More VGA tests
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45
tests/pc/vga/L48-1.C
Normal file
45
tests/pc/vga/L48-1.C
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/* Program to demonstrate Mode X (320x240, 256 colors) patterned
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rectangle fills by filling the screen with adjacent 80x60
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rectangles in a variety of patterns. Tested with Borland C++
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in C compilation mode and the small model */
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*/
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#include <conio.h>
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#include <dos.h>
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void Set320x240Mode(void);
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void FillPatternX(int, int, int, int, unsigned int, char*);
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/* 16 4x4 patterns */
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static char Patt0[]={10,0,10,0,0,10,0,10,10,0,10,0,0,10,0,10};
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static char Patt1[]={9,0,0,0,0,9,0,0,0,0,9,0,0,0,0,9};
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static char Patt2[]={5,0,0,0,0,0,5,0,5,0,0,0,0,0,5,0};
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static char Patt3[]={14,0,0,14,0,14,14,0,0,14,14,0,14,0,0,14};
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static char Patt4[]={15,15,15,1,15,15,1,1,15,1,1,1,1,1,1,1};
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static char Patt5[]={12,12,12,12,6,6,6,12,6,6,6,12,6,6,6,12};
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static char Patt6[]={80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,15};
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static char Patt7[]={78,78,78,78,80,80,80,80,82,82,82,82,84,84,84,84};
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static char Patt8[]={78,80,82,84,80,82,84,78,82,84,78,80,84,78,80,82};
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static char Patt9[]={78,80,82,84,78,80,82,84,78,80,82,84,78,80,82,84};
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static char Patt10[]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15};
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static char Patt11[]={0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3};
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static char Patt12[]={14,14,9,9,14,9,9,14,9,9,14,14,9,14,14,9};
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static char Patt13[]={15,8,8,8,15,15,15,8,15,15,15,8,15,8,8,8};
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static char Patt14[]={3,3,3,3,3,7,7,3,3,7,7,3,3,3,3,3};
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static char Patt15[]={0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,89};
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/* Table of pointers to the 16 4x4 patterns with which to draw */
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static char* PattTable[] = {Patt0,Patt1,Patt2,Patt3,Patt4,Patt5,Patt6,
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Patt7,Patt8,Patt9,Patt10,Patt11,Patt12,Patt13,Patt14,Patt15};
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void main() {
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int i,j;
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union REGS regset;
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Set320x240Mode();
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for (j = 0; j < 4; j++) {
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for (i = 0; i < 4; i++) {
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FillPatternX(i*80,j*60,i*80+80,j*60+60,0,PattTable[j*4+i]);
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}
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}
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getch();
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regset.x.ax = 0x0003; /* switch back to text mode and done */
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int86(0x10, ®set, ®set);
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}
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174
tests/pc/vga/L48-2.ASM
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174
tests/pc/vga/L48-2.ASM
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@ -0,0 +1,174 @@
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; Mode X (320x240, 256 colors) rectangle 4x4 pattern fill routine.
