Minor correction
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@ -50,8 +50,8 @@ because the cursor was flush with the left edge of the Canvas. More importantly
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the full height of the Canvas.
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the full height of the Canvas.
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At this point, it seemed clear that iOS was trying to display the cursor based on what it believed the
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At this point, it seemed clear that iOS was trying to display the cursor based on what it believed the
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character width and line height to be: presumably zero for a Canvas. So I switched back the transparent
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line height to be (ie, the full height of the Canvas). So I switched back to the transparent <textarea>
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<textarea> again, set its "line-height" attribute to zero, and viola: no more blinking cursor.
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again, set its "line-height" attribute to zero, and viola: no more blinking cursor.
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So that, in a nutshell, is why v1.16.2 of PCjs comes one day after v1.16.1: because I happened to noticed
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So that, in a nutshell, is why v1.16.2 of PCjs comes one day after v1.16.1: because I happened to noticed
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that drawing performance in desktop Safari was suffering, and that there was a fairly straightforward solution.
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that drawing performance in desktop Safari was suffering, and that there was a fairly straightforward solution.
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