Removed useless sHTMLClass parameter from all setBinding() methods
HTML controls with bindings are now identified by the single class attribute of "{APPCLASS}-binding" instead of the somewhat arbitrary "{APPCLASS}-input" or "{APPCLASS}-output" classes
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32 changed files with 221 additions and 246 deletions
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@ -1983,9 +1983,9 @@ Video.prototype.initBus = function(cmp, bus, cpu, dbg)
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this.kbd = cmp.getComponentByType("Keyboard");
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if (this.kbd && this.canvasScreen) {
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for (var s in this.bindings) {
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if (s.indexOf("lock") > 0) this.kbd.setBinding("input", "led", s, this.bindings[s]);
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if (s.indexOf("lock") > 0) this.kbd.setBinding("led", s, this.bindings[s]);
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}
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this.kbd.setBinding("input", this.textareaScreen? "textarea" : "canvas", "kbd", this.textareaScreen || this.canvasScreen);
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this.kbd.setBinding(this.textareaScreen? "textarea" : "canvas", "kbd", this.textareaScreen || this.canvasScreen);
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}
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this.bEGASW = 0x9; // our default "switches" setting (see aEGAMonitorSwitches)
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@ -1998,16 +1998,15 @@ Video.prototype.initBus = function(cmp, bus, cpu, dbg)
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};
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/**
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* setBinding(sHTMLClass, sHTMLType, sBinding, control)
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* setBinding(sHTMLType, sBinding, control)
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*
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* @this {Video}
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* @param {string|null} sHTMLClass is the class of the HTML control (eg, "input", "output")
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* @param {string|null} sHTMLType is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea", "canvas")
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* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "refresh")
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* @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement)
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* @return {boolean} true if binding was successful, false if unrecognized binding request
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*/
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Video.prototype.setBinding = function(sHTMLClass, sHTMLType, sBinding, control)
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Video.prototype.setBinding = function(sHTMLType, sBinding, control)
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{
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var video = this;
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var canvas, lockPointer;
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