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; Upper left corner of pattern is always aligned to a multiple-of-4
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; row and column. Works on all VGAs. Uses approach of copying the
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; pattern to off-screen display memory, then loading the latches with
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; the pattern for each scan line and filling each scan line four
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; pixels at a time. Fills up to but not including the column at EndX
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; and the row at EndY. No clipping is performed. All ASM code tested
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; with TASM. C near-callable as:
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;
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; void FillPatternX(int StartX, int StartY, int EndX, int EndY,
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; unsigned int PageBase, char* Pattern);
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SC_INDEX equ 03c4h ;Sequence Controller Index register port
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MAP_MASK equ 02h ;index in SC of Map Mask register
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GC_INDEX equ 03ceh ;Graphics Controller Index register port
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BIT_MASK equ 08h ;index in GC of Bit Mask register
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PATTERN_BUFFER equ 0fffch ;offset in screen memory of the buffer used
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; to store each pattern during drawing
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SCREEN_SEG equ 0a000h ;segment of display memory in Mode X
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SCREEN_WIDTH equ 80 ;width of screen in addresses from one scan
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; line to the next
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parms struc
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dw 2 dup (?) ;pushed BP and return address
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StartX dw ? ;X coordinate of upper left corner of rect
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StartY dw ? ;Y coordinate of upper left corner of rect
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EndX dw ? ;X coordinate of lower right corner of rect
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; (the row at EndX is not filled)
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EndY dw ? ;Y coordinate of lower right corner of rect
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; (the column at EndY is not filled)
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PageBase dw ? ;base offset in display memory of page in
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; which to fill rectangle
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Pattern dw ? ;4x4 pattern with which to fill rectangle
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parms ends
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NextScanOffset equ -2 ;local storage for distance from end of one
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; scan line to start of next
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RectAddrWidth equ -4 ;local storage for address width of rectangle
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Height equ -6 ;local storage for height of rectangle
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STACK_FRAME_SIZE equ 6
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.model small
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.data
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; Plane masks for clipping left and right edges of rectangle.
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LeftClipPlaneMask db 00fh,00eh,00ch,008h
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RightClipPlaneMask db 00fh,001h,003h,007h
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.code
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public _FillPatternX
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_FillPatternX proc near
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push bp ;preserve caller's stack frame
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mov bp,sp ;point to local stack frame
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sub sp,STACK_FRAME_SIZE ;allocate space for local vars
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push si ;preserve caller's register variables
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push di
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cld
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mov ax,SCREEN_SEG ;point ES to display memory
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mov es,ax
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;copy pattern to display memory buffer
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mov si,[bp+Pattern] ;point to pattern to fill with
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mov di,PATTERN_BUFFER ;point ES:DI to pattern buffer
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mov dx,SC_INDEX ;point Sequence Controller Index to
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mov al,MAP_MASK ; Map Mask
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out dx,al
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inc dx ;point to SC Data register
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mov cx,4 ;4 pixel quadruplets in pattern
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DownloadPatternLoop:
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mov al,1 ;
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out dx,al ;select plane 0 for writes
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movsb ;copy over next plane 0 pattern pixel
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dec di ;stay at same address for next plane
