Added support for machine command links to assist in the creation of online tutorials; however, the commandMachine() function isn't wired to anything yet, and this only works with the Node web server (updating the Jekyll environment is next)
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5 changed files with 106 additions and 43 deletions
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@ -64,10 +64,10 @@ was add the following Front Matter to the top of the Markdown file:
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and then embed the machines in the post, each with a single line:
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{% raw %}
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{% raw %}
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{% include machine.html id="ibm5170" %}
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{% include machine.html id="vt100" %}
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{% endraw %}
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{% endraw %}
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For people rolling their own web pages, [the basics](/docs/pcx86/) haven't changed, and adding a serial connection merely
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requires adding a *connection* property (eg, `connection:"com2->vt100.serialPort"`) to the *parms* parameter passed to the
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@ -24,9 +24,9 @@ beginning of the PDP-11 line: the PDP-11/20.
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I'm starting with the top-of-the-line PDP-11/70 largely because the core of the emulator is being adapted from the
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JavaScript [PDP-11/70 Emulator (v1.3)](http://skn.noip.me/pdp11/pdp11.html) written by
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Paul Nankervis, who has generously given permission to use his code in PCjs. Since his emulator is a fully functional
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11/70, it made sense to start there and work backwards, factoring out features as needed.
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11/70, it made sense to start there and work backwards, disabling features according to the model.
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The code has already undergone a lot of refactoring. Opcodes are now decoded by function tables rather than a single
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The code has already undergone a lot of refactoring. Opcodes are now decoded by function tables rather than a single
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switch statement, and every opcode is implemented with a discrete function. Other refactoring includes flag management,
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interrupt management, and device management.
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@ -37,9 +37,9 @@ component, [device.js](/modules/pdp11/lib/device.js), which has now been convert
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The first new device component is [serial.js](/modules/pdp11/lib/serial.js), which is currently the
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only means PDPjs has of communicating with the outside world. So you can try
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[PDPjs connected to a VT100 Terminal](/devices/pdp11/machine/1170/vt100/), by clicking the **Run** button on the test machine.
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The test machine is running [custom boot code](/apps/pdp11/boot/test/), adapted from boot code written by Paul, but due to the
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lack of other device support, nothing can be booted yet.
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[PDPjs connected to a VT100 Terminal](/devices/pdp11/machine/1170/vt100/), by clicking the **Run** button on the
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test machine. The test machine is running a custom [Boot Monitor](/apps/pdp11/boot/monitor/) included with
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[Paul's emulator](http://skn.noip.me/pdp11/), but due to the lack of other device support, nothing can be booted yet.
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Obviously PDPjs is very much a work-in-progress. Before I proceed much farther, I really want to put the CPU through
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some rigorous testing, so I'll be on the lookout for some comprehensive PDP-11 instruction tests. Or I'll write my own,
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@ -16,39 +16,44 @@ machines:
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sticky: top
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---
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Introducing PDP-11 tutorials!
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Introducing PDP-11 tutorials. For more information, keep scrolling.
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{% include machine.html id="vt100" %}
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[PDPjs](/devices/pdp11/machine/) is the newest addition to the PCjs family of emulators, joining PCx86, PC8080, and C1Pjs.
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[PDPjs](/devices/pdp11/machine/) is able to run a variety of old DEC operating systems, such as RT-11 and RSTS/E,
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and while there are manuals available online, thanks to the efforts of those who operate and contribute to websites
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like [bitsavers.org](http://bitsavers.org), I suspect most people don't have a lot of interest or time to spend
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reading old manuals.
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While PDPjs may eventually support a range of DEC PDP machines, my current focus is on the PDP-11, starting with the
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PDP-11/70. From there, I'll work backwards to support other PDP-11 models, such as the PDP-11/45, until I reach the
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beginning of the PDP-11 line: the PDP-11/20.
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In an effort to remedy that situation, I'm adding some new features to PCjs. The first feature is what I call
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"Sticky Machines", and it's more a website feature than a machine feature. At the top of any PCjs webpage, in the
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*machines* section, a machine can now have a *sticky* property. For now, the only supported value is "top"; e.g.:
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I'm starting with the top-of-the-line PDP-11/70 largely because the core of the emulator is being adapted from the
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JavaScript [PDP-11/70 Emulator (v1.3)](http://skn.noip.me/pdp11/pdp11.html) written by
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Paul Nankervis, who has generously given permission to use his code in PCjs. Since his emulator is a fully functional
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11/70, it made sense to start there and work backwards, factoring out features as needed.
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machines:
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- id: vt100
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type: pc8080
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config: /devices/pc8080/machine/vt100/machine.xml
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connection: serialPort->test1170.dl11
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sticky: top
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The code has already undergone a lot of refactoring. Opcodes are now decoded by function tables rather than a single
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switch statement, and every opcode is implemented with a discrete function. Other refactoring includes flag management,
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interrupt management, and device management.
