Worked around initConnection() failures due to machines that initialize more slowly, by also allowing each machine to invoke the other's initConnection(); if it turns out to be unnecessary, it's simply ignored

This commit is contained in:
Jeff Parsons 2016-08-19 12:35:18 -07:00
commit 983651610c
14 changed files with 1035 additions and 937 deletions

View file

@ -16,7 +16,7 @@ one of several JavaScript Machines in the [PCjs Project](https://github.com/jeff
includes:
* [PCx86](/docs/pcx86/), an x86-based IBM PC and PC-compatible emulator
* [PC8080](/modules/pc8080/), a 8080-based machine emulator (e.g., [Space Invaders](/devices/pc8080/machine/invaders/), [VT100 Terminal](/devices/pc8080/machine/vt100/))
* [PC8080](/modules/pc8080/), an 8080-based machine emulator (e.g., [Space Invaders](/devices/pc8080/machine/invaders/), [VT100 Terminal](/devices/pc8080/machine/vt100/))
* [C1Pjs](/docs/c1pjs/), a 6502-based emulation of the Ohio Scientific [Challenger 1P](/devices/c1p/)
All PCjs computer simulations are written entirely in [JavaScript](/modules/). No Flash, Java or other plugins are