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mov al,2 ;
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out dx,al ;select plane 1 for writes
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movsb ;copy over next plane 1 pattern pixel
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dec di ;stay at same address for next plane
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mov al,4 ;
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out dx,al ;select plane 2 for writes
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movsb ;copy over next plane 2 pattern pixel
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dec di ;stay at same address for next plane
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mov al,8 ;
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out dx,al ;select plane 3 for writes
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movsb ;copy over next plane 3 pattern pixel
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; and advance address
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loop DownloadPatternLoop
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mov dx,GC_INDEX ;set the bit mask to select all bits
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mov ax,00000h+BIT_MASK ; from the latches and none from
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out dx,ax ; the CPU, so that we can write the
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; latch contents directly to memory
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mov ax,[bp+StartY] ;top rectangle scan line
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mov si,ax
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and si,011b ;top rect scan line modulo 4
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add si,PATTERN_BUFFER ;point to pattern scan line that
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; maps to top line of rect to draw
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mov dx,SCREEN_WIDTH
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mul dx ;offset in page of top rectangle scan line
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mov di,[bp+StartX]
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mov bx,di
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shr di,1 ;X/4 = offset of first rectangle pixel in scan
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shr di,1 ; line
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add di,ax ;offset of first rectangle pixel in page
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add di,[bp+PageBase] ;offset of first rectangle pixel in
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; display memory
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and bx,0003h ;look up left edge plane mask
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mov ah,LeftClipPlaneMask[bx] ; to clip
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mov bx,[bp+EndX]
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and bx,0003h ;look up right edge plane
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mov al,RightClipPlaneMask[bx] ; mask to clip
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mov bx,ax ;put the masks in BX
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mov cx,[bp+EndX] ;calculate # of addresses across rect
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mov ax,[bp+StartX]
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cmp cx,ax
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jle FillDone ;skip if 0 or negative width
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dec cx
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and ax,not 011b
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sub cx,ax
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shr cx,1
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shr cx,1 ;# of addresses across rectangle to fill - 1
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jnz MasksSet ;there's more than one pixel to draw
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and bh,bl ;there's only one pixel, so combine the left
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; and right edge clip masks
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MasksSet:
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mov ax,[bp+EndY]
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sub ax,[bp+StartY] ;AX = height of rectangle
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jle FillDone ;skip if 0 or negative height
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mov [bp+Height],ax
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mov ax,SCREEN_WIDTH
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sub ax,cx ;distance from end of one scan line to start
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dec ax ; of next
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mov [bp+NextScanOffset],ax
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mov [bp+RectAddrWidth],cx ;remember width in addresses - 1
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mov dx,SC_INDEX+1 ;point to Sequence Controller Data reg
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; (SC Index still points to Map Mask)
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FillRowsLoop:
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mov cx,[bp+RectAddrWidth] ;width across - 1
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mov al,es:[si] ;read display memory to latch this scan
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; line's pattern
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inc si ;point to the next pattern scan line, wrapping
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jnz short NoWrap ; back to the start of the pattern if
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sub si,4 ; we've run off the end
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NoWrap:
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mov al,bh ;put left-edge clip mask in AL
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out dx,al ;set the left-edge plane (clip) mask