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A sticky machine makes it easier to construct a tutorial page for a single machine, by preventing that machine from
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scrolling off the top of the page; it "sticks" to the top instead. The rest of the page scrolls normally, allowing the
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user to progress at their own pace through the text and/or images of an accompanying tutorial.
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Most of the work remaining is in device management. Like other PCjs emulators, PDPjs has a Bus component,
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[bus.js](/modules/pdp11/lib/bus.js), that allows separate device components to register I/O handlers for specific
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UNIBUS addresses. During the initial port, I moved all of Paul's original device management code into one "catch-all"
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component, [device.js](/modules/pdp11/lib/device.js), which has now been converted to the new I/O registration model.
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The second feature is a generalized method for sending commands to components within a machine. For example, if we
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want to send some keyboard commands to machine:
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The first new device component is [serial.js](/modules/pdp11/lib/serial.js), which is currently the
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only means PDPjs has of communicating with the outside world. So you can try
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[PDPjs connected to a VT100 Terminal](/devices/pdp11/machine/1170/vt100/), by clicking the **Run** button on the test machine.
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The test machine is running [custom boot code](/apps/pdp11/boot/test/), adapted from boot code written by Paul, but due to the
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lack of other device support, nothing can be booted yet.
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{% raw %}
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{% include machine-command.html type='button' label='Try It!' machine='vt100' component='Keyboard' command='sendString' value='Hello World' %}
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{% endraw %}
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Obviously PDPjs is very much a work-in-progress. Before I proceed much farther, I really want to put the CPU through
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some rigorous testing, so I'll be on the lookout for some comprehensive PDP-11 instruction tests. Or I'll write my own,
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and compare results across 1 or 2 other PDP-11 emulators.
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which should translate into a control that looks like:
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<button type="button" onclick="commandMachine('vt100','Keyboard','sendString','Hello World')">Try It!</button>
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In fact, let's try it now. {% include machine-command.html type='button' label='Try It!' machine='vt100' component='Keyboard' command='sendString' value='Hello World' %}
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Obviously, every component we want to control will need to be updated to export the necessary functions.
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{% include machine.html id="test1170" %}
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@ -942,10 +942,12 @@ MarkOut.prototype.convertMDLinks = function(sBlock)
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* Before we start replacing Markdown links, see if there are any Liquid-style replacements
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* (in case this Markdown file is part of a Jekyll installation) and remove them.
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*
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* TODO: These replacements should use appropriate values from _config.yml; however, unless/until
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* we start using Node again to host the public site, that's low priority.
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* TODO: Any double-brace replacements should use appropriate values from _config.yml or the
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* page's Front Matter; however, unless/until we start using Node again to host the public site,
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* that's low priority.
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*/
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sBlock = sBlock.replace(/\{([\{%]).*?\1}/g, "");
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sBlock = sBlock.replace(/([^\t])\{([\{%]).*?\2}/g, "$1");
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sBlock = sBlock.replace(/(\{)([\{%])(.*?\2})/g, "<pre><code>$1$2$3</code></pre>");
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var aMatch;
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var re = /\[([^\[\]]*)]\((.*?)(?:\s*"(.*?)"\)|\))/g;
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@ -1150,21 +1152,21 @@ MarkOut.prototype.convertMDImageLinks = function(sBlock, sIndent)
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*/
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MarkOut.prototype.convertMDMachineLinks = function(sBlock)
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{
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var aMatch, sReplacement;
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var aMatch, sReplacement, machine;
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var sMachineType, sMachineID, sMachineXMLFile, sMachineXSLFile, sMachineVersion, sMachineOptions, sMachineParms;
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/*
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* Before we start looking for Markdown-style machine links, see if there are any Liquid-style machines,
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* (in case this Markdown file is part of a Jekyll installation) and convert them to Markdown-style links.
