Smoothed out PCx86 dynamic CPU speed recalculation by no longer truncating the current cycle multiplier

This commit is contained in:
Jeff Parsons 2017-08-08 19:25:08 -07:00 committed by Jeff Parsons
commit 7f973a03b9
23 changed files with 1351 additions and 1308 deletions

View file

@ -891,8 +891,8 @@ class CPU8080 extends Component {
*/
this.nCyclesRecalc += this.nCyclesThisRun;
if (DEBUG && this.messageEnabled(Messages8080.LOG) && msRemainsThisRun) {
this.log("calcRemainingTime: " + msRemainsThisRun + "ms to sleep after " + this.msEndThisRun + "ms");
if (DEBUG && this.messageEnabled(Messages8080.CPU) && msRemainsThisRun) {
this.printMessage("calcRemainingTime: " + msRemainsThisRun + "ms to sleep after " + this.msEndThisRun + "ms");
}
this.msEndThisRun += msRemainsThisRun;

View file

@ -155,8 +155,8 @@ class Debugger8080 extends Debugger {
this.sInitCommands = parmsDbg['commands'];
/*
* Make it easier to access Debugger8080 commands from an external REPL (eg, the WebStorm
* "live" console window); eg:
* Make it easier to access Debugger commands from an external REPL, like the WebStorm "live" console
* window; eg:
*
* pc8080('r')
* pc8080('dw 0:0')
@ -769,7 +769,7 @@ class Debugger8080 extends Debugger {
this.dbg = this;
this.bitsMessage = this.bitsWarning = Messages8080.WARN;
this.sMessagePrev = null;
this.aMessageBuffer = [];
this.aMessageLog = [];
/*
* Internally, we use "key" instead of "keys", since the latter is a method on JavasScript objects,
* but externally, we allow the user to specify "keys"; "kbd" is also allowed as shorthand for "keyboard".
@ -1016,8 +1016,8 @@ class Debugger8080 extends Debugger {
sMessage += " at " + this.toHexAddr(this.newAddr(this.cpu.getPC()));
}
if (this.bitsMessage & Messages8080.BUFFER) {
this.aMessageBuffer.push(sMessage);
if (this.bitsMessage & Messages8080.LOG) {
this.aMessageLog.push(sMessage);
return;
}
@ -3035,11 +3035,11 @@ class Debugger8080 extends Debugger {
else if (asArgs[2] == "off") {
this.bitsMessage &= ~bitsMessage;
fCriteria = false;
if (bitsMessage == Messages8080.BUFFER) {
for (var i = 0; i < this.aMessageBuffer.length; i++) {
this.println(this.aMessageBuffer[i]);
if (bitsMessage == Messages8080.LOG) {
for (var i = 0; i < this.aMessageLog.length; i++) {
this.println(this.aMessageLog[i]);
}
this.aMessageBuffer = [];
this.aMessageLog = [];
}
}
}

View file

@ -43,9 +43,8 @@ var Messages8080 = {
SERIAL: 0x00800000,
SPEAKER: 0x02000000,
COMPUTER: 0x04000000,
LOG: 0x10000000,
WARN: 0x20000000,
BUFFER: 0x40000000,
LOG: 0x20000000,
WARN: 0x40000000,
HALT: 0x80000000|0
};
@ -78,16 +77,15 @@ Messages8080.CATEGORIES = {
"serial": Messages8080.SERIAL,
"speaker": Messages8080.SPEAKER,
"computer": Messages8080.COMPUTER,
"log": Messages8080.LOG,
"warn": Messages8080.WARN,
/*
* Now we turn to message actions rather than message types; for example, setting "halt"
* on or off doesn't enable "halt" messages, but rather halts the CPU on any message above.
*
* Similarly, "m buffer on" turns on message buffering, deferring the display of all messages
* until "m buffer off" is issued.
* Similarly, "m log on" turns on message logging, deferring the display of all messages
* until "m log off" is issued.
*/
"buffer": Messages8080.BUFFER,
"log": Messages8080.LOG,
"warn": Messages8080.WARN,
"halt": Messages8080.HALT
};