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stosb ;draw the left edge (pixels come from latches;
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; value written by CPU doesn't matter)
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dec cx ;count off left edge address
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js FillLoopBottom ;that's the only address
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jz DoRightEdge ;there are only two addresses
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mov al,00fh ;middle addresses are drawn 4 pixels at a pop
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out dx,al ;set the middle pixel mask to no clip
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rep stosb ;draw the middle addresses four pixels apiece
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; (from latches; value written doesn't matter)
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DoRightEdge:
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mov al,bl ;put right-edge clip mask in AL
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out dx,al ;set the right-edge plane (clip) mask
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stosb ;draw the right edge (from latches; value
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; written doesn't matter)
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FillLoopBottom:
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add di,[bp+NextScanOffset] ;point to the start of the next scan
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; line of the rectangle
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dec word ptr [bp+Height] ;count down scan lines
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jnz FillRowsLoop
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FillDone:
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mov dx,GC_INDEX+1 ;restore the bit mask to its default,
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mov al,0ffh ; which selects all bits from the CPU
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out dx,al ; and none from the latches (the GC
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; Index still points to Bit Mask)
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pop di ;restore caller's register variables
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pop si
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mov sp,bp ;discard storage for local variables
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pop bp ;restore caller's stack frame
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ret
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_FillPatternX endp
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end
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173
tests/pc/vga/L48-3.ASM
Normal file
173
tests/pc/vga/L48-3.ASM
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; Mode X (320x240, 256 colors) display memory to display memory copy
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; routine. Left edge of source rectangle modulo 4 must equal left edge
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; of destination rectangle modulo 4. Works on all VGAs. Uses approach
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; of reading 4 pixels at a time from the source into the latches, then
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; writing the latches to the destination. Copies up to but not
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; including the column at SourceEndX and the row at SourceEndY. No
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; clipping is performed. Results are not guaranteed if the source and
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; destination overlap. C near-callable as:
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;
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; void CopyScreenToScreenX(int SourceStartX, int SourceStartY,
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; int SourceEndX, int SourceEndY, int DestStartX,
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; int DestStartY, unsigned int SourcePageBase,
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; unsigned int DestPageBase, int SourceBitmapWidth,
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; int DestBitmapWidth);
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SC_INDEX equ 03c4h ;Sequence Controller Index register port
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MAP_MASK equ 02h ;index in SC of Map Mask register
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GC_INDEX equ 03ceh ;Graphics Controller Index register port
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BIT_MASK equ 08h ;index in GC of Bit Mask register
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SCREEN_SEG equ 0a000h ;segment of display memory in Mode X
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parms struc
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dw 2 dup (?) ;pushed BP and return address
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SourceStartX dw ? ;X coordinate of upper left corner of source
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SourceStartY dw ? ;Y coordinate of upper left corner of source
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SourceEndX dw ? ;X coordinate of lower right corner of source
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; (the row at SourceEndX is not copied)
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SourceEndY dw ? ;Y coordinate of lower right corner of source
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; (the column at SourceEndY is not copied)
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DestStartX dw ? ;X coordinate of upper left corner of dest
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DestStartY dw ? ;Y coordinate of upper left corner of dest
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SourcePageBase dw ? ;base offset in display memory of page in