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*/
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var reIncludes = /\{%\s*include\s+machine\.html\s+id=(["'])(.*?)\1\s*%}/g;
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var reIncludes = /(.){%\s*include\s+machine\.html\s+id=(["'])(.*?)\2\s*%}/g;
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while ((aMatch = reIncludes.exec(sBlock))) {
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if (aMatch[1] == '\t') continue;
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sReplacement = "";
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sMachineID = aMatch[2];
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sMachineID = aMatch[3];
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if (this.aMachineDefs[sMachineID]) {
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var machine = this.aMachineDefs[sMachineID];
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machine = this.aMachineDefs[sMachineID];
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sMachineType = machine['type'] || "PCx86";
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sMachineOptions = ((sMachineType.indexOf("-dbg") > 0 || machine['debugger'] == "true")? "debugger" : "");
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if (machine['sticky']) sMachineOptions += (sMachineOptions? "," : "") + "sticky";
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@ -1176,11 +1178,14 @@ MarkOut.prototype.convertMDMachineLinks = function(sBlock)
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sReplacement = machine['name'] || "Embedded PC";
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sReplacement = "[" + sReplacement + "](" + sMachineXMLFile + ' "' + sMachineType + '!' + sMachineID + '!' + sMachineXSLFile + '!!' + sMachineOptions + '!' + sMachineParms + '")';
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}
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sBlock = sBlock.replace(aMatch[0], sReplacement);
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sBlock = sBlock.replace(aMatch[0].substr(1), sReplacement);
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reIncludes.lastIndex = 0; // reset lastIndex, since we just modified the string that reIncludes is iterating over
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}
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sBlock = sBlock.replace(/\{%\s*include\s+build\.html\s+id=(["'])(.*?)\1\s*%}/g, '<div class="buildpc" id=$1$2$1></div>');
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/*
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* Ditto for any Liquid-style machine build links.
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*/
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sBlock = sBlock.replace(/\{%\s*include\s+machine-build\.html\s+id=(["'])(.*?)\1\s*%}/g, '<div class="buildpc" id=$1$2$1></div>');
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/*
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* Start looking for Markdown-style machine links now...
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@ -1254,6 +1259,43 @@ MarkOut.prototype.convertMDMachineLinks = function(sBlock)
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);
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}
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/*
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* Last but not least, see if there are any Liquid-style machine command links that need to be converted.
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*/
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reIncludes = /([ \t]*)\{%\s*include\s+machine-command\.html\s+(.*?)\s*%}/g;
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var findParm = function(aParms, sParm) {
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sParm += '=';
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for (var i = 0; i < aParms.length; i++) {
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if (aParms[i].indexOf(sParm) == 0) {
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return aParms[i].slice(sParm.length+1, -1);
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}
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}
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return "";
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};
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while ((aMatch = reIncludes.exec(sBlock))) {
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if (aMatch[1] == '\t') continue;
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var aParms = aMatch[2].match(/[a-z]+=(["']).*?\1/g);
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if (!aParms) continue;
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sReplacement = "";
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sMachineID = findParm(aParms, 'machine');
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var sControl = findParm(aParms, 'type') || 'button';
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var sControlType = sControl == 'button'? ' type="button"' : '';
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if (this.aMachineDefs[sMachineID]) {
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sReplacement = '<' + sControl + sControlType + ' onclick="commandMachine(';
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sReplacement += "'" + sMachineID + "',";
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sReplacement += "'" + findParm(aParms, 'component') + "',";
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sReplacement += "'" + findParm(aParms, 'command') + "',";
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sReplacement += "'" + findParm(aParms, 'value') + "')";
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sReplacement += '">' + (findParm(aParms, 'label') || 'Try It!') + '</' + sControl + '>';
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} else {
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sReplacement = "<!-- Unrecognized machine ID: " + sMachineID + " -->";
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}
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sBlock = sBlock.replace(aMatch[0], sReplacement);
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reIncludes.lastIndex = 0; // reset lastIndex, since we just modified the string that reIncludes is iterating over
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}
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if (cMatches) {
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sBlock = sBlock.replace(/^<p>([\s\S]*)<\/p>$/g, "$1");
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}
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@ -29,7 +29,7 @@
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"use strict";
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/**
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* addStickYMachine(idMachine)
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* addStickyMachine(idMachine)
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*
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* @param {string} idMachine
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*/
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@ -41,7 +41,10 @@ function addStickyMachine(idMachine)
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/*
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* TODO: Determine if/when we can cache the machine and machineSibling elements; we already
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* know we can't cache them when addStickyMachine() is first called, because that currently
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* happens *before* embed.js replaces the placeholder machine DIV with the *real* machine DIV.
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* happens before embed.js replaces the placeholder machine <div> with the real machine <div>.
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*
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* Placement of the addStickyMachine() call is irrelevant, because embed.js asynchronously
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* reads all the XML files that define the machine *before* replacing the <div>.
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*/
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var machine = document.getElementById(idMachine);
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if (machine) {
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@ -70,6 +73,19 @@ function addStickyMachine(idMachine)
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};
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}
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/**
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* commandMachine(idMachine, typeComponent, sCommand, sValue)
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*
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* @param {string} idMachine
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* @param {string} typeComponent
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* @param {string} sCommand
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* @param {string} [sValue]
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*/
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function commandMachine(idMachine, typeComponent, sCommand, sValue)
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{
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}
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/**
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* findTop(obj)
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*
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