Removed useless sHTMLClass parameter from all setBinding() methods

HTML controls with bindings are now identified by the single class attribute of "{APPCLASS}-binding" instead of the somewhat arbitrary "{APPCLASS}-input" or "{APPCLASS}-output" classes
This commit is contained in:
Jeff Parsons 2014-11-15 18:16:48 -08:00 • committed by jeffpar
commit 64b2494eef
32 changed files with 221 additions and 246 deletions

View file

@ -172,13 +172,12 @@ C1PVideo.prototype.reset = function(fPowerOn)
/**
* @this {C1PVideo}
* @param {string|null} sHTMLClass is the class of the HTML control (eg, "input", "output")
* @param {string|null} sHTMLType is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea")
* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "refresh")
* @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement)
* @return {boolean} true if binding was successful, false if unrecognized binding request
*/
C1PVideo.prototype.setBinding = function(sHTMLClass, sHTMLType, sBinding, control)
C1PVideo.prototype.setBinding = function(sHTMLType, sBinding, control)
{
switch(sBinding) {
case "refresh":
@ -322,9 +321,9 @@ C1PVideo.prototype.setPower = function(fOn, cmp)
*/
this.kbd = cmp.getComponentByType("keyboard");
if (this.kbd) {
this.kbd.setBinding("input", "canvas", "keyDown", this.eCanvas);
this.kbd.setBinding("input", "canvas", "keyPress", this.eCanvas);
this.kbd.setBinding("input", "canvas", "keyUp", this.eCanvas);
this.kbd.setBinding("canvas", "keyDown", this.eCanvas);
this.kbd.setBinding("canvas", "keyPress", this.eCanvas);
this.kbd.setBinding("canvas", "keyUp", this.eCanvas);
}
}
else