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; which source resides
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DestPageBase dw ? ;base offset in display memory of page in
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; which dest resides
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SourceBitmapWidth dw ? ;# of pixels across source bitmap
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; (must be a multiple of 4)
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DestBitmapWidth dw ? ;# of pixels across dest bitmap
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; (must be a multiple of 4)
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parms ends
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SourceNextScanOffset equ -2 ;local storage for distance from end of
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; one source scan line to start of next
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DestNextScanOffset equ -4 ;local storage for distance from end of
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; one dest scan line to start of next
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RectAddrWidth equ -6 ;local storage for address width of rectangle
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Height equ -8 ;local storage for height of rectangle
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STACK_FRAME_SIZE equ 8
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.model small
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.data
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; Plane masks for clipping left and right edges of rectangle.
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LeftClipPlaneMask db 00fh,00eh,00ch,008h
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RightClipPlaneMask db 00fh,001h,003h,007h
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.code
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public _CopyScreenToScreenX
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_CopyScreenToScreenX proc near
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push bp ;preserve caller's stack frame
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mov bp,sp ;point to local stack frame
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sub sp,STACK_FRAME_SIZE ;allocate space for local vars
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push si ;preserve caller's register variables
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push di
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push ds
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cld
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mov dx,GC_INDEX ;set the bit mask to select all bits
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mov ax,00000h+BIT_MASK ; from the latches and none from
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out dx,ax ; the CPU, so that we can write the
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; latch contents directly to memory
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mov ax,SCREEN_SEG ;point ES to display memory
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mov es,ax
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mov ax,[bp+DestBitmapWidth]
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shr ax,1 ;convert to width in addresses
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shr ax,1
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mul [bp+DestStartY] ;top dest rect scan line
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mov di,[bp+DestStartX]
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shr di,1 ;X/4 = offset of first dest rect pixel in
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shr di,1 ; scan line
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add di,ax ;offset of first dest rect pixel in page
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add di,[bp+DestPageBase] ;offset of first dest rect pixel
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; in display memory
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mov ax,[bp+SourceBitmapWidth]
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shr ax,1 ;convert to width in addresses
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shr ax,1
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mul [bp+SourceStartY] ;top source rect scan line
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mov si,[bp+SourceStartX]
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mov bx,si
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shr si,1 ;X/4 = offset of first source rect pixel in
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shr si,1 ; scan line
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add si,ax ;offset of first source rect pixel in page
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add si,[bp+SourcePageBase] ;offset of first source rect
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; pixel in display memory
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and bx,0003h ;look up left edge plane mask
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mov ah,LeftClipPlaneMask[bx]; to clip
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mov bx,[bp+SourceEndX]
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and bx,0003h ;look up right edge plane
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mov al,RightClipPlaneMask[bx] ; mask to clip
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mov bx,ax ;put the masks in BX
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mov cx,[bp+SourceEndX] ;calculate # of addresses across
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mov ax,[bp+SourceStartX] ; rect
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cmp cx,ax
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jle CopyDone ;skip if 0 or negative width
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dec cx
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and ax,not 011b
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sub cx,ax
