Starting on v1.21.7 (with live register display fixes)

This commit is contained in:
Jeff Parsons 2016-04-15 12:03:17 -07:00
commit 84d3f0da00
206 changed files with 286 additions and 260 deletions

View file

@ -1478,13 +1478,38 @@ Computer.prototype.updateFocus = function(fScroll)
};
/**
* updateStatus()
* updateStatus(fForce)
*
* If any DOM controls were bound to the CPU, then we need to call its updateStatus() handler; if there are no
* such bindings, then cpu.updateStatus() does nothing.
*
* Similarly, if there's a Panel, then we need to call its updateStatus() handler, in case it created its own canvas
* and implemented its own register display (eg, dumpRegisters()); if not, then panel.updateStatus() also does nothing.
*
* In practice, there will *either* be a Panel with a custom canvas *or* a set of DOM controls bound to the CPU *or*
* neither. In theory, there could be BOTH, but that would be unusual.
*
* TODO: Consider alternate approaches to these largely register-oriented display updates. Ordinarily, we like to
* separate logic from presentation, and currently the X86CPU contains both, since it's the component that intimately
* knows the names, number, sizes, etc, of all the active registers. The Panel component is the logical candidate,
* but Panel is an optional component; generally, only machines that include Debugger also include Panel.
*
* @this {Computer}
*/
Computer.prototype.updateStatus = function()
* @param {boolean} [fForce] (true will display registers even if the CPU is running and "live" registers are not enabled)
*/
Computer.prototype.updateStatus = function(fForce)
{
if (this.panel) this.panel.updateStatus();
/*
* fForce is generally set to true whenever the CPU is transitioning to/from a running state, in which case
* cpu.updateStatus() will definitely want to hide/show register contents; however, at other times, when the
* CPU is running, constantly updating the DOM controls too frequently can adversely impact overall performance.
*
* So fForce serves as a hint to help cpu.updateStatus() make a more informed decision. panel.updateStatus()
* currently doesn't care, on the theory that canvas updates should be significantly faster than DOM updates,
* but we still pass fForce on.
*/
if (this.cpu) this.cpu.updateStatus(fForce);
if (this.panel) this.panel.updateStatus(fForce);
};
/**

View file

@ -1056,7 +1056,7 @@ CPU.prototype.startCPU = function(fUpdateFocus)
var controlRun = this.bindings["run"];
if (controlRun) controlRun.textContent = "Halt";
if (this.cmp) {
this.cmp.updateStatus();
this.cmp.updateStatus(true);
if (fUpdateFocus) this.cmp.updateFocus(true);
}
}
@ -1118,7 +1118,7 @@ CPU.prototype.updateCPU = function(fForce)
{
if (this.cmp) {
this.cmp.updateVideo(fForce);
this.cmp.updateStatus();
this.cmp.updateStatus(fForce);
}
};

