Add resume property to more machines

This commit is contained in:
Jeff Parsons 2017-01-28 22:50:52 -08:00 committed by Jeff Parsons
commit 83ff5375e5
9 changed files with 103 additions and 50 deletions

View file

@ -355,6 +355,48 @@ class Video8080 extends Component {
return true;
}
/**
* setBinding(sHTMLType, sBinding, control, sValue)
*
* @this {Video8080}
* @param {string|null} sHTMLType is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea", "canvas")
* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "refresh")
* @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement)
* @param {string} [sValue] optional data value
* @return {boolean} true if binding was successful, false if unrecognized binding request
*/
setBinding(sHTMLType, sBinding, control, sValue)
{
var video = this;
/*
* TODO: A more general-purpose binding mechanism would be nice someday....
*/
if (sHTMLType == "led" || sHTMLType == "rled") {
this.ledBindings[sBinding] = control;
return true;
}
switch (sBinding) {
case "fullScreen":
this.bindings[sBinding] = control;
if (this.container && this.container.doFullScreen) {
control.onclick = function onClickFullScreen() {
if (DEBUG) video.printMessage("fullScreen()");
video.doFullScreen();
};
} else {
if (DEBUG) this.log("FullScreen API not available");
control.parentNode.removeChild(/** @type {Node} */ (control));
}
return true;
default:
break;
}
return false;
}
/**
* initBus(cmp, bus, cpu, dbg)
*
@ -581,6 +623,11 @@ class Video8080 extends Component {
*/
powerUp(data, fRepower)
{
if (!fRepower) {
if (data) {
if (!this.restore(data)) return false;
}
}
/*
* Because the VT100 frame buffer can be located anywhere in RAM (above 0x2000), we must defer this
* test code until the powerUp() notification handler is called, when all RAM has (hopefully) been allocated.
@ -653,45 +700,45 @@ class Video8080 extends Component {
}
/**
* setBinding(sHTMLType, sBinding, control, sValue)
* powerDown(fSave, fShutdown)
*
* @this {Video8080}
* @param {string|null} sHTMLType is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea", "canvas")
* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "refresh")
* @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement)
* @param {string} [sValue] optional data value
* @return {boolean} true if binding was successful, false if unrecognized binding request
* @param {boolean} [fSave]
* @param {boolean} [fShutdown]
* @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure
*/
setBinding(sHTMLType, sBinding, control, sValue)
powerDown(fSave, fShutdown)
{
var video = this;
return !fSave || this.save();
}
/*
* TODO: A more general-purpose binding mechanism would be nice someday....
*/
if (sHTMLType == "led" || sHTMLType == "rled") {
this.ledBindings[sBinding] = control;
return true;
}
/**
* save()
*
* This implements save support for the Video8080 component.
*
* @this {Video8080}
* @return {Object|null}
*/
save()
{
var state = new State(this);
state.set(0, []);
return state.data();
}
switch (sBinding) {
case "fullScreen":
this.bindings[sBinding] = control;
if (this.container && this.container.doFullScreen) {
control.onclick = function onClickFullScreen() {
if (DEBUG) video.printMessage("fullScreen()");
video.doFullScreen();
};
} else {
if (DEBUG) this.log("FullScreen API not available");
control.parentNode.removeChild(/** @type {Node} */ (control));
}
return true;
default:
break;
}
return false;
/**
* restore(data)
*
* This implements restore support for the Video8080 component.
*
* @this {Video8080}
* @param {Object} data
* @return {boolean} true if restore successful, false if not
*/
restore(data)
{
return true;
}
/**