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shr cx,1
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shr cx,1 ;# of addresses across rectangle to copy - 1
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jnz MasksSet ;there's more than one address to draw
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and bh,bl ;there's only one address, so combine the left
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; and right edge clip masks
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MasksSet:
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mov ax,[bp+SourceEndY]
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sub ax,[bp+SourceStartY] ;AX = height of rectangle
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jle CopyDone ;skip if 0 or negative height
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mov [bp+Height],ax
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mov ax,[bp+DestBitmapWidth]
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shr ax,1 ;convert to width in addresses
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shr ax,1
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sub ax,cx ;distance from end of one dest scan line to
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dec ax ; start of next
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mov [bp+DestNextScanOffset],ax
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mov ax,[bp+SourceBitmapWidth]
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shr ax,1 ;convert to width in addresses
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shr ax,1
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sub ax,cx ;distance from end of one source scan line to
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dec ax ; start of next
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mov [bp+SourceNextScanOffset],ax
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mov [bp+RectAddrWidth],cx ;remember width in addresses - 1
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;-----------------------BUG FIX
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mov dx,SC_INDEX
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mov al,MAP_MASK
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out dx,al ;point SC Index reg to Map Mask
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inc dx ;point to SC Data reg
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;-----------------------BUG FIX
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mov ax,es ;DS=ES=screen segment for MOVS
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mov ds,ax
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CopyRowsLoop:
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mov cx,[bp+RectAddrWidth] ;width across - 1
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mov al,bh ;put left-edge clip mask in AL
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out dx,al ;set the left-edge plane (clip) mask
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movsb ;copy the left edge (pixels go through
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; latches)
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dec cx ;count off left edge address
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js CopyLoopBottom ;that's the only address
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jz DoRightEdge ;there are only two addresses
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mov al,00fh ;middle addresses are drawn 4 pixels at a pop
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out dx,al ;set the middle pixel mask to no clip
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rep movsb ;draw the middle addresses four pixels apiece
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; (pixels copied through latches)
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DoRightEdge:
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mov al,bl ;put right-edge clip mask in AL
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out dx,al ;set the right-edge plane (clip) mask
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movsb ;draw the right edge (pixels copied through
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; latches)
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CopyLoopBottom:
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add si,[bp+SourceNextScanOffset] ;point to the start of
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add di,[bp+DestNextScanOffset] ; next source & dest lines
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dec word ptr [bp+Height] ;count down scan lines
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jnz CopyRowsLoop
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CopyDone:
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mov dx,GC_INDEX+1 ;restore the bit mask to its default,
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mov al,0ffh ; which selects all bits from the CPU
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out dx,al ; and none from the latches (the GC
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; Index still points to Bit Mask)
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pop ds
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pop di ;restore caller's register variables
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pop si
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mov sp,bp ;discard storage for local variables
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pop bp ;restore caller's stack frame
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ret
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_CopyScreenToScreenX endp
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end
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118
tests/pc/vga/L48-4.ASM
Normal file
118
tests/pc/vga/L48-4.ASM
Normal file
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; Mode X (320x240, 256 colors) system memory to display memory copy
|
||||
; routine. Uses approach of changing the plane for each pixel copied;
|
||||
