Comment cleanup

This commit is contained in:
Jeff Parsons 2014-12-17 14:47:14 -08:00 committed by jeffpar
commit 8e97993883
2 changed files with 37 additions and 37 deletions

View file

@ -300,24 +300,12 @@ CPU.prototype.powerDown = function(fSave)
CPU.prototype.autoStart = function()
{
if (this.aFlags.fAutoStart === true || this.aFlags.fAutoStart === null && (!DEBUGGER || !this.dbg) && this.bindings["run"] === undefined) {
this.runCPU(); // start running automatically on power-up, assuming there's no Debugger
this.runCPU(); // start running automatically on power-up, assuming there's no Debugger and no "Run" button
return true;
}
return false;
};
/**
* setFocus()
*
* @this {CPU}
*/
CPU.prototype.setFocus = function()
{
/*
* Nothing to do until powerUp() installs a replacement function
*/
};
/**
* isPowered()
*
@ -467,7 +455,7 @@ CPU.prototype.displayReg = function(sReg, nVal, cch)
/**
* displayStatus()
*
* This will be implemented by the X86CPU component.
* This is implemented by the X86CPU component, which subclasses us.
*
* @this {CPU}
* @param {boolean} [fForce]
@ -479,13 +467,23 @@ CPU.prototype.displayStatus = function(fForce)
/**
* displayVideo()
*
* This is implemented by the Video component (installed when initBus() is called).
*
* @this {CPU}
*/
CPU.prototype.displayVideo = function()
{
/*
* Nothing to do until powerUp() installs a replacement function
*/
};
/**
* setFocus()
*
* This is implemented by the Video component (installed when initBus() is called).
*
* @this {CPU}
*/
CPU.prototype.setFocus = function()
{
};
/**
@ -730,7 +728,8 @@ CPU.prototype.resetCycles = function()
* @this {CPU}
* @return {number} the current speed multiplier
*/
CPU.prototype.getSpeed = function() {
CPU.prototype.getSpeed = function()
{
return this.aCounts.nCyclesMultiplier;
};
@ -740,7 +739,8 @@ CPU.prototype.getSpeed = function() {
* @this {CPU}
* @return {string} the current speed, in mhz, as a string formatted to two decimal places
*/
CPU.prototype.getSpeedCurrent = function() {
CPU.prototype.getSpeedCurrent = function()
{
/*
* TODO: Has toFixed() been "fixed" in all browsers (eg, IE) to return a rounded value now?
*/
@ -753,7 +753,8 @@ CPU.prototype.getSpeedCurrent = function() {
* @this {CPU}
* @return {string} the target speed, in mhz, as a string formatted to two decimal places
*/
CPU.prototype.getSpeedTarget = function() {
CPU.prototype.getSpeedTarget = function()
{
/*
* TODO: Has toFixed() been "fixed" in all browsers (eg, IE) to return a rounded value now?
*/
@ -1025,7 +1026,7 @@ CPU.prototype.runCPU = function(fOnClick)
/**
* startCPU(fSetFocus)
*
* WARNING: Other components must use runCPU() to get the CPU running; This is a runCPU() helper function only; o
* WARNING: Other components must use runCPU() to get the CPU running; this is a runCPU() helper function only.
*
* @param {boolean} [fSetFocus]
*/

