Some Jekyll tweaks for developer/debug mode
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5 changed files with 105 additions and 6 deletions
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@ -2,3 +2,90 @@ developer: true
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pcjs:
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pcjs:
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compiled: false
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compiled: false
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#
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# Since pcjs.compiled is false, the following scripts will be included instead, in the order listed;
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# and since nodebug.js is included immediately after defines.js, DEBUG code is disabled by default.
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#
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# Note that the Node web server is considerably smarter than the Jekyll templates we're using; Node
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# will automatically skip (or include) nodebug.js depending on whether the server is in DEBUG mode,
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# and will include nodebugger.js (and skip debugger.js) if DEBUGGER is disabled. The Node server
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# also ensures that only one uncompiled copy of each of JavaScript file is included on a given page,
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# regardless how many different machines are loaded on the page.
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#
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# But, you're a developer, otherwise you wouldn't be starting Jekyll like this:
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#
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# bundle exec jekyll serve --config _config.yml,_developer.yml
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#
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# so deal with it! ;-)
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#
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# NOTE: If you're debugging PCjs source code, you'll probably be happier using a JetBrains IDE like WebStorm,
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# launching PCjs pages via Node rather than Jekyll, and using the JetBrains Chrome debugger plug-in.
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#
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pc_scripts:
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- /modules/shared/lib/defines.js
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- /modules/shared/lib/nodebug.js
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- /modules/shared/lib/diskapi.js
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- /modules/shared/lib/dumpapi.js
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- /modules/shared/lib/reportapi.js
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- /modules/shared/lib/userapi.js
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- /modules/shared/lib/strlib.js
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- /modules/shared/lib/usrlib.js
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- /modules/shared/lib/weblib.js
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- /modules/shared/lib/component.js
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- /modules/pcjs/lib/defines.js
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- /modules/pcjs/lib/x86.js
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- /modules/pcjs/lib/interrupts.js
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- /modules/pcjs/lib/messages.js
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- /modules/pcjs/lib/panel.js
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- /modules/pcjs/lib/bus.js
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- /modules/pcjs/lib/memory.js
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- /modules/pcjs/lib/cpu.js
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- /modules/pcjs/lib/x86seg.js
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- /modules/pcjs/lib/x86cpu.js
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- /modules/pcjs/lib/x86fpu.js
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- /modules/pcjs/lib/x86func.js
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- /modules/pcjs/lib/x86ops.js
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- /modules/pcjs/lib/x86op0f.js
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- /modules/pcjs/lib/x86modb.js
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- /modules/pcjs/lib/x86modw.js
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- /modules/pcjs/lib/x86modb16.js
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- /modules/pcjs/lib/x86modw16.js
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- /modules/pcjs/lib/x86modb32.js
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- /modules/pcjs/lib/x86modw32.js
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- /modules/pcjs/lib/x86modsib.js
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- /modules/pcjs/lib/chipset.js
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- /modules/pcjs/lib/rom.js
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- /modules/pcjs/lib/ram.js
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- /modules/pcjs/lib/keyboard.js
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- /modules/pcjs/lib/video.js
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- /modules/pcjs/lib/parallelport.js
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- /modules/pcjs/lib/serialport.js
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- /modules/pcjs/lib/mouse.js
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- /modules/pcjs/lib/disk.js
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- /modules/pcjs/lib/fdc.js
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- /modules/pcjs/lib/hdc.js
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- /modules/pcjs/lib/debugger.js
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- /modules/pcjs/lib/state.js
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- /modules/pcjs/lib/computer.js
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- /modules/shared/lib/embed.js
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c1p_scripts:
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- /modules/shared/lib/defines.js
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- /modules/shared/lib/nodebug.js
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- /modules/shared/lib/dumpapi.js
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- /modules/shared/lib/reportapi.js
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- /modules/shared/lib/strlib.js
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- /modules/shared/lib/usrlib.js
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- /modules/shared/lib/weblib.js
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- /modules/shared/lib/component.js
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- /modules/c1pjs/lib/defines.js
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- /modules/c1pjs/lib/panel.js
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- /modules/c1pjs/lib/cpu.js
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- /modules/c1pjs/lib/rom.js
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- /modules/c1pjs/lib/ram.js
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- /modules/c1pjs/lib/keyboard.js
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- /modules/c1pjs/lib/video.js
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- /modules/c1pjs/lib/serial.js
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- /modules/c1pjs/lib/disk.js
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- /modules/c1pjs/lib/debugger.js
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- /modules/c1pjs/lib/computer.js
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- /modules/shared/lib/embed.js
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@ -11,8 +11,20 @@ machines:
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Microsoft Windows 95 (First Retail Release)
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Microsoft Windows 95 (First Retail Release)
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---
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---
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Windows 95 was the successor to Windows 3.1 and included a number of important new features:
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* Support for 32-bit Windows applications
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* Long mixed-case filenames (up to 255 characters)
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* GUI improvements (e.g., Explorer, **Start** button, Taskbar, shortcuts)
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It was also first version of Windows that *required* an 80386 CPU (preferably a D-stepping or later).
