Added SerialPort interface to support the passing of flow control signals between machines (only PDP-11 and VT100 for now; PCx86 will come later, after I study how well, or not-so-well, this works with the VT100)

This commit is contained in:
Jeff Parsons 2016-12-01 11:15:27 -08:00 committed by Jeff Parsons
commit 6bea7fd0e9
11 changed files with 901 additions and 732 deletions

View file

@ -112,6 +112,8 @@ function SerialPort8080(parmsSerial) {
this.fAutoXOFF = true;
this.fAutoStop = false;
this.fNullModem = true;
Component.call(this, "SerialPort", parmsSerial, SerialPort8080, Messages8080.SERIAL);
var sBinding = parmsSerial['binding'];
@ -128,14 +130,15 @@ function SerialPort8080(parmsSerial) {
* No connection until initConnection() is called.
*/
this.sDataReceived = "";
this.connection = this.sendData = null;
this.connection = this.sendData = this.updateStatus = null;
/*
* Export all functions required by initConnection(); currently, this is the bare minimum (no flow control yet).
* Export all functions required by initConnection().
*/
this['exports'] = {
'connect': this.initConnection,
'receiveData': this.receiveData
'receiveData': this.receiveData,
'receiveStatus': this.receiveStatus
};
}
@ -474,6 +477,7 @@ SerialPort8080.prototype.initBus = function(cmp, bus, cpu, dbg)
* If the target component is found, then verify that it has exported functions with the following names:
*
* receiveData(data): called when we have data to transmit; aliased internally to sendData(data)
* receiveStatus(pins): called when our control signals have changed; aliased internally to updateStatus(pins)
*
* For now, we're not going to worry about communication in the other direction, because when the target component
* performs its own initConnection(), it will find our receiveData() function, at which point communication in both
@ -502,6 +506,7 @@ SerialPort8080.prototype.initConnection = function()
var fnConnect = exports['connect'];
if (fnConnect) fnConnect.call(this.connection);
this.sendData = exports['receiveData'];
this.updateStatus = exports['receiveStatus'];
if (this.sendData) {
this.status(this.idMachine + '.' + sSourceID + " connected to " + sTargetID);
return;
@ -713,6 +718,22 @@ SerialPort8080.prototype.receiveData = function(data)
return true; // for now, return true regardless, since we're buffering everything anyway
};
/**
* receiveStatus(pins)
*
* NOTE: Prior to the addition of this interface, the DSR bit was initialized set and remained set for the life
* of the machine. It is entirely appropriate that this is the only way the bit can be changed, because it represents
* an external control signal.
*
* @this {SerialPort8080}
* @param {number} pins
*/
SerialPort8080.prototype.receiveStatus = function(pins)
{
this.bStatus &= ~SerialPort8080.UART8251.STATUS.DSR;
if (pins & RS232.DSR.MASK) this.bStatus |= SerialPort8080.UART8251.STATUS.DSR;
};
/**
* transmitByte(b)
*
@ -865,6 +886,23 @@ SerialPort8080.prototype.outControl = function(port, bOut, addrFrom)
this.bMode = bOut;
this.fReady = true;
} else {
/*
* Whenever DTR or RTS changes, we also want to notify any connected machine, via updateStatus().
*/
if (this.updateStatus) {
var delta = (bOut ^ this.bCommand);
if (delta & (SerialPort8080.UART8251.COMMAND.RTS | SerialPort8080.UART8251.COMMAND.DTR)) {
var pins = 0;
if (this.fNullModem) {
pins |= (bOut & SerialPort8080.UART8251.COMMAND.RTS)? RS232.CTS.MASK : 0;
pins |= (bOut & SerialPort8080.UART8251.COMMAND.DTR)? (RS232.DSR.MASK | RS232.CD.MASK): 0;
} else {
pins |= (bOut & SerialPort8080.UART8251.COMMAND.RTS)? RS232.RTS.MASK : 0;
pins |= (bOut & SerialPort8080.UART8251.COMMAND.DTR)? RS232.DTR.MASK : 0;
}
this.updateStatus(pins);
}
}
this.bCommand = bOut;
if (this.bCommand & SerialPort8080.UART8251.COMMAND.INTERNAL_RESET) {
this.fReady = false;