_CHANGE;
/*
* WARNING: This conversion of drive number to drive letter, starting with A:, is very simplistic
* and is not guaranteed to match the drive mapping that DOS ultimately uses.
*/
if (!fLoading) {
this.notice("Drive " + this.getDriveName(iDrive) + " unloaded", fLoading);
this.sDiskSource = RL11.SOURCE.NONE;
this.displayDisk(iDrive);
}
}
};
/**
* unloadAllDrives(fDiscard)
*
* @this {RL11}
* @param {boolean} fDiscard to discard all disk history before unloading
*/
RL11.prototype.unloadAllDrives = function(fDiscard)
{
// if (fDiscard) this.aDiskHistory = [];
for (var iDrive = 0; iDrive < this.aDrives.length; iDrive++) {
this.unloadDrive(iDrive, true);
}
};
/*
* ES6 ALERT: As you can see below, I've finally started using computed property names.
*/
RL11.UNIBUS_IOTABLE = {
};
if (NODE) module.exports = RL11;

View file

@ -70,8 +70,16 @@ var DiskAPI = {
/*
* Common (supported) diskette formats
*
* For no particular reason that I can recall, each entry in DISK_FORMATS is an array of values in "CHS" order:
*
* [# cylinders, # heads, # sectors/track, # bytes/sector]
*
* If the 4th value is omitted, the sector size is assumed to be 512. The order of these "geometric" values mirrors
* the structure of our JSON-encoded disk images, which consist of an array of cylinders, each of which is an array of
* heads, each of which is an array of sector objects.
*/
DiskAPI.DISKETTE_FORMATS = {
DiskAPI.DISK_FORMATS = {
163840: [40,1,8], // media type 0xFE: 40 cylinders, 1 head (single-sided), 8 sectors/track, ( 320 total sectors x 512 bytes/sector == 163840)
184320: [40,1,9], // media type 0xFC: 40 cylinders, 1 head (single-sided), 9 sectors/track, ( 360 total sectors x 512 bytes/sector == 184320)
327680: [40,2,8], // media type 0xFF: 40 cylinders, 2 heads (double-sided), 8 sectors/track, ( 640 total sectors x 512 bytes/sector == 327680)
@ -83,7 +91,22 @@ DiskAPI.DISKETTE_FORMATS = {
/*
* The following are common early hard drive sizes, which we explicitly map to CHS values, since the BPB can mislead us when attempting to calculate total cylinders
*/
21368320:[615,4,17] // PC AT 20Mb hard drive (type 2)
21368320:[615,4,17], // PC AT 20Mb hard drive (type 2)
/*
* Assorted DEC disk pack formats.
*/
5242880: [256,2,40,256], // RL01K single-platter disk cartridge: 256 tracks, 2 heads, 40 sectors/track, 256 bytes/sector, for a total of 5242880 bytes
10485760:[512,2,40,256] // RL02K single-platter disk cartridge: 512 tracks, 2 heads, 40 sectors/track, 256 bytes/sector, for a total of 10485760 bytes
};
/*
* TODO: Eventually, our tools will need to support looking up disk formats by "model" rather than by raw disk size,
* because obviously multiple disk geometries can yield the same raw disk size. For each conflict that arises, I'll
* probably create a fake (approximate) disk size entry above, and then create a mapping to that approximate size below.
*/
DiskAPI.DISK_MODELS = {
"RL01": 5242880,
"RL02": 10485760
};
DiskAPI.MBR = {