View file

@ -582,19 +582,21 @@ Panel.prototype.updateAnimation = function()
};
/**
* updateStatus()
* updateStatus(fForce)
*
* Update function for Control Panels containing DOM elements with low-frequencyxt display requirements.
* Update function for Panels containing elements with high-frequency display requirements.
*
* For the time being, the X86CPU component has its own updateStatus() handler, and displays all CPU registers itself.
* For older (and slower) DOM-based display elements, those are sill being managed by the X86CPU component,
* so it has its own updateStatus() handler.
*
* The Computer's updateStatus() handler is currently responsible for calling both our handler and the CPU's handler.
*
* @this {Panel}
* @param {boolean} [fForce] (true will display registers even if the CPU is running and "live" registers are not enabled)
*/
Panel.prototype.updateStatus = function()
Panel.prototype.updateStatus = function(fForce)
{
if (this.canvas) {
this.dumpRegisters();
}
if (this.canvas) this.dumpRegisters();
};
/**
@ -684,6 +686,7 @@ Panel.prototype.dumpRegisters = function()
{
if (this.context && this.canvasLiveRegs && this.contextLiveRegs) {
var cpu = this.cpu;
var x = 0, y = 0, cx = this.canvasLiveRegs.width, cy = this.canvasLiveRegs.height;
this.contextLiveRegs.fillStyle = Panel.LIVEREGS.COLOR;
@ -695,32 +698,32 @@ Panel.prototype.dumpRegisters = function()
this.drawText("Target");
this.drawText("Current");
this.skipLines();
this.drawText(this.cpu.model);
this.drawText(this.cpu.getSpeedTarget());
this.drawText(this.cpu.getSpeedCurrent());
this.drawText(cpu.model);
this.drawText(cpu.getSpeedTarget());
this.drawText(cpu.getSpeedCurrent());
this.skipLines(2);
this.initCols(8);
this.initNumberFormat(16, this.cpu.model < X86.MODEL_80386? 4 : 8);
this.drawText("AX", this.cpu.regEAX, 2);
this.drawText("DS", this.cpu.getDS(), 0, 1);
this.drawText("DX", this.cpu.regEDX, 2);
this.drawText("SI", this.cpu.regESI, 0, 1.5);
this.drawText("BX", this.cpu.regEBX, 2);
this.drawText("ES", this.cpu.getES(), 0, 1);
this.drawText("CX", this.cpu.regECX, 2);
this.drawText("DI", this.cpu.regEDI, 0, 1.5);
this.drawText("CS", this.cpu.getCS(), 2);
this.drawText("SS", this.cpu.getSS(), 0, 1);
this.drawText("IP", this.cpu.getIP(), 2);
this.drawText("SP", this.cpu.getSP(), 0, 1.5);
this.initNumberFormat(16, cpu.model < X86.MODEL_80386? 4 : 8);
this.drawText("AX", cpu.regEAX, 2);
this.drawText("DS", cpu.getDS(), 0, 1);
this.drawText("DX", cpu.regEDX, 2);
this.drawText("SI", cpu.regESI, 0, 1.5);
this.drawText("BX", cpu.regEBX, 2);
this.drawText("ES", cpu.getES(), 0, 1);
this.drawText("CX", cpu.regECX, 2);
this.drawText("DI", cpu.regEDI, 0, 1.5);
this.drawText("CS", cpu.getCS(), 2);
this.drawText("SS", cpu.getSS(), 0, 1);
this.drawText("IP", cpu.getIP(), 2);
this.drawText("SP", cpu.getSP(), 0, 1.5);
var regPS;
this.drawText("PS", regPS = this.cpu.getPS(), 2);
this.drawText("BP", this.cpu.regEBP, 0, 1.5);
if (this.cpu.model >= X86.MODEL_80386) {
this.drawText("FS", this.cpu.getFS(), 2);
this.drawText("CR0", this.cpu.regCR0, 0, 1);
this.drawText("GS", this.cpu.getGS(), 2);
this.drawText("CR3", this.cpu.regCR3, 0, 1.5);
this.drawText("PS", regPS = cpu.getPS(), 2);
this.drawText("BP", cpu.regEBP, 0, 1.5);
if (cpu.model >= X86.MODEL_80386) {
this.drawText("FS", cpu.getFS(), 2);
this.drawText("CR0", cpu.regCR0, 0, 1);
this.drawText("GS", cpu.getGS(), 2);
this.drawText("CR3", cpu.regCR3, 0, 1.5);
}
this.initCols(9);
this.drawText("V" + ((regPS & X86.PS.OF)? 1 : 0));

View file

@ -4145,7 +4145,7 @@ X86CPU.prototype.updateReg = function(sReg, nValue)
};
/**
* updateStatus()
* updateStatus(fForce)
*
* This provides periodic Control Panel updates (eg, a few times per second; see STATUS_UPDATES_PER_SECOND).
* this is where we take care of any DOM updates (eg, register values) while the CPU is running.
@ -4196,8 +4196,6 @@ X86CPU.prototype.updateStatus = function(fForce)
var controlSpeed = this.bindings["speed"];
if (controlSpeed) controlSpeed.textContent = this.getSpeedCurrent();
this.parent.updateStatus.call(this, fForce);
};
/**