View file

@ -1736,7 +1736,7 @@ X86CPU.prototype.setBinding = function(sHTMLType, sBinding, control)
case "ES":
case "IP":
case "PC": // deprecated as an alias for "IP" (still used by older XML files like /disks/pc/unlisted/crobots/machine.xml)
case "PS": // this refers to "Processor Status", aka the 16-bit flags register (old versions of DEBUG actually refer to this as "PC", surprisingly)
case "PS": // this refers to "Processor Status", aka the 16-bit flags register (DEBUG.COM actually refers to this as "PC", surprisingly)
case "C":
case "P":
case "A":
@ -2289,14 +2289,14 @@ X86CPU.prototype.pushWord = function(w)
* piggy-back on the CPU's execution logic, to help drive async DMA requests.
*
* Originally, DMA requests (eg, FDC or HDC I/O operations) were all handled synchronously, since no actual
* I/O was required to satisfy the request; from the CPU's perspective, this meant our DMA hardware was
* incredibly fast. However, with the introduction of remote disk connections, some actual I/O may be required;
* I/O was required to satisfy the request; from the CPU's perspective, this meant DMA operations were virtually
* instantaneous. However, with the introduction of remote disk connections, some actual I/O may now be required;
* in practice, this means that the FIRST byte requested as part of a DMA operation may require a callback to
* finish, while all remaining bytes will be retrieved during subsequent checkINTR() calls -- unless additional
* remote I/O operations are required to complete the DMA operation.
* finish, while all remaining bytes will be retrieved during subsequent checkINTR() calls -- unless of course
* additional remote I/O operations are required to complete the DMA operation.
*
* As a result, the CPU will run slightly slower while an async DMA request is in progress, but the slowdown
* should be negligible. The downside is that this slowdown will be in effect for the entire duration of the
* should be negligible. One downside is that this slowdown will be in effect for the entire duration of the
* I/O (ie, even while we're waiting for the remote I/O to finish), so the ChipSet component should avoid
* calling setDMA() whenever possible.
*
@ -2305,10 +2305,9 @@ X86CPU.prototype.pushWord = function(w)
* whereas I delay acknowledgment of the Trap flag until the *following* instruction, so in PCjs, SYMDEB
* doesn't get control until the following instruction. I think PCjs behavior is correct, at least for SS.
*
* ERRATA: I do recall that early revisions of the 8086/8088 failed to suppress hardware interrupts (and
* possibly also Trap acknowledgements) after an SS load, but that Intel corrected the problem at some point;
* however, I don't know when that change was made or which IBM PC models may have been affected, if any.
* TODO: More research required.
* ERRATA: Early revisions of the 8086/8088 failed to suppress hardware interrupts (and possibly also Trap
* acknowledgements) after an SS load, but Intel corrected the problem at some point; however, I don't know when
* that change was made or which IBM PC models may have been affected, if any. TODO: More research required.
*
* WARNING: There is also a priority consideration here. On the 8086/8088, hardware interrupts have higher
* priority than Trap interrupts (which is why the code below is written the way it is). A potentially
@ -2450,15 +2449,15 @@ X86CPU.prototype.displayStatus = function(fForce)
*
* @this {X86CPU}
* @param {number} nMinCycles (0 implies a single-step, and therefore breakpoints should be ignored)
* @return {number} of cycles executed; 0 indicates that the last instruction was not executed (eg,
* we hit an execution breakpoint), -1 implies a post-execution condition was triggered (eg, a write
* breakpoint), and a positive number indicates successful completion of the indicated number of cycles.
* @return {number} of cycles executed; 0 indicates a pre-execution condition (ie, an execution breakpoint
* was hit), -1 indicates a post-execution condition (eg, a read or write breakpoint was hit), and a positive
* number indicates successful completion of that many cycles (which should always be >= nMinCycles).
*/
X86CPU.prototype.stepCPU = function(nMinCycles)
{
/*
* The Debugger uses fComplete to determine if the instruction completed (true) or was interrupted
* by a breakpoint or some other exceptional condition (false). NOTE: this does NOT include thrown
* by a breakpoint or some other exceptional condition (false). NOTE: this does NOT include JavaScript
* exceptions, which stepCPU() expects the caller to catch using its own exception handler.
*
* The CPU relies on the use of stopCPU() rather than fComplete, because the CPU never single-steps
@ -2478,8 +2477,8 @@ X86CPU.prototype.stepCPU = function(nMinCycles)
* to checkInstruction() that it can skip breakpoint checks, and that will be true ONLY when fStarting is
* true OR nMinCycles is zero (the latter means the Debugger is single-stepping).
*
* Once we snap fStarting, we clear it, because technically, we've moved beyond "starting" and have officially
* "started" now.
* Once we snap fStarting, we clear it, because technically, we've moved beyond "starting" and have
* officially "started" now.
*/
var fDebugSkip = this.aFlags.fStarting || !nMinCycles;
this.aFlags.fStarting = false;