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Windows 95 was released to manufacturing on July 14, 1995 and went on sale at midnight on August 24, 1995.
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Windows 95 was released to manufacturing on July 14, 1995 and went on sale at midnight on August 24, 1995.
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More information about the Windows 95 demo below is available in the [PCjs Blog](/blog/2015/09/21/).
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It is shown running below, following a "Compact Installation" on a 68Mb hard disk. Before the machine can
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start, it must download the disk image, which may take a minute or two, depending on the speed of your
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internet connection.
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More information about this Windows 95 demo is available in the [PCjs Blog](/blog/2015/09/21/).
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{% include machine.html id="deskpro386" %}
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{% include machine.html id="deskpro386" %}
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@ -1894,8 +1894,8 @@ HTMLOut.prototype.processMachines = function(aMachines, done)
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}
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}
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}
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}
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/*
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/*
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* Step 2: If there's a "debugger.js" source file in the list of uncompiled files, we need to remove it,
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* Step 2: If there's a "debugger.js" source file in the list of uncompiled files, we need to remove
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* which we do by using the Array splice() method, removing the 1 matching element from the array.
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* it, which we do by using the Array splice() method, removing the 1 matching element from the array.
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*/
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*/
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for (i = 0; i < asFiles.length; i++) {
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for (i = 0; i < asFiles.length; i++) {
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if (asFiles[i].indexOf("/debugger.js") >= 0) {
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if (asFiles[i].indexOf("/debugger.js") >= 0) {
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@ -93,7 +93,7 @@ var TYPEDARRAYS = (typeof ArrayBuffer !== 'undefined');
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* TODO: BACKTRACK support is currently completely disabled until we have a chance to investigate the problem
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* TODO: BACKTRACK support is currently completely disabled until we have a chance to investigate the problem
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* discussed in Bus.addBackTrackObject().
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* discussed in Bus.addBackTrackObject().
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*/
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*/
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var BACKTRACK = !COMPILED;
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var BACKTRACK = !COMPILED && DEBUG;
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/**
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/**
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* @define {boolean}
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* @define {boolean}
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@ -127,7 +127,7 @@ var I386 = true;
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*
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*
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* COMPAQ386 enables Compaq DeskPro 386 support. Requires I386 support as well (duh).
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* COMPAQ386 enables Compaq DeskPro 386 support. Requires I386 support as well (duh).
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*/
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*/
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var COMPAQ386 = true;
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var COMPAQ386 = I386;
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/**
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/**
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* @define {boolean}
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* @define {boolean}
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@ -39,7 +39,7 @@
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* so that all DEBUG-only code will be removed by the compiler.
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* so that all DEBUG-only code will be removed by the compiler.
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*
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*
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* However, when we're in "development mode" and want to run uncompiled code without any DEBUG-only
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* However, when we're in "development mode" and want to run uncompiled code without any DEBUG-only
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* code, we must arrange for this additional file, nodebug.js, to be loaded as early as possible,
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* code, we must arrange for this additional file (nodebug.js) to be loaded immediately after defines.js,
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* which will then set DEBUG to false at runtime.
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* which will then set DEBUG to false at runtime.
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*/
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*/
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DEBUG = false;
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DEBUG = false;
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