; this is slower than copying all pixels in one plane, then all pixels
|
||||
; in the next plane, and so on, but it is simpler; besides, images for
|
||||
; which performance is critical should be stored in off-screen memory
|
||||
; and copied to the screen via the latches. Copies up to but not
|
||||
; including the column at SourceEndX and the row at SourceEndY. No
|
||||
; clipping is performed. C near-callable as:
|
||||
;
|
||||
; void CopySystemToScreenX(int SourceStartX, int SourceStartY,
|
||||
; int SourceEndX, int SourceEndY, int DestStartX,
|
||||
; int DestStartY, char* SourcePtr, unsigned int DestPageBase,
|
||||
; int SourceBitmapWidth, int DestBitmapWidth);
|
||||
|
||||
SC_INDEX equ 03c4h ;Sequence Controller Index register port
|
||||
MAP_MASK equ 02h ;index in SC of Map Mask register
|
||||
SCREEN_SEG equ 0a000h ;segment of display memory in Mode X
|
||||
|
||||
parms struc
|
||||
dw 2 dup (?) ;pushed BP and return address
|
||||
SourceStartX dw ? ;X coordinate of upper left corner of source
|
||||
SourceStartY dw ? ;Y coordinate of upper left corner of source
|
||||
SourceEndX dw ? ;X coordinate of lower right corner of source
|
||||
; (the row at EndX is not copied)
|
||||
SourceEndY dw ? ;Y coordinate of lower right corner of source
|
||||
; (the column at EndY is not copied)
|
||||
DestStartX dw ? ;X coordinate of upper left corner of dest
|
||||
DestStartY dw ? ;Y coordinate of upper left corner of dest
|
||||
SourcePtr dw ? ;pointer in DS to start of bitmap in which
|
||||
; source resides
|
||||
DestPageBase dw ? ;base offset in display memory of page in
|
||||
; which dest resides
|
||||
SourceBitmapWidth dw ? ;# of pixels across source bitmap
|
||||
DestBitmapWidth dw ? ;# of pixels across dest bitmap
|
||||
; (must be a multiple of 4)
|
||||
parms ends
|
||||
|
||||
RectWidth equ -2 ;local storage for width of rectangle
|
||||
LeftMask equ -4 ;local storage for left rect edge plane mask
|
||||
STACK_FRAME_SIZE equ 4
|
||||
|
||||
.model small
|
||||
.code
|
||||
public _CopySystemToScreenX
|
||||
_CopySystemToScreenX proc near
|
||||
push bp ;preserve caller's stack frame
|
||||
mov bp,sp ;point to local stack frame
|
||||
sub sp,STACK_FRAME_SIZE ;allocate space for local vars
|
||||
push si ;preserve caller's register variables
|
||||
push di
|
||||
|
||||
cld
|
||||
mov ax,SCREEN_SEG ;point ES to display memory
|
||||
mov es,ax
|
||||
mov ax,[bp+SourceBitmapWidth]
|
||||
mul [bp+SourceStartY] ;top source rect scan line
|
||||
add ax,[bp+SourceStartX]
|
||||
add ax,[bp+SourcePtr] ;offset of first source rect pixel
|
||||
mov si,ax ; in DS
|
||||
|
||||
mov ax,[bp+DestBitmapWidth]
|
||||
shr ax,1 ;convert to width in addresses
|
||||
shr ax,1
|
||||
mov [bp+DestBitmapWidth],ax ;remember address width
|
||||
mul [bp+DestStartY] ;top dest rect scan line
|
||||
mov di,[bp+DestStartX]
|
||||
mov cx,di
|
||||
shr di,1 ;X/4 = offset of first dest rect pixel in
|
||||
shr di,1 ; scan line
|
||||
add di,ax ;offset of first dest rect pixel in page
|
||||
add di,[bp+DestPageBase] ;offset of first dest rect pixel
|
||||
; in display memory
|
||||
and cl,011b ;CL = first dest pixel's plane
|
||||
mov al,11h ;upper nibble comes into play when plane wraps
|
||||
; from 3 back to 0
|
||||
shl al,cl ;set the bit for the first dest pixel's plane
|
||||
mov [bp+LeftMask],al ; in each nibble to 1
|
||||
|
||||
mov cx,[bp+SourceEndX] ;calculate # of pixels across
|
||||
sub cx,[bp+SourceStartX] ; rect
|
||||
jle CopyDone ;skip if 0 or negative width
|
||||
mov [bp+RectWidth],cx
|
||||
mov bx,[bp+SourceEndY]
|
||||
sub bx,[bp+SourceStartY] ;BX = height of rectangle
|
||||
jle CopyDone ;skip if 0 or negative height
|
||||
mov dx,SC_INDEX ;point to SC Index register
|
||||
mov al,MAP_MASK
|
||||
out dx,al ;point SC Index reg to the Map Mask
|
||||
inc dx ;point DX to SC Data reg
|
||||
CopyRowsLoop:
|
||||
mov ax,[bp+LeftMask]
|
||||
mov cx,[bp+RectWidth]
|
||||
push si ;remember the start offset in the source
|
||||
push di ;remember the start offset in the dest
|
||||
CopyScanLineLoop:
|
||||
out dx,al ;set the plane for this pixel
|
||||
movsb ;copy the pixel to the screen
|
||||
rol al,1 ;set mask for next pixel's plane
|
||||
cmc ;advance destination address only when
|
||||
sbb di,0 ; wrapping from plane 3 to plane 0
|
||||
; (else undo INC DI done by MOVSB)
|
||||
loop CopyScanLineLoop
|
||||
pop di ;retrieve the dest start offset
|
||||
add di,[bp+DestBitmapWidth] ;point to the start of the
|
||||
; next scan line of the dest
|
||||
pop si ;retrieve the source start offset
|
||||
add si,[bp+SourceBitmapWidth] ;point to the start of the
|
||||
; next scan line of the source
|
||||
dec bx ;count down scan lines
|
||||
jnz CopyRowsLoop
|
||||
CopyDone:
|
||||
pop di ;restore caller's register variables
|
||||
pop si
|
||||
mov sp,bp ;discard storage for local variables
|
||||
pop bp ;restore caller's stack frame
|
||||
ret
|
||||
_CopySystemToScreenX endp
|
||||
end
|
||||
|
|
@ -16,7 +16,7 @@ LINK=C:\MSDEV\BIN\WIN95\C816\BIN\LINK.EXE
|
|||
|
||||
ALL: L23-1.EXE L24-1.EXE L25-1.EXE L25-2.EXE L25-3.EXE L25-4.EXE L26-1.EXE L26-2.EXE L27-1.EXE L27-2.EXE L27-3.EXE \
|
||||
L28-1.EXE L28-2.EXE L28-3.EXE L29-1.EXE L29-2.EXE L29-3.EXE L29-4.EXE L30-1.EXE L30-2.EXE L31-1.EXE L31-2.EXE \
|
||||
L33-1.EXE L34-1.EXE L35-1.EXE L35-3.EXE L47-4.EXE
|
||||
L33-1.EXE L34-1.EXE L35-1.EXE L35-3.EXE L47-4.EXE L47-5.EXE L47-6.EXE L48-2.EXE L48-3.EXE L48-4.EXE
|
||||
|
||||
L35-1.EXE: L35-1.OBJ L35-2.OBJ
|
||||
$(LINK) $**,$@;
|
||||
|
|
@ -26,3 +26,18 @@ L35-3.EXE: L35-3.OBJ L35-2.OBJ
|
|||
|
||||
L47-4.EXE: L47-1.OBJ L47-2.OBJ L47-3.OBJ L47-4.OBJ L47-7.OBJ
|
||||
$(LINK) $**,$@;
|
||||
|
||||
L47-5.EXE: L47-1.OBJ L47-2.OBJ L47-3.OBJ L47-5.OBJ L47-7.OBJ
|
||||
$(LINK) $**,$@;
|
||||
|
||||
L47-6.EXE: L47-1.OBJ L47-2.OBJ L47-3.OBJ L47-6.OBJ L47-7.OBJ
|
||||
$(LINK) $**,$@;
|
||||
|
||||
L48-2.EXE: L48-1.OBJ L47-1.OBJ L48-2.OBJ
|
||||
$(LINK) $**,$@;
|
||||
|
||||
L48-3.EXE: L48-1.OBJ L47-1.OBJ L48-3.OBJ
|
||||
$(LINK) $**,$@;
|
||||
|
||||
L48-4.EXE: L48-1.OBJ L47-1.OBJ L48-4.OBJ
|
||||
$(LINK) $**,$@;
|
||||
|
|
|
|||
Loading…
Reference in a new issue